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New Smash Bros for WiiU

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I've seen it. That's why I mentioned earlier about possibly Wario and Waluigi being added as bonus characters to use.
Though why is the Waluigi one blue?

EDIT: Now, what if there was an all Mii mode? As in no Mario either.
 

Starphoenix

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I've seen it. That's why I mentioned earlier about possibly Wario and Waluigi being added as bonus characters to use.
Though why is the Waluigi one blue?

EDIT: Now, what if there was an all Mii mode? As in no Mario either.
Mario relegated to a optional character must mean he is no longer important to his own series. Therefore his chances to appear in the next Super Smash Bros go down.
 

Holder of the Heel

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There is no way he will be a character, but I want him in anyhow because he is just way too cool. I think a move set would be fairly easy as well.

Upward B: Cataclysmic Clap - Hades flies up in the angle specified and at its peak he claps his hands and a wave emits that damages anyone nearby, dealing heavy damage and knockboack to anyone caught in the clap itself.

Downward B: Hell Twister - Hades begins to spin and becomes a dark tornado temporarily that does not fly up off the ground like Metaknight's but pulls enemies in towards him to deal rapid damage.

Side B: Death Orbs - Hades flicks his cape and three purple orbs come out that go a short distance but home in on nearby enemies.

Standard B: Underworld Beam - Lifts up his hand and a beam comes out of his palm as long as you hold on the B button, dealing small damage with no knockback across the entire screen not going through players of objects, but in seconds it will dissipate and end.
 

wezai

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He's getting Luigi's Mansion 2. I wouldn't worry about his self-steem just now!


Anyways, I'm really excited for the next Pikmin. I love the series so much.
I never felt attached to my troops in a strategy game until I had my first Pikmin casualty... :(
Pikimin is gonna be excellent with the touch-screen controller. By the way, nobody wants Pikimin with season as suggested in my previous post? I LOVE SEASONS!!!
 
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@Holder: That B move reminds me of Angemon's Hand of Fate in Digimon Rumble Arena 2.
 

Johnknight1

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6 player Ice Climbers.

Think about that for a moment. It's Lagzilla waiting to happen.
Maybe with items on very high and Pokémon/Assist Trophy characters everywhere. All the times I've done that on Brawl that I noticed any lag (and it was only a wee bit) was when I did 4 players, max items, and like 8 Pokémon/Assist Trophy characters on a stage with a lot of moving parts.

The SSE and Multi-Man Brawl also run pretty smoothly with all those enemies (on any difficulty) and a lot of items.

In Melee, a lot of stages had lag issues with even 3 characters or when certain things happened. In Brawl, you only had lag issues with a lot of players, items, and Pokéballs/Assist Trophies. In Smash Wii U, you probably won't have that issue, especially with that processor. Maybe online, but that would be it. Online doesn't need 4 player; right now it just needs to work for AT LEAST 2 players! :laugh:

Smash 3DS is a different issue. I don't know if it could handle 6 players for sure. Offline probably, but online with a lot of items... I don't know.
 

Johnknight1

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@ Metal
All I'm saying is that Smash first needs to have good enough online for 2 player smash to actually work without ridiculously amounts of lag interference before it can worry about 3 and 4 player smash, let alone more players online in smash. Plus I would rather have a game that has nearly perfect 2 player online than just okay online for up to 6 players! :bee:
Let's just add Masked Link and Tingle instead of Ghirahim and Demise. We know Majora's Mask 3D will happen eventually. :awesome:
I dunno. The way Miyamoto talked about upcoming Zelda games on the 3DS, I think A Link to the Past 3DS is a lot more likely at this point in time.
Waluigi will get his chance some day. But for now, he'll just have to stay at the sidelines.
Pretty much this. Maybe in 10 or 20 years Waluigi will matter! :laugh:
6-player Smash? I like the idea.
Though 6 Ice Climbers on the field might cause problems...
Yeah. We would have a dozen smash hoes on the stage at the same time! :grin:
 

Metal Overlord

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Well, I get what you mean, but still, taking away 4-player capability just to solve the problem of lag doesn't really solve that problem completely. I mean, yeah, there might be less lag, but we'd also lose one of the main things Smash is known and loved for: 4-player multiplayer action. Why not just figure out ways to solve the problem without compromising the integrity of Smash's multiplayer instead?
 

