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New Smash Bros for WiiU

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Diddy Kong

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Was Wario Shaking Shennigans a good Wii game actually?

Ike also has t3h ph1r3... Unfortunately... O.o
 

Starphoenix

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Gatlin should not have to baby sit a thread full of people bordering, or already into adult hood. It is very clear how to behave, but the problem is with the individual. I admit I engage in some of the off topic-ness because, quite frankly, it is the only enjoyable discussion I have some days and I do not treat this thread seriously (I save my meaningful discussion for Nsider2). None the less this drama is uncalled for. Period. Other people who are trying to have a legitimate discussion need not be penalized for certain users inability to stay calm, and others who are instigating these problems.
 

SmashChu

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Alright, I'll be looking forward to that.

@ChronoBound: Your analysis was worth looking at. I think you should try another one after the trailer starts.
Got a link. No one will post one and I want to read it? Please :)

IThat is about the same reason I came here was because Nsider was on its way out and I was referred here by other web. After that I just floated around in several group support threads and ultimately left the site for awhile. When I came back I began posting in the old SSB4 thread infrequently. Being one of the newbies I felt constantly ignored. Cannot even say who was the first person to ever actually respond to me, but I do know it was quite awhile.
That's because you were doing it wrong. You got to argue and show everyone you got the biggest e-penis. That's how you do it ;)

I really didn't see you till the big SSB4 thread at the end. Thinking on it, it was really after hours for people like us. Those who want to talk about Smash. Kind of cool. What will be interesting is moving from Brawl to SSB4 where we know more. i wasn't around for Melee so Brawl was my first time at the rodeo. Going into SSB4, you'll be known as a wise sage among little kiddies.
 

Diddy Kong

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SmashChu you read my reply yet? Pages fly by I know... just wondering.
 

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謹賀新年!
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It's amazing how quickly people start turning on one another, I'd say everyone is to blame for getting off-topic.

I like this thread, but not when stuff like this goes on. Anyway here's my latest stage concept for those who didn't see it and to maybe spark some discussion:




Based on the first world from the latest Wario Land game, Ratl Ruins makes an appearance.

It's overall a rather basic stage that is around the size of PS2, the main gimmick would be the stone pillars on both sides of the stage, as they move up and down as the stage shakes. But since you can't shake the stage literally, similar to GHZ, the stage itself will take damage over time. Once the stage has been hit enough, the stage will shake and the pillars will change.

The pillars themselves are only 1/3 the size of the towers on SMI, so they do not hinder gameplay too much, but you will take a good amount of damage if you are stuck under a pillar as it moves. Bandineros can also appear on the stage, and in Wario Land fashion, you can jump on them (or shake the stage) and use them as projectiles.

Stage Example:

P = Pillar
x = blank space

xxxxx--------xxxxx
xxxxPxxxxxxPxxxx
xx___________xx
xx|xxxxxxxxxxx|x

Stage Name: Ratl Ruins
Stage Icon: W

Wario Land: Shake It - Stonecarving City
Super Mario Land 2: 6 GC - Wario's Castle
Wario Land: Super Mario Land 3 - Overworld
Virtual Boy Wario Land - The Misterious Caves
Wario Land 3 - Pure Rudy (Final Boss)
Wario Land 4 - Toy Block Tower
Wario Land 4 - Toxic Landfill
Wario World - Greenhorn Ruins
Wario: Master of Disguise - Cannoli
Wario Land Shake It - Mt. Lava Lava
Fossil Fighters Champions - BB Brigade Battle
Super Mario Land - Easton Kingdom (Brawl)
 
D

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@SmashChu: Here.
SmashChu said:
That's because you were doing it wrong. You got to argue and show everyone you got the biggest e-penis. That's how you do it
Reminds me of Vyers on GameFAQs. When you start an argument with him, it goes on and on and on with no end for the longest time. It also reminds me of the arguments HyperFalcon has with other people (most noiably Diddy Kong).
 

Diddy Kong

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Character debates aren't that popular around either eh?

Everyone says they generally hate Mario and Pokemon debates, and people don't even just come with anything else no more. Fire Emblem, Zelda and StarFox debates aren't very popular either. And there's just people hating on specific characters all around. Me, I only dislike Sheik, and Waluigi. Pretty much cool or neutral with anything else. People being inflexible are irritating me though :/ It's speculation after all

We could go with movesets again? Or revamp ideas?

And SmashChu, don't worry bro.

Also a moderator posting just once doesn't mean anything yet as of yet >_>
 

Starphoenix

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That's because you were doing it wrong. You got to argue and show everyone you got the biggest e-penis. That's how you do it ;)

I really didn't see you till the big SSB4 thread at the end. Thinking on it, it was really after hours for people like us. Those who want to talk about Smash. Kind of cool. What will be interesting is moving from Brawl to SSB4 where we know more. i wasn't around for Melee so Brawl was my first time at the rodeo. Going into SSB4, you'll be known as a wise sage among little kiddies.
Yeah I managed to find that out. Everyone wanted to have an intellectual pissing contest and try out their debating skills. Which is fine and all, but being so pragmatic over something as meaningless as a game was, still is, something that I find funny.

