A: Punch(a very basic forward punch)
AA: Kick(same as the punch, but a little bit more sideways)
AAA: Top Kick(he puts his hand on the ground, and kicks forward, much like a strong soccer kick)
Forward A: Over Punch(he swings his fist in a similar fashion to a spinning side kick)
Up A: Ring Toss(he tosses a ring slightly upward, dealing a small ammount of damage with decent knockback)
Down A: Sonic Spin(he simply spins on the ground, dealing a slight ammount of damage. Constant pushing of the move makes is somewhat stronger, with a bit more knockback. He doesn't move anywhere, though)
Smash A: Flare Kick(using his hand, he does a spin kick arching forward that circles around the ground. He then lands backwards. While the afterlag is bad, the attack is quite strong with decent enough knockback)
Smash Up A: Up Draft(pretty much the same as Fox's Up Smash)
Smash Down A: Windmill(quite similar to DK's Smash Down A from the 64 version. Only his feet spin, though, looks stupid, of course)
Dash A: Slide Kick(he slides forward with a kick, fairly similar to Mario's dash, but he looks a bit different)
B: Wave Fire(more or less a Falcon Kick, but as a projectile. He jumps backwards when he's done, much like when Falcon hits against a wall. It works the same way for the Air version)
Forward B: Ring Dash(same as Fox's forward b, but shorter)
Up B: Homing Attack(he does a high arch spin in the air. If a character is there, it targets them instead, as he will an item. If it hits a character, he can do it again, but only in the same direction, thus making it less broken)
Air Down B: Bounce Attack(much like how DK can't use down b in the air, it works the same way on the ground. He bounces straight downward, but can jump out of it if he has a jump left. It doesn't provide infinite jumps of course)
Ground Down B: Spin Dash(Same as Brawl's)
Air Neutral A: Kick(a basic diagonal kick with little damage)
Air Forward A: Fire Shield(he moves forward while on fire, which doesn't go far, but makes him immune to pure fire attacks(as Flare Blade would not be blocked, as its both Fire and a Sword being used))
Air Up A: Electric Shield(he jumps up slightly with an electric shock, and becomes immune to pure electric techniques)
Air Back A: Shield(a small blue shield appears over him as he spins. It does little damage, but can clash with other attacks fairly easily)
Air Down A: Eagle(a weak spike that is hard to hit, but has decent power. Weak in damage, but not in knockback)
Z: Grab(as Magic Glove sounds nice, it seems a bit too strong as we all know that it has extremely huge range. Thus, this doesn't crappify the technique's expectations)
Z + A: Fire Punch(he punches his victim with a bit of fire on his hand)
Z Forward: Spin Fire(he spins into them, and sends 'em flying, fairly similar to Wave Fire)
Z Up: The Ringer(he slams a ring into them, throwing 'em upward, but not very far)
Z Back: Spine(he throws his spines into the opponent, making them inch back. Good damage with very little knockback)
Z Down: Foot Stomp(originally from Sonic The Fighters, he stomps their foot, immobilizing them for a 2 seconds of gametime. However, Sonic has a bit of afterlag to even it out)
Super Move: Ancient Light(he hits all charactes and items one time for about 10% damage)
Taunt: Finger shake(he shakes his finger as the screen)
Win Taunt 1: "That was cool!"(he shouts this out as the screen as he waits in his SA2 stage finish, complete with the original music from the games)
Win Taunt 2: Yaah!(he does a ton of spins and homing attack as a homage to his Team Blast from Sonic Heroes)
Win Taunt 3: "Nice try, Eggman!"(basically says this while looking at the screen...okay, worst one, I know)
Now for his stats.
Jump: 4
Speed: 5
Power: 3
Defense: 4
Colors:
Blue: His base color, with white gloves and red shoes.
Red: Secondary color, with white gloves and yellow shoes.
Yellow: Tails style, being light yellow, but both white gloves and shoes.
Black: Shadow coloring, with red gloves and yellow shoes.
White: Possibly based off of the new StH2006 character(black gloves and shoes with white coloring)
Green: Gamma type, but nothing special. Yellow gloves and black shoes even it out.