Johnknight1

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@ Metal
Yeah, I get that. I just think most of the lag reduction should be focused on 2 player, then 4 player, then 3 player.
Oh, and then there's this.

Please be a 3D platformer, please be a 3D platformer.

Or even better: Please be a sequel to Sunshine or 64, please be a sequel to Sunshine 64.
Watch it be Mario Golf. :troll:
That or watch Mario return to his day job after 31 years as an ACTUAL PLUMBER! :laugh:

Also guys, don't talk to Diddy Kong while he's talking about Impa. It's like trying to convince a brick wall to become a steel ceiling! :chuckle:
 

Wizzrobe

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I actually agree that 2 player online should be focused on the most. I probably won't even play 4 player online unless it is teams.
 

Johnknight1

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Yeah, exactly. You build up 2 player online, make it work extremely well, and then move on to 4 player. You make 4 player work the way you want it, and then do 3 player (and repeat what you did with 4 player again).

Basically, you start with the basic mode, perfect it, and 3 and 4 player are easier to build. Also 4 player gets priority over 3 player because it is more popular! :bee:

After all of those have solid online, then you can consider putting in 5/6 player online. If it's not done in time, make it DLC. It would be free hopefully, but I would pay for 5/6 player online DLC. Paying for 5/6 player online as DLC at least makes sense! :laugh:
 

Wizzrobe

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I can just imagine 6 player online... with items.... MADNESS!!! Seriously though, I think it would be interesting to see but it would probably be pretty crazy.
 

Johnknight1

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6 player online would be pretty hard to handle. They might have to cut the frames to 30 instead of 60.

Also, 6 player offline multiplayer would be madness too. 3 vs. 3 tournaments would be awesome. 2 vs. 2 vs. 2 matches wouldn't be bad either.

@ Metal
Watch this Mario game (demo) be Super Mario 16384! :laugh: (that is 128 128's)
 

Wizzrobe

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Super Mario 128, anyone?

Sunshine 2 or a completely new 3D Mario platformer would be badass

:phone:
I think a Sunshine 2 would be so great. I just don't understand why so many people didn't like Sunshine... just cause of the nozzle thing? It was a great game. Anyways, I don't really expect a Sunshine 2 but it would sure be nice to see.
 

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I liked Sunshine, but there was way too much focus on those nozzles and FLUDD. The controls were also weird (it felt like you didn't entirely control Mario), some of the level designs weren't good at all, a lot of the missions were really repetitive, and the camera was weird at times.

However, most of the levels were designed pretty good, the platform elements were great, and I like the moves they added to Mario. DAT BELLY SLIDE AND DAT SPIN! :chuckle:

Edit: Pretty much I would rather have a brand new Mario platform experience. A Super Mario 64-esk game wouldn't be too bad, either (although Galaxy was kind of that).
 

Wizzrobe

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I liked Sunshine, but there was way too much focus on those nozzles and FLUDD. The controls were also weird (it felt like you didn't entirely control Mario), some of the level designs weren't good at all, a lot of the missions were really repetitive, and the camera was weird at times.

However, most of the levels were designed pretty good, the platform elements were great, and I like the moves they added to Mario. DAT BELLY SLIDE AND DAT SPIN! :chuckle:

Edit: Pretty much I would rather have a brand new Mario platform experience. A Super Mario 64-esk game wouldn't be too bad, either (although Galaxy was kind of that).
I don't see what the MAJOR problem is then. Sure, it maybe had some flaws in some peoples opinion, but they weren't that bad and the game was pretty amazing overall. And I really liked the FlUDD, it was nice to see them try something new instead of the same old platforming you have been seeing in Mario games for a while.
 