I was sort of around pre-Melee and definitely a part of the pre-Brawl game even before the Nintendo announced that Super Smash Bros. Revolution was in development. Much of the experiences from that time are in the back of my mind and affect some of the ways I treat speculation now. For all of the ideas everyone had that seemed "logical" very few of them actually became reality. At the time we set our bar so high that it was no surprised so many people were disappointed. I think this time people are going in with more of a pessimistic attitude than before. Which ultimately might serve this new game better if everyone is expecting the bare minimum yet receive more than even they anticipated.

I am just hoping that more moderation action is taken about this sort of stuff. Its really what makes me keep taking long hiatuses from this thread.
Just do what I do, change boards. Since discovering my old Nsider account I am now more active over at Nsider2 and save my better written posts for there.
 

---

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We could go with movesets again? Or revamp ideas?
Whatever works, here's my Palutena moveset, I've made some changes to nerf it down a bit, I'd like it if I could get some more opinions now:



Palutena

Attributes:Palutena is a lightweight character with a weight similar to Z.S. Samus (32nd, 81). Her size is quite large and is around Ganondorf's size. Being in a dress as well her walking speed is close to Zelda's (36th). While, surprisingly her dash speed is close to Lucario's (22nd). Falling Speed is the same as Samus's (37th). And her air speed is the same as Marth (11th).

Playstyle: Palutena can be played in many different ways. Her great projectiles can allow her to have great spacing potential especially when combined with her amazing but limited D-Special for defense; which can also be used for her offensive and approach. Her throws and aerial game are better than most characters, and she has one of the best recoveries in the game. She, however, is quite floaty and is a lightweight character meaning she is quite easy to kill. She also has slightly less kill moves than most characters as well. There is no real distinct way to play as her.
Entrance - Floats down in a beam of light.

Neutral Special - Light Ball - stops, waves her staff and it launches the ball end at the opponent. When it connects it causes the opponent to fall into a dazed state. It is chargeable and the charge can be held. The longer it's charged the longer the daze state, but the hit box and size are fixed. It does not cause a daze state when the opponent is in the air, but it does cause the opponent to flinch like any other projectile. Does 5%, 13% when fully charged.

Side Special - Centurion - Similar to Pit's FS, it summons just one Centurion that homes in on an opponent. It can be attacked. Only 1 can be summoned at the same time, and the move can only be used again once the first Centurion leaves the screen. Is a good follow up to Light ball. Is one of her few killing moves. Does 15% per hit.

Up Special - Miracle of Flight - Gain the ability to fly similar to MvC’s flying moves. It therefore does not have any startup lag and you can attack during it. It lasts for 3.5 seconds, but like R.O.B.’s Up-Special you have a re-charge time of 2.5 seconds. If it expires mid-air it leaves you in a helpless state. Being attacked during the duration of the move does not leave you in a helpless state. It can also be shielded out of.

Down Special - Crystal Rod - Based the Crystal Rod item from the first 2 KI games. Palutena waves her staff and creates 2 clone orbs. Two orbs rotate around her in a 360 motion doing damage with no knockback. Every 2 hits by the orbs causes the opponent to flinch. It can stay out as long as her damage % does not exceed 50%. It is a mix of Vergil’s swords and Stirder’s Ouroboros Hypers from MvC. Does not do extra damage when throwing, nor does it do damage to an opponent's shield. Does 4% per hit.

Final Smash - Burst of Light
- She slams her staff onto the ground, the screen flashes and it puts opponents into a stunned state if they're on the ground while putting air born opponents in a helpless state. Does 30% to all opponents.

AAA - She raises her palm out and releases a burst of light. Think Mewtwo's AAA. It has a slightly disjointed hit box. Does 5% on the first hit, 2% on each hit thereafter.
Forward Tilt - swings her arm and her shield strikes the opponent. It has good knockback. It has the best knockback of her tilts. Does 10%.
Up Tilt - Raises her arm in the air and bonks the opponent with her shield. Good for Juggling. Does 9%
Down Tilt - Kneels down and strikes the opponent with her foot. Think Zelda's D-Tilt but with slightly longer range (she’s taller than her).Does 7-8%.
Dash Attack - does a slide similar to Mario's dash, it has a very laggy end and it slides her forward. Does 8%.

Neutral Air - Spins her staff for a full body attack, similar to Ike's N-Air. It has average knockback. Does 9%.
Forward Air - leans forward and swings her arm to hit the opponent with her shield. One of her few kill moves. Does 11%.
Up Air - looks up and flips herself upside-down to hit the opponent vertically with her shield. Good for Juggling. Does 9%.
Down Air - a standard dive kick. Does 9%.
Back Air - Swings her arm back and hits the opponent with her shield. Average knockback. Does 12%

Forward Smash - Palutena's version of Cap's "Charging Star." It has Super Armor like Wario's Forward Smash and it also goes farther as well. It has poor knockback for a Smash attack. Very little start up lag. Does 17-19%.
Up Smash - Raises her staff up and the ball explodes in a burst of light. Has a slightly disjointed hit box. Is one of her few kill moves. Does 16-20%
Down Smash - Raises her staff and slams it on the ground, creating a small shockwave that hit in front and behind. Causes large horizontal knockback making it one of her few kill moves. Does 15%-18%.

