Metal Overlord
Smash Hero
As a 100% casual player, I think that Brawl is a great game, but I think Melee is a little better
*goes back to lurking*
*goes back to lurking*
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Because Sakurai didn't want the baby players to have their feelings hurt.Brawl is dandy, just, it doesn't have that "YEAH I CANT WAIT TO LEARN HOW TO DO X Y AND Z BETTER!" feel that most fighters have.
Again, you are dealing in absolutes. You see smash as either competitive or not. If you alienate people who take the game seriously, you lose an audience. That audience then might not buy your company's future consoles. You lose an audience, you lose money. If you consistently lose fan bases like that, your company goes under. It's that simple.What I'm saying is that trying to be competitive doesn't work because you alienate everyone else. Look at all the competitive games out there. They always came out of a really popular game that wasn't trying to be "viable."
That is because there are a lot more shooters, RTS, and fighting games of high quality these days than there used to be. There isn't just 2 good options anymore, but 20.But what happens when they try to be competitive. We know the story with fighting games,. how the genre has been rather weak. Most 2D fighting games do poorly and Capcom has yet to beat out SF2. Starcraft 2 isn't as big as Starcraft 1. Halo Reach did worse than the others. Basically, it never works. My stance also hold true because
Okay, but when did Sakurai or Nintendo try to do that=??? Sakurai actually applied many of the things to Brawl that Gimpyfish suggested after he and several other competitive Melee players suggested at E For All (such as making Zero Suit Samus stronger).1)Brawl is the best selling fighting game and it tired to remove itself from competitive Smash as much as it could
Even if the game is just for casuals, it needs balance. Without balancing the game for multiplayer, it would be trash.There is nothing wrong with that, as a mod. Should Smash 4 take notes. No.
Again, all of those games have "viable competition" in their genre. For instance, Super Mario Galaxy has a lot of viable platform competition. It's called Galaxy 2, NEW Super Mario Bros, DKC Returns, and all those Sonic games. Again, tell me a game like Smash that is even worth playing a 2nd time=??? (hint: Turtles Smash Up isn't)Fine, let's look at other games than
360 Games
PS3 Games
And Mario Galaxy for kicks and giggles
Notice how the trend is that they all are selling for less than Brawl. Brawl has obviously held it's value.
That's how I buy games, and that's how I buy shoes. If I don't think Nike has good shoes, I consider buying other brands of shoes like Adidas shoes. And if I can't find shoes, I look at other related products-like sandals or flip flops. In video game terms, this would be like me buying another genre of games if the genre I am looking at has no good games on my console.Games don't work like that. I don't say "There is no Smash like game so I have to get Smash."
Kind of. Again, Smash is the only good "shoe" (platform/fighting game combination) and 1 of the 2 or 3 good fighting games on the Wii. As for Mario Kart Wii's sales, I think it sold better due to the new super hyped motion controls (people were crazy for those things from 2005-2008; now they've kind of become like Guitar Hero; old!) and better marketing.Smash would compete with other multiplayer games like Mario Kart. The customer doesn't specificity want a Smash brothers like title. They want something to play with their friends. Seeing as how well Brawl has done, I can say it did that job well.
Uh, no. The Gamecube sold about 1/4th as many copies as the Wii (24 million units to about 97 million units). Thus, naturally the amount of people who could buy Brawl was 4 times as much. Seeing as how Melee sold about 7-8 million copies, Brawl should have sold 28-32 million copies more. But no, Brawl sold about 10-11 million.So if there is no hours, I can't call Brawl better than Melee. Of course, there is the fact that Brawl sold better than Melee worldwide. Obviously, they did it right with Brawl.
Depends if this player is casual or not.[glow]To be honest, I think that if all Brawl players fully understood Melee's technical skill and how to do it, than almost ALL of them would prefer Melee more.[/glow]
I like Sonic's new voice actor, but Jason Griffith is my favorite. Even if his acting wasn't the best, his voice just fitted Sonic so perfectly IMO. I remember everyone use to hate him as Sonic's voice actor. I don't see that hate as much anymore though lol.Sonic's homing attack needs to be better, and give him a new B> or Bv and he's perfect imo. In KI:U Pit's voice is very tolerable, but I HATE Sonic's new VA's (all of them except Tails)
II think Luigi Missile is fine with a 1/8th chance. Dedede's is pretty consistent, and most of the "common" upgrades aren't that strong.Yeah, but I would personally like it where these had more control in their outcomes. Dedede's real easy to make consistent. Green Missile Misfire can be turned into an EX Green Missile. Judgment is stupid and I'd like to see something else. Then again, I find G+W to be boring.
