Oasis_S
Smash Legend
He's not going to use a different control scheme and change the core gameplay drastically just because it is on the 3DS, especially considering the control options on the 3DS itself can accommodate Smash's gameplay.
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In OUR opinions.To summarize Sakurai's philosophy, it shouldn't be any harder than it needs to be without losing options.
That being said, I think the loss of actual combos in Smash does more harm than good.
Good Shortie. You were not tempted by the dark side.In OUR opinions.
My little cousins like Brawl because it's "Easier".
Course, they still like Melee, heck, they like Soul Calibur. So its not like they NEED it to be easy to enjoy it
But Uprising does have some elements from the adventure genre when it comes to land-based levels. There are some exploration (there are hidden areas) and some stealth involved (you need them to sneak past those Reapers or they will go crazy on you)... not to mention close combat melee attacks. Lock-targeting would be useful in those levels. They aren't completely focused on shooting like the air-based levels are.You mean using stylus controls? That is a non issue all together. Not going to happen to smash bros, even if it did, it would only be an option.
Zelda and Metroid aren't focused on shooting and fighting, so locking on in that sense works better.
Kid Icarus has become a shooting game, so ones actual skill in being accurate is important.
Now if the focus wasn't on combat like Metroid or Zelda then I bet lock on controls would have been used. But it's a shooting game like Star Fox, so no Z or L targeting.
Most people I've asked that have played Kid Icarus: Uprising seem to want Palutena's Temple as a stage.Good Shortie. You were not tempted by the dark side.
BTW, it looks like NoA shows off some stuff from after Chapter 9 of Kid Icarus. Some spoilers, but nothing to great if you don't dive deeper.
http://www.youtube.com/watch?v=pbGKG4EQuzQ&feature=player_embedded
http://www.youtube.com/watch?v=wIYuVJ_R0Ns&feature=relmfu
http://www.youtube.com/watch?v=32AIW4IOotA&feature=relmfu
Looks awesome from what I've seen. Fits with the Greek theme well.Most people I've asked that have played Kid Icarus: Uprising seem to want Palutena's Temple as a stage.
My problem is her temple seems rather redundant when Skyworld is likely to return. I'd like to have different elements of Kid Icarus: Uprising shown, if possible. Underworld would make sense considering how important of a location it has been in all games, frankly. I think That First Town (literal name) from the first chapter could work too, but if I had to pick a specific location my votes goes toLooks awesome from what I've seen. Fits with the Greek theme well.
Why do you hate variety.I also want to stay away from the space since that will probably cut into a Rainbow Road and Super Mario Galaxy stage (not as though it truly matters).
The on foot sections are still shootem ups and brawling sections. Their is no true platforming, and very minimal exploration. It is an adventure in that Pit goes on this journey yes, but it isn't designed like an adventure game, locking on would do this game no good, only make it easier in a way it wasn't intended.But Uprising does have some elements from the adventure genre when it comes to land-based levels. There are some exploration (there are hidden areas) and some stealth involved (you need them to sneak past those Reapers or they will go crazy on you)... not to mention close combat melee attacks. Lock-targeting would be useful in those levels. They aren't completely focused on shooting like the air-based levels are.
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It's rather funny to see that they kept us in the dark for two years only showing off a third of the game. Certainly a pleasant surprise, hopefully Sakurai keeps at it.BTW, it looks like NoA shows off some stuff from after Chapter 9 of Kid Icarus. Some spoilers, but nothing to great if you don't dive deeper.
http://www.youtube.com/watch?v=pbGKG4EQuzQ&feature=player_embedded
http://www.youtube.com/watch?v=wIYuVJ_R0Ns&feature=relmfu
http://www.youtube.com/watch?v=32AIW4IOotA&feature=relmfu
Weird. Seems a little silly to have it when we already have Skyworld.Most people I've asked that have played Kid Icarus: Uprising seem to want Palutena's Temple as a stage.
Half the fun is trying to get there. Why get rid of fun?Either way, the lock-targeting should have been offered as an option at least. I don't care if my shots are accurate or not, I just want to survive the levels long enough to face the boss. If I wanted a game where shooting accuracy is important, I would play Duck Hunt.
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Lower the fiend's cauldron.Either way, the lock-targeting should have been offered as an option at least. I don't care if my shots are accurate or not, I just want to survive the levels long enough to face the boss. If I wanted a game where shooting accuracy is important, I would play Duck Hunt.
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It isn't fun when the controls work against your nature (my being left handed). Like I said before, lock-targeting should be offered as an option. Anyone could turn it on or off if they wish to.Half the fun is trying to get there. Why get rid of fun?
