Diddy Kong
Smash Obsessed
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Still, if Skyward Sword is gonna be the Zelda game represented most in Smash, like TP for Brawl, and OOT for Melee, she has more than a decent shot
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John, if your reading here it is:I didn't see your Mewtwo buff moveset Diddy. Could you link it=???
Also, Pay Day 100% would need to be a part of Meowth's moveset. When I see that move, I think of Meowth and Persian.
And I agree with you guys when you said Pikachu/Jigglypuff are too big. They need to be smaller (and Pikachu needs to be slightly weakened). Make 'em kinda weak, but small targets. That could make them even more unique characters. Small, but weak. That's a cool concept, isn't it=???
Disable is now Light Screen btw, but for balance issues, maybe something else would be better. As long as it isn't Disable ^^Well overall I thought that most characters should have their special skills or abilities better implemented into their character. I'm not talking new moves per se, but some would be. Other would be rather 'passive' skills, that come into play in special occasion. Think Lucario's power boost.
Let's start with a character I'd like to see it the most in, and believe needs it more than most. Mewtwo.
Note how his special skill in Pokemon is called Pressure. In the games, PP of moves goes down twice as quick when facing any Pokemon with this ability. Now there is no PP in Smash, but hear me out...
Pressure would make moves used against Mewtwo go stale twice as fast. Meaning he his far less likely to get trapped in combos from the same moves (think Marth's F Air spam, Mario's U Air spam, *sign* Sheik's F Tilt / U Tilt spam, projectile spam in general and Meta Knight). He'd also be heavier (about Samus her weight as it is now) thus in general, easier to combo, but this makes him feel more like his Melee self, in which he isn't very comboable at all. So he's got extra weight, without side effects so to say.
Now for general revamp ideas.
Mewtwo will keep all of his regular moves which he had in Melee, but some get some serious tweaking. Especially his hitboxes, but he's stronger and faster all over.
He would jump about the same as he does in Melee, and is just a little faster in dashing but not enormously so. Traction is improved a lot though, so he stays on his feet much, much easier. Weight helps with this to of coarse.
Now unto his moves. I'll list a few where I feel he needs revamping the most.
Up Smash: Is now an awesome semi multi hitting move, with less cool down lag, better range, does more damage and best of all: improved hitboxes. Infact, so good, almost Snake like. And it gets better when charging up, and when fully charged. When charging up, about a character space in front of Mewtwo become dangerous. You'd get purple stuff damage, doing around 1% damage like the behind of Shadow Ball but better yet: it gravitates the target INTO Mewtwo's more damaging hitbox so that he can hit you with this easier. And when fully charged, the hitbox of the move literally stays floating around, making it very easy for Mewtwo to follow up with another move. Probably even another Up Smash!
This is a great starter of combos, and a great damage builder, but takes skill, as the gravitation is hard to master. Low knockback, high damage. And quite a bit faster than the Melee version.
Shadow Ball: same as Melee. A strong projectile. But with a new twist. When fully charged Mewtwo's moves involving his 'Shadow Claw' get a little stronger.
Teleport: Same distance as in Melee, but no immobility when used on the ground, making offensive use of teleporting actually possible.
Forward Smash : stronger, less cool down, loads of priority now, also slight gravitation, but this time to the sweetspot of the move (when charged only). A very effective finisher.
Forward Tilt: faster, not quite a fast move still yet though, low knockback but high hitstun, quite damaging, but no move that you'd spam. Has Roy-like hitboxes as in, the thickest part of his tail does most damage and knockback. Good priority.
Neutral Air: Good combo move, does more damage overall, is a great approach, the sparks are disjointed hitboxes and hurt when trying to attack. Also, when Mewtwo is able to perform the whole animation in the air, the sparks stay around him when landing, sort of continuing the move on the ground. Very good and safe approach, hard to stop him when doing this.
Down Smash: Far faster, but just about the same as Melee. Slightly better range though, and like the other Smashes, when fully charged the hitbox stays a little after Mewtwo is done with the move.
Forward Air: Better range, way better priority. Very good killer, especially with a charged Shadow Ball.
Down Air: Still quite slow, but better hitboxes making it more effective.
Confusion becomes Psychic, and is a long distance grabbing attack. Like Confusion though, its a fixed animation, but much stronger and much more at range (about a Bowser wide away from him). When holding B, you can charge up power of the impact. Very good finisher, but strong cool down lag, worse when missed. Animation is slow, so not good for Free for Alls or Team Battles. Can do 17% uncharged, 24% when charged.
Grabs are with far more range to now, and remain strong.
Disable is now... Something else
Thoughts?
