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New Smash Bros for WiiU

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謹賀新年!
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Alright I just got Medusa's OVA, I'll try to upload it to Youtube in 10-20 minutes.
 

~ Valkyrie ~

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Diddy: Heehee /might draw it out/

Anyway, why is it that when I ignore Peach and then use her, she's even more badass and dangerous than I think her to be? I thought she sucks in Brawl, but she's actually deadly in my hands /a graceful airdancing machine/

:phone:
 

Weavel

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No not like that, but more of an idea that it looked unnatural. It was just a dream, but it made me realise that IF Smash will have combos, they must be implemented with utmost care as to not disturb the natural flow of Smash too much. But really, I'd like to see them try.

:phone:
They said they didn't want it to be the same as brawl and just add a few characters and call it a day. They wanted to change alot of things, Maybe it will have actual combos this time around.
 

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謹賀新年!
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I just watched it, good stuff. I'll have it up in a few.

I don't see the big deal though about Medusa's skin. I honestly didn't see that much, but maybe I need to rewatch it?
 

Bowserlick

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Paluenta VS Medusa

Verdict: I pick Medusa.

My $.02

1. Paluenta seems like an extension of Pit. Her voice interaction with Pit can works as a nice Easter egg (ala Snake's codec).
But otherwise she seems like a source of advice, a belief to fight for, and a friend/cheerleader.

2. Medusa seems like she would offer unique moves as well as being the first female villain in Smash.​
 

Big-Cat

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No not like that, but more of an idea that it looked unnatural. It was just a dream, but it made me realise that IF Smash will have combos, they must be implemented with utmost care as to not disturb the natural flow of Smash too much. But really, I'd like to see them try.

:phone:
So how do you think they should be implemented? I still think there are some ways to preserve DI AND still have actual combos.

1. Have a juggle limit. On the Xth attack, the attacked player can escape with DI. If the attacker guesses right, they reset the juggle limit.
2. Have attacks scaled in combos. With number 1 in mind, the scaling continues.
3. Make it where only certain moves have DI in them regardless if they're standalone or in a combo. This gives you resets.
 

~ Valkyrie ~

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I'd be all for combos. Nothing feels better than juggling and comboing to ultimate finishing move. /Another reason why I love Peach now- her aerials are fricking great/

:phone:
 

SmashChu

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So how do you think they should be implemented? I still think there are some ways to preserve DI AND still have actual combos.

1. Have a juggle limit. On the Xth attack, the attacked player can escape with DI. If the attacker guesses right, they reset the juggle limit.
2. Have attacks scaled in combos. With number 1 in mind, the scaling continues.
3. Make it where only certain moves have DI in them regardless if they're standalone or in a combo. This gives you resets.
Ehh hem
Sakurai: But I had sensed that for a long time, so instead of asking players to pull off specific combos that require instant elaborate manipulation, I wondered how I could bring out an element of ad lib.

Iwata: To you, the element of ad lib was the fun core of fighting games.

Sakurai Right. Every time you fight, your opponent's reactions change. Instead of set combos, how to react to changing situation is more important. That became the basis of the idea of cumulative damage.

Iwata: Oh, so that was a reason behind the idea of being able to blow away your opponent when their cumulative damage had built up?

Sakurai: Come to think about it, didn't we talk about this before? As a matter of fact, it’s a really simple thing. Fighting games seems to be like it’s about making specific combos, but I wondered how we could draw out that element of ad lib that I liked so much and thought it would be fun to have the reactions change every time. The result was putting in cumulative damage.

Iwata: By doing that, what you need to do will change depending on the situation. Players will engage in more ad lib—including the by-chance happenings that occur when players who aren't very good are just punching buttons that can change the course of play. Is that right?

Sakurai: Right.

Iwata: Now so many people have played it, so if you told them that Super Smash Bros. is that kind of game, they would understand.

Sakurai Yes.
And Kuma
Come to think about it, didn't we talk about this before?
 

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Ugg, I just started uploading it to Youtube, but for some reason it says it'll take a half hour for a 3 minute video. :facepalm:
 

Linkshot

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I would expect the development of both to be closely linked. The CHARACTER BALANCE and PHYSICS and ALL THAT STUFF is going to have to be VERY SIMILAR if not EXACTLY THE SAME. At least, I would expect it to be since there will be connectivity between the two. And, y'know, it's just a much easier workload.

