ChronoBound
Smash Hero
- Joined
- Sep 20, 2006
- Messages
- 8,998
That is why I said for a short time.Honestly, IMO, that doesn't seem fair to the ones that at least TRY to stay on topic(e.g. me, Metal, disfunk). Dunno though, that's just my two cents.
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That is why I said for a short time.Honestly, IMO, that doesn't seem fair to the ones that at least TRY to stay on topic(e.g. me, Metal, disfunk). Dunno though, that's just my two cents.
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That issue with me and Shorte WAS resolved, thank you very much. It's called Ignore/Mute. And it HAS worked.Need another one? Case B; Asage vs. Shortie. Same outcome as Case B.
Attack on Shortie ring a bell?I did not start anything.
I'm surprised you and Shortie are considered a thing when I'm the one that pulls stuff like this:That issue with me and Shorite WAS resolved, thank you very much. It's called Ignore/Mute.
Got a link. No one will post one and I want to read it? PleaseAlright, I'll be looking forward to that.
@ChronoBound: Your analysis was worth looking at. I think you should try another one after the trailer starts.
That's because you were doing it wrong. You got to argue and show everyone you got the biggest e-penis. That's how you do itIThat is about the same reason I came here was because Nsider was on its way out and I was referred here by other web. After that I just floated around in several group support threads and ultimately left the site for awhile. When I came back I began posting in the old SSB4 thread infrequently. Being one of the newbies I felt constantly ignored. Cannot even say who was the first person to ever actually respond to me, but I do know it was quite awhile.
Still, you're denying the ones that are on topic, even for a short time, access to the thread.That is why I said for a short time.
Ok, I can ignore you without the Ignore command because your easy to ignore. But this is an outrage!I'm surprised you and Shortie are considered a thing when I'm the one that pulls stuff like this:
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And you guys wonder why you argue almost 85% of the time..?Why even ignore anyone? :/
Saw it and read some. Not sure if I'll get to it for time's sake.SmashChu you read my reply yet? Pages fly by I know... just wondering.
I am just hoping that more moderation action is taken about this sort of stuff. Its really what makes me keep taking long hiatuses from this thread.Still, you're denying the ones that are on topic, even for a short time, access to the thread.
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Reminds me of Vyers on GameFAQs. When you start an argument with him, it goes on and on and on with no end for the longest time. It also reminds me of the arguments HyperFalcon has with other people (most noiably Diddy Kong).SmashChu said:That's because you were doing it wrong. You got to argue and show everyone you got the biggest e-penis. That's how you do it
So, we need babysitters..? Really? :sI am just hoping that more moderation action is taken about this sort of stuff. Its really what makes me keep taking long hiatuses from this thread.
Yeah I managed to find that out. Everyone wanted to have an intellectual pissing contest and try out their debating skills. Which is fine and all, but being so pragmatic over something as meaningless as a game was, still is, something that I find funny.That's because you were doing it wrong. You got to argue and show everyone you got the biggest e-penis. That's how you do it
I really didn't see you till the big SSB4 thread at the end. Thinking on it, it was really after hours for people like us. Those who want to talk about Smash. Kind of cool. What will be interesting is moving from Brawl to SSB4 where we know more. i wasn't around for Melee so Brawl was my first time at the rodeo. Going into SSB4, you'll be known as a wise sage among little kiddies.
Just do what I do, change boards. Since discovering my old Nsider account I am now more active over at Nsider2 and save my better written posts for there.I am just hoping that more moderation action is taken about this sort of stuff. Its really what makes me keep taking long hiatuses from this thread.
Whatever works, here's my Palutena moveset, I've made some changes to nerf it down a bit, I'd like it if I could get some more opinions now:We could go with movesets again? Or revamp ideas?
I am personally waiting until Uprising is released to see what Palutena and Medusa can do. Perhaps even the OVAs might shed some light on this.Whatever works, here's my Palutena moveset, I've made some changes to nerf it down a bit, I'd like it if I could get some more opinions now:
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Palutena
Attributes:Palutena is a lightweight character with a weight similar to Z.S. Samus (32nd, 81). Her size is quite large and is around Ganondorf's size. Being in a dress as well her walking speed is close to Zelda's (36th). While, surprisingly her dash speed is close to Lucario's (22nd). Falling Speed is the same as Samus's (37th). And her air speed is the same as Marth (11th).
Playstyle: Palutena can be played in many different ways. Her great projectiles can allow her to have great spacing potential especially when combined with her amazing but limited D-Special for defense; which can also be used for her offensive and approach. Her throws and aerial game are better than most characters, and she has one of the best recoveries in the game. She, however, is quite floaty and is a lightweight character meaning she is quite easy to kill. She also has slightly less kill moves than most characters as well. There is no real distinct way to play as her.
Entrance - Floats down in a beam of light.
