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New Smash Bros for WiiU

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Zef Side
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Smash is a fighter dummies, it should be all about replayablity, simply based on the gameplay...

I mean, sure, the collectables help, but he should be focusing on what the freaking game is all about.
 
D

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@HyperFalcon: It's not just the trashy fillers, it's that Brawl was obviously uncompressed. The game could have almost fit on a single layer disc and still not lose any of what it had. Sakurai needs to learn how to compress for Smash 4.
 

Verde Coeden Scalesworth

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@Metal Overlord: No freakin' kidding... My biggest issue was that the main theme wasn't even that good... IMO.

@SSBF: Ah, true. Yeah, that was annoying. We could've had so much more...
 

ChronoBound

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@ChronoBound: I am hoping that Sakurai uses his resource more wisely this game. Brawl took up so many unnecessary space that it was disgusting.
The SSE was definitely not worth spending the most development time of any feature on. I think Melee was fine in how it was paced in terms of single-player play. Smash Bros. is first and foremost, a multiplayer series.

I am definitely anxious about what direction Sakurai will be going in with Smash 4. Keep in mind that he was defending Dragon Quest X on twitter when hordes of Japanese fans were blasting it. Sakurai's defense was basically along the lines that its good for series to make big changes or else the series stagnates.
 

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All I can say is, I expect the gameplay to suffer because of whatever innovations he's bringing to the game. If Brawl's gameplay suffered from SSE, I can't imagine what a WHOLE NEW DIRECTION would do to the gameplay,
 

~ Valkyrie ~

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About trophies...

- Melee-styled "handcrafted" trophies back.

- Coin Launcher MUST GO. Roulette back!!

-Get a better translating tean for Trophy descriptions! Brawl's had some questionable information, especially Fire Kirby. Also the appearance information's just wrong at times (Yoshi's debut game was YOSHI'S SAFARI?! SERIOUSLY?!)

- Trophies in general should be well selected. Seriously, Mother gets only trophies which are just the characters who appeared in Brawl, while we get Wedding Peach & Bowser and other unnecessary ****.

And I agree with Metal.

Masterpieces should've been like, fully available. It would've made the extra space so much more worth... and Brawl would've just been ton times better.

:phone:
 

Verde Coeden Scalesworth

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Actually, I'm fine with Masterpieces being a preview. That would take up a lot of data.

I'm not fine with them being half-*****. A.K.A. lack of at least one MP, and well, two, technically. It should've been Fire Emblem 1 to promote Shadow Dragon, and Earthbound for obvious reasons.

Note that Earthbound/Mother 2 never got a VC release anywhere, so it doesn't 100% bother me. Perhaps it'd take a lot more time to remove the bootleg bugs?
 

~ Valkyrie ~

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Uprising's customization thing made me think...

We get to unlock different moves for say, one standard attack?

And using the "powers" in Uprising seems to go well with Smash. Summonable Assist Trophies...

/GaretGaretGaret--

*Shot*/

:phone:
 
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I'm all up for an expanded Melee Adventure Mode with retaining the best of SSE and Melee's Adventure Mode.
 

SmashChu

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All I can say is, I expect the gameplay to suffer because of whatever innovations he's bringing to the game. If Brawl's gameplay suffered from SSE, I can't imagine what a WHOLE NEW DIRECTION would do to the gameplay,
He's probably not changing the whole series. In all of the games, he's always added. The SSE was added on top of the multiplayer and other goodies. Likely be the same thing here.
 

Holder of the Heel

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I love replayability, though gotta admit Uprising went pretty huge in that. The clearing of the game was a chore itself already so trying to do all the chapters in 9.0...

YAY FOR FEATHERS!

Also I wanna just say Garet Garet Garet (for Sm4sh!)
(->ń3ń<-)

:phone:
Too bad you can't feather that challenge. XD I really wish I could though...

