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I thought that was pretty lazy. The Target Test remix was especially subpar.Smash 4 needs to NOT have its main theme remixed for every ****ing mode this time
The SSE was definitely not worth spending the most development time of any feature on. I think Melee was fine in how it was paced in terms of single-player play. Smash Bros. is first and foremost, a multiplayer series.@ChronoBound: I am hoping that Sakurai uses his resource more wisely this game. Brawl took up so many unnecessary space that it was disgusting.
He's probably not changing the whole series. In all of the games, he's always added. The SSE was added on top of the multiplayer and other goodies. Likely be the same thing here.All I can say is, I expect the gameplay to suffer because of whatever innovations he's bringing to the game. If Brawl's gameplay suffered from SSE, I can't imagine what a WHOLE NEW DIRECTION would do to the gameplay,
Too bad you can't feather that challenge. XD I really wish I could though...I love replayability, though gotta admit Uprising went pretty huge in that. The clearing of the game was a chore itself already so trying to do all the chapters in 9.0...
YAY FOR FEATHERS!
Also I wanna just say Garet Garet Garet (for Sm4sh!)
(->ń3ń<-)
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If what he did in the past is bad to you, saying a whole new direction should actually make you hopeful, yes?All I can say is, I expect the gameplay to suffer because of whatever innovations he's bringing to the game. If Brawl's gameplay suffered from SSE, I can't imagine what a WHOLE NEW DIRECTION would do to the gameplay,
I'm not straight, gay, or bisexual. I'm Ghirahim.I'm more worried about his sexuality and how it may be the downfall of the human civilization.
**** you.You just have to have faith in Sakurai and I hope Achilles just giggled.
This. Melee really excelled in showing off the diverse Nintendo worlds in the adventure mode. The areas featured in the SSE were so barren and plain. I also want to see classic enemies return as opposed to those primids and other odd enemies.I'm all up for an expanded Melee Adventure Mode with retaining the best of SSE and Melee's Adventure Mode.
What do you do when your series is all about stagnation? There's some oompa-loompa level pondering for everyone.I am definitely anxious about what direction Sakurai will be going in with Smash 4. Keep in mind that he was defending Dragon Quest X on twitter when hordes of Japanese fans were blasting it. Sakurai's defense was basically along the lines that its good for series to make big changes or else the series stagnates.
I don't mind a small list at best. The Primids were actually pretty cool, IMO. The rest... not so much.No more Feyesh and other crap enemies
It wasn't that bad.No more Great Maze
No, they're fine. Just a smaller amount. As long as the rest of the series get decently repped, having a few originals is fine. Tabuu was honestly the best possible choice. It means no particular series is considered super special.No more original bosses
To be fair, it had a funny effect that... Sega saved Nintendo, when it's the other way around. XDNo more Sonic appearing out of nowhere
It's no biggie. Your life is not run by Smashboards.Oops, I'm very sorry if this is late. Just as I was about to post it last night, my internet and phone connections went down for a few hours.
Hopefully this will work as a source, if not I think I have a few more.
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What Sakurai actually says is that there were a lot of request for Sonic, especially in the United States. That's just saying a lot of people in the US wanted Sonic. Not that other places didn't want him.@ChaosKid: Sakurai stated that he recognized that most of Sonic's popularity and requests came out of the West. Had he not looked towards the West, Sonic may not have gotten in Smash 4. He also recognized that Pit was highly requested in both Japan and in the West and noticed he was the only retro rep that accomplished such a feet. Also, Sakurai did state that he does look towards it for popularity on newcomers (---, could you give me the link for it? Thanks).
Da hell you don't even know what I look like Horsetail.I seriously wanna draw Holder in Ghirahim's clothes. He'd look pretty awesome, lol.
And hiya Toise.
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I definitely agree with this. Anything big like SSE draws too much time and attention from everything else and all you get out of it is a mode that becomes a chore. More modes means more types of things we can do and explore with, and gives the effect that Iwata spoke about in Iwata asks, the "sit down and play" experience (not sure what he exactly said, but you get my gist).The real problem with SSE is that it was one absolutely massive thing. Sakurai tends to do much better with dozens of smaller modes rather than one big one.
i just dont want to see the same patteren again.Have they announced Ike as a DLC character for FE13 yet?
