Starphoenix
How Long Have I Been Asleep?
Thought you might be interested in this:So pretty much it's NSMBM or at least based off it?
Got it.
Waluigi - Mario - Luigi - Wario
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Thought you might be interested in this:So pretty much it's NSMBM or at least based off it?
Got it.
Mario relegated to a optional character must mean he is no longer important to his own series. Therefore his chances to appear in the next Super Smash Bros go down.I've seen it. That's why I mentioned earlier about possibly Wario and Waluigi being added as bonus characters to use.
Though why is the Waluigi one blue?
EDIT: Now, what if there was an all Mii mode? As in no Mario either.
He's getting Luigi's Mansion 2. I wouldn't worry about his self-steem just now!Poor Luigi...
Pikimin is gonna be excellent with the touch-screen controller. By the way, nobody wants Pikimin with season as suggested in my previous post? I LOVE SEASONS!!!He's getting Luigi's Mansion 2. I wouldn't worry about his self-steem just now!
Anyways, I'm really excited for the next Pikmin. I love the series so much.
I never felt attached to my troops in a strategy game until I had my first Pikmin casualty...
Maybe with items on very high and Pokémon/Assist Trophy characters everywhere. All the times I've done that on Brawl that I noticed any lag (and it was only a wee bit) was when I did 4 players, max items, and like 8 Pokémon/Assist Trophy characters on a stage with a lot of moving parts.6 player Ice Climbers.
Think about that for a moment. It's Lagzilla waiting to happen.
I dunno. The way Miyamoto talked about upcoming Zelda games on the 3DS, I think A Link to the Past 3DS is a lot more likely at this point in time.Let's just add Masked Link and Tingle instead of Ghirahim and Demise. We know Majora's Mask 3D will happen eventually.
Pretty much this. Maybe in 10 or 20 years Waluigi will matter!Waluigi will get his chance some day. But for now, he'll just have to stay at the sidelines.
Yeah. We would have a dozen smash hoes on the stage at the same time!6-player Smash? I like the idea.
Though 6 Ice Climbers on the field might cause problems...
Watch it be Mario Golf.Oh, and then there's this.
Please be a 3D platformer, please be a 3D platformer.
Or even better: Please be a sequel to Sunshine or 64, please be a sequel to Sunshine 64.
I think a Sunshine 2 would be so great. I just don't understand why so many people didn't like Sunshine... just cause of the nozzle thing? It was a great game. Anyways, I don't really expect a Sunshine 2 but it would sure be nice to see.Super Mario 128, anyone?
Sunshine 2 or a completely new 3D Mario platformer would be badass
I don't see what the MAJOR problem is then. Sure, it maybe had some flaws in some peoples opinion, but they weren't that bad and the game was pretty amazing overall. And I really liked the FlUDD, it was nice to see them try something new instead of the same old platforming you have been seeing in Mario games for a while.I liked Sunshine, but there was way too much focus on those nozzles and FLUDD. The controls were also weird (it felt like you didn't entirely control Mario), some of the level designs weren't good at all, a lot of the missions were really repetitive, and the camera was weird at times.
However, most of the levels were designed pretty good, the platform elements were great, and I like the moves they added to Mario. DAT BELLY SLIDE AND DAT SPIN!
Edit: Pretty much I would rather have a brand new Mario platform experience. A Super Mario 64-esk game wouldn't be too bad, either (although Galaxy was kind of that).
Well, I guess I had a different experience with this game then. I found lot of the game pretty memorable. And If you don't like the Fludd then just play every other Mario game ever made that has the same old Mario gameplay. I just liked the FLudd because even though it might of been repetitive, it was still fun to use.@ Wizzrobe
Overall the levels and level design wasn't memorable at all. Sunshine's levels were very forgettable. The only ones I remember clearly off the top of my head are Ricco Harbor (that was a fun level), the Sunset Hotel (that design wasn't good IMO), and Delfino Plaza (I thought it was put together great).
Compare all the other levels to all the great levels in Super Mario 64 and both Super Mario Galaxy games, and that's where the problems come from.
