OK, here's my first moveset for Metagross
Metagross (v.0.1)
Neutral A: Bullet Punch 1
Pretty similar to Solid Snake's Neutral A, two stomps and then a finishing blow...
Forward A: Bullet Punch 2 (or Thrust would probably be a better name)
If you wanna do very quick and rangy attack, well, this is the one...
It's pretty similar to DDD's Forward A, but instead of using a hammer, he uses his front legs to thrust or push the opponent away from him and do small damage.
Up A: Headbutt
A quick headbutt to send the opponent upwards... nothing remarkable...
Down A: -
Forward Smash: Hammer Arm
Metagross will lift his front legs up in the air, building his power and then he smashes them to the ground with brute force. Simple...
I'm just questioning the range of this attack. Should it have the same range like Donkey Kong's forward smash, or should it be more like DDD's instead?
Up Smash: -
Down Smash: Earthquake
He will start levitating and then put all or his four big legs up in the air (correct grammar?), and then slam them to the ground to deal some damage.
Unlike in Brawl, this move should not be used to bury the opponent to the ground, the earthquake should launch the opponents up in the air, so that Metagross can do some cool air combos (or just a powerful air attack).
It should look and function more like Wario's down smash in Project M:
http://www.youtube.com/watch?v=7fAcxTRR6mg
Neutral A (Air): Rapid Spin (or just Spin because he doesn't learn Rapid Spin)
Pretty obvious I guess, spins for a while and does average amount of damage (multiple hits).
Down A (Air): Meteor smash (not Meteor Mash lol)
Also a pretty obvious choice, he will use his weight and all of his four legs to make this attack as powerful as possible.
Just imagine the power in this attack from this giant beast and what it can cause... poor Jigglypuff...
Up A (Air): -
Front A (Air): -
Back A (Air): -
Neutral Special: Meteor Mash
I'm actually not 100% sure how Metagross should execute this...
Right now I've got 2 options:
1. You can power this move up the same way like Donkey Kong's Giant Punch (is the name correct?) and after that, unleash hell on the opponent.
2. Functions the same way as Ganondorf's punch, first charge and then immediately punch the opponent to send them to the moon.
Forward Special: I got 2 options and I just couldn't decide which one is better...
1. Zen Headbutt
I'm not completely sure how this move should work at all...
It could be the complete opposite to Fox's forward special (Illusion?). It takes like 0,5 seconds before he attacks and then he charges like a crazy bull and does an average amount of damage (not too weak, but not too powerful either). This move is not necessarily meant to KO opponents, it should rather send them forward, so that they hopefully end up in front of Metagross and then he can easily grab the opponent or use Meteor Mash to KO them.
2. Flash Cannon
I probably don't need to write too much about this one...
He'll power up some kind of small energy ball and then sends it forward and hopefully hits a target. The range shouldn't be too long, but still not too short either...
If you ask me, I'll go for Zen Headbutt, because it could suit more for a big fellow like Metagross, and I think that he can accomplish more with this move (when it comes to both combos and sending opponents off-screen), or?
If you want to send them forward, use Zen Headbutt...
If you want to send them in the air... read more about his next special move...
Up Special: Magnet Rise
Personally, I think this is one of his more interesting moves compared with other characters...
When you use this move, he will start levitating for a short time and hopefully recover himself. But that's not the interesting part...
If he uses this move on the ground and if some opponents are standing close enough to Metagross, he will send them up in the air without taking damage (or approx. 6%) so that he can easily deal some damage to opponents in the air. Though the opponent should definitely not be helpless for too long...
Btw, should Metagross be able to power this move up before he unloads it? Makes things even more interesting?
Down Special: Iron Defense
This was also a very tricky one, but this is the best that I can come up with...
Since Metagross is a Steel type Pokemon, he can use typing to his advantage by using the move Iron Defense.
It works exactly the same way as Kirby's Stone move. He can use it to protect himself from lethal damage or to send them flying...
If anyone has a better option, please post it!
Movement on ground
Pretty slow when walking, but quite fast when running... or levitating...
Movement in air
When he jumps forwards, it should be sligthly faster when he jumps upwards, almost like Wario.
This is pretty important to Metagross because it suits perfectly with the special move Zen Headbutt.
Crawling (when you press Down and then moving forward)
Since he looks like a spider, I think he should be able to do this with no sweat...
I think he should also get some armor properties by using this technique to help him gain a upper hand. It also makes sense because of his typing (Steel) and most importantly in SSB, his size.
Here's a video about demonstration of Bowser in Project M:
http://www.youtube.com/watch?v=fx49ot85IT4
It should work exactly the same, it should only work for weaker attacks, otherwise it would be OP.
This moveset is not written in stone (v.0.1), the reason is simply because you can post opinions and feedback, so that I can improve Metagross as much as possible.
Thanks for reading and sorry about my grammar