Swords dont HAVE to be boring btw.
Quality over quantity. As you said, Melee had the right balance save for Diskun and the memory card trophies. It was also nice to see that the trophies in Melee were specifically made for that game unlike Brawl where they were too lazy to create new ones.The one thing Sakurai definitely needs to scale back on is the absurd amount of things to collect. Sakurai has done this for every one of his big budget projects starting with Melee. For Melee it was manageable (aside from the Diskun trophy), but starting with Air Ride it became absurd. Brawl was an absolute chore getting everything, and with Uprising its even more inane.
I could care less about Smash Bros. being competitive, however, he needs to realize that he needs to scale back on the collect-a-thon aspect to his games. Its now becoming a bad joke in regards to his design philosophy.
Yup. /Big MacintoshSmash is a fighter dummies, it should be all about replayablity, simply based on the gameplay...
I mean, sure, the collectables help, but he should be focusing on what the freaking game is all about.
Oh God, this.Smash 4 needs to NOT have its main theme remixed for every ****ing mode this time
Well, the new direction could be potentially good. But yeah, I do worry that Sakurai has his priorities misplaced.All I can say is, I expect the gameplay to suffer because of whatever innovations he's bringing to the game. If Brawl's gameplay suffered from SSE, I can't imagine what a WHOLE NEW DIRECTION would do to the gameplay,
No, simply because I'm confident what he did wrong in the past was focus too much on this one big thing, and not so much on the gameplay itself. (Specifically balance, with Brawl, his direction from the get go, as lame as it was, was to dumb down smash even further, so I'm strictly talking about the **** balance brawl had)If what he did in the past is bad to you, saying a whole new direction should actually make you hopeful, yes?
Well, the SSE took up about 70% of development time. The Great Maze definitely took the most of that time. Plus, with Mewtwo nearly in Brawl's data ANYWAY, he would've made it. Heck, doesn't Mewtwo ALMOST have more data than Wolf? And more than Nana, Giga Bowser, and Wario-Man?I doubt it would've, Poppy.
But I agree with the obvious overcentralization of the Kirby characters. The enemies were obviously Kirby-based, if not actual beta enemies from a Kirby game. Not that they are, but it's a fairly sound theory.
The SSE, if based upon more Nintendo worlds would've taken as much time, regardless. There's enough worlds for that, after all.
It's not broken, it's just clearly not up to standards. Even with items on and going to ****ty levels, it's obvious how OP'ed some characters and all the items are. Especially when comparing them to Melee.He can just leave Brawl's gameplay as is. Why fix what isn't broken? Then he has however long he wants to add more cool things.
The Great Maze was a mix of most of the actual levels. Putting it together would take less time because most of it was already done.Well, the SSE took up about 70% of development time. The Great Maze definitely took the most of that time. Plus, with Mewtwo nearly in Brawl's data ANYWAY, he would've made it. Heck, doesn't Mewtwo ALMOST have more data than Wolf? And more than Nana, Giga Bowser, and Wario-Man?
Well... That's just because I'm so Strong that I don't need items to beat you up. And Smashville was my favorite stage the moment I saw it on the Dojo. I can't be blamed for loving playing there. Is that so wrong?And shut up, because you play no items, specific levels like most people here, so shhush.
No, wait. Only one player will be using the screen at a time, unlike four players using the same screen as we've always known it. SO, I'm guessing the camera might just follow you mostly, and everyone else that's too far away will appear in those bubbly things...? Maybe?I would expect the stages to be small as well. Keeping track of four players will be hard enough already.
That could be really, really, awful.No, wait. Only one player will be using the screen at a time, unlike four players using the same screen as we've always known it. SO, I'm guessing the camera might just follow you mostly, and everyone else that's too far away will appear in those bubbly things...? Maybe?