All I can say is, I expect the gameplay to suffer because of whatever innovations he's bringing to the game. If Brawl's gameplay suffered from SSE, I can't imagine what a WHOLE NEW DIRECTION would do to the gameplay,
If what he did in the past is bad to you, saying a whole new direction should actually make you hopeful, yes?

I'm more worried about his sexuality and how it may be the downfall of the human civilization.
I'm not straight, gay, or bisexual. I'm Ghirahim.

You just have to have faith in Sakurai and I hope Achilles just giggled.
**** you.
 

~ Valkyrie ~

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Metal: No more rushed, confusing story which has to be explained through game's website.
-No more overcentering the plot strictly on Kirby, Metaknight and his Halberd, and especially Dedede with his stamps.

SSBF: We all are. Melee's Nintendo Worlds and enemies meet long levels and cutscenes SSE. Metal's suggestions included.

I might do a bit long post around my thoughts on this "customization" Sakurai might do, being inspired by Uprising.

/And I wish me going now all fangirly about won't turn me into Diddy Kong... Pfft, why it would... but I seriously like Garet now... before that was Cilan and even before then Palutena/

:phone:
 

Propeller Toad

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I'm all up for an expanded Melee Adventure Mode with retaining the best of SSE and Melee's Adventure Mode.
This. Melee really excelled in showing off the diverse Nintendo worlds in the adventure mode. The areas featured in the SSE were so barren and plain. I also want to see classic enemies return as opposed to those primids and other odd enemies.

I also want some of the other Melee features to return. Unique Target Tests (and it's music as well :awesome:), Race to the Finish, Trophy Tussles are just some of them. Making SSB4 with a more cartoony and less dark atmosphere would also do the series some justice (since it is based off the colorful Nintendo games).

:phone:
 

ToiseOfChoice

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I am definitely anxious about what direction Sakurai will be going in with Smash 4. Keep in mind that he was defending Dragon Quest X on twitter when hordes of Japanese fans were blasting it. Sakurai's defense was basically along the lines that its good for series to make big changes or else the series stagnates.
What do you do when your series is all about stagnation? There's some oompa-loompa level pondering for everyone.


The real problem with SSE is that it was one absolutely massive thing. Sakurai tends to do much better with dozens of smaller modes rather than one big one.
 

Verde Coeden Scalesworth

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No more Feyesh and other crap enemies
I don't mind a small list at best. The Primids were actually pretty cool, IMO. The rest... not so much.

No more Great Maze
It wasn't that bad.

No more original bosses
No, they're fine. Just a smaller amount. As long as the rest of the series get decently repped, having a few originals is fine. Tabuu was honestly the best possible choice. It means no particular series is considered super special.

No more Sonic appearing out of nowhere
To be fair, it had a funny effect that... Sega saved Nintendo, when it's the other way around. XD

But agreed.
 

Wizzrobe

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I actually enjoyed getting all the collectibles in the game. Although, I'm one of those people who like to play games 100% so I enjoyed it. They could of made getting all the stickers a little bit easier though.
 

SmashChu

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Oops, I'm very sorry if this is late. Just as I was about to post it last night, my internet and phone connections went down for a few hours. :(

Hopefully this will work as a source, if not I think I have a few more.

It's no biggie. Your life is not run by Smashboards.

I do thing that SSBF read it wrong. His quote.

@ChaosKid: Sakurai stated that he recognized that most of Sonic's popularity and requests came out of the West. Had he not looked towards the West, Sonic may not have gotten in Smash 4. He also recognized that Pit was highly requested in both Japan and in the West and noticed he was the only retro rep that accomplished such a feet. Also, Sakurai did state that he does look towards it for popularity on newcomers (---, could you give me the link for it? Thanks).
What Sakurai actually says is that there were a lot of request for Sonic, especially in the United States. That's just saying a lot of people in the US wanted Sonic. Not that other places didn't want him.
 

Holder of the Heel

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I seriously wanna draw Holder in Ghirahim's clothes. He'd look pretty awesome, lol.

And hiya Toise.

:phone:
Da hell you don't even know what I look like Horsetail.

Not that that retracts the truth from your statement.

