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New Smash Bros for WiiU

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Oasis_S

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He's not going to use a different control scheme and change the core gameplay drastically just because it is on the 3DS, especially considering the control options on the 3DS itself can accommodate Smash's gameplay.
 

RomanceDawn

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I think you are just stressing yourself for no good reason. Buttons for Smash are a staple, if this wasn't a fighting game I would be somewhat concerned but it isn't. For both Brawl and Uprising Sakurai mentioned how the Wii and the 3DS had games and controls being geared towards a more "casual" audience, and specifically said something to the affect of "I am making a hardcore game and the controls will reflect that." Ok that was super paraphrasing but just look at the latest Iwata Asks.

I mean I guess I can't convince you either way, but I know he likes to make things simple, but 1 button stylis controlled Smash? Not even sure how one would differentiate specials from smashes without icons all over the place. And if it does happen, it will not be the focus only the option.
 

Big-Cat

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To summarize Sakurai's philosophy, it shouldn't be any harder than it needs to be without losing options.

That being said, I think the loss of actual combos in Smash does more harm than good.
 

Shorts

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To summarize Sakurai's philosophy, it shouldn't be any harder than it needs to be without losing options.

That being said, I think the loss of actual combos in Smash does more harm than good.
In OUR opinions.

My little cousins like Brawl because it's "Easier".

Course, they still like Melee, heck, they like Soul Calibur. So its not like they NEED it to be easy to enjoy it
 

SmashChu

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In OUR opinions.

My little cousins like Brawl because it's "Easier".

Course, they still like Melee, heck, they like Soul Calibur. So its not like they NEED it to be easy to enjoy it
Good Shortie. You were not tempted by the dark side.

BTW, it looks like NoA shows off some stuff from after Chapter 9 of Kid Icarus. Some spoilers, but nothing to great if you don't dive deeper.

http://www.youtube.com/watch?v=pbGKG4EQuzQ&feature=player_embedded
http://www.youtube.com/watch?v=wIYuVJ_R0Ns&feature=relmfu
http://www.youtube.com/watch?v=32AIW4IOotA&feature=relmfu
 

Arcadenik

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You mean using stylus controls? That is a non issue all together. Not going to happen to smash bros, even if it did, it would only be an option.

Zelda and Metroid aren't focused on shooting and fighting, so locking on in that sense works better.

Kid Icarus has become a shooting game, so ones actual skill in being accurate is important.
Now if the focus wasn't on combat like Metroid or Zelda then I bet lock on controls would have been used. But it's a shooting game like Star Fox, so no Z or L targeting.
But Uprising does have some elements from the adventure genre when it comes to land-based levels. There are some exploration (there are hidden areas) and some stealth involved (you need them to sneak past those Reapers or they will go crazy on you)... not to mention close combat melee attacks. Lock-targeting would be useful in those levels. They aren't completely focused on shooting like the air-based levels are.

:phone:
 

Starphoenix

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Good Shortie. You were not tempted by the dark side.

BTW, it looks like NoA shows off some stuff from after Chapter 9 of Kid Icarus. Some spoilers, but nothing to great if you don't dive deeper.

http://www.youtube.com/watch?v=pbGKG4EQuzQ&feature=player_embedded
http://www.youtube.com/watch?v=wIYuVJ_R0Ns&feature=relmfu
http://www.youtube.com/watch?v=32AIW4IOotA&feature=relmfu
Most people I've asked that have played Kid Icarus: Uprising seem to want Palutena's Temple as a stage.
 

Starphoenix

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Looks awesome from what I've seen. Fits with the Greek theme well.
My problem is her temple seems rather redundant when Skyworld is likely to return. I'd like to have different elements of Kid Icarus: Uprising shown, if possible. Underworld would make sense considering how important of a location it has been in all games, frankly. I think That First Town (literal name) from the first chapter could work too, but if I had to pick a specific location my votes goes to
Pandora's Labyrinth of Deceit or the Lightning Chariot temple.

I also want to stay away from the space chapter since that will probably cut into the Rainbow Road and Super Mario Galaxy stage niche (not as though it truly matters).
 

Oasis_S

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Palutena's Temple would work well, because it includes a bath house, and E. Honda's bath house stage from Street Fighter II is famous, so Smash needs something like that too of course.

I also want to stay away from the space since that will probably cut into a Rainbow Road and Super Mario Galaxy stage (not as though it truly matters).
Why do you hate variety.
 

RomanceDawn

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But Uprising does have some elements from the adventure genre when it comes to land-based levels. There are some exploration (there are hidden areas) and some stealth involved (you need them to sneak past those Reapers or they will go crazy on you)... not to mention close combat melee attacks. Lock-targeting would be useful in those levels. They aren't completely focused on shooting like the air-based levels are.