Neutral Special - Light Ball - stops, waves her staff and it launches the ball end at the opponent. When it connects it causes the opponent to fall into a dazed state. It is chargeable and the charge can be held. The longer it's charged the longer the daze state, but the hit box and size are fixed. It does not cause a daze state when the opponent is in the air, but it does cause the opponent to flinch like any other projectile. Does 5%, 13% when fully charged.
Side Special - Centurion - Similar to Pit's FS, it summons just one Centurion that homes in on an opponent. It can be attacked. Only 1 can be summoned at the same time, and the move can only be used again once the first Centurion leaves the screen. Is a good follow up to Light ball. Is one of her few killing moves. Does 15% per hit.
Up Special - Miracle of Flight - Gain the ability to fly similar to MvC’s flying moves. It therefore does not have any startup lag and you can attack during it. It lasts for 3.5 seconds, but like R.O.B.’s Up-Special you have a re-charge time of 2.5 seconds. If it expires mid-air it leaves you in a helpless state. Being attacked during the duration of the move does not leave you in a helpless state. It can also be shielded out of.
Down Special - Crystal Rod - Based the Crystal Rod item from the first 2 KI games. Palutena waves her staff and creates 2 clone orbs. Two orbs rotate around her in a 360 motion doing damage with no knockback. Every 2 hits by the orbs causes the opponent to flinch. It can stay out as long as her damage % does not exceed 50%. It is a mix of Vergil’s swords and Stirder’s Ouroboros Hypers from MvC. Does not do extra damage when throwing, nor does it do damage to an opponent's shield. Does 4% per hit.
Final Smash - Burst of Light - She slams her staff onto the ground, the screen flashes and it puts opponents into a stunned state if they're on the ground while putting air born opponents in a helpless state. Does 30% to all opponents.
AAA - She raises her palm out and releases a burst of light. Think Mewtwo's AAA. It has a slightly disjointed hit box. Does 5% on the first hit, 2% on each hit thereafter.
Forward Tilt - swings her arm and her shield strikes the opponent. It has good knockback. It has the best knockback of her tilts. Does 10%.
Up Tilt - Raises her arm in the air and bonks the opponent with her shield. Good for Juggling. Does 9%
Down Tilt - Kneels down and strikes the opponent with her foot. Think Zelda's D-Tilt but with slightly longer range (she’s taller than her).Does 7-8%.
Dash Attack - does a slide similar to Mario's dash, it has a very laggy end and it slides her forward. Does 8%.
Neutral Air - Spins her staff for a full body attack, similar to Ike's N-Air. It has average knockback. Does 9%.
Forward Air - leans forward and swings her arm to hit the opponent with her shield. One of her few kill moves. Does 11%.
Up Air - looks up and flips herself upside-down to hit the opponent vertically with her shield. Good for Juggling. Does 9%.
Down Air - a standard dive kick. Does 9%.
Back Air - Swings her arm back and hits the opponent with her shield. Average knockback. Does 12%
Forward Smash - Palutena's version of Cap's "Charging Star." It has Super Armor like Wario's Forward Smash and it also goes farther as well. It has poor knockback for a Smash attack. Very little start up lag. Does 17-19%.
Up Smash - Raises her staff up and the ball explodes in a burst of light. Has a slightly disjointed hit box. Is one of her few kill moves. Does 16-20%
Down Smash - Raises her staff and slams it on the ground, creating a small shockwave that hit in front and behind. Causes large horizontal knockback making it one of her few kill moves. Does 15%-18%.
Pummel - Hits the opponent with her knee. Does 3%.
Forward Throw - Throws the opponent up at a 45 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Has the best knockback of her throws. Does 5% for the throw, 7% for the explosion.
Up Throw - Throws the opponent up at a 90 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.
Down Throw - Does a short hop, leans down and blasts the opponent with the ball end of her staff into the ground. It launches the opponent vertically. Does 10%.
Back Throw - Throws the opponent up at a 135 degree angle, waves her staff and causes a small explosion of light to send the opponent flying further. Above average knockback. Does 5% for the throw, 7% for the explosion.
Other:
Shield - Like Link, in idle animation she can block projectiles with her shield.
Taunts:
1. Winks to the players off screen.
2. Spins her staff playfully.
3. She glows and emits light.
Costumes:
Blue - Original Design
White - OM&M Design
Gray - GB Design
Black - Fallen Angel
Gold
Green
Red
Kirby Hat:
Gains her hair and head piece
Pros:
Easy to rack up damage with
Good mix-ups
Amazing Projectiles
Great Recovery
Good Throws
Good Aerials
Cons:
Lightweight
Floaty
Few kill moves
Poor ground game
Large Hitbox
I do too. I try to be friendly and help liven up the thread, but all people here ever do now is complain and go "DURR THIS THREAD IS CYCLIC". Seriously, you're preaching to the choir by saying that; we all know how this thread gets all the time, but somehow, people just feel the need to comment on that every day like it's news or something. Funny thing is these same exact people don't ever try to help make the thread more productive, they just seem content in ignoring people and making snide remarks to any post they consider "dumb" or "ignorant", instead of sharing ideas and striking up convos with others like a real community for Smash speculation, as if it makes them "cooler" or something. Well, I got news for y'all, I can do the same stuff too! It's not impressive! It doesn't help get us anywhere doing what we're doing now, yet people don't seem to get that...Am I the only one who actually likes this thread, despite all the stupidity that goes on in it?
