• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

New Smash Bros for WiiU

Status
Not open for further replies.

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
[COLLAPSE="Zero Suit Samus"]Not a whole lot needs to be changed. ZSS was pretty good in Brawl. Just make her more streamline for an offensive game, maybe improve her recovery, and maybe make her a tad vulnerable to being juggled.[/COLLAPSE]
You may remember me suggesting this, but I'd like to see more of the plasma whip being emphasized. I'd like it where she has a weapon switch. The plasma whip being out gives her more of a mid-range game while it being out gives her a fighting style very reminiscent of Jill's in MvC3. Before anyone says anything, I only say Jill because she has moves that are acrobatic and whatnot that would be better representative of Samus' athletic skills than her being in the suit - especially since she has only only one hand in the suit.
 

Holder of the Heel

Fiat justitia, pereat mundus
Joined
Dec 3, 2011
Messages
8,850
Location
Alabama
NNID
Roarfang
3DS FC
1332-7720-7283
Switch FC
6734-2078-8990
Guess I'm not the only one.
That does make sense in a overall sense. It was much easier to play around with all of the characters and do well, whereas in Melee it was a pretty mixed bag, if I remember correctly, I only played a small handful of the roster in Melee, whereas in Brawl sometimes I feel like playing random. :laugh:

Though that isn't entirely a good thing, perhaps Sakurai's fear of characters losing their distinction is very real. The battle between distinction and balance is a tough job... it is surprising really that Sakurai didn't have god awful balance everywhere in Brawl if he did it by himself.

I have a theory that because Ganondorf was seen as "overpowered" in Melee (even though he's like 11th or 12th on the tiers; honestly, I think he's like 14th best), that the Brawl development team tried to "unbreak" Ganondorf when he wasn't broken at all. (really everyone who acts like Ganondorf in Melee is OP hasn't faced many elite Melee players)
He was viewed that way? Interesting. Well, I'm getting a replacement power cord for my Gamecube, so soon I won't be clueless when it comes to Melee in discussions.. It's been too long Melee! :embarrass:
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Just watching the first minute of it, it looks like the ROB player is focusing on maintain stage control and momentum while MK is going about things in a RTSD (Rush That **** Down) fasion. For example, MK was off stage, but ROB kept a moderate distance away, likely because he was taking MK's options into account.

So yes, in a sense, SmashChu was right in how they play it like Street Fighter. By this though, it's more about keeping your momentum and being strategic and deciding on whether to risk losing momentum, gaining more of it, or keeping put.
 

Shorts

Zef Side
Premium
Joined
Jun 8, 2009
Messages
9,609
3DS FC
3136-6583-3704
In all honesty, would anyone really be that peeved to see some of the less likely/second choice characters get into Smash?

Like, say, Junior or Ghirahim getting in over Tingle and Toad.

Or JUST Dixie/Krom getting in?
 

Shorts

Zef Side
Premium
Joined
Jun 8, 2009
Messages
9,609
3DS FC
3136-6583-3704
K. Rool gets in before Dixie, end of story.
Hate to burst your bubble, but it could be completely the other way around.

Forbidden seven and all ya know. Technically, Sakurai planned Dixie, and not K. Rool.
 

Holder of the Heel

Fiat justitia, pereat mundus
Joined
Dec 3, 2011
Messages
8,850
Location
Alabama
NNID
Roarfang
3DS FC
1332-7720-7283
Switch FC
6734-2078-8990
Still say Ghirahim is the first choice for a Zelda slot if we get one.

I think Junior and Toad are too close in potential and reasoning to really get all up in arms over though, in my opinion.

And on top of what Shorts just said, there is another factor you must consider.
 

Shorts

Zef Side
Premium
Joined
Jun 8, 2009
Messages
9,609
3DS FC
3136-6583-3704
Listen to the scary guy from Ancient Aliens. (Dude is ****ing nutso)
 

Baskerville

That's a paddlin'
Joined
Dec 31, 2011
Messages
8,123
Location
London
NNID
RedGazelle7
3DS FC
4184-3881-5805
The fact that Sakurai is completely unpredictable when choosing characters and doesn't follow patterns the way people think? Yeah, I've taken that into consideration.
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
1907-8951-4471
Every day I'm shufflin'!