Pummel - Hits the opponent with her knee. Does 3%.
Forward Throw - Throws the opponent up at a 45 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Has the best knockback of her throws. Does 5% for the throw, 7% for the explosion.
Up Throw - Throws the opponent up at a 90 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.
Down Throw - Does a short hop, leans down and blasts the opponent with the ball end of her staff into the ground. It launches the opponent vertically. Does 10%.
Back Throw - Throws the opponent up at a 135 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.

Other:
Shield - Like Link, in idle animation she can block projectiles with her shield.

Taunts:
1. Winks to the players off screen.
2. Spins her staff playfully.
3. She glows and emits light.

Costumes:
Blue - Original Design
White - OM&M Design
Gray - GB Design
Black - Fallen Angel
Gold
Green
Red

Kirby Hat:
Gains her hair and head piece

Pros:
Easy to rack up damage with
Good mix-ups
Amazing Projectiles
Great Recovery
Good Throws
Good Aerials

Cons:
Lightweight
Floaty
Few kill moves
Poor ground game
Large Hitbox
 

Disfunkshunal

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@try
Do the pillars constantly move or do they only move when the stage shakes. If its the latter than the I only problem I have with the stage is that when/if the pillars move to ground level and stay there until the next shake, it allows for wall infinites.

:phone:
 
D

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@Diddy Kong: I would only say that Pokemon debates gets bad over in this thread. They seem to be pretty calm on GameFAQs.
 

ChronoBound

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Whatever works, here's my Palutena moveset, I've made some changes to nerf it down a bit, I'd like it if I could get some more opinions now:



Palutena

Attributes:Palutena is a lightweight character with a weight similar to Z.S. Samus (32nd, 81). Her size is quite large and is around Ganondorf's size. Being in a dress as well her walking speed is close to Zelda's (36th). While, surprisingly her dash speed is close to Lucario's (22nd). Falling Speed is the same as Samus's (37th). And her air speed is the same as Marth (11th).

Playstyle: Palutena can be played in many different ways. Her great projectiles can allow her to have great spacing potential especially when combined with her amazing but limited D-Special for defense; which can also be used for her offensive and approach. Her throws and aerial game are better than most characters, and she has one of the best recoveries in the game. She, however, is quite floaty and is a lightweight character meaning she is quite easy to kill. She also has slightly less kill moves than most characters as well. There is no real distinct way to play as her.
Entrance - Floats down in a beam of light.

Neutral Special - Light Ball - stops, waves her staff and it launches the ball end at the opponent. When it connects it causes the opponent to fall into a dazed state. It is chargeable and the charge can be held. The longer it's charged the longer the daze state, but the hit box and size are fixed. It does not cause a daze state when the opponent is in the air, but it does cause the opponent to flinch like any other projectile. Does 5%, 13% when fully charged.

Side Special - Centurion - Similar to Pit's FS, it summons just one Centurion that homes in on an opponent. It can be attacked. Only 1 can be summoned at the same time, and the move can only be used again once the first Centurion leaves the screen. Is a good follow up to Light ball. Is one of her few killing moves. Does 15% per hit.

Up Special - Miracle of Flight - Gain the ability to fly similar to MvC’s flying moves. It therefore does not have any startup lag and you can attack during it. It lasts for 3.5 seconds, but like R.O.B.’s Up-Special you have a re-charge time of 2.5 seconds. If it expires mid-air it leaves you in a helpless state. Being attacked during the duration of the move does not leave you in a helpless state. It can also be shielded out of.

Down Special - Crystal Rod - Based the Crystal Rod item from the first 2 KI games. Palutena waves her staff and creates 2 clone orbs. Two orbs rotate around her in a 360 motion doing damage with no knockback. Every 2 hits by the orbs causes the opponent to flinch. It can stay out as long as her damage % does not exceed 50%. It is a mix of Vergil’s swords and Stirder’s Ouroboros Hypers from MvC. Does not do extra damage when throwing, nor does it do damage to an opponent's shield. Does 4% per hit.

Final Smash - Burst of Light
- She slams her staff onto the ground, the screen flashes and it puts opponents into a stunned state if they're on the ground while putting air born opponents in a helpless state. Does 30% to all opponents.

AAA - She raises her palm out and releases a burst of light. Think Mewtwo's AAA. It has a slightly disjointed hit box. Does 5% on the first hit, 2% on each hit thereafter.
Forward Tilt - swings her arm and her shield strikes the opponent. It has good knockback. It has the best knockback of her tilts. Does 10%.
Up Tilt - Raises her arm in the air and bonks the opponent with her shield. Good for Juggling. Does 9%
Down Tilt - Kneels down and strikes the opponent with her foot. Think Zelda's D-Tilt but with slightly longer range (she’s taller than her).Does 7-8%.
Dash Attack - does a slide similar to Mario's dash, it has a very laggy end and it slides her forward. Does 8%.