It's not liked about some posters here, by you we kind of just let it run over.Character debates aren't that popular around either eh?
I was just thinking they'd just jump up and down when the stage shakes.@try
Do the pillars constantly move or do they only move when the stage shakes. If its the latter than the I only problem I have with the stage is that when/if the pillars move to ground level and stay there until the next shake, it allows for wall infinites.
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Yeah, that's how they go. I should know. I was actually taking a stab at myself@SmashChu: Here.Reminds me of Vyers on GameFAQs. When you start an argument with him, it goes on and on and on with no end for the longest time. It also reminds me of the arguments HyperFalcon has with other people (most noiably Diddy Kong).
I think you missed the joke too. But your right, it is a little silly and maybe that's part of the reason we had that drama. Everyone thinks their so cool. But, than again, I'm sure I fall into what you just described.Yeah I managed to find that out. Everyone wanted to have an intellectual pissing contest and try out their debating skills. Which is fine and all, but being so pragmatic over something as meaningless as a game was, still is, something that I find funny.
Very true. One of the things I've tried (but I'm sure I fall into the trap of doing to) is doing the conventional wisdom. We make up silly requirements and why X will get in and I'm sure the character threads didn't help.I was sort of around pre-Melee and definitely a part of the pre-Brawl game even before the Nintendo announced that Super Smash Bros. Revolution was in development. Much of the experiences from that time are in the back of my mind and affect some of the ways I treat speculation now. For all of the ideas everyone had that seemed "logical" very few of them actually became reality. At the time we set our bar so high that it was no surprised so many people were disappointed. I think this time people are going in with more of a pessimistic attitude than before. Which ultimately might serve this new game better if everyone is expecting the bare minimum yet receive more than even they anticipated.
GanondorfStarphoenix, who where popular characters pre-Melee?
The ignore list does do it's job, it's just the unfortunate times when people quote things which make them visible to the persons involved. I can't actually force people to post better, but I figure after enough infractions they may get the hint that their posting habits are a bit off. I do take into account when someone becomes more than a problem though, in which case I can remove their privilege to view the thread itself. May have to keep a closer eye on this thread from now on seeing as I can see it's become more than a simple problem.C'mon Gatlin, you need to take the time to express how putting people on the ignore promotes more animosity than its intent.
You must take the time to express proper thread etiquette instead helping folks go about it the passive way. The problems are still here if you haven't noticed.
They resurface at times like these.
The thread is just honestly too massive, in my opinion. One thread for this topic doesn't suffice enough, seeing as the topic is enormous. A topic like this deserves more than one thread, seeing as it involves more than one topic.I think this topic should be closed for a small time. It always seems to devolve into a social club, and everyone seems to be up against each other on certain positions, before it eventually devolves into personally being against those who hold those positions.
Its pathetic.
I like grey.I think Gatlin uses that sneaky font color on purpose. When things get heated, it's easy to overlook.
Arguments don't belong in this thread, at least the ones I have seen. It's fine to have a different opinion than someone, but a lot of the time I am finding it is taken way too far and insults, curses, whatever is fairly common. I usually just plea that people take it out of the thread. I don't care if people fight, they just need to take it to either PM's, or not do it at all. Letting it fizz out and let it run it's course doesn't really solve the problem in my opinion, it just gives off the impression that people are allowed to fight with one another and use insults as they please. If it doesn't end soon though, there very well may need to be some adjustments to who has access to this thread and who doesn't.Gatlin, on some completely honest speak from the belly of the thread. This needs to happen. The ignore "dance" around the problem isn't solving any issues. It's only building up tension.
Want an example? Look at Case A; Diddy vs. Golden. These two still throw insults towards either each other even though they went with the ignore "solution" you have provided.
Need another one? Case B; Asage vs. Shortie. Same outcome as Case B.
You know, once in while you need things to fizz out to actually solve the problem. Doing it the sugarcoat way. So let's this run for a little.
I do that for the sake of the thread's topic, apparently some things need to be said though.And no, don't put me behind closed doors for this me vs. Mod discussion either. Let the people see how the modding system here works for once.
Oh okay, so much for the neutral stage I was going for.@try
Ok, I thought when the stage shook the pillars would move to a new location and stay there until the next shake but you're saying they will shake with the stage and then return to the default position, correct? And wall infinites can happen even at that height.
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Chrono and Arcade know a lot about Pre-Melee as well.Starphoenix, who where popular characters pre-Melee?