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New Smash Bros for WiiU

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SmashChu

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I'm sorry, what? Did we just go into a comedy tone or something? The other games are button mashers? Now you're just makin' me laugh.

No, really. Go ahead and tell me why do they feel like button mashers.

Hint: It's probably because you're not spending enough time actually learning how to ****in' play a proper fighting game so you have to bunch it to something that -- surprise, surprise -- only the scrubs do. Sounds accurate.

Honestly, you saying those fighting games are button mashers make me laugh and lose any hope of holding an intelligent debate with people like you.
I like how your general tone is "I THINK I'M SMART THEN EVERYONE ELSE. I'M EDGY BECAUSE I USE CUSE WORDS EVEN THOUGH SMASHBOARDS SENSORS IT." I've come from 4chan and your little attitude is a joke. My jimmies are not rustled.

The centimate I've gotten from others is they don't like it because of button mashing, amoung other things. If you didn't know, it's a common thought that fighting games are button mashers or people who do button mash are annoying. This is because the sheer complexities of the game that that is what they dissolved into.

The thing is I shouldn't have to waste my time learning the game. I just want to play it. Egpraptor did a nice little video on why Mega Man X is great for having the game easily teach the player. Mature content. He says bad words. The game shouldn't be confusing, but FGs have become that.

This is where I jump in and call you stupid.

You're stupid.
You might need to actually educate yourself on the competitive Samsh scene on things that are outside of this thread. 85% of the people in this thread don't know 3 basic concepts to competitive Smash.

So long story short, no the competitive smash community does not want Street Smash Fighter. That's a horrible assumption you made based off of 2 people who are posting opposite idealogies than your's.

I stayed away from this argument because I know how subjective fun is from person to person. It all changed when you went out and said something dumb and inaccurate.

You post on Smashboards, this place has competitive threads pumping like a bodybuilder.

Do your research
1)Don't call people stupid stupid.
2)I think he knows that tourneyfriends don't want Street Fighter, per say. The topic is that some people want to make Smash more competitive (Kuma is the one who wants Super Street Fighter Bros and everyone knows that). He 9and I) are arguing against that. They want Smash to be more competitive like other fighting games.
3)Your attitude is why people hate competitive Smash.
 

BlueberrySyrup

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Smash needs moar Vocaloid.

Hatsune Miku, obv. less go! - couggggh - <. <

I wonder how she'd play if she actually got in. LOL.
 

Oasis_S

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The Devilbears is a terrifying team name. Just so you know. Be careful, SmashChu.

Hopefully the last time I have to see how this looks on here:
 

Conviction

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The fact that spiky haired sword weilders are overdone. But I have no qualms with it

LOL PIC SIZE

But here's a topic that most people don't think about.

@Smashchu:
  • By now you should know when I say you are stupid I don't literally mean they are stupid, it's they thing they said is stupid. Come now
  • Maybe he should specify that
  • My attitude? I'm very welcoming, sure I could have been nicer and sugar-coated everything in my explaination on why he was wrong. But once again, you should know me by now. Also the way I act should not advocate for the entire community because 1) I'm a lot nicer in person (maybe because people don't pop off stupid stuff in my face) 2) Most, I know not all, of community is very nice and accepting

Mechanics Time
Ledges

In Melee you can; only snap if extremely close, let go of the ledge the frame right after you grab it retaining invincibility, die because someone was ledge rolling (game counts all ledge actions as holding the ledge)

In Brawl; can't regrab the ledge for like 20? frames, ledge actions were fixed from melee, you have god like gravity towards the ledge lol autosnap, can't do any actions while grabbing the ledge until frame 18 (frame 10 if you are pika)

Which one do people prefer, or do you want a mix?
 