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@ Wizzrobe
Overall the levels and level design wasn't memorable at all. Sunshine's levels were very forgettable. The only ones I remember clearly off the top of my head are Ricco Harbor (that was a fun level), the Sunset Hotel (that design wasn't good IMO), and Delfino Plaza (I thought it was put together great).

Compare all the other levels to all the great levels in Super Mario 64 and both Super Mario Galaxy games, and that's where the problems come from.

Also, again, FLUDD was too much of a focus in most people's opinions, including mine. It's like if the Raccoon suit's powers was 90% of the focus of a Mario game. It would be weird. Some of the game focusing on it is fine. But having it all the time made it too repetitive. Three nozzles alone won't change this. Maybe like 10 would! :chuckle:
 

Wizzrobe

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@ Wizzrobe
Overall the levels and level design wasn't memorable at all. Sunshine's levels were very forgettable. The only ones I remember clearly off the top of my head are Ricco Harbor (that was a fun level), the Sunset Hotel (that design wasn't good IMO), and Delfino Plaza (I thought it was put together great).

Compare all the other levels to all the great levels in Super Mario 64 and both Super Mario Galaxy games, and that's where the problems come from.

Also, again, FLUDD was too much of a focus in most people's opinions, including mine. It's like if the Raccoon suit's powers was 90% of the focus of a Mario game. It would be weird. Some of the game focusing on it is fine. But having it all the time made it too repetitive. Three nozzles alone won't change this. Maybe like 10 would! :chuckle:
Well, I guess I had a different experience with this game then. I found lot of the game pretty memorable. And If you don't like the Fludd then just play every other Mario game ever made that has the same old Mario gameplay. I just liked the FLudd because even though it might of been repetitive, it was still fun to use.
 

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@ Wizzrobe
Overall the levels and level design wasn't memorable at all. Sunshine's levels were very forgettable. The only ones I remember clearly off the top of my head are Ricco Harbor (that was a fun level), the Sunset Hotel (that design wasn't good IMO), and Delfino Plaza (I thought it was put together great).

Compare all the other levels to all the great levels in Super Mario 64 and both Super Mario Galaxy games, and that's where the problems come from.

Also, again, FLUDD was too much of a focus in most people's opinions, including mine. It's like if the Raccoon suit's powers was 90% of the focus of a Mario game. It would be weird. Some of the game focusing on it is fine. But having it all the time made it too repetitive. Three nozzles alone won't change this. Maybe like 10 would! :chuckle:
I think the purpose of that was to make the game more exploration-driven. In my opinion, that's awesome, because it's like 64, but you have access to much more ideas and places than if all Mario can do is jump. I loved the heck out of Galaxys 1 & 2, but they focused much more on platforming than 64 and Sunshine. Which is fine, but I think a great Mario 3D platformer should balance both.

But yeah, if there were just a couple worlds that used F.L.U.D.D., or maybe more Nozzles, it'd feel less stale.

And I gotta disagree about the level design. Pina Park was one of the most awesome levels evaaaaah.
 

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I think a Sunshine 2 would be so great. I just don't understand why so many people didn't like Sunshine... just cause of the nozzle thing? It was a great game. Anyways, I don't really expect a Sunshine 2 but it would sure be nice to see.
IMO Sunshine was perfect. I loved playing around with the Turbo and Rocket nozzles. They were fun. I also loved how precise the controls were compared to 64 and Galaxy 1-2.... at least that's how it felt in my hands. I also liked how the in-game world felt more believable and I felt like I was actually there... 64 just had Toads doing nothing but give you hints and stars. Galaxy 1-2 had random characters wandering around but not doing anything to give you any hint that the story is progressing.... Sunshine achieved that with the Piantas and Toads talking about the latest events and even the episodes showed some sense of storytelling. The only thing I didn't like was how all the stages were set on beaches... even though they were all gorgeous... I would have liked a desert world, a snow world, a ghost world, etc. and that's what 64 and Galaxy 1-2 achieved.
 