There will always be someone better than me in some aspect. I don't let that discourage me, if anything it works to motivate me because I recognize there is always better out there.
*Cue Bad LMFAO song*

That's why Iblis is a much better dancer than you.
I don't dance to impress, I dance to express.

I will never doubt the Japanese. They started gaming, it's only natural that they're the best at it.
Kinda like Americans and hot dog eating competitions.
Okay, okay.

You guys got it *** backwards. Here is the list from aggresive to campy.

1st Europe
2nd Japan
3rd America


Japan may seem more campy but they understand more concepts than we do and abuse more openings. They are aggresive by punishing space until they actually hit you or force you into a bad pattern. Being aggressive doesn't mean always attacking.

We are campy because we let such opprotunities go to the wayside because most mindset is, if I keep shoot projectiles and keep space away from him I'll win or just bait the timer out to force bad aggression out of the opponent.

Yes I believe Japan is better than us.
 

FlareHabanero

Banned via Warnings
Joined
May 20, 2012
Messages
16,443
Location
New Jersey
Hate to burst your bubble, but it could be completely the other way around.

Forbidden seven and all ya know. Technically, Sakurai planned Dixie, and not K. Rool.
Yes, and she was totally implemented in the final product along with Toon Zelda and "Pra_Mai". It's not like she was cut out because it didn't work or anything. Nope, not at all.
 

Shorts

Zef Side
Premium
Joined
Jun 8, 2009
Messages
9,609
3DS FC
3136-6583-3704
Yes, and she was totally implemented in the final product along with Toon Zelda and "Pra_Mai". It's not like she was cut out because it didn't work or anything. Nope, not at all.
I'm pretty sure it had to do with the tag team aspect, not Dixie herself. But try again next time

*patpat*
 

lordvaati

Smash Master
Joined
Jul 7, 2006
Messages
3,148
Location
Seattle, WA
Switch FC
SW-4918-2392-4599
on the topic of character balance, don't forget the overall choice of what characters get buffed or nerfed is based on the extreme majority- which includes competitive players, but mostly casual and common gamers. now according to the majorities in all 3 games,the most OP characters were:

64: no one really, though some complained about Kirby

Melee: Link, Ganondorf

Brawl: Metaknight,Snake,Ike,Pit

so those 4 above? expect them to get nerfed next game most likely.
 

Shorts

Zef Side
Premium
Joined
Jun 8, 2009
Messages
9,609
3DS FC
3136-6583-3704
Pikachu, Fox, and Kirby are all miles better than characters like Link and Samus in Smash64.

At least from what I know.
 

Conviction

Human Nature
Joined
Jul 22, 2008
Messages
13,390
Location
Kennesaw, Georgia
3DS FC
1907-8951-4471
Just fix MK's hitboxes and he's fine. Ehh I'll be sad if Snake gets nerfed I thought he was balanced pretty well, people try to fight him to linearly and get *****. LOL@Ike&Pit. Something new and people scream broken.

And Ness beats everyone in 64
 

FlareHabanero

Banned via Warnings
Joined
May 20, 2012
Messages
16,443
Location
New Jersey
Well Snake and Ike are going away, Pit is going to get buffed, and Meta Knight will get nerfed.

...Wait, when were Pit and Ike OP all of a sudden?
 
D

Deleted member

Guest
It's not like you're not guilty of derp, Jalapeno :troll:.

I'm guilty of it to, but it's mostly forced derp.
 

SmashChu

Banned via Warnings
Joined
Jul 14, 2003
Messages
5,924
Location
Tampa FL
on the topic of character balance, don't forget the overall choice of what characters get buffed or nerfed is based on the extreme majority- which includes competitive players, but mostly casual and common gamers. now according to the majorities in all 3 games,the most OP characters were:

64: no one really, though some complained about Kirby

Melee: Link, Ganondorf

Brawl: Metaknight,Snake,Ike,Pit

so those 4 above? expect them to get nerfed next game most likely.
Forgot Lucas.
 