For Peach, I'm wondering if a "charge" to pluck the stronger turnips could work too.
Well, competitive-wise, Melee would be better. And due to technical skill, it has more tactics and technqiues than Brawl does. Also most Brawl players dislike camping, and Melee doesn't have that problem. Although, I could see someone liking Brawl better ONLY if they are just playing it casually due to more characters more extras and things to do and such.@wizzrobe
That's not true only because you're making the big assumption that they'll like applying the technical skill. For example I invested a lot of time in learning competitive tactics and techniques of brawl. I still understand it but I hardly use it anymore because it's not as fun TO ME as just spazzing around with my friends with items on.
Just an FYI, I'm gonna start calling you wizard Kelly because proud family>>>>
Personally I prefer brawl but I'm kinda in the same boat as holder. There are very few instances when I like the prequel over the sequel.
@smooth criminal vs. bread[]
Well Damn.
I think it's easier to understand if you look at it as there being more things to do while fighting in Melee compared to Brawl. Don't think about the difficulty behind it. Would you be mad if they took out things like wall jumps?Depends if this player is casual or not.
Thats fine. I don't remember where Martin Burke voiced Sonic. When I think of all Sonic's main voice actors, I think of Jaleel White, Ryan Drummond, Jason Griffith, and Roger Craig Smith.I still don't like him
Jaleel White, Martin Burke, and Ryan Drummond. NOW we're talkin'
Oh, and, Proud Family?
http://www.youtube.com/watch?v=mret0XCrP0o
Okay, this is still assumptions.Well, competitive-wise, Melee would be better. And due to technical skill, it has more tactics and technqiues than Brawl does. Also most Brawl players dislike camping, and Melee doesn't have that problem. Although, I could see someone liking Brawl better ONLY if they are just playing it casually due to more characters more extras and things to do and such.
What was removed from Melee that was as significant as wall jumps?I think it's easier to understand if you look at it as there being more things to do while fighting in Melee compared to Brawl. Don't think about the difficulty behind it. Would you be mad if they took out things like wall jumps?
Okay, this is still assumptions.
Brawl Tourneys are currently more frequent than Melee Tourneys. So competitive-wise, Brawl already beats them.
Having more skills doesn't mean it'll be more competitive at all.
And please don't say people only enjoy it casually. I only enjoy it competitively instead. Your assumption is proven false there too.
People who say Brawl is better than Melee are usually younger people who didn't really live up to Melee when it was on the scene, heck, i've come across Brawl players that doesn't know what SSB64 is.[glow]The reason that Brawl tourneys are more frequent than Melee tourneys, is because MELEE IS 10 YEARS OLD. Brawl is a more recent game and a lot of Brawl players have barely even played Melee. You have got to remember how Old Melee is.
And I DIDN't say that people will only enjoy it casually. What I said was that the only way people will enjoy Brawl more than Melee is if they are playing it casually. (Due to more characters etc.) I DID NOT say that it couldn't be enjoyed played competitively.Almost everybody will go for Melee over Brawl if they fully understand each game due to Melee's competitive nature.[/glow]
I can tell this argument is over since you can only argue specific points. Yet the principle still stands. The argument was about Melee being more successful than Brawl, or, more specificly, saying if Brawl was successful. These facts remianAgain, you are dealing in absolutes. You see smash as either competitive or not. If you alienate people who take the game seriously, you lose an audience. That audience then might not buy your company's future consoles. You lose an audience, you lose money. If you consistently lose fan bases like that, your company goes under. It's that simple.
That is because there are a lot more shooters, RTS, and fighting games of high quality these days than there used to be. There isn't just 2 good options anymore, but 20.
Okay, but when did Sakurai or Nintendo try to do that=??? Sakurai actually applied many of the things to Brawl that Gimpyfish suggested after he and several other competitive Melee players suggested at E For All (such as making Zero Suit Samus stronger).
Even if the game is just for casuals, it needs balance. Without balancing the game for multiplayer, it would be trash.
Again, all of those games have "viable competition" in their genre. For instance, Super Mario Galaxy has a lot of viable platform competition. It's called Galaxy 2, NEW Super Mario Bros, DKC Returns, and all those Sonic games. Again, tell me a game like Smash that is even worth playing a 2nd time=??? (hint: Turtles Smash Up isn't)
Basically, you proved my point. Also I must point out that there are basically no quality 3rd party fighting games on the Wii, except for Tatsunoko vs. Capcom.