Neutral Air - Spins her staff for a full body attack, similar to Ike's N-Air. It has average knockback. Does 9%.
Forward Air - leans forward and swings her arm to hit the opponent with her shield. One of her few kill moves. Does 11%.
Up Air - looks up and flips herself upside-down to hit the opponent vertically with her shield. Good for Juggling. Does 9%.
Down Air - a standard dive kick. Does 9%.
Back Air - Swings her arm back and hits the opponent with her shield. Average knockback. Does 12%

Forward Smash - Palutena's version of Cap's "Charging Star." It has Super Armor like Wario's Forward Smash and it also goes farther as well. It has poor knockback for a Smash attack. Very little start up lag. Does 17-19%.
Up Smash - Raises her staff up and the ball explodes in a burst of light. Has a slightly disjointed hit box. Is one of her few kill moves. Does 16-20%
Down Smash - Raises her staff and slams it on the ground, creating a small shockwave that hit in front and behind. Causes large horizontal knockback making it one of her few kill moves. Does 15%-18%.

Pummel - Hits the opponent with her knee. Does 3%.
Forward Throw - Throws the opponent up at a 45 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Has the best knockback of her throws. Does 5% for the throw, 7% for the explosion.
Up Throw - Throws the opponent up at a 90 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.
Down Throw - Does a short hop, leans down and blasts the opponent with the ball end of her staff into the ground. It launches the opponent vertically. Does 10%.
Back Throw - Throws the opponent up at a 135 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.

Other:
Shield - Like Link, in idle animation she can block projectiles with her shield.

Taunts:
1. Winks to the players off screen.
2. Spins her staff playfully.
3. She glows and emits light.

Costumes:
Blue - Original Design
White - OM&M Design
Gray - GB Design
Black - Fallen Angel
Gold
Green
Red

Kirby Hat:
Gains her hair and head piece

Pros:
Easy to rack up damage with
Good mix-ups
Amazing Projectiles
Great Recovery
Good Throws
Good Aerials

Cons:
Lightweight
Floaty
Few kill moves
Poor ground game
Large Hitbox
I am personally waiting until Uprising is released to see what Palutena and Medusa can do. Perhaps even the OVAs might shed some light on this.

Speaking of which, I am curious when the OVAs will even be released (they are supposed to be made available on the Nintendo Channel for the 3DS). I am guessing February or early March.
 

Aurane

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Movesets? There ARE some new guys here... I'll let them see my Victini Moveset:

[COLLAPSE="Victini Moveset"]
Weight Class: Lighter than Pikachu
Speed: Faster than Yoshi

Mechanics:
-Can Jump three times
-Can Glide
-Cannot Crawl
-Can Double Tap Side Step Dodge (Meaning he can (LR)v twice in a row).
-(NEW!) Direction Smashing:
If you click (A)Smash, you can press any other direction, and combo smash attacks. Expample: You use (A)Smash>, then press up, and Victini'll preform his (A)^ smash, then press down, and he'll preform that smash too. The next two hits lock the opponent, so try and start with (A)v to lock the opponent faster.

Special Trait: Victory Star
OK, so I was told that the original moveset lacked unique ability, so I changed it from being a copy of Lucario’s special trait, to this.
As we know, Victory Star in the PKMN games raises Accuracy of Victini and his friends. So, how do we incorporate this sort of thing to Sm4sh?

Victory Star: When Victini KO’s an opponent, his forehead will glow a tiny bit. After three kills, his forehead will be shiny orange. For every kill, Victini’s fire moves gain power, doing 0.5x more than they did before. The maximum number of kill-charge is 3, meaning 1.5x the charge. Now, when he dies, he loses this boost, and will have to regain. The special part about this is that when Victini uses his FS, the energy is taken, and used for an explosive landing. If there are three kills x V-Create, Victini will land, blowing up 2.5 character spaces around him, auto KO everyone nearby with 100% DMG.

Dodges (Eyesight is ->):
(LR)> He flies a C turn around the opponent, while he turns to them.
(LR)<: He does a mini backflip, going backwards.
(LR)v: He spins, dodging the attacks. Like Sonic.
(LR) Aerial: He backs his body to the background.
~
Throws (Eyesight is ->):
He can grab 1 1/2 character spaces ahead of him. He flies to them, and grabs them.
Pummel: He headbutts repeatedly. Hits semi fast, like Fox.
(Z)>: He picks them up, then slams them on the ground, and then dash-headbutts them.
(Z)^: He throws them upwards with both hands, then gets above them quickly and cups both hands into a fist, and hammers them down, slamming off the ground, and knock backing to eyesight.
(Z)<: His body turns fiery, and he spin-seismic tosses the opponent behind him.
(Z)v: He slams them into the ground, then shuttle loops with a flaming forehead, sending a countering spell as well.
~

(A) Combo:
He'll slash-slap right, then left, then throw a headbutt.
~

(A) Normal:

(A)>: He claps his hands in front of him, sending a wave of fire. This move hits twice on impact.