Yeah I think your idea of changing Disable to Light Screen is a good idea (just like how I mentioned to --- that the move could do all kinds of things, possible all at once for his Meowth moveset). Really, Light Screen/Reflect/whatever barrier attack could do all kinds of things. Temporarily increase super armor/decrease knockback/decrease damage taken, reflect attacks (like the Fire Emblem characters' counter), reflect projectiles (Mario's cape, the Space animals' shine), or possibly do some sort of combination of that.Disable is now Light Screen btw, but for balance issues, maybe something else would be better. As long as it isn't Disable ^^
I'll continue with the special skills for my next revamp ideas. But I really like Pressure for Mewtwo. I'll do Pikachu next, where my revamps indeed will make him physically weaker, smaller but, even more bugging and annoying than in Brawl. Including: Static. ikachubrawl: Pikachu sometimes will paralyse foes who come into contact with him.
Ideas for Ness and Lucas will be Mortal Damage. There is chance that if Ness or Lucas die, or should die from an incomming hit, they receive super armor frames, having unto their stock longer. Makes them harder to kill, even though being slight light weights still.
That's different than what I had in mind for Light Screen. I was thinking of a self-moving wall that can be used to limit the opponent's ground options and using teleport mixups to do wall bounce combos with Mewtwo.Yeah I think your idea of changing Disable to Light Screen is a good idea (just like how I mentioned to --- that the move could do all kinds of things, possible all at once for his Meowth moveset). Really, Light Screen/Reflect/whatever barrier attack could do all kinds of things. Temporarily increase super armor/decrease knockback/decrease damage taken, reflect attacks (like the Fire Emblem characters' counter), reflect projectiles (Mario's cape, the Space animals' shine), or possibly do some sort of combination of that.
I think that Light Screen should have about a stamina of 30% or something. A strong attack should be able to get through it, but it'd still be buying time for Mewtwo in case he'd need it. And it should be his only "real" slow attack then to make things more balanced. Make it optional, not neccecary. Though, it could be also his reflective attack instead of Psychic.Yeah I think your idea of changing Disable to Light Screen is a good idea (just like how I mentioned to --- that the move could do all kinds of things, possible all at once for his Meowth moveset). Really, Light Screen/Reflect/whatever barrier attack could do all kinds of things. Temporarily increase super armor/decrease knockback/decrease damage taken, reflect attacks (like the Fire Emblem characters' counter), reflect projectiles (Mario's cape, the Space animals' shine), or possibly do some sort of combination of that.
Pressure as an ability (but not a move) is an extremely intriguing idea. I gotta say that if it fits the way Mewtwo was made in Smash Wii U or 3DS (assuming he returns, of course) and it was the best "fit" for Mewtwo, then it should definitely be added in.
I also think your idea of increasing the strengths of all shadow attacks (I would include psychic attacks) when Shadow Ball if fully charged. However, maybe a time limit on how long you could have Shadow Ball fully charged should be implemented (a minute or so, if even at all).
Here's the improvements/changes I would love to see for Mewtwo:
1: Make his weight either equal to or slightly more/less than Ganondorf.
2: Increase his range on all of his psychic attacks.
3: Since Mewtwo is so heavy, I think he should have optional heavy armor on attacks that do 5% or less. Maybe if you click like Z (the grab button) while hit, there is no knock back. It would kinda be like perfect shielding in a way.
4: Mewtwo's up grab could kill Jigglypuff at 100% (the lightest character), Mario at about 140% (he's around average weight), and Bowser at 170% on Final Destination. Of course, roof size matters with this, and with the statistics I gave, the heavier they are, the lower they fly.
5: Give Mewtwo some sort of psychic/flying/dark "wave" attack (that can be held down, or used for a short while) that goes forward about 3/4ths the distance of say Battlefield, can do some damage, and also pushes opponents back. That would be so BA-ba-ba-stutterBADDDDDD!!!
And I have the feeling Falco won't like Pressure so much.That's different than what I had in mind for Light Screen. I was thinking of a self-moving wall that can be used to limit the opponent's ground options and using teleport mixups to do wall bounce combos with Mewtwo.
Oh God yes I would bet against Waluigi. If he made it, he should be model swapped with Impa or Tingle or another dumb character choice for competitive tournaments!Are there any characters you're willing to bet against getting in?
While no eligible characters really have "no chance", there are many eligible characters that are flat out unrealistic to expect to get in.
One of these characters I am willing to bet against getting in is Waluigi as there really isn't anything he has over Toad, Bowser Jr., or Paper Mario in likelihood. If he does get in, I will force myself to main him for being wrong.
Dixie is up there in the top 4 definitely for me. However, I think my most wanted newcomer is... either Ridley or Mega Man. I say it is a virtual tie between the two right now. I tend to go back and forth on them!Most wanted newcomer? Mines Dixie
Pretty much we all agree with this. King Dedede is a mid-heavyweight, and he is pretty floaty.Well, there's actual weight, and there's floatiness.