That's how I buy games, and that's how I buy shoes. If I don't think Nike has good shoes, I consider buying other brands of shoes like Adidas shoes. And if I can't find shoes, I look at other related products-like sandals or flip flops. In video game terms, this would be like me buying another genre of games if the genre I am looking at has no good games on my console.
Kind of. Again, Smash is the only good "shoe" (platform/fighting game combination) and 1 of the 2 or 3 good fighting games on the Wii. As for Mario Kart Wii's sales, I think it sold better due to the new super hyped motion controls (people were crazy for those things from 2005-2008; now they've kind of become like Guitar Hero; old!) and better marketing.
Uh, no. The Gamecube sold about 1/4th as many copies as the Wii (24 million units to about 97 million units). Thus, naturally the amount of people who could buy Brawl was 4 times as much. Seeing as how Melee sold about 7-8 million copies, Brawl should have sold 28-32 million copies more. But no, Brawl sold about 10-11 million.
I'm not disagreeing with you. Like I said, it needs to do a constant reliable amount of damage that makes it viable, and it needs to either become a power or quick attack.@john
That's not all, it is also extremely unreliable. Even if it came out quickly you can depend on it to have good damage because of its randomness, you can't depend on it to be a good kill move because knockback varies, and you can't even expect to get "really lucky" because you can't get the same number twice in a row(how amazing would it be to be able to pull off two 9s one right after the other?). For it to be a reliable kill move it can't be random, which means it needs to be replaced.
[glow] Remember, I said ALMOST ALL would prefer Melee over Brawl. And I go on the Brawl boards a lot and people mention a lot of how "Brawl is slow" and how they dislike camping and etc. And Melee is the perfect fix for this. And yes, camping does exist in Melee, but barely at all. There are VERY VERY few matchups where camping can actually be used. Because good players can easily be punished if they are camping in Melee. And even though camping exists barely, its not really a problem due to Melee's combos and other aspects of the game. [/glow]@wizzkelly
Yes melee is more suited as a competive game than brawl but no not all competitive players don't prefer melee to brawl. That's a gross overgeneralization that makes sense on paper but isn't necessarily the case. And you know camping does exist in melee, it's not as bad but it dies exist. That last line shows that you are thinking very one dimensionally, it is possible to be competitive and prefer brawl. I think iblis is one of those people.
[glow]Like that?[/glow]Why is Wizzy's post glowing like that
At the beginning of what you say, put [.glow] and the end of what you say, put [./glow]Why is Wizzy's post glowing like that
Yes like that[glow]Like that?[/glow]
Fixed for ya. And dude you never said "almost" which is why I said you were making overgeneralizations. I still think you are minimalizing camping in melee but since I don't play competitive melee I can't back it up with any personal experience.At the beginning of what you say, put [glow] and the end of what you say, put [/ glow]
(and yes put the slash in there the second time)
I didn't take it into account. Why? It's irrelevant completely. Age is not taken into account as long as Melee, which apparently has a huge amount of competitive popularity... is still played quite a lot. Players play both. In fact, at the most, it slightly boosts how much Brawl is played, but not on a huge scale. GameCubes and Melee are extremely cheap. Wiis were very hard to find for quite a long time. There's a reason it still has a huge amount of playtime over Brawl. There's one factor you forgot: Characters. Some people prefer Melee's Roster and not much of Brawl's. I'm one of those people. There's also easy of using the Action Replay for Melee for fun.[glow]The reason that Brawl tourneys are more frequent than Melee tourneys, is because MELEE IS 10 YEARS OLD. Brawl is a more recent game and a lot of Brawl players have barely even played Melee. You have got to remember how Old Melee is.
No, they won't. At all. Many people enjoy completely different aspects. Brawl competitively has a ton of depth and things that Melee doesn't. And vice versa. They're different games, with some similar basic concepts, but it is quite different still. Same with the first game.And I DIDN't say that people will only enjoy it casually. What I said was that the only way people will enjoy Brawl more than Melee is if they are playing it casually. (Due to more characters etc.) I DID NOT say that it couldn't be enjoyed played competitively.Almost everybody will go for Melee over Brawl if they want to play Smash competitively if they fully understand each game due to Melee's competitive nature.[/glow]