(A)^: He waves his hands like an arch above him, sending a wave of fire. This move sends opponents straight up.

(A)v: He spits fire at the ground. This move may cause tripping succession. Also, this move is as fast as Ness's (A)v.
~
(A) Smash:

(A)>: He headbutts straight forward, doing fire damage.

(A)^: He tightens his fists, and crouches. Then he jumps upwards and then slams the floor with his hands, bringing a fire stream above his head.

(A)v: He crosses his hands, eyes closed, and then does a spin, shooting fire sparks behind and in front of him.
~
(A) Dash/Aerial:

Dash(A): He leaps, tackling the opponent. Sends the opponent forward of eyesight.

(A): He spins his body, sending flare sparks all around him.

(A)>: He spins his entire body forward, like Sonic.

(A)<: He turns quickly, and slap-scratches behind him, then turns back.

(A)^: He puts both hands above him, and shoots a fire bomb above him, sending him falling faster.

(A)v: He headbutts downwards like a meteor, doing fire damage with his flaming forehead.
~
(B) Moveset:
B): Searing Shot: He brings both hands up, and charges a huge fire ball above himself. It takes 1 second longer to charge then Lucario's Aura Sphere. When released, and fire ball with fiery rings surrounding it will be shot straight forward. It's one click slower than Lucario's Aura Sphere, and goes 3 character spaces forward. When it hits someone, it explodes 1 1/2 character spaces around it, and does higher damage than a Bob-omb, but less knockback than a Bob-Omb. If it goes 3 character spaces, and hits no one, it'll do the effect stated above, except it'll do half of what it usually does.

(B)>: Zen Headbutt: Victini dashes forward in quick succession. If opponent is near, he'll grab them, then headbutt them forward. If you use this in the air, it'll be like Jigglypuff's (B)>. If he grabs someone in the air, he'll put them under him, and he'll fly straight down, with his head to the victim. A mix of Lucario, Jigglypuff, and Ganondorf's (B)>.

(B)v: Work Up
He holds the ground with both hands, and then starts to glow orange and blue. Anyone who attacks him does damage, but no knockback. They might wanna step off, because when attacked, he'll grab the opponent, and do double the damage they did to him. So, if Ike does around 30% DMG, Victini does 60% DMG. The opponent will also be shot upwards, but always 2 character spaces upwards. Sheilds will shatter if they do try to sheild. Takes 2 seconds for Victini to recover from it.

(B)^: Flame Charge:
He shoots himself upwards, then press the analog stick in any direction, and he'll be shot that direction as well. Much like Pikachu's, but does Fire damage, and has a sweet spot on the 2nd dash, which is at the tip end of his dash (Like Wolf's (B)>).

FS: V-Create:
He'll dash straight forward, as fast as Marth's (FS) dash. If anyone's hit, they get shot upwards. Then, a citimatic shows all of them in space, then in the distance, Victini comes, and hits them with V-Create, doing exactly 180% DMG. He'll always land in the middle on the stage, and his landing is super godly: He'll hit everyone, then slam onto the ground, and then explode. How the explosion works involves his new Victory Star Trait.
~
Taunts:
^: He brings both hands upwards, with V signs, and growls with a cute expression
>: He spins his entire body three times, rising a little bit with a flaming forehead, and then brings a V sign right hand out, bursting the fire into beautiful flame sparks.
v: He brings out a little piece of food, eats it, then shouts out, "Tini! Tini!" Similar to Young Link.
~

Entrance:
He flies straight down from above, and headbutts the gournd, doing a backflip, then landing it, and then gets into battle stance.

Winner's Circle:
Win:
1. He does that little tap-dance his sprite does in Black and White, then brings out a V sign, crying out, "Ti Ti! Victini!"
2. He comes from pure air, after being invisable, then blows his tounge at the screen, then smiles, with challenging eyes.
3. He flies in, lands, than with clenched fists, looks above him like a hero would. Like Yoshi, but he's looking forward.

Loss:
Sitting, he claps his hands, with sad eyes looking down.
~

Victini's Codac:
Snake: Otacon! There's some orange creature flying around with a V on his head.
Otacon: That's Victini. Or otherwise known as the Victory Pokemon.
Snake: What do you mean?
Otacon: It's said that a trainer who catches Victini will never lose any battles. He's... like a good luck charm.
Snake: He reminds me of Meta Knight.
Otacon: Wh... Why?
Snake: Meta Knight's ship has his Mask on it. Victini has his initials on his forehead.
Otacon: Well, it also could mean Victory. Or the Roman numeral, five.
Snake: Well, either way, let's see if the guy can uphold his title.

