Opelucid
Smash Lord
Magnus?I want that generic Broadsword FF character looking guy from KI in SBB4.
Hate me.
edit: I'm out for bed can't stay up much longer I have school tomorrow later guys
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Magnus?I want that generic Broadsword FF character looking guy from KI in SBB4.
Hate me.
Toad would actually be a very funny character if done right. They could play up some of his personality traits like his fear and insecurity. It could be quite humorous if done correctly. lolWhy would anyone want toad? He's so boring, I would rather him be a stage
This *****, Why anyone would want KI's Rikku is beyond meMagnus?
I suppose now we should, it usually ends up being what you'd like us to discuss anyhow.Shouldn't we be discussing Mach Rider? lol
yesMagnus?
you mad westside?This *****, Why anyone would want KI's Rikku is beyond me
Oh really? Ok, smarty pants. Be my guest then... I'll just step aside. All I was doing was bringing in some information that could actually impact our discussion. But noooooo nooo. Apparently I'm a little puppet master. Okay my sheeple, follow after Shepard N now.I suppose now we should, it usually ends up being what you'd like us to discuss anyhow.
Gonna hate.Mad? Madness? More like Damp. I was Dry back in So Cal, I go to Nor Cal where people get damp.
Regardless, I'm just 'hatin' on you for the fun of it and you know what haters gonna do.
Soooo salty.Oh really? Ok, smarty pants. Be my guest then... I'll just step aside. All I was doing was bringing in some information that could actually impact our discussion. But noooooo nooo. Apparently I'm a little puppet master. Okay my sheeple, follow after Shepard N now.
ThisSALT!
Yes you did. It was a bad dream induced by midnight burritos. lolSALT!
I suppose I just imagined the last 24 hours of Dragon Quest Day.
Are you calling me a glass cannon?Yes you did. It was a bad dream induced by midnight burritos. lol
Oh shut it you two. You can dish it but you can't take it. W/e.
Alright, to add to the Mach Rider discussion, here's a moveset for him I found on the forum.
Are you calling me a glass cannon?
Try me son.
Yes. Because losing 25 pounds to starvation is so worth being able to afford the next Smash Brothers game. Priorities FTW!!!Yall know we out here eatin ramen noodles, with loads of MSG aint no burritos
But hey, Smash brothers!
Seeing how he is my idol. I find that very wrong. Derp.
Okay this is why I love you guysYes. Because losing 25 pounds to starvation is so worth being able to afford the next Smash Brothers game. Priorities FTW!!!
Actually I was hoping you'd read the text below...Seeing how he is my idol. I find that very wrong. Derp.
That ***** LOLAight guys, you don't want gatlin up in here accusing you of harassment. We should stop
Anyways, in relation to your own story idea, Hex, I've thought of an idea to implement Crazy Hand as a sort of sub-plot character to the main storyline while retaining Master Hand as the final boss.
Basically, there are specific points in the story where Master Hand would normally change the progess of events regarding certain characters. For example, as you suggested, he could swap Link and Mario's places and have them fight in the other's world for the other's goal - he is the Master, he controls all up to the point when characters realize their potential.
However, at some of these select points, the player can trigger Crazy Hand to appear instead of Master Hand and shape the story and world of the characters in his own different way.
Given that Crazy Hand is... well, crazy, these transformations would be unpredictable in nature and lead to alternative story scenarios. As examples of this:
A Mario Versus Bowser Fight: Under Master Hand, the brawl is your average, classic Mario Vs. Bowser duel. Under Crazy Hand, Bowser halfway through the battle transforms into Giga Bowser, greatly morphing the challenge of the boss battle.
Fire Emblem: This is a more extreme example, but an example nevertheless. In the Fire Emblem games, when an ally dies, they can never be retrieved. Suppose Ike and Marth were fighting against the Black Knight in one segment of the story, and Marth fell back onto the ground, struggling to keep up. The Black Knight raises his sword and is about to finish Marth.
Under Master Hand, Marth dodges in the last second and the fight continues normally with both Marth and Ike victorious and alive. Under Crazy Hand, the Black Knight successfully "slays" Marth, transforming him into trophy status. The Black Knight follows his initial attack with a final strike at Marth's trophy, shattering Marth's figure and rendering him dead and irretrievable. Ike then defeats the Black Knight on his own. According to this take on the story, from this point on, Marth is dead and is no longer a playable ally on your Adventure Mode team; Ike must continue on by himself.