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I enjoyed Sunshine quite a lot. My only grip with it would be that the star missions rapidly started to feel to repetitive. But I really like the game for its originality and its uniqueness. As for the levels, I thought they pretty much all had superb design, and disagree that they were forgettable. A little more diversity could have helped though.
 

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I guess Im asking too much when I want Smash bros to make me pause it, and dance to its bkgd music.



Not really. Toad has constantly been in Mario games, and with each installment of Smash he has been a constant character in the Mario. This title will not change Sakurai's mind either way, and isn't making his chances any better. He simply is at this point.
But Toad has not been a constant playable character outside of spin-off games. He's only had SMB2 and NSMBWii/Mii. That's the difference. That's what I meant by helping his chances. Why do you think Waluigi supporters want him to be in a Mario main game or a Wario main game? Why do you think Geno supporters get excited over the prospect of him appearing in another Mario/Square Enix game? They believe that if a character have an important role in the latest game, the better chance that character has in appearing in Smash as a newcomer. That's what Smash Stock Market apparently is about.

:phone:
 

BKupa666

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The argument about Sunshine's levels not being diverse always bothered me. The archetypes are plains, harbor, beach, theme park, hotel, cliffs, mushroom village and volcano...sounds pretty unique if you ask me. A snow world shouldn't be shoe-horned onto a tropical island just because it was in Mario 64.

:phone:
 

Arcadenik

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The argument about Sunshine's levels not being diverse always bothered me. The archetypes are plains, harbor, beach, theme park, hotel, cliffs, mushroom village and volcano...sounds pretty unique if you ask me. A snow world shouldn't be shoe-horned onto a tropical island just because it was in Mario 64.

:phone:
Point is, they were all tropical levels. Oh, and Hawaii does have snowy mountains. Therefore a snow-themed world can be shoehorned onto a tropical island. ;)

:phone:
 

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I'm not sure how anyone can turn the Cheetah Men into a good idea.
 

BKupa666

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Point is, they were all tropical levels. Oh, and Hawaii does have snowy mountains. Therefore a snow-themed world can be shoehorned onto a tropical island. ;)

:phone:
The snow idea was just an example...my point being that not every level archetype from Mario 64 had to return in Sunshine for it to be a good game. Yeah, the levels are technically tropical, but they're really all distinguished from one another very well. Plus, I'd argue that Delfino Plaza is the best central hub location of all the 3-D Marios.

:phone:
 

Arcadenik

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Oh yes... I agree with you there. Delfino Plaza was the best hub world in all Mario 3D games, followed by Peach's Castle in Mario 64. Now if they could combine the best elements from both hub worlds, we would have one amazing hub world.

:phone:
 

grizby2

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welp, i havent been here for awhile. but im glad to be reading this forum again.:)

ahem.. i have some things to say.

i was playing team fortress 2 the other day, and i was looking at other peoples suggestions for new items on their forums. on some of them i kept on coming across the words "that would be very situational." i thought about it and asked myself if there was anything like that in brawl.

there may be a few moves that are kinda situational but there are 2 moves that spark my interest.

ness's psi magnet and G&W's bucket.
both need interaction with energy projectiles to be of any use, and while their uses are great, what if, say, one were to fight MK, C.falcon, or peach ect.?

well, ness and G&W would basically have one less move to their name. (at least for that match):urg:
im not saying they should get rid of these moves all-together, but they should at least give them some type of function when one situation is not met, so that they could use it for another purpose. this goes for all new characters that people my think up to use for sm4sh. i just don't think it's fair to give any character a move that wont do ANYTHING if fighting certain characters. even pit's shield can block melee attacks sometimes..

also, im pretty sure this has been brought up countless times, but i think mario should be able to use his cape to glide like pit, charizard ect.
i also think luigi should be lightening based instead of fire based to set him more apart from mario, but thats mainly cuz i loved the way he rolled his r's while saying "thunderrr" in the superstar saga series~

one last note. it depresses me how so many people adore ridley from metroid. :glare: yes, ridley IS cool and all, but theres plenty of other characters (with human form at least) from metroid. just look at "Metroid Prime: Hunters" for the DS
 
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