Red(SP)

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1)Don't call people stupid stupid.
I'm pretty sure it was justifiable when he tried to compare Street Fighter competitivity and Smash competitivity when the Street Fighter players are usually negative towards the influence of taking a "party game" to a competitive level, even though Smash's flexibility in customization can prove to feat a competitive fighter of such a different nature, as long as it isn't vBrawl, lol.
2)I think he knows that tourneyfriends don't want Street Fighter, per say. The topic is that some people want to make Smash more competitive (Kuma is the one who wants Super Street Fighter Bros and everyone knows that). He 9and I) are arguing against that. They want Smash to be more competitive like other fighting games.
It doesn't have to take that approach, however the balancing done in the game can be executed more smoothly and efficeintly so that more characters can be used and viable in fights and tournies. I wouldn't mind that.
3)Your attitude is why people hate competitive Smash.
He wasn't beating around the bush though, and he was being perfectly reasonable in a sense that he made the other guy seem dense talking about a similar comparison between to completely different games and communities. He was speaking the truth about all these wonderful threads he could stop by and perhaps read a segment or something regarding competitive smash.
Just my two cents.
 

Big-Cat

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I say:
I'd take the Melee one, but I don't know much about the ledge rolling thing. I would put in a 5 (at most) edge grab limit to prevent planking.
 

Starphoenix

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Saki better be one of those.


...It's not as easy coming up with stupid puns with Saki's name as it is for Mach Rider.
Sin and Punishment
Golden Sun
Punch Out
Wii (maybe)
Probably some retro series or something we do not frequently think of.

Ugh, I hate gameplay discussion about as much as Impa and Pokémon discussion. *rolls eyes*
 

Conviction

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I think it should be able to let go of the stage like in Melee, keep the fix ledge actions, bring back melee ledgesnaps, and the brawl no being able to regrab the ledge whenever you feel like it
 

LC-DDM

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I like how your general tone is "I THINK I'M SMART THEN EVERYONE ELSE. I'M EDGY BECAUSE I USE CUSE WORDS EVEN THOUGH SMASHBOARDS SENSORS IT." I've come from 4chan and your little attitude is a joke. My jimmies are not rustled.
No, my general term is "I can't believe I'm wastin' time with this sorry lot." OOH YOU COME FROM 4CHAN, big ****in' deal. I curse because I want to, you know what's written behind those asterisks, I'm not bypassing any censors. I don't see your point.

The centimate I've gotten from others is they don't like it because of button mashing, amoung other things. If you didn't know, it's a common thought that fighting games are button mashers or people who do button mash are annoying. This is because the sheer complexities of the game that that is what they dissolved into.
Y'know, introduce a scrub to Smash and he'll be button mashing all the same, the only difference is there are only two buttons to mash, plus directions if their IQ is slightly greater than that of a snot-nosed brat. Pulling **** out of a comic doesn't make you look smart. I specially like you you say "sheer complexities of the game" like you're going uphill in the snow both ways. Last I checked, Smash is equally hard to master. Which brings me to my next point.

The thing is I shouldn't have to waste my time learning the game. I just want to play it.
You say you shouldn't have to waste time learning the game yet that's what one clearly has to do to even begin to understand the professional aesthetics of Smash. So... what? Less buttons = Easier to learn = Easier to master? What a load of trash.

Egopraptor did a nice little video on why Mega Man X is great for having the game easily teach the player. Mature content. He says bad words. The game shouldn't be confusing, but FGs have become that.
Uh-huh. I wanna stop right here just so everyone can level with me here. You're comparing an introturial level, in a platform game, no less, to fighting games. Where you clearly have a damn training mode AND a challenge mode to further improve on skills, which would be the equivalent of said introturial level.

For what it's worth, I honestly wish we DO get Super Street Fighter Bros just to piss off raging elitists like you who think every game that isn't Smash is a button masher. And I'd laugh so hard.
 

Big-Cat

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Does anyone besides this mysterious figure people keep talking to care about language that much? And last I checked, people refer to videos with vulgar language as being NSFW for language.
 

Diddy Kong

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No, Diddy, I meant like do ya have a moveset for her or anything
I have a B moveset:

B: Timeshift Orb. A magical orb like attack that when struck, slows the enemy for Impa like the Timer item, but for a shorter amount of time. Need to be charged up like the Needles Sheik has, and travels about as fast but it has slightly less reach, and does no damage on impact, but it's very useful nonetheless.

