Kumatora moveset coming up even though no one asked for it.
[COLLAPSE="Kumatora Moveset"]
B: PK Fire
Kumatora does a motion with her fists comparable to
Mai Shiranui's Ryuuenbu. This can be done in the air where Kumatora can alter her trajectory. Hold down on usage to cancel her momentum. Press B on startup to use as a feint.
Side B: PK Freeze
Her projectile, but not exactly a projectile. This attack is essentially a far range, disjointed poking move.
Down B: PK Ground
Kumatora does a punch to the ground and causes a seismo wave to appear in front of her, acting as a grounded projectile. The projectile is quick moving, about the speed of Falco's laser, and travels accross the entire stage until it hits an edge. This move can be feinted on startup. When the attack lands, the opponent is knocked up, left open to a juggle combo. Recovery is not very nice when whiffed.
Up B: PK Thunder
A different take on PK Thunder than in the past. Kumatora snaps her fingers and a thundercloud is formed. Press up B again to activate the lightning strike. When the lightning hits Kumatora, she essentially has a controllable PK Thunder 2. To bypass the placement, hold B as Kumatora does the snapping.
Playstyle: Kumatora is an unpredictable character with excellent jumps and many options to attack from all sorts of angles. Her PK Ground is vital in her playstyle so as to counter camping and/or to combo into her more damaging combos. PK Fire is to deal damage for tech chases, PK Ground followups, or to get a feel for the opponent. PK Freeze is her best poke when needing to play it safe. PK Thunder is a mine of a tool and a much improved PK Thunder from past games.
She has a fairly safe aerial game, but it's also low reward as well. Her big sources of damage come from her high risk, high reward ground game.
Sources of inspiration: C. Viper from Street Fighter IV with elements of Mai (animation for PK Fire), Yuri (PK Freeze), and Benimaru (PK Thunder) from King of Fighters.[/COLLAPSE]