Diddy Kong
Smash Obsessed
- Joined
- Dec 8, 2004
- Messages
- 26,477
- Switch FC
- SW-1597-979602774
I kinda wanna play as Toad all of a sudden.
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Zekrom is a giant creature. And like the other similar Legendaries, is more likely to be a stage element. We have yet to see any Box Legendary playable, so I'd put him in there first. I'd rather see him on a stage, to be honest.
I'd rather see Zoroark, Victini, or Genesect, really. That mostly humanoid shape gives very easy moveset potential.
And he's the mascot of one total version, and not even the 3rd Version. Also, that's pretty big.Zekrom's only 9 feet, dude. Technically, he's smaller than Ridley.
And he's the mascot of one total version, and not even the 3rd Version. Also, that's pretty big.
But that wasn't my point. I find him better suited for a stage element like the rest. If it was Kyurem, perhaps...
Yeah Donkey Kong probably looked the ugliest. I actually think Fox and Pikachu probably looked the best. Samus also didn't look too bad, either.I remember that I thought DK was really ugly in Smash 64, and looked to much like a doll.
Which is probably why I sticked to Pika mostly.
That is pretty much what I was saying before. However, note that Smash 64 was originally designed for the Super Nintendo/Super Famicom, and was also a low-budget game. Melee is when the series really started getting a noticeably large(-ish) budget... >.>The graphics were **** even by N64 standards.
No, Snake's bootie will be the most graphically detailed. DAT ***!!!Incidentally, Bowser is going to be the most graphically impressive character in Sm4sh.
No, I think you are right.Given 64's playstyle, Mewtwo would likely be top tier.
Though, not being a heavy competitive player, I'm probably spouting off garbage...
Thanks.There you go, Johnknight.
That was an awesome post Star.Crank Kong drinks a potion and he grows young again. A blinding light engulfs Cranky Kong and suddenly a large figure emerges. An 8-bit Donkey Kong appears on the stage and throws barrels to the left and right of him. Running into the monkey causes serious knock back and damage.
Agreed. Items and some moves (ie: Diddy's banana peels) causing tripping is cool, but random tripping is just annoying.I'm talking about move induced tripping. Attacks that cause tripping are perfectly fine. I don't want it any other way outside of items.
I was joking about the size in the first place. I'd rather have a Zekrom/Reshiram team. Neither of those are truly important enough for representation of 5th Gen as a whole.It's only 3 ft larger than Mewtwo. Besides, again, Zekrom is smaller than Ridley.
Again, Pokemon Green used Venusaur. There is no devolution for Zekrom either. In addition, all four versions got repped in the end, with Pikachu being first, then the entire Trio of Red, Green, and Blue. Also, Blastoise, Charizard, and Venusaur all were Pokeballed throughout the series. In addition, LeafGreen was also the version that showed Venusaur.Charizard was also the mascot of one total version (remake not counting), and it wasn't the 3rd Version. By that, Blastoise should've been part of Pokemon Trainer, not Charizard. (Blue was originally the 3rd version.)
Ironically, I was JUST watching that vid. LOL.Shh... Golden. We all know Blastoise is clearly the world's greatest Pokémon (after Frodo, of course!).
That video would so upset asage and all 'dem Pokémaniacs...Ironically, I was JUST watching that vid. LOL.
Brofist, GY?
Yeah, I'm terrible at conveying my points the first time.
Seriously, all the Brawl trophies were from newer games. I like having stuff from newer games, but don't forget the classics man! We can have the best of both/all worlds with the trophies in a single smash bros game!Yeah I concur Johnknight . That's why Melee's trophies rocked
Frog is pretty cool, but Crono is the man. Chrono Trigger is an excellent, classic, and revolutionary game by any standards.Add a Twinkle Popo trophy and I shall be the happiest camper.
FROG. IS. A. BAD***. He cut a mountain in half(TWICE in the DS version). THAT is his potential Final Smash(Cuz we all know that if Chrono Trigger gets a character, it will be either Crono himself or Frog.).
Yeah, thanks. Hopefully, I can finish the blog I have that holds the Entire moveset, and show it to Sakurai via Twitter. My bro here at school knows how to translate English<Japanese.Asage: Swell done there, gotta admit. /Hoping really to see Victini in Smash./
You are the very best.Golden Axe's Gillius (Because I'm sure SEGA doesn't "just" have Sonic on their roster of franchises).
God, he looks like a Dwarf x Link... What game is he from?You are the very best.
You know this is already in Smash right? Attack damage has range, and moves like Judgement have a random element.Are you guys still ok with random outcomes for attacks? Honestly, I like my attacks to be 100% consistent in properties and let me and my opponents do all the randomness.
What's this? Post a SFxT thing in a Smash Brothers thread. Never change Kuma.On another topic, a lot of the special intros for Street Fighter X Tekken have been put up. We've talked about matchup specific intros, but what about this kind of treatment for team matches?
http://www.youtube.com/watch?v=0bI4PVXGiiw&feature=player_embedded#!
Just who has fought an Ogre and a specific Demon of Avarice?@HyperFalcon Sorry, bro, but he ain't the first one to do that
Or special attacks, don´t forget the turnips and Waddle Dees.There aren't that many random attacks SmashChu.
The only one I can actually think of is, as you said, Mr. Game and Watch's Judgment, and Luigi's Negative Zone (his Final Smash).
Good point. I guess I forgot about King Dedede's Waddle Dee toss and Peach's turnips. Honestly, I kind of like it that way where this happens randomly (including competitively), and you have to stay on your toes.Or special attacks, don´t forget the turnips and Waddle Dees.
I don´t have a problem with random attacks. They add a little more surprise/reward/fun factor, IMO. Unless it´s extremely unbalanced like... inflicting lots of damage on yourself, I don´t see a problem.
That'd be pretty good, actuallyAre you guys still ok with random outcomes for attacks? Honestly, I like my attacks to be 100% consistent in properties and let me and my opponents do all the randomness.
On another topic, a lot of the special intros for Street Fighter X Tekken have been put up. We've talked about matchup specific intros, but what about this kind of treatment for team matches?
http://www.youtube.com/watch?v=0bI4PVXGiiw&feature=player_embedded#!