[/COLLAPSE]
 

Metal Overlord

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Am I the only one who actually likes this thread, despite all the stupidity that goes on in it?
I do too. I try to be friendly and help liven up the thread, but all people here ever do now is complain and go "DURR THIS THREAD IS CYCLIC". Seriously, you're preaching to the choir by saying that; we all know how this thread gets all the time, but somehow, people just feel the need to comment on that every day like it's news or something. Funny thing is these same exact people don't ever try to help make the thread more productive, they just seem content in ignoring people and making snide remarks to any post they consider "dumb" or "ignorant", instead of sharing ideas and striking up convos with others like a real community for Smash speculation, as if it makes them "cooler" or something. Well, I got news for y'all, I can do the same stuff too! It's not impressive! It doesn't help get us anywhere doing what we're doing now, yet people don't seem to get that...

Sorry for the rant, but I feel like I need to get some stuff off my chest
 

Diddy Kong

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I like that Palutena moveset. Also really liked the Shiida one, but I had some ideas on making it better. Did you got those?

And what you mean Iblis??
 

Shorts

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Yay~ Kuma and Iblis saved the day, because I wasn't about to go there. Not with my FOURTH freaking infraction in less than a month.

Pokemon debates never get bad. They're usually fine, unless someone is CLEARLY being silly about it. To be honest, we haven't seen a civilized debate in..... ever? In this thread. Probably why I eat through the old thread about as fast as I did Twilight.
 

Aurane

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Comment/Rate my Victini Moveset???


[COLLAPSE="Victini Moveset"]
Weight Class: Lighter than Pikachu
Speed: Faster than Yoshi

Mechanics:
-Can Jump three times
-Can Glide
-Cannot Crawl
-Can Double Tap Side Step Dodge (Meaning he can (LR)v twice in a row).
-(NEW!) Direction Smashing:
If you click (A)Smash, you can press any other direction, and combo smash attacks. Expample: You use (A)Smash>, then press up, and Victini'll preform his (A)^ smash, then press down, and he'll preform that smash too. The next two hits lock the opponent, so try and start with (A)v to lock the opponent faster.

Special Trait: Victory Star
OK, so I was told that the original moveset lacked unique ability, so I changed it from being a copy of Lucario’s special trait, to this.
As we know, Victory Star in the PKMN games raises Accuracy of Victini and his friends. So, how do we incorporate this sort of thing to Sm4sh?

Victory Star: When Victini KO’s an opponent, his forehead will glow a tiny bit. After three kills, his forehead will be shiny orange. For every kill, Victini’s fire moves gain power, doing 0.5x more than they did before. The maximum number of kill-charge is 3, meaning 1.5x the charge. Now, when he dies, he loses this boost, and will have to regain. The special part about this is that when Victini uses his FS, the energy is taken, and used for an explosive landing. If there are three kills x V-Create, Victini will land, blowing up 2.5 character spaces around him, auto KO everyone nearby with 100% DMG.

Dodges (Eyesight is ->):
(LR)> He flies a C turn around the opponent, while he turns to them.
(LR)<: He does a mini backflip, going backwards.
(LR)v: He spins, dodging the attacks. Like Sonic.
(LR) Aerial: He backs his body to the background.
~
Throws (Eyesight is ->):
He can grab 1 1/2 character spaces ahead of him. He flies to them, and grabs them.
Pummel: He headbutts repeatedly. Hits semi fast, like Fox.
(Z)>: He picks them up, then slams them on the ground, and then dash-headbutts them.
(Z)^: He throws them upwards with both hands, then gets above them quickly and cups both hands into a fist, and hammers them down, slamming off the ground, and knock backing to eyesight.
(Z)<: His body turns fiery, and he spin-seismic tosses the opponent behind him.
(Z)v: He slams them into the ground, then shuttle loops with a flaming forehead, sending a countering spell as well.
~

(A) Combo:
He'll slash-slap right, then left, then throw a headbutt.
~

(A) Normal:

(A)>: He claps his hands in front of him, sending a wave of fire. This move hits twice on impact.

(A)^: He waves his hands like an arch above him, sending a wave of fire. This move sends opponents straight up.

(A)v: He spits fire at the ground. This move may cause tripping succession. Also, this move is as fast as Ness's (A)v.
~
(A) Smash:

(A)>: He headbutts straight forward, doing fire damage.

(A)^: He tightens his fists, and crouches. Then he jumps upwards and then slams the floor with his hands, bringing a fire stream above his head.

(A)v: He crosses his hands, eyes closed, and then does a spin, shooting fire sparks behind and in front of him.
~
(A) Dash/Aerial:

Dash(A): He leaps, tackling the opponent. Sends the opponent forward of eyesight.

(A): He spins his body, sending flare sparks all around him.

(A)>: He spins his entire body forward, like Sonic.

(A)<: He turns quickly, and slap-scratches behind him, then turns back.

(A)^: He puts both hands above him, and shoots a fire bomb above him, sending him falling faster.

