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You may remember me suggesting this, but I'd like to see more of the plasma whip being emphasized. I'd like it where she has a weapon switch. The plasma whip being out gives her more of a mid-range game while it being out gives her a fighting style very reminiscent of Jill's in MvC3. Before anyone says anything, I only say Jill because she has moves that are acrobatic and whatnot that would be better representative of Samus' athletic skills than her being in the suit - especially since she has only only one hand in the suit.[COLLAPSE="Zero Suit Samus"]Not a whole lot needs to be changed. ZSS was pretty good in Brawl. Just make her more streamline for an offensive game, maybe improve her recovery, and maybe make her a tad vulnerable to being juggled.[/COLLAPSE]
M2K vs OceanDo you have gameplay videos of these players? I'm used to seeing the Japanese play with a more offensive style while American players camp.
That does make sense in a overall sense. It was much easier to play around with all of the characters and do well, whereas in Melee it was a pretty mixed bag, if I remember correctly, I only played a small handful of the roster in Melee, whereas in Brawl sometimes I feel like playing random.Guess I'm not the only one.
He was viewed that way? Interesting. Well, I'm getting a replacement power cord for my Gamecube, so soon I won't be clueless when it comes to Melee in discussions.. It's been too long Melee!I have a theory that because Ganondorf was seen as "overpowered" in Melee (even though he's like 11th or 12th on the tiers; honestly, I think he's like 14th best), that the Brawl development team tried to "unbreak" Ganondorf when he wasn't broken at all. (really everyone who acts like Ganondorf in Melee is OP hasn't faced many elite Melee players)
Just watching the first minute of it, it looks like the ROB player is focusing on maintain stage control and momentum while MK is going about things in a RTSD (Rush That **** Down) fasion. For example, MK was off stage, but ROB kept a moderate distance away, likely because he was taking MK's options into account.
Hate to burst your bubble, but it could be completely the other way around.K. Rool gets in before Dixie, end of story.
*Cue Bad LMFAO song*Every day I'm shufflin'!
There will always be someone better than me in some aspect. I don't let that discourage me, if anything it works to motivate me because I recognize there is always better out there.
I don't dance to impress, I dance to express.That's why Iblis is a much better dancer than you.
Okay, okay.I will never doubt the Japanese. They started gaming, it's only natural that they're the best at it.
Kinda like Americans and hot dog eating competitions.
Yes, and she was totally implemented in the final product along with Toon Zelda and "Pra_Mai". It's not like she was cut out because it didn't work or anything. Nope, not at all.Hate to burst your bubble, but it could be completely the other way around.
Forbidden seven and all ya know. Technically, Sakurai planned Dixie, and not K. Rool.
I'm pretty sure it had to do with the tag team aspect, not Dixie herself. But try again next timeYes, and she was totally implemented in the final product along with Toon Zelda and "Pra_Mai". It's not like she was cut out because it didn't work or anything. Nope, not at all.
I think that is about right.Pikachu, Fox, and Kirby are all miles better than characters like Link and Samus in Smash64.
At least from what I know.
Forgot Lucas.on the topic of character balance, don't forget the overall choice of what characters get buffed or nerfed is based on the extreme majority- which includes competitive players, but mostly casual and common gamers. now according to the majorities in all 3 games,the most OP characters were:
64: no one really, though some complained about Kirby
Melee: Link, Ganondorf
Brawl: Metaknight,Snake,Ike,Pit
so those 4 above? expect them to get nerfed next game most likely.
So when are you leaving?Trust me, there is already enough derp to go around. Especially with good ol' Shortie and Oasis to keep us busy for now.
Why should I leave?So when are you leaving?
I find it odd because I believe there was an interview were Sakurai was nervous about putting kirby in melee and smash. He thought others would assume his own character kirby would be too good. Well, in smash64 this was almost true. In melee, maybe he realized it and changed his mind. And in brawl, it got shifted to kirby's nemesis.on the topic of character balance, don't forget the overall choice of what characters get buffed or nerfed is based on the extreme majority- which includes competitive players, but mostly casual and common gamers. now according to the majorities in all 3 games,the most OP characters were:
64: no one really, though some complained about Kirby
Melee: Link, Ganondorf
Brawl: Metaknight,Snake,Ike,Pit
so those 4 above? expect them to get nerfed next game most likely.
Yeah, they don't say anything as to how it's done whereas we know for traditional fighters, it's typically done on a matchup by matchup basis.I would really like to know about any interviews or facts regarding their balancing process. I imagine they do some of it, but do not get around to all of it. There are some things in frame data that simply do not make sense and are a bit weird.
Overused joke is overused.I'm not surprised to see Omega is the only one with OVER 9000 posts.
This is going to be a long read. I dislike the idea of random factors. Tripping is certainly not the way to do it.Yeah, they don't say anything as to how it's done whereas we know for traditional fighters, it's typically done on a matchup by matchup basis.
With Smash, it seems like the best thing to do would be to balance it with as few external random factors as possible - in order to keep consistency such as keeping it at 1 on 1 for balancing. BTW, you guys might wanna read this.
http://www.eurogamer.net/articles/2012-06-11-the-rise-and-collapse-of-yoshinori-ono
First Inafune, and Ono now has problems. He had problems with them before, trying to restore it with SF4, but that didn't seem to work and we see this in SFxTK.
Ironically the joke you just used is also overused.Overused joke is overused.