If I seem more out-to-get than usual is because my mother has already pissed me off multiple times at work while she just sits on her *** and does nothing and then when the restuarant is finally close she holds me there another 2 hours so I miss my date with my girlfriend, who is probably mad at me because my cell died and I wasn't able to tell her what was going on or respond to her texts she was sending me. So **** it
Here comes the fun part, let's dance!
If it's not popular, it means people don't like it. They tend to go together.
I know people have already why this is wrong but I don't care
he's popular but some people hate his games and fanbase see: Shortie
Goombas, not hated but no exactly popular
Going 1 by 1 (note the theme though)
1)Smash isn't other fighting games nor does it ever try to be.
Also, I think Sakurai knows it becomes the focus when on screen. Lastly, why is the shift in focus bad.
2)The Smash Ball tends to favor the losing player, but it also tends to float around randomly or trying to avoid people in general. It's not a big deal.
3)Why is shifting focus to this REALLY POWERFUL ITEM a bad thing. Same thing happened when a Pokeball dropped.
4)I never thought to myself "Oh man, I really need by B now instead of the final smash. Once you have it, the focus is on using it. Not really other things.
- I can agree with this first point
- It is a big deal when also breaks easier for the losing player. Balanced? I think not. As appears closer to the loser.
- Earlier deaths due to camera shift. Also takes away from the importance of the (PvP)
vS aspect of the game.
- That's you, me and my friends (I still play casual time to time because that is still fun) and we've had times where we've wanted to save the smash ball and being able to use the B button would have been helpful.
Smash interfernce, where the B button would have been nice
Fox's Laser
Falco's Laser
Wolf's Laser
yeah you get the point
Sakurai has said numerous time that he made the game to be simpliler. From his Melee interview.
I had created Smash Bros. to be my response to how hardcore-exclusive the fighting game genre had become over the years," Sakurai said. "But why did I target it so squarely toward people well-versed in videogames, then? That's why I tried to aim for more of a happy medium with Brawl's play balance.
There are more quotes like these hanging around. The Iwata Ask has more I'm sure.
This is purely based on how
you interpert the quote. In the same article Sakurai mentions melee being the epotime of Smash hard-core and competitiveness, so when at least one smash game example, doesn't matter if you want to label it as an outlier, can be used as evidence that maybe once again Smash can take the competitive route from within. Even though no matter how Smash comes out we competitive players with use the
options that Sakurai gave us and make a ruleset that fits us within the realm that does not break the original game coding.
Ever wonder why competitive Brawl standard isn't one of the hacked versions? (-,+,Balanced, etc.) It's because we seek the day that Nintendo will finally sponsor us, which would help both parties
- Nintendo gets money and publicity from competitive gamers showcasing their game on streams and word of mouth from well known venues
- Competitive players get bigger pots, MORE sponsorships, maybe get a say-so in balancing issues, etc.
I act like I know it because Sakurai said it. This is called learning rather than assuming. What I've been talking about this whole time is understanding the purpose of it's design rather than question it (and I don't question it because it's proven successful, something we've argued). So when I say it's not made for competitive players, In say it because it came from the horse's mouth.
This goes back to the above paragraph. It's completely how you want to see it. Don't make your own reality, these are the words you've spoken to me...am I wrong?
The Horse's mouth also states Melee was made for competitive play. Go read your article again homie.
Second, Sakurai is balancing the game and you can tell from the changes in Brawl (look at Link). Balancing is good, but it's irrelevant if you aren't doing constant updates. Blizzard does this and Capcom is starting too, but not enough (they tend to go for fewer and bigger, which isn't better).
Imo Balancing got worse from Melee to Brawl because of these two characters,
Lastly, assuming items are not part of the balance is ignorant. They are a part of the game. Maps are a part of balance in other games. Why wouldn't items be either. Final Smashes are also a balance technique. Give me a good reason why they are somehow out of the process.
Just because he tried to balance them makes them balanced. In melee competitively, items were around for a good 4 years, (if you tell me that is not a good sampling time...) and was removed to how unbalanced they were by year 5.
Let me answer Final Smashes are also a balance technique with a question. Are Final Smashes like Super Sonic and Volt Tackle balanced compared to
's final smash or
's?
Please do. I got to head back to college in a bit so I can't tear into this one.
I got this
Listen to this memphisto, trying to preach when he should be practicing.
You don't seem to comprehend that it is your interpretation that has veiled you from seeing the man's words for what they are. It seems you're attempting to assimilate these points to how you view the argument.
Its no more complex than that, yet you continue to make it out to be.
I this is the first time you've used words and I couldn't understand you.
So, you're saying everyone's dumb? Props to you, I suppose ._.
But he called me smart
Sakurai: Then why did I add Marth, Roy, and Lucas?
Real talk, I haven't seen you say one meaningful thing in this thread since the announcement of that new FE game.