Side B: Sheikah Barrier. A magical attack where Impa blocks /wards of any type of attack. In a way similar to Zelda's Nayru's Love, as it can also reflect projectiles, but only when the barrier is at full strenght (the damage from the projectile would still apply on the barrier). It can take up to 40% damage, and like the Wario Waft it's a building up move. When pressing B while using the move, Impa counters, and does a little damage, plus enough hitstun for her to attack again. If the Barrier takes more than 40% damage for Impa, effect is like a shield break.

Up B: Vanish. Like Sheik's. Basically the same thing. (Open to change this for a better idea)

Down B: This is either warping into Zelda, tag team-like, or if Impa is separate; the Deku Nut. Works like the item in Brawl, but does no damage or knockback like it does in Brawl, only stunning.

Extra gimmick: when Side B is fully loaded it appears on stage as big as almost 1/6th of Brawl Final Destination and puts Impa in a fixed position untill the barrier is completely destroyed (percentage would be 80% to maybe up to 120%, I dunno yet). Untill then you play as Zelda to guard Impa (if she's hit from behind the barrier stops if Impa tales more than 10-15% damage) and rank up damage with Din's Fire easily. Zelda goes back to the background once Impa recovers fully. Either by breaking it yourself with a reflective cutting attack (think Zelda's B, but stronger as the barrier gets the stronger this to gets) with Down B, or when the barrier breaks and Impa gets hit.

I really have to think of something for Zelda's Down B though...

For now I'm thinking of a Goddess Harp summon like attack, that puts Zelda in a harp playing vurnable position charging up an attack, where you control as Impa warding enemies of. Think PK Starstorm, but one hit that generally follows the opponent.

:phone:
 

Red(SP)

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I think it should be able to let go of the stage like in Melee, keep the fix ledge actions, bring back melee ledgesnaps, and the brawl no being able to regrab the ledge whenever you feel like it
The auto ledge grab honestly lost the challenge the game had.

There was one thing I couldn't stand in Melee though; it was when somebody walked up right next to you and you ended up slipping off the edge without barely noticing. Perhaps if you had fast reflexes, it wouldn't really be much of a problem But people are losing those reflexes everyday, even as we speak.
 

Opossum

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Sin and Punishment
Golden Sun
Punch Out
Wii (maybe)
Probably some retro series or something we do not frequently think of.

Ugh, I hate gameplay discussion about as much as Impa and Pokémon discussion. *rolls eyes*
I'm generally not too big on adding a ton of miscellaneous series, either.

The way I see it, I think we'll get: Little Mac, Isaac, Miis, either Saki or Starfy (I currently think Starfy has the edge...), a retro (Muddy!) and Mega Man for a third party.

So 4 normal miscellaneous, a retro, and a 3rd Party.
 

Starphoenix

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Well if it always has to degrade down to gameplay people vs. Smashchu I understand you. :urg:
For me, I am on the middle of this issue. I mean it is not wrong to admit that Brawl was not executed as well as it could have been. That is farily obvious. Granter it is not the abysmal joke other make it out to be, but none the less there are things worth tightening. As someone who does play other fighting games I am not desiring that Smash Bros conform to the other games I play. Rather my desire is within the context of Super Smash Bros the gameplay perfects the balance between what Melee did and what Brawl did.

Just me. I take no sides.

I'm generally not too big on adding a ton of miscellaneous series, either.

The way I see it, I think we'll get: Little Mac, Isaac, Miis, either Saki or Starfy (I currently think Starfy has the edge...), a retro (Muddy!) and Mega Man for a third party.

So 4 normal miscellaneous, a retro, and a 3rd Party.
Third party characters do not factor into what I am discussing.
 

Conviction

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I can respect that opinon Star because you aren't trying to generalize a group of people.

@Diddy: I don't understand the barrier at all. Is she bond to by frames, or she free willed the moment she activates it. If it's the latter, that's so broken.