Bramble Blast: This example plays on both Nintendo nostalgia and the crazy side of Crazy Hand. Suppose Diddy Kong is progressing through a DK-themed level similar to the classic Bramble Blast level of DKC2, but of course with a different layout, graphics matching up with the rest of the game's levels, and with this Brawl remix of Stickerbrush Symphony playing.
Under Master Hand, this level progresses normally and doesn't change from it's basic design. Under Crazy Hand, at one point in the level, the stage tranforms into an exact replica of the Bramble Blast level from DKC2 - graphics, layout, the original music, everything but Diddy Kong's graphics. The level, at the end of this Bramble Blast level, transforms back into it's normal form at the very end of the level. The story progresses the same after this level as it does with Master Hand, but this particular level is transformed.
Those are just some examples. Under this concept, Crazy Hand wouldn't necessarily be a main villain in the story, but a sub-plot that introduces alternative story and level scenarios - which would increase replayability as a side benefit.
*cough*cough*Luigi*cough*cough*Toad would actually be a very funny character if done right. They could play up some of his personality traits like his fear and insecurity. It could be quite humorous if done correctly. loll
When luigi got caught in the wall, we all went down crying.*cough*cough*Luigi*cough*cough*
Considering I work inside a retail store and have access to the Nintendo toys being advertised. I'd say Toad is and has been a notable absent, especially when we know Toad was the ninth highest character voted in the Melee poll for the Mario section.*cough*cough*Luigi*cough*cough*
Don't get me wrong, I don't think it would be a bad idea having Toad in the game. I mean, the Mario franchise doesn't have many more iconic characters... Toad is one of the few. I think we should consider him.
He seems kinda stupid, but deep inside your heart, you know you love the guy.
But predictions are boring. Besides, while characters are cool and all, my preference in SSB4 talk is single-player modes since that's my forte.I'm sorry Hot Java, please add some more insight to the ever accumulating depth of our Smash bros predictions.
Source: http://fryguy64.proboards.com/index.cgi?board=ssb&action=display&thread=2418http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostReturn049.html
-Ooh, here's a juicy one. Someone asks what Sakurai's favourite character for Smash is and his favourite drink.
Favourite character: Captain Falcon
Favourite character for Smash 2: Mach Rider
Favourite drink: Black tea in the afternoon, straight.
Id imagine why, because between our powerfully inspired, exotic smash title projections and not over the top at all customization desires, You might be onto something.But predictions are boring. Besides, while characters are cool and all, my preference in SSB4 talk is single-player modes
Nah, chain's = gritty. It is written in the unwritten punks handbook to being hardcore.If Mach Rider used chains to attack then that would be most satisfactory and acceptable. Well done.
Even though that'd be really strange.
I notice him. His problem is his stuff is usually so perfect I don't have a comment to make. Behind the screen, I give him the nod of approval every time.It makes me sad that you do go unnoticed the majority of the time.
I love that they are reviving the dead but you know they should try...making new things so when reviving doesn't work anymore, they won't crumble.
Man, I would love it if folks would go deep into discussions over the story mode.NO, I'ma make sure your dead, then I'm gonna put C-ment over your grave after your funeral. So that way, even if the dead come back to life like in dem zombie movies, yo *** won't be nowhere!
It would be nice, I would help too, too bad there is C-ment above though.Man, I would love it if folks would go deep into discussions over the story mode.
Indeed. Given Sakurai's bias towards him and his new game, Mach Rider could be more likely for SSB4 than we think.Dang, if Sakurai likes Mach Rider that much then I expect him to notice the 3DS title. It might finally give him the ability to include him.
What would be cool is if he was like Ghost Rider from UMVC3, minus the flaming head and fire attacks...
http://youtu.be/kr2PF7LDL_U
Id imagine why, because between our powerfully inspired, exotic smash title projections and not over the top at all customization desires, You might be onto something.
It makes me sad that you do go unnoticed the majority of the time.
I'm flattered.I notice him. His problem is his stuff is usually so perfect I don't have a comment to make. Behind the screen, I give him the nod of approval every time.
Yes, love it.I really think Adventure mode should follow Melee's style of going to character's levels but should have more a brawl depth.
Kirby's path should feel like Kirby's path. Mario's path should play like mario's titles.I mean, I love Kirby. But if I want to play Kirby, I PLAY KIRBY DOGGAMMIT!!
I don't want to play Kirby in my Smash Bros.