Joined
Aug 6, 2008
Messages
19,345
on the topic of character balance, don't forget the overall choice of what characters get buffed or nerfed is based on the extreme majority- which includes competitive players, but mostly casual and common gamers. now according to the majorities in all 3 games,the most OP characters were:

64: no one really, though some complained about Kirby

Melee: Link, Ganondorf

Brawl: Metaknight,Snake,Ike,Pit

so those 4 above? expect them to get nerfed next game most likely.
I find it odd because I believe there was an interview were Sakurai was nervous about putting kirby in melee and smash. He thought others would assume his own character kirby would be too good. Well, in smash64 this was almost true. In melee, maybe he realized it and changed his mind. And in brawl, it got shifted to kirby's nemesis.

I would really like to know about any interviews or facts regarding their balancing process. I imagine they do some of it, but do not get around to all of it. There are some things in frame data that simply do not make sense and are a bit weird.
 

TheFirstPoppyBro

ᕦ_(⌐■+|+■)_ᕤ
Joined
Sep 5, 2011
Messages
7,393
Location
Gensokyo
NNID
breloomer236
3DS FC
2449-4708-5381
Switch FC
SW-7045-4156-8715
I'm not surprised to see Omega is the only one with OVER 9000 posts. :laugh: :awesome:
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
I would really like to know about any interviews or facts regarding their balancing process. I imagine they do some of it, but do not get around to all of it. There are some things in frame data that simply do not make sense and are a bit weird.
Yeah, they don't say anything as to how it's done whereas we know for traditional fighters, it's typically done on a matchup by matchup basis.

With Smash, it seems like the best thing to do would be to balance it with as few external random factors as possible - in order to keep consistency such as keeping it at 1 on 1 for balancing. BTW, you guys might wanna read this.

http://www.eurogamer.net/articles/2012-06-11-the-rise-and-collapse-of-yoshinori-ono

First Inafune, and Ono now has problems. He had problems with them before, trying to restore it with SF4, but that didn't seem to work and we see this in SFxTK.
 
Joined
Aug 6, 2008
Messages
19,345
^9000 is a staple that has even made media attention I believe. But hardly smash related ;p
Yeah, they don't say anything as to how it's done whereas we know for traditional fighters, it's typically done on a matchup by matchup basis.

With Smash, it seems like the best thing to do would be to balance it with as few external random factors as possible - in order to keep consistency such as keeping it at 1 on 1 for balancing. BTW, you guys might wanna read this.

http://www.eurogamer.net/articles/2012-06-11-the-rise-and-collapse-of-yoshinori-ono

First Inafune, and Ono now has problems. He had problems with them before, trying to restore it with SF4, but that didn't seem to work and we see this in SFxTK.
This is going to be a long read. I dislike the idea of random factors. Tripping is certainly not the way to do it.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
That also includes items, having more than two fighters, and stage hazards.

On the topic of stage hazards, what do you guys think of stage hazards on some stages being controlled by a fifth player? It'd be an option of course.
 

FlareHabanero

Banned via Warnings
Joined
May 20, 2012
Messages
16,443
Location
New Jersey
A fifth player controlling the stages hazards via the Wii U Gamepad? Now that is some guaranteed butt hurt waiting to happen.

I support this idea;
 

Holder of the Heel

Fiat justitia, pereat mundus
Joined
Dec 3, 2011
Messages
8,850
Location
Alabama
NNID
Roarfang
3DS FC
1332-7720-7283
Switch FC
6734-2078-8990
Overused joke is overused.
Ironically the joke you just used is also overused.

Also, the idea of there being some sort of asymmetrical option really seems like something to bet on seeing. Wouldn't mind it at all, actually would be hilarious, very Smash-like and Wii U-like at the same time, no brainer really.
 

Oasis_S

Smash Legend
Joined
Jul 17, 2005
Messages
11,066
Location
AR | overjoyed
3DS FC
0087-2694-8630
I wish I could go out and play through both Pikmin and Pikmin 2 right now. I never got to play much of either. I especially want to play Pikmin 2 now that I know it had a focus on exploration.

UPRISING WILL HAVE TO DO.
 

Shorts

Zef Side
Premium
Joined
Jun 8, 2009
Messages
9,609
3DS FC
3136-6583-3704


I've been trying to think of new ways to style the character select screen. Does anyone have anything more creative than the usual square?
 
Status
Not open for further replies.
Top Bottom