So if we're gonna talk about changes to characters, let me ask for your thoughts on these characters:
Lucas, Wolf, Zamus, Pit, Falco, and Link.
[COLLAPSE="Lucas:"]Lucas doesn't need much changes. Maybe a slightly changed neutral B, a different forward B, and a different down B, but that's it. Oh, and a longer flying PK Thunder for Lucas and Ness. That and maybe he needs maybe a few more of his moves to come out faster. Oh, and double jump cancelling for several of his moves (if he doesn't already have it). Also, I think it is worth mentioning that after PK Thunder, Lucas (and Ness) shouldn't be in a helpless state. Lucas should at least be able to use his tether recovery.[/COLLAPSE][COLLAPSE="Wolf:"]Wolf just needs a slightly different up B, a somewhat different neutral B, and maybe a new-ish down B (or a new approach to it). That and Wolf feels like he's not "there yet." He's kinda like a prospect in whatever that feels "raw" and not trained enough and without a clear direction of where he is headed. If both of that is changed, Wolf will be deadly in Smash 4/5. Project M Wolf is a good example of what Wolf could be in smash with a "clear direction."[/COLLAPSE][COLLAPSE="Pit:"]Pit needs to stop having lame players. Whether gliding stays or not, dump his up B or make it faster and come out as an "attack" and move quicker (because that slow move is dumb). Make Pit's down B work as more of a counter move. Change Pit's forward B into something that actually does something.
Then, give Pit more combos and more grab range. Most of Pit's combos should be in the air, and most of Pit's tilts should encourage Pit players to do some combos in the air. I mean, what is the point of Pit having wings if he can't do some land to aerial combos or some awesome mid-air juggling act=??? If Darth Maul inspired his twin swords, he should take some of those cues from Darth Maul (but nothing else from Star Wars Episode I, because that movie was a load of crap!).
[/COLLAPSE][COLLAPSE="Zero Suit Samus"]Not a whole lot needs to be changed. ZSS was pretty good in Brawl. Just make her more streamline for an offensive game, maybe improve her recovery, and maybe make her a tad vulnerable to being juggled.[/COLLAPSE]
[COLLAPSE="Falco (PAWNCH!!!):"]
Falco... eh. He has so far been done pretty good. Combine his Melee and Brawl style (minus the really stale parts). Then, make his neutral B two blasters (and make it like Fox's Smash 64 blaster), give him a new down smash, make his back air different, and give his down air more original frames. As for his forward B and up B, at least change them a little bit, or change up their frames. If they are removed, at least replace them without something viable and useful that doesn't take away from Falco's style.[/COLLAPSE][COLLAPSE="Toon Link:"]Toon Link (and to a lesser extent, Young Link) was done pretty good in hindsight. However, some changes should be made to make Toon Link feel more like the child incarnation of Link.
For one, bring back the fire arrows as his neutral B. Other than that, leave it the same as it was in Brawl (QUICK DRAW FTW! Also SHLF-like cancelling). Maybe change his down B while we're at it. I'm not sure what it could be, but it could easily be something cool. Give Ton Link's up B the charge up option (on the ground) to where Toon Link can do his super Spin Attack like in the Wind Waker (although please don't have him basically be super vulnerable forever). Toon Link's boomerang should probably stay, since it is freaking awesome.
For Toon Link's smash attacks, I think his up smash is fine as is (DAT SLIDE!) As for his forward smash, I think it should maybe have only one swing (like Project M) or should be a sideways slice instead. His down smash should be the typical Zelda jump attack (with some range behind him to knock opponents forward for the real hit; maybe give it a tipper). For aerials, make his up air kind of like a flip slash (like he spins quick, and stabs up). Change his forward air to a just a straight down slash. As for Toon Link's down air, make it to where you can drop real fast (like in Brawl), go "up" (like the fall cancel thing in Brawl), and work it like Young Link's Melee sword plant (to where it falls slowly).
His A-A-A should be a jumping vertical slice, then a sideways leaping slash, followed by a forward flip vertical slash. Toon Link should get a new down tilt, and it should be a single-motion sweep. His forward tilt should be a quick stab with a tad more range (because Toon Link sticks out his hand farther). His up tilt should be a uppercut-esk slash.[/COLLAPSE]