(A)v: He headbutts downwards like a meteor, doing fire damage with his flaming forehead.
~
(B) Moveset:
B): Searing Shot: He brings both hands up, and charges a huge fire ball above himself. It takes 1 second longer to charge then Lucario's Aura Sphere. When released, and fire ball with fiery rings surrounding it will be shot straight forward. It's one click slower than Lucario's Aura Sphere, and goes 3 character spaces forward. When it hits someone, it explodes 1 1/2 character spaces around it, and does higher damage than a Bob-omb, but less knockback than a Bob-Omb. If it goes 3 character spaces, and hits no one, it'll do the effect stated above, except it'll do half of what it usually does.

(B)>: Zen Headbutt: Victini dashes forward in quick succession. If opponent is near, he'll grab them, then headbutt them forward. If you use this in the air, it'll be like Jigglypuff's (B)>. If he grabs someone in the air, he'll put them under him, and he'll fly straight down, with his head to the victim. A mix of Lucario, Jigglypuff, and Ganondorf's (B)>.

(B)v: Work Up
He holds the ground with both hands, and then starts to glow orange and blue. Anyone who attacks him does damage, but no knockback. They might wanna step off, because when attacked, he'll grab the opponent, and do double the damage they did to him. So, if Ike does around 30% DMG, Victini does 60% DMG. The opponent will also be shot upwards, but always 2 character spaces upwards. Sheilds will shatter if they do try to sheild. Takes 2 seconds for Victini to recover from it.

(B)^: Flame Charge:
He shoots himself upwards, then press the analog stick in any direction, and he'll be shot that direction as well. Much like Pikachu's, but does Fire damage, and has a sweet spot on the 2nd dash, which is at the tip end of his dash (Like Wolf's (B)>).

FS: V-Create:
He'll dash straight forward, as fast as Marth's (FS) dash. If anyone's hit, they get shot upwards. Then, a citimatic shows all of them in space, then in the distance, Victini comes, and hits them with V-Create, doing exactly 180% DMG. He'll always land in the middle on the stage, and his landing is super godly: He'll hit everyone, then slam onto the ground, and then explode. How the explosion works involves his new Victory Star Trait.
~
Taunts:
^: He brings both hands upwards, with V signs, and growls with a cute expression
>: He spins his entire body three times, rising a little bit with a flaming forehead, and then brings a V sign right hand out, bursting the fire into beautiful flame sparks.
v: He brings out a little piece of food, eats it, then shouts out, "Tini! Tini!" Similar to Young Link.
~

Entrance:
He flies straight down from above, and headbutts the gournd, doing a backflip, then landing it, and then gets into battle stance.

Winner's Circle:
Win:
1. He does that little tap-dance his sprite does in Black and White, then brings out a V sign, crying out, "Ti Ti! Victini!"
2. He comes from pure air, after being invisable, then blows his tounge at the screen, then smiles, with challenging eyes.
3. He flies in, lands, than with clenched fists, looks above him like a hero would. Like Yoshi, but he's looking forward.

Loss:
Sitting, he claps his hands, with sad eyes looking down.
~

Victini's Codac:
Snake: Otacon! There's some orange creature flying around with a V on his head.
Otacon: That's Victini. Or otherwise known as the Victory Pokemon.
Snake: What do you mean?
Otacon: It's said that a trainer who catches Victini will never lose any battles. He's... like a good luck charm.
Snake: He reminds me of Meta Knight.
Otacon: Wh... Why?
Snake: Meta Knight's ship has his Mask on it. Victini has his initials on his forehead.
Otacon: Well, it also could mean Victory. Or the Roman numeral, five.
Snake: Well, either way, let's see if the guy can uphold his title.

[/COLLAPSE]
 

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謹賀新年!
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@try
Do the pillars constantly move or do they only move when the stage shakes. If its the latter than the I only problem I have with the stage is that when/if the pillars move to ground level and stay there until the next shake, it allows for wall infinites.

:phone:
I was just thinking they'd just jump up and down when the stage shakes.

The pillars wouldn't not very tall (1/4 of SMI's walls), and since they move up and down, I wouldn't think that wall infinites would be an issue.


@Diddy: Oops I didn't I'll go back and look. Sorry, and thanks for the input.
 

SmashChu

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@SmashChu: Here.Reminds me of Vyers on GameFAQs. When you start an argument with him, it goes on and on and on with no end for the longest time. It also reminds me of the arguments HyperFalcon has with other people (most noiably Diddy Kong).
Yeah, that's how they go. I should know. I was actually taking a stab at myself ;)

Yeah I managed to find that out. Everyone wanted to have an intellectual pissing contest and try out their debating skills. Which is fine and all, but being so pragmatic over something as meaningless as a game was, still is, something that I find funny.
I think you missed the joke too. But your right, it is a little silly and maybe that's part of the reason we had that drama. Everyone thinks their so cool. But, than again, I'm sure I fall into what you just described.

