Ray as a character I would love to see but I have no idea how he would play. What kind of gun, bomb, pods, and boots would he have? You could make him more OP than Metaknight. Now with this "customization" idea that Sakurai mentioned you might be able to choose what gear you can give him.
I think Chronobound did a moveset for him. I'll have to take a look and see if I can locate his post.
EDIT: Found it.
[COLLAPSE="Chrono's Ray moveset"]Ray moveset:
Ray, as mentioned earlier, is basically the icon for the Custom Robo series. Custom Robo has had five games to date, and there has been a fair amount of Custom Robo representation in Smash since Melee. However, I feel that it is time that the series get a playable representative for Smash 4. Ray is the best character to adequately represent the Custom Robo series.
As for what kind of character Ray would be, I would suggest being a small, fast character with lots of powerful projectiles. Custom Robos are tiny (only a few inches tall), however, Ray can easily be resized to be the size of oh say Olimar. While Ray will be very light and small, he will have some of the best projectiles in the game and strong for a character of its size. Ray’s projectiles include lasers, bombs, and missiles. Not only that, Ray’s projectile attacks even extend to his A-moves. Ray A-moves also take advantage of the blades that he has on the sides of his arms.
As for Ray’s design, since the Smash Bros. series usually goes with the most recent design for a character, I guess the design that Ray would be would be his MKIII model. However, if a new Custom Robo is made, the new Ray design from that game will be the one to use. However, regardless of the Ray model, Ray will still be just called Ray. As for Ray’s official artwork for Smash 4, I am imaging him hovering in the official artwork in a battle position (though it is hard to describe what I mean a battle-ready position). I am hoping that you will like my Ray moveset and shows what a Custom Robo character could bring to Smash Bros.
Ray regular moves:
A: Ray punches with one of his arms.
AA: Ray does a punch with his other arm.
AAA: An energy blade comes out of one of Ray’s arms and his does a slice with it.
Running-A: Ray gets pushed forward by his jets on his back and then he shoots out small flare cannon from both of his arms (the flare cannon is length of ROB’s thruster attacks).
Side-A: Ray slices with an energy blade that emerges from one of his arm cannons.
Down-A: Ray shoots out a laser while laying low.
Up-A: Ray shoots a missile upward, however, the missile is weak.
A–Air: Rays spins with his arms stretched out with energy blades coming out of both of them.
Forward-air: Ray will thrust himself very hard into his opponent (Ray will have an energy field around his body during this attack).
Backward-air: Ray slashes with one of his energy blades in back of him.
Down-air: Ray’s hands turn into drills and he falls down quickly drilling into his opponent, does a lot of damage.
Up-air: Ray fires a missile upward.
Forward-Smash: Ray can momentarily paralyze his opponents with this attack by using his stun gun. While it does not do much damage, the longer this smash attack is charged, the longer your opponent is paralyzed.
Down-Smash: Ray will shoot lasers at the ground of both sides of him.
Up-smash: Ray will drill one of his opponents with his drill gun.
Grabs:
Grab-A: Rays will shoot lasers at his grabbed opponent.
Forward-Grab: Ray throws his opponent forward a bit then hurls a bomb at him or her which knocks them ever farther forward.
Backward-Grab: Ray throws his opponent backward a bit then hurls a bomb at him or her which knocks them even further backward.
Down-Grab: Ray slam his opponent to the ground, and then slashes them with his blade gun.
Up-Grab: Ray throws his opponent up a bit, then hurls a bomb at him or her which knocks them even further up.
To Be Continued
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Play It Loud
Snakey
(Topic Creator)
Posted 6/30/2011 10:00:53 PM
Ray moveset continued:
Ray special moves:
Regular-B: Scatter Shot: With this special Ray can fire a whole bunch of lasers very rapidly. However, the lasers have no knockback, like Fox’s laser. However, unlike Fox’s laser, lasers can be continually shot out by just holding B, and Ray can also aim the gun that is shooting the laser, which means that he can shoot his opponent below and above him.
Side-B: Flamethrower: Ray takes out his flame gun, and shoots out fire from his gun. Unlike Bowser and Charizard, the attack does not lose strength over time, however, since Ray is small, the attack has much less range. Very effective to use when your opponent is backed against a wall.
Down-B: Homing Missiles: Ray fires a homing missile on his opponent. The missile is not that strong (only does 5% damage), however, it does home in on your opponent, and can be a major pain for them when trying to recover.
Up-B: Booster Thruster: This allows Ray to fly for a short period of time, however, unlike R.O.B.’s booster, Ray can actually changes the direction of his flight (think how the Ray Assist Trophy in Brawl flew). He can also perform his other special moves in mid-air while his thrusters are on.
Final Smash: A.I.R.S.: Ray will temporarily become A.I.R.S. the extremely powerful, gold military variant of the Ray line. While in this form, Ray will be able fly indefinitely, be able to shoot out lasers and missiles much faster, and will be much stronger as a whole. This wears off after about 20 seconds.
Ray’s taunts are as follows:
1. Ray will hover in the air and spin around, showing off his blade guns.
2. Ray will pump his fist.
3. Ray will rise in the air a bit, and clench both of his fists.
Ray’s victory animations are as follows:
1. Ray will simply give a thumbs-up with one of his arms.
2. Ray will hover in the air, and shoot out some lasers from both of his guns.
3. Ray will do a back flip, and land perfectly erect on his feet then do some slashes with his arms.
Running animation:
Ray’s running animation is that he hovers above the ground in a similar fashion as Meta Knight, Charizard, and Mewtwo. Interestingly enough, Ray gets pushes a little forward on the initial start-up for the thrusters when beginning to run, so in a way, just tapping the control to make Ray get that initial thrust, makes him faster than he regularly would be (and Ray is already fast to begin with).
Idle animation:
Ray stands perfectly erect, with his arms in a battle ready pose. Being a robot, Ray does not fidget much, and only sometimes does he look at the guns that he is holding in his hands.
To Be Continued
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Play It Loud
Snakey
(Topic Creator)
Posted 6/30/2011 10:01:56 PM
Ray moveset continued:
Costumes:
1. Ray has a yellow coloring to where he is normally blue.
2. Ray has a red coloring to where he is normally blue.
3. Ray a green coloring to where he is normally blue.
4. Ray has a purple coloring to where he is normally blue.
5. Ray has a black coloring to where he is normally blue.
Kirby Hat:
Kirby’s Ray hat has the helmet thing that Ray’s head appears to have as well as the mouth veil. I think many of you have seen the Ray 01 Kirby Hat mock-up. Kirby with the Ray hat has the ability to perform the Scatter Shot.
[/COLLAPSE]
Well I knew
that. I was just trying to be lighthearted to alleviate the tension.