I'm guessing they'll have a Simultaneous release.
I thought I heard that they wanted 3DS to be more single-player oriented and Wii-U to be multiplayer oriented?

Nonetheless, "physics" is just taking a handful of values that have existed since Smash 64 and copypasting the same numbers to both games. It would take about a month to talk about and then an hour to inject.
 

Oasis_S

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Oh wow. I wonder if I was the first to suggest Krom? Way before Diddy tried to ruin him and what not, I mentioned him almost exactly 9 months ago. BD


@Linkshot: Oh Shush. No matter how the game is oriented, it's still going to use the basic gameplay of Smash. All that metagame stuff like... BALANCE IN GENERAL takes a lot of time and effort, so it would be easier for them to make the games as similar as possible.


ACTUALLY. I think I'll have to argue with myself. It's possible that the controls will be different for each version (if only due to the hardware), and the gameplay for each version would probably reflect that. HURM...


Either way, if the argument is whether or not the 3DS version would come out sooner, I don't think there's much reason to believe it would.
 

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Is that all? How unimpressive. Here is something impressive though. Nintendo is showing Kid Icarus TV spots during some of the NCAA games taking place right now during March Madness. Pretty good time to be showing them since, you know, college ball is a big deal. Marketing done rightly.
 

ChronoBound

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My guess is that after Uprising is released there will be more people favoring Palutena than Medusa. However, what I am curious about is how many people will be in favor of two Kid Icarus newcomers.
 

~ Valkyrie ~

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I agree with Star... that short didn't really live up to my expectations. Visuals and the animation looked very detailed and great, but... that didn't explain much about Medusa's rising from past to present. Expect maybe the fact that she didn't indeed have a "snake empress"-form...

I thought we get a compherensive historytelling about how she fell, what helped her to rise from the ashes...

:phone:
 

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That's much better quality than mine. But then again that's what you get when you rent a camera.

I've changed my mind anyway, I'll wait until they're properly released. Not to mention there may be some sort of copyright stuck with them and I don't want my channel to get closed down.

My guess is that after Uprising is released there will be more people favoring Palutena than Medusa. However, what I am curious about is how many people will be in favor of two Kid Icarus newcomers.
Pretty much. And I didn't even have to explain why. :awesome:


@People complaining about the Medusa OVA: It helps if you read the original game manual.
 

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TriHy, I'm pretty aware of that but what happened AFTER first KI... how she came back from her defeat after all these freaking 25 years?
Oh okay. I'm guessing it doesn't really matter since this is a reboot, not to mention people have been asking the exact same thing with Ganondorf/Ridley for quite a while now.

The manual at least helps a little bit with explaining the original story. :p
 

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I FREAKING KNEW IT! Medusa is indeed voiced by Cree "Susie Carmichael" Summer. I knew the voice from anywhere. And hearing Palutena sound all serious gives me Lightning vibes.

At least we both know they would have certain projectiles for their specials. Palutena's could be like Sheik's Needles and Medusa's would most definitely be an anti-air.
Oh okay. I'm guessing it doesn't really matter since this is a reboot, not to mention people have been asking the exact same thing with Ganondorf/Ridley for quite a while now.

The manual at least helps a little bit with explaining the original story. :p
Wouldn't a reboot imply that the previous canon is tossed out like from Starfox to Starfox 64?
 

~ Valkyrie ~

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Lol, the fact that she just destroyed dem crops in the manual yet the OVA shows her turning people into stone /which grumble to piecex right after, *shiver*

:phone:

:phone:
 

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Wouldn't a reboot imply that the previous canon is tossed out like from Starfox to Starfox 64?
Restarting the series back up again then. :p

vv Whatever we want to call it.
 

ChronoBound

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No, one really addressed my thought as to whether after Uprising's release whether there will be much support for both goddesses getting in. My prediction is that Palutena is going to become the favorite for the second spot.
 

~ Valkyrie ~

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Hmm, but still wondering, she still doesn't really do much "fighting"... though that didn't stop Zel---oh wait. Sheik.

(-'^'-)

But I wanna really see Palutena VS Medusa-duel in SSB4...

:phone:

:phone:
 

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From what I've seen here is how I rate the shorts.
Production I.G (8/10) The CG was really nice and it had some very humorous parts, especially at the end. Although I felt that the battle against Thanatos was underwhelming to me.

Studio 4C (7/10) Animation and overall art looked great but they really didn't go into any detail on Medusa and how came back, so it was kind of disappointing.
 
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