I was sort of around pre-Melee and definitely a part of the pre-Brawl game even before the Nintendo announced that Super Smash Bros. Revolution was in development. Much of the experiences from that time are in the back of my mind and affect some of the ways I treat speculation now. For all of the ideas everyone had that seemed "logical" very few of them actually became reality. At the time we set our bar so high that it was no surprised so many people were disappointed. I think this time people are going in with more of a pessimistic attitude than before. Which ultimately might serve this new game better if everyone is expecting the bare minimum yet receive more than even they anticipated.
Very true. One of the things I've tried (but I'm sure I fall into the trap of doing to) is doing the conventional wisdom. We make up silly requirements and why X will get in and I'm sure the character threads didn't help.

A calmer setting will be nicer.

Also mad props to SSBF for the link. You my home boy yo!
 

Disfunkshunal

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@asage
Why do you always announce you're leaving and then don't? Why not just skip the goodbye and keep posting.

@try
Ok, I thought when the stage shook the pillars would move to a new location and stay there until the next shake but you're saying they will shake with the stage and then return to the default position, correct? And wall infinites can happen even at that height.

:phone:
 

ChronoBound

Smash Hero
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Starphoenix, who where popular characters pre-Melee?
Ganondorf
Wario
Diddy Kong
Mewtwo
Falco
Ridley
Wolf
King Dedede
Meta Knight
Pit
Samurai Goroh

I think that is most of them.

Ridley, Wolf, and Samurai Goroh particularly benefited from their appearance in the Melee debut trailer, which made many people think they were going to be playable characters.
 

Gatlin

cactus in the valley that's about to crumble down.
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C'mon Gatlin, you need to take the time to express how putting people on the ignore promotes more animosity than its intent.

You must take the time to express proper thread etiquette instead helping folks go about it the passive way. The problems are still here if you haven't noticed.

They resurface at times like these.
The ignore list does do it's job, it's just the unfortunate times when people quote things which make them visible to the persons involved. I can't actually force people to post better, but I figure after enough infractions they may get the hint that their posting habits are a bit off. I do take into account when someone becomes more than a problem though, in which case I can remove their privilege to view the thread itself. May have to keep a closer eye on this thread from now on seeing as I can see it's become more than a simple problem.

I think this topic should be closed for a small time. It always seems to devolve into a social club, and everyone seems to be up against each other on certain positions, before it eventually devolves into personally being against those who hold those positions.

Its pathetic.
The thread is just honestly too massive, in my opinion. One thread for this topic doesn't suffice enough, seeing as the topic is enormous. A topic like this deserves more than one thread, seeing as it involves more than one topic.

I think Gatlin uses that sneaky font color on purpose. When things get heated, it's easy to overlook.
I like grey.

Gatlin, on some completely honest speak from the belly of the thread. This needs to happen. The ignore "dance" around the problem isn't solving any issues. It's only building up tension.

Want an example? Look at Case A; Diddy vs. Golden. These two still throw insults towards either each other even though they went with the ignore "solution" you have provided.

Need another one? Case B; Asage vs. Shortie. Same outcome as Case B.

You know, once in while you need things to fizz out to actually solve the problem. Doing it the sugarcoat way. So let's this run for a little.
Arguments don't belong in this thread, at least the ones I have seen. It's fine to have a different opinion than someone, but a lot of the time I am finding it is taken way too far and insults, curses, whatever is fairly common. I usually just plea that people take it out of the thread. I don't care if people fight, they just need to take it to either PM's, or not do it at all. Letting it fizz out and let it run it's course doesn't really solve the problem in my opinion, it just gives off the impression that people are allowed to fight with one another and use insults as they please. If it doesn't end soon though, there very well may need to be some adjustments to who has access to this thread and who doesn't.

And no, don't put me behind closed doors for this me vs. Mod discussion either. Let the people see how the modding system here works for once.
I do that for the sake of the thread's topic, apparently some things need to be said though.
 

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謹賀新年!
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@try
Ok, I thought when the stage shook the pillars would move to a new location and stay there until the next shake but you're saying they will shake with the stage and then return to the default position, correct? And wall infinites can happen even at that height.

:phone:
Oh okay, so much for the neutral stage I was going for. :awesome:


@Diddy: Wow, that was quite a few pages back, this thread moves fast (lol). Anyway I like your Wyvern idea, it'd be a fun reference to FE games, which was something I was focusing on in that moveset. Ex. Weapon Switching and the Triangle Attack.
 

Shorts

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Starphoenix, who where popular characters pre-Melee?
Chrono and Arcade know a lot about Pre-Melee as well.

I recall Poo being the "Melee Geno" or whatever, Donkey Kong Junior being a sort of "If Diddy can't be used" type of character. Heracross was the 2nd Gen character (Why? I know why, but still, so lame), annnnnnnnnnnnnd I think Ganondorf was one of the most requested characters, and people were pissed at how he turned out.

There is a lot more than that, but I'm so freaking tired. Oh, Wario. People liked him.
 

Verde Coeden Scalesworth

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...Wow, just wow.

Anyway, I'm trying to think of some movesets I made for possible characters besides Brian. :p
 
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Interesting. DK Jr. was popular?

I knew Heracross was the 2nd Gen of choice (look how THAT turned out...), but I didn't know DK Jr. had popularity...
 
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