Also, again, FLUDD was too much of a focus in most people's opinions, including mine. It's like if the Raccoon suit's powers was 90% of the focus of a Mario game. It would be weird. Some of the game focusing on it is fine. But having it all the time made it too repetitive. Three nozzles alone won't change this. Maybe like 10 would!
I think the purpose of that was to make the game more exploration-driven. In my opinion, that's awesome, because it's like 64, but you have access to much more ideas and places than if all Mario can do is jump. I loved the heck out of Galaxys 1 & 2, but they focused much more on platforming than 64 and Sunshine. Which is fine, but I think a great Mario 3D platformer should balance both.@ Wizzrobe
Overall the levels and level design wasn't memorable at all. Sunshine's levels were very forgettable. The only ones I remember clearly off the top of my head are Ricco Harbor (that was a fun level), the Sunset Hotel (that design wasn't good IMO), and Delfino Plaza (I thought it was put together great).
Compare all the other levels to all the great levels in Super Mario 64 and both Super Mario Galaxy games, and that's where the problems come from.
Also, again, FLUDD was too much of a focus in most people's opinions, including mine. It's like if the Raccoon suit's powers was 90% of the focus of a Mario game. It would be weird. Some of the game focusing on it is fine. But having it all the time made it too repetitive. Three nozzles alone won't change this. Maybe like 10 would!
Now that's just asking for gangrape right there, lol.I can just imagine 6 player online... with items.... MADNESS!!! Seriously though, I think it would be interesting to see but it would probably be pretty crazy.
IMO Sunshine was perfect. I loved playing around with the Turbo and Rocket nozzles. They were fun. I also loved how precise the controls were compared to 64 and Galaxy 1-2.... at least that's how it felt in my hands. I also liked how the in-game world felt more believable and I felt like I was actually there... 64 just had Toads doing nothing but give you hints and stars. Galaxy 1-2 had random characters wandering around but not doing anything to give you any hint that the story is progressing.... Sunshine achieved that with the Piantas and Toads talking about the latest events and even the episodes showed some sense of storytelling. The only thing I didn't like was how all the stages were set on beaches... even though they were all gorgeous... I would have liked a desert world, a snow world, a ghost world, etc. and that's what 64 and Galaxy 1-2 achieved.I think a Sunshine 2 would be so great. I just don't understand why so many people didn't like Sunshine... just cause of the nozzle thing? It was a great game. Anyways, I don't really expect a Sunshine 2 but it would sure be nice to see.
Pina Park is such a fun level.And I gotta disagree about the level design. Pina Park was one of the most awesome levels evaaaaah.
Even though I'm a Toad supporter, I'm liking this so far.Thought you might be interested in this:
Waluigi - Mario - Luigi - Wario
But Toad has not been a constant playable character outside of spin-off games. He's only had SMB2 and NSMBWii/Mii. That's the difference. That's what I meant by helping his chances. Why do you think Waluigi supporters want him to be in a Mario main game or a Wario main game? Why do you think Geno supporters get excited over the prospect of him appearing in another Mario/Square Enix game? They believe that if a character have an important role in the latest game, the better chance that character has in appearing in Smash as a newcomer. That's what Smash Stock Market apparently is about.I guess Im asking too much when I want Smash bros to make me pause it, and dance to its bkgd music.
Not really. Toad has constantly been in Mario games, and with each installment of Smash he has been a constant character in the Mario. This title will not change Sakurai's mind either way, and isn't making his chances any better. He simply is at this point.
Point is, they were all tropical levels. Oh, and Hawaii does have snowy mountains. Therefore a snow-themed world can be shoehorned onto a tropical island.The argument about Sunshine's levels not being diverse always bothered me. The archetypes are plains, harbor, beach, theme park, hotel, cliffs, mushroom village and volcano...sounds pretty unique if you ask me. A snow world shouldn't be shoe-horned onto a tropical island just because it was in Mario 64.
The snow idea was just an example...my point being that not every level archetype from Mario 64 had to return in Sunshine for it to be a good game. Yeah, the levels are technically tropical, but they're really all distinguished from one another very well. Plus, I'd argue that Delfino Plaza is the best central hub location of all the 3-D Marios.Point is, they were all tropical levels. Oh, and Hawaii does have snowy mountains. Therefore a snow-themed world can be shoehorned onto a tropical island.