:phone:
The on foot sections are still shootem ups and brawling sections. Their is no true platforming, and very minimal exploration. It is an adventure in that Pit goes on this journey yes, but it isn't designed like an adventure game, locking on would do this game no good, only make it easier in a way it wasn't intended.

The over all design is to get good at accurately shooting your opponents and/or beating them down with your weapon. Metroid, Zelda, and SFA have sections where you fight yes, but the majority of the game is figuring out how to get from one room to the next solving puzzles, and truly exploring large lands. Kid Icarus is a shooter and is nothing like these games except for very superficial similarities.
 

---

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BTW, it looks like NoA shows off some stuff from after Chapter 9 of Kid Icarus. Some spoilers, but nothing to great if you don't dive deeper.

http://www.youtube.com/watch?v=pbGKG4EQuzQ&feature=player_embedded
http://www.youtube.com/watch?v=wIYuVJ_R0Ns&feature=relmfu
http://www.youtube.com/watch?v=32AIW4IOotA&feature=relmfu
It's rather funny to see that they kept us in the dark for two years only showing off a third of the game. Certainly a pleasant surprise, hopefully Sakurai keeps at it.

Most people I've asked that have played Kid Icarus: Uprising seem to want Palutena's Temple as a stage.
Weird. Seems a little silly to have it when we already have Skyworld.

BTW, did you see my KI stage idea? You were asking for some yesterday.
 

Arcadenik

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Either way, the lock-targeting should have been offered as an option at least. I don't care if my shots are accurate or not, I just want to survive the levels long enough to face the boss. If I wanted a game where shooting accuracy is important, I would play Duck Hunt.

:phone:
 

Big-Cat

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Either way, the lock-targeting should have been offered as an option at least. I don't care if my shots are accurate or not, I just want to survive the levels long enough to face the boss. If I wanted a game where shooting accuracy is important, I would play Duck Hunt.

:phone:
Half the fun is trying to get there. Why get rid of fun?
 

Disfunkshunal

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Either way, the lock-targeting should have been offered as an option at least. I don't care if my shots are accurate or not, I just want to survive the levels long enough to face the boss. If I wanted a game where shooting accuracy is important, I would play Duck Hunt.

:phone:
Lower the fiend's cauldron.

:phone:
 

Arcadenik

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Half the fun is trying to get there. Why get rid of fun?
It isn't fun when the controls work against your nature (my being left handed). Like I said before, lock-targeting should be offered as an option. Anyone could turn it on or off if they wish to.

:phone:
 

SmashChu

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My problem is her temple seems rather redundant when Skyworld is likely to return. I'd like to have different elements of Kid Icarus: Uprising shown, if possible. Underworld would make sense considering how important of a location it has been in all games, frankly. I think That First Town (literal name) from the first chapter could work too, but if I had to pick a specific location my votes goes to
Pandora's Labyrinth of Deceit or the Lightning Chariot temple.

I also want to stay away from the space chapter since that will probably cut into the Rainbow Road and Super Mario Galaxy stage niche (not as though it truly matters).
Agreed. It has made me realize one thing. People would have loved the SSE more if it had used more designs like Kid Icarus does. Kid Icarus really has that Sakurai feel and the places remind me of Kirby's Air Ride. If Sakurai could go that extra mile, I think people would have really enjoyed the levels more.

Palutena's Temple would work well, because it includes a bath house, and E. Honda's bath house stage from Street Fighter II is famous, so Smash needs something like that too of course.
Oh yes. We need more Street Fighter stuff like this because people like it so much. It's also why Smash needs combos, meters and traditional blocking. It's funny because Smash Brothers is such a failure why Street Fighter is such a success.
 

Big-Cat

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Stop being left handed then. Lefties are the devil's minions.

Your complaining about an auto-lock option not being available for a shooting game. Think about that for a moment.
 

Arcadenik

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Lower the fiend's cauldron.

:phone:
You think that hadn't occurred to me? And besides, I couldn't get more gear with lowered intensity anyway. The intensity is fine, the level design is fine, the story and the characters are fine, everything about the game is fine except for the controls. I get a feeling that Sakurai hadn't put much thought about how left handed gamers might play Uprising.

Telling people to stop being left handed isn't going to solve the issue anymore than telling people to not use items in Smash. At least you can turn on/off items... that's the point I'm making. It should have had lock-targeting as an option we can turn on/off. So competitive people and people who values skill can turn it off and casual people who values fun and accessibility can turn it on.

:phone:
 

Oasis_S

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Just keep playing and soon enough you'll be ambidextrous. Or like, break the arm of your good hand. I hear that works.
 

Starphoenix

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Why do you hate variety.
You misunderstand me, I love variety. So much in fact that I want to try and have each stage bring something unique and different. Not only mechanically, but atmospherically as well. Kid Icarus: Uprising has so many wonderful environments that to go with space would seem like a waste when two other space themed stages are already likely. Stages are not isolated instances, but work in tandem to create a tapestry of diversity. This is what Super Smash Bros. has been good at doing, and what I myself go for in my own fan concepts.

