I know it's a really controversial topic, but I hope SSB X has game play closer to Melee than Brawl's. I recently restarted Brawl after going on a Melee streak and GEEZ was there a huge different! Matches, in my opinion, are waaay too slow-paced in Brawl. The floatiness almost feels like it's trying to keep you away from your opponent! I have since switched back to Melee.
I feel what you are saying, though best scenario is that it's not like either, and is it's own standalone game. they can tone down the moon grvity feel, though.
I think there is plenty to improve upon as far as Melee's game play is concerned, and that is what I hope they do. Brawl felt like a different take on the concept of Smash's basic game play elements and I feel like it was a
wrong take.
indeed. they are planning on possibly ehnacing a new playstyle altogether, since Sakurai did state he's aiming to make it not just feel like a rehash with more characters and stages.
I used to not think highly of advanced techniques like wave dashing and stuff, but now I don't mind them. Sure, wd'ing was initially a glitch but it turned into something wonderful that gives the game that much more depth, and from a game developer's perspective (I am not one, but I am assuming their perspective), I think that by denying the players a level of game play depth that I initially supplied to them I am limiting my game's audience (and thusly cash flow).
Ok, Ok, let me say this: WAVEDASHING IS NOT A GLITCH. in fact, it was put in to cover a glitch-there was an issue where sometimes if you airdodged too close to the stage you would fall through it and die(sometime still happend in Pokemon Stadium when the stage shifts) so they added the sliding effect to cover it. there.*phew*
I think being good at Smash Bros. Brawl and being good at Smash Bros. Melee are two different things. Melee is, in my opinion, a much harder game to become skilled at, and is that much more rewarding when I have.
I feel they should go for the Pokemon route of making it super-easy to do but being VERY deep-then everyone wins.
Clone characters should really be redone. Not Luigi, I mean, he's supposed to be really similar, but characters like Captain Falcon and Ganondorf? WTF? Why do these characters share the same move set?
agree on ganon. I feel they should do a 3rd option and maybe make him the Beast ganon from Classic Zeldas(?)
I feel like it is too late to redo Falco, but he should've been more different as well. I don't think it's too late to redo Wolf, though I usually forget that he is even a Smasher in the first place.
....Falco...was redone :/
de cloning Wolf, I wouldn't mind. though I feel Tink needs it most.
While I acknowledge it's a little ridiculous to expect everything from the previous games to be included in the new installment, I think that if there is room on the disk after everything else is processed, past stages and music and cool stuff like that should fill it to the brim. I only mention this because I heard that the Brawl disc had a ton of room left on it, though that could be totally untrue.
Mystery 7 you mean? but yeah, this game is going to be MUCH bigger, so I can expect features from all 3 to be in, though like I said, sakurai looks to bring brand new stuff to the table mostly.
Also, as a personal request, no more ridiculously pointless stages like the plankton-musical level or 75m.
this. Bring us N's castle and starship mario!