The real problem with SSE is that it was one absolutely massive thing. Sakurai tends to do much better with dozens of smaller modes rather than one big one.
I definitely agree with this. Anything big like SSE draws too much time and attention from everything else and all you get out of it is a mode that becomes a chore. More modes means more types of things we can do and explore with, and gives the effect that Iwata spoke about in Iwata asks, the "sit down and play" experience (not sure what he exactly said, but you get my gist).
 

~ Valkyrie ~

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Just tell me your hairstyle description only Holder and I'm ready to go!

And truly, SSE basically ruined Brawl's overall, final potential back in development and even now it wasn't even worth it,

Indeed, quality over quantity, Sakurai.

:phone:
 

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The one thing Sakurai definitely needs to scale back on is the absurd amount of things to collect. Sakurai has done this for every one of his big budget projects starting with Melee. For Melee it was manageable (aside from the Diskun trophy), but starting with Air Ride it became absurd. Brawl was an absolute chore getting everything, and with Uprising its even more inane.

I could care less about Smash Bros. being competitive, however, he needs to realize that he needs to scale back on the collect-a-thon aspect to his games. Its now becoming a bad joke in regards to his design philosophy.
Quality over quantity. As you said, Melee had the right balance save for Diskun and the memory card trophies. It was also nice to see that the trophies in Melee were specifically made for that game unlike Brawl where they were too lazy to create new ones.

Smash is a fighter dummies, it should be all about replayablity, simply based on the gameplay...

I mean, sure, the collectables help, but he should be focusing on what the freaking game is all about.
Yup. /Big Macintosh

Smash 4 needs to NOT have its main theme remixed for every ****ing mode this time
Oh God, this.

All I can say is, I expect the gameplay to suffer because of whatever innovations he's bringing to the game. If Brawl's gameplay suffered from SSE, I can't imagine what a WHOLE NEW DIRECTION would do to the gameplay,
Well, the new direction could be potentially good. But yeah, I do worry that Sakurai has his priorities misplaced.

Again, quality over quantity. For example, the story mode could've been more like the Melee Adventure Mode mixed with BlazBlue's visual novel story telling (a fine job, I might add) with the story showing the different angles based on the character you pick with lots of overlap. Since lots of the characters didn't have constant voice acting in their games but text, this would've been a really good option and would've given us a better story.

Then there's BtT. I was ticked to see that we lost the personal levels. I liked how they were in the first two games where you had to apply your character's specific skills, like with Link's and Jigglypuff's in 64. I want those kind of levels back along with BtP. To top it all off, those two MUST have leader boards. If there's one single player thing worthy of having a leaderboard, it's the bonus modes.

And am I the only one of opinion that the sticker system should be changed to be more like the Heroes and Heralds cards in UMvC3? I mean, we already have AR cards unless those become the new trophies and they turn into the holograms I've talked about in the past.

Maybe later, we could look at all the excess fat in Brawl and see if we can turn that into dense muscle so we have a Strong Smash 4.
 

TheFirstPoppyBro

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Removing the Great Maze ALONE probably would've given us Mewtwo and possibly Roy/Doc.

The plot was way to centered on the Kirby cast.
Kirby: Destroyed the Subspace Gunship and saved the day.
Meta Knight: His ship was one of the major strongholds. It was also necessary to reach Subspace itself.
King Dedede: Without his badges, Luigi, Ness, and Kirby wouldn't have been revived, and the fighters would been wiped out. Most important role.
 

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Zef Side
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If what he did in the past is bad to you, saying a whole new direction should actually make you hopeful, yes?
No, simply because I'm confident what he did wrong in the past was focus too much on this one big thing, and not so much on the gameplay itself. (Specifically balance, with Brawl, his direction from the get go, as lame as it was, was to dumb down smash even further, so I'm strictly talking about the **** balance brawl had)

And if he's biting off anything bigger than SSE, like, a new direction, plus the fact that he has to balance MORE characters, and MORE items, and MORE levels, I just can't help but to feel hopeless about the balance.

