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HAHAHAHA! that's funny. Because clearly Olimar belongs in smash despite being the size of a nickel, Kirby is about 10 inches tall (as is Meta Knight). Oh and Bowser clearly isn't 10 times as big as Mario in Super Mario Galaxy 1 & 2, and 100 times as big as Mario in Super Mario Sunshine.I am sorry guys, but Ridley is too big to be playable. Size him down a bit you say? Well, that doesn't make any sense, since he has already been in a smash game as a boss. I don't think Sakurai will make him a playable when he has been a boss already... Bowser was "small" when he was first introduced to smash, but that is obviously not the case with Ridley. You have to be consistent when you make a series of games.
Nevertheless, Ridley is an awesome character that could be implemented in the game somehow, but not as a playable character...
If your a big Starfox fan I think it's worth it. Especially if you loved the original Starfox 64 . And it has a lot more improvements than OOT 3d I can say thatIf you already own Starfox 64, you don't need to get the 3D version. It's not a heavy improvement and only has a small bit extra, as noted.
Not that it's a bad purchase by any means.
And kinda sorta Mewtwo, Roy, and possibly even Krom and Zoroark can be heavyweight characters.I didn't think about that but yeah, he would be just about the only new heavy weight. Well him and K Rool of course.
Nah, both are worthy of their talents, although I'd say F-Zero is more worthy of their talents, due to the higher standards the series has setup for itself.I'll say it again. I Hope Retro IS NOT working on a new Star Fox game. That would be such a waste of their talent. Look I like the Star Fox series, but Retro deserves a better project, and judging by the artists they have been hiring I doubt these Star Fox rumors are even true.
Star Fox and F-Zero need to be handled by companies other than Retro.
NOOOOO Way, you obviously have only played SF assault judging by the "eight to ten chapter game". Starfox has a lot of potential and Retro can do an amazing things with Starfox when they add things like online, more levels, more depth etc. Online could work especially greath with the Wii U.I think Retro is too good for Star Fox. I don't want to see them wasting all of their resources to make an eight or ten chapter game that can be blown through in twenty-five minutes.
I wouldn't mind Sega at all working on F-zero Wii U considering the job they did with F-zero gx.@Starphoenix: Are there any other companies you feel could revive Star Fox better?
For F-zero, Monster Games would be great. Excitebots: Trick Racing is a great, underrated game that deserves more attention and I think they can do F-zero justice.
Melee's Adventure Mode was better and shorter. Brawl's was too long, and lost it's "flair" after a while. Seriously, if the levels weren't so repetitive (even without the Great Maze) if it didn't have generic original bosses (minus my boi Tabuu), and if the areas were a little more Nintendo-ish, then maybe it would have more "charm."I actually kinda liked brawl's story mode. Yea it was all over the place but that's common for fighting games that try to make a story =\.
Correction: It is made of Super Steel from a Sage's Scrotum!You're garbage.
That knight's armor you wear around. You made it out of a garbage can.
Your greatest Secret revealed.
I wonder if, say, metal were brought down to a certain temperature, if it would be harder because of it. When metal is too hot, it melts, SO YOU SEE why I'm curious of this possible duality. Though, it's probably less about becoming softer and harder than it is about being flexible and inflexible. So a colder metal would probably just become more brittle, not harder.and my scrotum would make terrible armor. it would be so cold.
Just wait until you see the post credits, BIG reveal right there. Also the Hulk is the funniest character in the movie, and it takes a lot to beat out Downy as Iron Man.Goddammit, I wanna see The Avengers
Everyone's saying the movie is dope and plus, it made $80M at the box office yesterday
I GOTTA SUPPORT MAH BOI BRUCE BANNER TOO YA KNOW
I agree and disagree.I'll say it again. I Hope Retro IS NOT working on a new Star Fox game. That would be such a waste of their talent. Look I like the Star Fox series, but Retro deserves a better project, and judging by the artists they have been hiring I doubt these Star Fox rumors are even true.
Star Fox and F-Zero need to be handled by companies other than Retro.
Pretty much. Take it from a guy who speed run through it the first day Brawl came out.I'm not sure I understand complaints of the length of SSE.
It was not meant to be a PICK UP AND PLAY AND FINISH IN 15 MINUTES sort of experience. There are plenty of other shorter modes in Brawl for that purpose. The idea was to have a robust adventure mode to give players with no friends something to do by themselves for a "long" time. I mean, the execution pretty OFF. But the idea itself has merit and should return.
I wonder if it would be possible to vary up the stages a bit, not just a change how the static platforms are placed or how the stage moves, but more. I loved what 75m, Pictochat etc. bring to the table but there could be more. i'm not crazy about huge stages like 75m. (though i forgive temple because i'm a zelda fan and the stage is awesome-looking.)
Central gravity: I mean that the arena is gravitated one way or another, so you can walk even on the bottom of the stage. Thinking like a random planet of Super Mario Galaxy: Round stage on which you can move 360 degrees around. i'm on board with this one.
Small area with moving platforms: Think of all those annoying Mario stages that have really small blocks to jump on with big caps in between and moving bridge parts (plus springs) noooooooooooo i hate stages like this because i feel like i'm fighting the stage more than i'm fighting my opponent. "annoying" was a good word for it.
Different dimensions: Once again Mario; SMB2 has those potions that create a door to another dimension. Or how those some castles have the climbable wires that you can knock to go behind or in front of it. not sure i understand how you mean this. what would make this a different kind of stage?
Stages with game hazards: There are some, but most are quite plain. I was thinking like a Bowser castle (yes, more Mario) from SMB1. Lava instead of a simple fall, lava balls jumping up and down as well as those long fire rods rotating around damaging anyone who gets hit. Dodging that stuff, or throwing enemies at them, is almost as important as the fighting itself. to an extent, this would be awesome. as long as it doesn't drift into territory like i said about the small stage with floating platforms idea.