@Red: It happens in Brawl too XD it's not as bad though because of brawl's floatiness

@Disfun: -DEAD-
 

Diddy Kong

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I have a B moveset:

B: Timeshift Orb. A magical orb like attack that when struck, slows the enemy for Impa like the Timer item, but for a shorter amount of time. Need to be charged up like the Needles Sheik has, and travels about as fast but it has slightly less reach, and does no damage on impact, but it's very useful nonetheless.

Side B: Sheikah Barrier. A magical attack where Impa blocks /wards of any type of attack. In a way similar to Zelda's Nayru's Love, as it can also reflect projectiles, but only when the barrier is at full strenght (the damage from the projectile would still apply on the barrier). It can take up to 40% damage, and like the Wario Waft it's a building up move. When pressing B while using the move, Impa counters, and does a little damage, plus enough hitstun for her to attack again. If the Barrier takes more than 40% damage for Impa, effect is like a shield break.

Up B: Vanish. Like Sheik's. Basically the same thing. (Open to change this for a better idea)

Down B: This is either warping into Zelda, tag team-like, or if Impa is separate; the Deku Nut. Works like the item in Brawl, but does no damage or knockback like it does in Brawl, only stunning.

Extra gimmick: when Side B is fully loaded it appears on stage as big as almost 1/6th of Brawl Final Destination and puts Impa in a fixed position untill the barrier is completely destroyed (percentage would be 80% to maybe up to 120%, I dunno yet). Untill then you play as Zelda to guard Impa (if she's hit from behind the barrier stops if Impa tales more than 10-15% damage) and rank up damage with Din's Fire easily. Zelda goes back to the background once Impa recovers fully. Either by breaking it yourself with a reflective cutting attack (think Zelda's B, but stronger as the barrier gets the stronger this to gets) with Down B, or when the barrier breaks and Impa gets hit.

I really have to think of something for Zelda's Down B though...

For now I'm thinking of a Goddess Harp summon like attack, that puts Zelda in a harp playing vurnable position charging up an attack, where you control as Impa warding enemies of. Think PK Starstorm, but one hit that generally follows the opponent.

:phone:
Critics please on this?

For the record, as a thing to not make this too broken: Impa and Zelda do not share stocks equally. If you play a 3 Stock match, its always gonna be Zelda, Impa, Zelda for example.

:phone:
 

Conviction

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Also, is this B moveset based on Zelda being a shadow character basically where she only comes out for select attacks or something?
 

Opossum

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Third party characters do not factor into what I am discussing.
I was just making sure. I thought you said "newcomers as the sole representative of their series," or something close to it. Wasn't sure if you were counting 3rd Parties. My bad...:129:
 

Starphoenix

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So here is an interesting concept. Does anyone think Pikmin 3 will introduce any new characters or Pikmin? And if so how do you feel that will affect the Pikmin series in the next game?

I was just making sure. I thought you said "newcomers as the sole representative of their series," or something close to it. Wasn't sure if you were counting 3rd Parties. My bad...:129:
No problem. That is what I said, but it was in reference to Nintendo series. If we were to have third party series I only expect about at 3-4 at the absolute extreme. I still believe we could see game exclusive third party characters.
 

Conviction

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I'm confused on your character layout then Diddy.

Star, I don't see where they would add a new character unless li- LOL OASIS-ke they have some new plot twist or something that surprising. I'd have to look over the games again tbh
 

Opossum

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@ Diddy. Seems like a pretty good moveset that can work with or without replacing Sheik.



So here is an interesting concept. Does anyone think Pikmin 3 will introduce any new characters or Pikmin? And if so how do you feel that will affect the Pikmin series in the next game?



No problem. That is what I said, but it was in reference to Nintendo series. If we were to have third party series I only expect about at 3-4 at the absolute extreme. I still believe we could see game exclusive third party characters.
As a Pikmin fan, I'm thinking they'll add a Green and Orange Pikmin in the next one. I've also seen some suggest Olimar's son as Player 3, as a dialogue said he wanted to be like his dad.


If only one Pikmin type is added, then it may be incorporated onto Olimar. If more than one, I think Olimar's legal number of Smash Pikmin will rise to the number of colors there are.