Longwinded post is longwinded.

Weird. Seems a little silly to have it when we already have Skyworld.

BTW, did you see my KI stage idea? You were asking for some yesterday.
I think so? It was late though so I probably did not comment on them.

Agreed. It has made me realize one thing. People would have loved the SSE more if it had used more designs like Kid Icarus does. Kid Icarus really has that Sakurai feel and the places remind me of Kirby's Air Ride. If Sakurai could go that extra mile, I think people would have really enjoyed the levels more.
I think people would have loved Subspace Emissary more if other parts of the game did not fail to measure up to expectations.
 

Oasis_S

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AND HOW MANY CASTLES DID YOU HAVE, STAR.

Come to think of it, you mentioned Rainbow Road and Starship Mario... And we'll probably get a Star Fox stage too...

Space and castles can go eat ****. The color green too. Too much of that.
 

Arcadenik

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Rainbow Road as a stage. Starship Mario in the background. Problem solved. :awesome:

:phone:
 

SmashChu

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I think people would have loved Subspace Emissary more if other parts of the game did not fail to measure up to expectations.
Unless your talking about the people of Smashboard, there really wasn't any of that. people just didn't like the SSE.

Oh, and online.
 

Disfunkshunal

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You think that hadn't occurred to me? And besides, I couldn't get more gear with lowered intensity anyway. The intensity is fine, the level design is fine, the story and the characters are fine, everything about the game is fine except for the controls. I get a feeling that Sakurai hadn't put much thought about how left handed gamers might play Uprising.

Telling people to stop being left handed isn't going to solve the issue anymore than telling people to not use items in Smash. At least you can turn on/off items... that's the point I'm making. It should have had lock-targeting as an option we can turn on/off. So competitive people and people who values skill can turn it off and casual people who values fun and accessibility can turn it on.

:phone:
Circle pad pro was incorporated for left handed players. If the controls are really the problem you have to invest $10 in that. If its the lack of auto-aim that sounds more like a difficulty problem which means you should lower the fiend's cauldron. If you can't get good gear on lower levels that you can handle without needing auto-aim you either need to get better or just work with what you have =\

:phone:
 

Shorts

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Unless your talking about the people of Smashboard, there really wasn't any of that. people just didn't like the SSE.

Oh, and online.
Good gameplay should be priority one

Long *** story mode and ****ty online priority two

It's funny, if Sakurai would have SAID NO to Brawl, we would have the smash we wanted
 

Pieman0920

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Oh lawdy, Anna is playable in FE13. Guess we know who the new FE rep is going to be. :awesome:

Anyways, I think Pandora's Labyrinth has a shot since its quite popular. The Underworld, specifically Chapter 9's depiction is the most likely stage, at least if Kid Icarus is getting only one new stage. Skyworld is probably coming back, so going with Palutena's Temple is a bit redundant. That First Town is way too bland though compared to almost every other location in Kid Icarus.
Plus Fire Emblem needs the whole Roman colosseum thing for its Arena stage!

Aaaaaand, I still say we're not getting Rainbow Road. Its too....spcaey. We already have a few series that are probably going to have outer space levels due to their nature (Like Star Fox) and even though that's no guarantee, since those games have different non-space locations (Like Sauria) it seems a tad bit redundant to have Rainbow Road and a SMG stage, and we all know there's going to be a SMG stage. Plus, if you really are insistant that Mario Kart must get a second stage, you can always believe in your heart that Bowser's Castle is that second stage.

Good gameplay should be priority one

Long *** story mode and ****ty online priority two

It's funny, if Sakurai would have SAID NO to Brawl, we would have the smash we wanted
Are you implying that the proposed Melee 2.0 with online would have actually gotten good online? Because we both know it still would have been pretty bad.
 

Starphoenix

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AND HOW MANY CASTLES DID YOU HAVE, STAR.

Come to think of it, you mentioned Rainbow Road and Starship Mario... And we'll probably get a Star Fox stage too...

Space and castles can go eat ****. The color green too. Too much of that.
Three. Not my ideal thing, but as it stands now the three castles are among some of the most requested stages right now. However, N's Castle is less of a bet than the other two, especially if Pokémon Black and White 2 introduce us to new lands.

Unless your talking about the people of Smashboard, there really wasn't any of that. people just didn't like the SSE.

Oh, and online.
Well online is what I was referring to. As far as SSE most of the casual people I know loved it, so it could just be demographic.
 

Verde Coeden Scalesworth

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If people haven't noticed lately, a lot of games outright are catered to right-handed players only. Twilight Princess(Wii) and Skyward Sword are pretty noticeable for that.

Anyway, yeah, heard some other control complaints by my group down where I'm at. As soon as I play(if I ever get to it), I'll go with my opinion on it. Unfortunately, I'm right-handed, so bias might be there.
 
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