[COLLAPSE="Suicune moveset, for Omega"]
Suicune is one of the most iconic legendary Pokemon. It has spurred a movie, and even it’s own spot as #1 legendary in Pokemon Crystal. She is one of the handful of Pokemon in HG/SS who has their own storyline and plot that at it’s climax leads you into a dramatic battle. For the reasons above, I see Suicune as a forerunner of the Second Generation.
Speed: Close to the speed of Peach
Strength: Weaker than average.
Jump: Similar to Ganon’s in Melee
Type of Attacks: Her moves have are made up of half closer range, while other half have varying lengths (About as long as Mewtwo’s tail bair)
Her Moveset:
Suicune’s moveset will really focus on utilizing Raindance’s special effects, and ledge guarding. I was planning on going all out, but I think you get an Idea of how her moves will work themselves into a playstyle.
USmash – Tailwind sends a gust of wind that lift’s Suicune into the air. She can be lifted straight up, slightly to the left, or the right. When this move is used and an enemy is near they will be pushed back by the uplifting wind.
Smash – Mist can be used up in three different spots on the field. Each spot is about the size of one and a half Bowsers. Mist’s effect will make those spots slippery to opponents, as well as strengthen any sort of Water/Ice type moves. If the opponent is hit with Hydro pump, or by the gust coming from tailwind, the “Iced ground will send the opponent sliding backwards. Blizzard will have a freezing effect that last’s longer.
Mist’s goal: With Blizzard, the longer your opponent is frozen, the more time you have to rack up his %. With Hydro pump your opponent will slide (possibly off the ledge) where you can use Dsmash or tailwind to keep them from recovering.
FSmash - Hydro Pump is a simple power move. Suicune lacks strength behind her attacks, so this move is her saving grace. A forward blast of water hits your opponent, pretty simple. The move has decent knockback.
DSmash – Blizzard another simple move, your opponent becomes frozen. It works in air as well as on ground.
Other significant moves:
Fair: Suicune swipes her paw, with water surrounding it. After using this, the left over water drops, acting as either a weak attack for opponents on the ground., or a “mini footstool” for aerial opponents that pushes them slightly lower. If the opponent is low enough, they could miss their chance to recover.
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