If the only new characters are Pikmin-using Captains, I think Olimar's gonna be Pikmin's sole representation for a while.
 

SmashChu

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No, my general term is "I can't believe I'm wastin' time with this sorry lot." OOH YOU COME FROM 4CHAN, big ****in' deal. I curse because I want to, you know what's written behind those asterisks, I'm not bypassing any censors. I don't see your point.
Yeah, I am wasting my time. This is why I will not give you credit and make this fast. Again, why are you swearing on a SFW forum that sensors it anyway?


Y'know, introduce a scrub to Smash and he'll be button mashing all the same, the only difference is there are only two buttons to mash, plus directions if their IQ is slightly greater than that of a snot-nosed brat. Pulling **** out of a comic doesn't make you look smart. I specially like you you say "sheer complexities of the game" like you're going uphill in the snow both ways. Last I checked, Smash is equally hard to master. Which brings me to my next point.
Should have posted Dilbert. Point is that Fighting games have too much garbage in them and that's what a lot of people feel. Thus Smash. More like, game has sold 5, 7 and 9 million copies, I'm going to assume it did it right.

You say you shouldn't have to waste time learning the game yet that's what one clearly has to do to even begin to understand the professional aesthetics of Smash. So... what? Less buttons = Easier to learn = Easier to master? What a load of trash.
The game is overall simplified to focus on it's core. Shows you don't know anything about game design.

Uh-huh. I wanna stop right here just so everyone can level with me here. You're comparing an introturial level, in a platform game, no less, to fighting games. Where you clearly have a damn training mode AND a challenge mode to further improve on skills, which would be the equivalent of said introturial level.
Again, it's called game design. Your argument has no weight if you have to focus on semantics.
For what it's worth, I honestly wish we DO get Super Street Fighter Bros just to piss off raging elitists like you who think every game that isn't Smash is a button masher. And I'd laugh so hard.
Pot calling the kettle black.
 

Diddy Kong

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Not bad actually Diddy
And I'm picturing Impa for the most part completely different from Sheik in moves, much like in a way they did it with Mewtwo and Lucario. Therefore I'm more suggesting this as a Toon Zelda / Toon Sheik like addition. If they keep the current roster including Zelda and Impa that would work to. Link would be all around, all games inspired Link, Zelda / Sheik for OOT stuff, Gdorf all inspired if they can, Toon Link more Luigified, and this new Zelda an almost half clone in B and A moves as Link / Toon Link where before, but with her own stats and a more stable gameplay (less power, more speed). Impa would then be a sort of Lucario- like Sheik in her A moves and aerials, but jump and weight exactly like Sheik mostly. It's the most conservative way to get them in still, and bring in two new characters instead of one. Plus, it would fit perfectly.

:phone:
 

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I doubt anything will come from Pikmin 3 other than a stage and a needed AT, Olimar's Pikmin could also change.

@Competitive: It's these kinds of arguments that keep me away from the competitive threads.

@Oasis: What kind of Pikmin would they throw? :smirk:
 

Starphoenix

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Star, I don't see where they would add a new character unless li- LOL OASIS-ke they have some new plot twist or something that surprising. I'd have to look over the games again tbh
I don't know either, just raising the idea.

As a Pikmin fan, I'm thinking they'll add a Green and Orange Pikmin in the next one. I've also seen some suggest Olimar's son as Player 3, as a dialogue said he wanted to be like his dad.

If only one Pikmin type is added, then it may be incorporated onto Olimar. If more than one, I think Olimar's legal number of Smash Pikmin will rise to the number of colors there are.

If the only new characters are Pikmin-using Captains, I think Olimar's gonna be Pikmin's sole representation for a while.
That pretty much sums up my belief as well. Although I am betting on a green and black Pikmin. Not sure what their specialty could be though?

Green = Camouflage?
Black - Explosive?
 

Oasis_S

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Green and ORANGE, dummy.

How would a Pikmin AT work? Especially if Bulborbs remain as stage elements. Louie controlling an ARMY of Pikmin? Get in the way and a bunch stick to you?
 

Beninator

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What the next Smash really needs is support of custom textures/music.
 
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