Agreed. It has made me realize one thing. People would have loved the SSE more if it had used more designs like Kid Icarus does. Kid Icarus really has that Sakurai feel and the places remind me of Kirby's Air Ride. If Sakurai could go that extra mile, I think people would have really enjoyed the levels more.My problem is her temple seems rather redundant when Skyworld is likely to return. I'd like to have different elements of Kid Icarus: Uprising shown, if possible. Underworld would make sense considering how important of a location it has been in all games, frankly. I think That First Town (literal name) from the first chapter could work too, but if I had to pick a specific location my votes goes toPandora's Labyrinth of Deceit or the Lightning Chariot temple.
I also want to stay away from the space chapter since that will probably cut into the Rainbow Road and Super Mario Galaxy stage niche (not as though it truly matters).
Oh yes. We need more Street Fighter stuff like this because people like it so much. It's also why Smash needs combos, meters and traditional blocking. It's funny because Smash Brothers is such a failure why Street Fighter is such a success.Palutena's Temple would work well, because it includes a bath house, and E. Honda's bath house stage from Street Fighter II is famous, so Smash needs something like that too of course.
Air Ride's only flaw was no online play.I always thought Kirby Air Ride was an underrated game
But...Autoreticle power.Stop being left handed then. Lefties are the devil's minions.
Your complaining about an auto-lock option not being available for a shooting game. Think about that for a moment.
Given online Melee.@Linkshot- Well, you could pretty much say exactly that for all of Nintendo's good multiplayer games on the GameCube
You think that hadn't occurred to me? And besides, I couldn't get more gear with lowered intensity anyway. The intensity is fine, the level design is fine, the story and the characters are fine, everything about the game is fine except for the controls. I get a feeling that Sakurai hadn't put much thought about how left handed gamers might play Uprising.Lower the fiend's cauldron.
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You misunderstand me, I love variety. So much in fact that I want to try and have each stage bring something unique and different. Not only mechanically, but atmospherically as well. Kid Icarus: Uprising has so many wonderful environments that to go with space would seem like a waste when two other space themed stages are already likely. Stages are not isolated instances, but work in tandem to create a tapestry of diversity. This is what Super Smash Bros. has been good at doing, and what I myself go for in my own fan concepts.Why do you hate variety.
I think so? It was late though so I probably did not comment on them.Weird. Seems a little silly to have it when we already have Skyworld.
BTW, did you see my KI stage idea? You were asking for some yesterday.
I think people would have loved Subspace Emissary more if other parts of the game did not fail to measure up to expectations.Agreed. It has made me realize one thing. People would have loved the SSE more if it had used more designs like Kid Icarus does. Kid Icarus really has that Sakurai feel and the places remind me of Kirby's Air Ride. If Sakurai could go that extra mile, I think people would have really enjoyed the levels more.
Unless your talking about the people of Smashboard, there really wasn't any of that. people just didn't like the SSE.I think people would have loved Subspace Emissary more if other parts of the game did not fail to measure up to expectations.
Circle pad pro was incorporated for left handed players. If the controls are really the problem you have to invest $10 in that. If its the lack of auto-aim that sounds more like a difficulty problem which means you should lower the fiend's cauldron. If you can't get good gear on lower levels that you can handle without needing auto-aim you either need to get better or just work with what you have =\You think that hadn't occurred to me? And besides, I couldn't get more gear with lowered intensity anyway. The intensity is fine, the level design is fine, the story and the characters are fine, everything about the game is fine except for the controls. I get a feeling that Sakurai hadn't put much thought about how left handed gamers might play Uprising.
Telling people to stop being left handed isn't going to solve the issue anymore than telling people to not use items in Smash. At least you can turn on/off items... that's the point I'm making. It should have had lock-targeting as an option we can turn on/off. So competitive people and people who values skill can turn it off and casual people who values fun and accessibility can turn it on.
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Good gameplay should be priority oneUnless your talking about the people of Smashboard, there really wasn't any of that. people just didn't like the SSE.
Oh, and online.
Smash Community starts a riot of piss rage. I'm okay with this.Given online Melee.
Plays like Brawl's online.
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Are you implying that the proposed Melee 2.0 with online would have actually gotten good online? Because we both know it still would have been pretty bad.Good gameplay should be priority one
Long *** story mode and ****ty online priority two
It's funny, if Sakurai would have SAID NO to Brawl, we would have the smash we wanted
Three. Not my ideal thing, but as it stands now the three castles are among some of the most requested stages right now. However, N's Castle is less of a bet than the other two, especially if Pokémon Black and White 2 introduce us to new lands.AND HOW MANY CASTLES DID YOU HAVE, STAR.
Come to think of it, you mentioned Rainbow Road and Starship Mario... And we'll probably get a Star Fox stage too...
Space and castles can go eat ****. The color green too. Too much of that.
Well online is what I was referring to. As far as SSE most of the casual people I know loved it, so it could just be demographic.Unless your talking about the people of Smashboard, there really wasn't any of that. people just didn't like the SSE.
Oh, and online.