If anything is keeping me hopeful, it's that balancing will no longer be strictly in his hands. Not that he DOES POORLY, just, it's Brawl was a bigger project than Melee, and Smash4 is definitely going to be a larger project than Brawl.. so, I'm glad he's getting help in that department. Plus, the Wii U is trying to target the core gamer... so, we can hope for the gameplay to be stepped up.

Still, I'm not too hopeful.
 

Verde Coeden Scalesworth

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I doubt it would've, Poppy.

But I agree with the obvious overcentralization of the Kirby characters. The enemies were obviously Kirby-based, if not actual beta enemies from a Kirby game. Not that they are, but it's a fairly sound theory.

The SSE, if based upon more Nintendo worlds would've taken as much time, regardless. There's enough worlds for that, after all.
 

Oasis_S

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He can just leave Brawl's gameplay as is. Why fix what isn't broken? Then he has however long he wants to add more cool things.
 

TheFirstPoppyBro

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I doubt it would've, Poppy.

But I agree with the obvious overcentralization of the Kirby characters. The enemies were obviously Kirby-based, if not actual beta enemies from a Kirby game. Not that they are, but it's a fairly sound theory.

The SSE, if based upon more Nintendo worlds would've taken as much time, regardless. There's enough worlds for that, after all.
Well, the SSE took up about 70% of development time. The Great Maze definitely took the most of that time. Plus, with Mewtwo nearly in Brawl's data ANYWAY, he would've made it. Heck, doesn't Mewtwo ALMOST have more data than Wolf? And more than Nana, Giga Bowser, and Wario-Man?
 

RomanceDawn

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All the collectibles in Smash are awesome and a nice reward to do things one would not other wise do. It's no different than achievements/trophies that i'm sure so many of you would love on Nintendo's home console, only they are truly pointless.

At least with trophies you get a lot of history to go with it. Smash is basically Nintendo history all rolled together, different trophies or stickers of the same thing are no big deal what so ever. As long as they are not mandatory let those who want to be extreme completionists have it.

The term collectathon does not apply to Smash. That goes to games like Banjo Kazooie, Star Fox Adventures, and DK64. Where one is more or less forced to collect MANY unnecessary things to progress through the game. Does not apply Smash.

Something like Subspace with 100% Nintendo worlds would be somewhat better. But the length and more specifically the actual gameplay of smash bros does not lend it's self to an andventure platformer.
If there is much less of it, with shorter stages like Melee that could certainly work, but it would hardly be better. Seemed like everyone back in the day loved to complain about how boring Melee's adventure mode was, and for some reason after playing Subspace, now remember it fondly. That adventure mode was a joke as well.

Also on the topic of quality of characters/balancing and such, let's also not forget that Sakurai said he would like other members of the team to help him with character balancing. If that isn't at least a slight sigh of relief I don't know what is.
The SE didn't cut into the time or production values of the main game. That was done by an entirely separate team. So the quality of characters, gameplay, and stages really had nothing to with Subspace.

Edit: I agree though that, the resources used for Subspace could have been better spent on the main game.

As for a brand new adventure mode, that story was written by that Kingdom Hearts guy, or was it Final Fantasy? I don't really remember. Blame him for a lame story all together. Now if you want something really nice to go by look at Kid Icarus, the story and dialogue was all him. Now that was a blast. And if he decides to take the helm on a Smash story mode this time around I am all for it.
 

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He can just leave Brawl's gameplay as is. Why fix what isn't broken? Then he has however long he wants to add more cool things.
It's not broken, it's just clearly not up to standards. Even with items on and going to ****ty levels, it's obvious how OP'ed some characters and all the items are. Especially when comparing them to Melee.

And shut up, because you play no items, specific levels like most people here, so shhush.