Mewtwo should be a floaty heavyweight. (meaning, he falls slow, but can't be knocked around easy like in Melee)
Well I think Donkey Kong's weight was lowered to make him more of an "athletic" big man. Wario's weight was lowered to make him more of a "combo" and quick, quirky movement character. Mewtwo doesn't have to be heavier than Ganondorf, but he cannot be a mid-lightweight or even a mid-weight ever again. Seriously.Then again, Mewtwo shouldn't be SUPER heavy. After all, DK is supposed to be 800 lbs, and Wario is 308 lbs, both outweighing Mewtwo.
All of the moves (except Disable, which I think moves "like that" [think Sing and rollout] tend to always suck) could definitely all be more useful. However, there's nothing wrong with changing most everything with a new move (like how Link's boomerang became a Gale Boomerang). I do think, however, getting a new move should never be out of the question, since Mario had it done to him in Brawl.As for moves, honestly, I don't see too much changes necessary on attacks. Just make them stronger.
Shadow Ball, Teleport, and Hell, even Disable can stay (just make it to where the enemies don't have to be eye-to-eye...). Either make Confusion better to where it actually counts as a reflection, or replace it with something better.
Oh don't complain, I haven't brought it up in a while, I'm not too serious about it (if anything I like to joke about it), nor am I going "Impa" on everyone about it.@ ---
Can't the spoon idea die already=???
I'll give you that though...Oh don't complain, I haven't brought it up in a while, I'm not too serious about it (if anything I like to joke about it), nor am I going "Impa" on everyone about it.
I pictured something more like Magneto's level 3 hyper since the attack in Pokemon reminds me a lot of it.5: That's a good Final Smash idea. He got a new signature move in Black / White though? Maybe a mix of both? That his signature (I think it was called Psystrike?) would be a one hitting attack, but the waves of psychic energy would still involve the whole stage. Being able to float when he does his Final Smash would be awesome to!
The spoon really won't be in, because Mewtwo is a returning character. He will only return cause he'd be able to make quite faster than other characters cause they have his moveset mostly already worked out. Besides, it's manga only. Gamefreak is very controlling of their characters, thus I doubt the spoon would be approved by them.
I like using the Spoon as a runnning joke here. You had be here during the summer to truly get it.I'll give you that though...
Why not want a Alakazam? He's got 2 spoons? And can be part of a trainer? Like, Pokemon Trainer Blue? Rival to Red? With Pokemon as Rhydon, Alakazam and Blastoise? Not very likely, but just an idea.
Again, Light Screen/Reflect could have about a dozen different effects/uses, including possibly multiple at the same time.That's different than what I had in mind for Light Screen. I was thinking of a self-moving wall that can be used to limit the opponent's ground options and using teleport mixups to do wall bounce combos with Mewtwo.
I was more joking than serious, but I do agree; "Impa! IMPA!" sounds an awful like the boy who cried "WOLF! WOLF" until the Wolf ate him.Oh don't complain, I haven't brought it up in a while, I'm not too serious about it (if anything I like to joke about it), nor am I going "Impa" on everyone about it.
Pretty much why I like to joke about it. But just to get some things straight:The spoon really won't be in, because Mewtwo is a returning character. He will only return cause he'd be able to make quite faster than other characters cause they have his moveset mostly already worked out. Besides, it's manga only. Gamefreak is very controlling of their characters, thus I doubt the spoon would be approved by them.
Again, your idea is just another one of many interesting Light Screen/Reflect ideas (yours, Kuma's ---'s, mine, etc). There is so many awesome ideas that could make the move awesome.I think that Light Screen should have about a stamina of 30% or something. A strong attack should be able to get through it, but it'd still be buying time for Mewtwo in case he'd need it. And it should be his only "real" slow attack then to make things more balanced. Make it optional, not neccecary. Though, it could be also his reflective attack instead of Psychic.
Meh, I still think anything above Mario/Lucario's weight is a little much. I don't see what Pit's size has to do with anything though.Pit is A LOT smaller than him, and the main reason he was bad was his light weight with big frame. He'd still be floaty for sure. He'd still be larger than Samus, so her weight is no problem really.
I never noticed that. lolIf it's one of the major complaints about Mewtwo, I doubt it won't be changed. Besides, in the PAL version of Melee he has been given 4 extra points of weight already. http://super-smash-bros.wikia.com/wiki/Weight#SSB_Weight_Ranking . I doubt that he's gonna stay the same.
Since when can't Mewtwo learn any move? Am I really noobing it up that hard to be wrong about this?I think you are confusing Mewtwo with Mew dude ^^ But I think I'll have Light Screen for Down B. With a 30% stamina, reflective properties, and acting as a "combo wall" to bounce characters into helplessly. Thanks btw.