And, also, I was thinking, when I play BB on the 3DS, I always end up going "Man, I wish this was on a big screen", not only because when I'm pushing the buttons quickly I shake the screen slightly, but because the sprites are small. I can definitely see people feeling the same way about Smash 3DS
 

Verde Coeden Scalesworth

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Well, the SSE took up about 70% of development time. The Great Maze definitely took the most of that time. Plus, with Mewtwo nearly in Brawl's data ANYWAY, he would've made it. Heck, doesn't Mewtwo ALMOST have more data than Wolf? And more than Nana, Giga Bowser, and Wario-Man?
The Great Maze was a mix of most of the actual levels. Putting it together would take less time because most of it was already done.

So no, not really.

It's the whole thing that took up the most time, not one smaller section of it.

I don't think Mewtwo would've made it that quickly, though. He'd have to be added into the SSE as well in some way. Note that specifically. It'd take a lot more time. And what would he have done?
 

Mypantisgone

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Guys,with everything you want to take out from brawl,put back from melee,and the non-existence of new things,you are doing melee wii u.


@horstail:how are you going to draw girahim with girahim's clothes?
 

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oasis, you didn't hate brawl's gameplay? what the hell is the matter with you? are you even a smash bros fan at all? go to your closet and PRAY. pray for forgiveness from the god of all things, Melee.

[/silliness]

i don't really see the big deal about melee's adventure mode. i mean, i liked the themed levels, where there was a mario level and a zelda level and so on and so forth. i also thought it suited the series better that you could clear it all in one sitting. but 75% of it was all regular fights. it kinda defeated the purpose, and i lost all sense of it being an adventure mode. best-case scenario in my mind is a blend of adventure mode and subspace emissary - shorter than subspace, maybe not so many original levels and enemies, but not as many normal fights with other characters. also, there ought to be an actual story, even if it's something short and simple like your average mario game -cross kingdom, stomp turtles, save princess - maybe not academy award material, but nice and straightforward. i loved subspace emissary, but i think the epic scale and exaggerated length of it felt a little out-of-place in a game like smash bros. (now if they wanted to make a separate game of it...)
 

Oasis_S

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And shut up, because you play no items, specific levels like most people here, so shhush.
Well... That's just because I'm so Strong that I don't need items to beat you up. And Smashville was my favorite stage the moment I saw it on the Dojo. I can't be blamed for loving playing there. Is that so wrong?


And yeah, the small screen has been a worry of mine for a while now. I thought maybe using different models for characters would help fix the problem, but that would create a lot of problems itself. A chibified arm can't reach as far as a normal arm, after all. Though I guess Smash does cartoony stretching all the time. Gomu Gomu no Ridley Tail.

I would expect the stages to be small as well. Keeping track of four players will be hard enough already.
 

Oasis_S

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I would expect the stages to be small as well. Keeping track of four players will be hard enough already.
No, wait. Only one player will be using the screen at a time, unlike four players using the same screen as we've always known it. SO, I'm guessing the camera might just follow you mostly, and everyone else that's too far away will appear in those bubbly things...? Maybe?

Just tossing out ideas.


Ever questioned why double posting is against the rules? It's really silly.
 

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And think about how ****ty it's going to look with four people on New Pork City? Game over. Sakurai lost.

No, wait. Only one player will be using the screen at a time, unlike four players using the same screen as we've always known it. SO, I'm guessing the camera might just follow you mostly, and everyone else that's too far away will appear in those bubbly things...? Maybe?
That could be really, really, awful.
 

Metal Overlord

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I guess the "no double posting" rule is trying to prevent people from just posting consecutively to up their post count or something? Hell if I know lol
 

Holder of the Heel

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Well the may they make it seem is that Smash 3DS isn't Smash Wii U, and that it merely aids in the gameplay of the Wii U version, which is the true game. I think whatever the heck the Smash 3DS game is, it isn't going to be anything like what you guys fear. At least, that is what I am thinking.

And my hair is actually almost similar to Ghirahim's, my hair is almost platinum because it is so blond and it is about as long and swoops like his, it just doesn't go over my face. That'd be annoying as hell. I also wear glasses, which I think Ghirahim could rock quite nicely.
 
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