augustoflores
Smash Hero
- Joined
- Feb 2, 2010
- Messages
- 5,718
- Location
- Rialto, CA
- NNID
- augustoflores
- 3DS FC
- 4828-5782-2252
- Switch FC
- SW-2867-0942-2202
i like how your avi matches your quote broserker
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OH. The one with Toad being.... HEEEEY. Toad's not mad. It's called an idle sprite. Ya know... Like this oneyou didn't quote anyone... the words you yourself used....
"What about meeee D:?"
I am not on anybodies team exclusively. I accept everyone as they are. :3
You don't have to apologize, I kinda sounded like an *** myself in that postWow, I now realize how ****ing stupid I sounded in that post Metal quoted.
I apologize for that, goddamn.
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Um....yes... but is that relevant to smash?
Peace?![]()
Such hippie talk.
Live and learn man. Just take everything in stride and try to add to the discussion.Wow, I now realize how ****ing stupid I sounded in that post Metal quoted.
I apologize for that, goddamn.
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WHOOPS.bro... was talkin to metal... chill...
anyways... the gaystop exclusive is a rumour.
Sorry, I guess?define your question... it's too broad.
i like the idea Metal... it's like if the Link from Sm4sh is an amalgam of all of the Adult Links.
SmashChuuu... How do you see Ridley? :3
You mentioned Krystal, so let's roll with that. We'll apply my rules. First, should she be playable. "Yeah, Smashchu, she should be. She's unique."Here's what I do when I make these movesets, and I'm pretty sure Capcom and other developers do this as well. First, I look at the different characters and think of their moves. Then, I think of some possible specials and then I try to find a way that they're all part of a larger system that defines how the character plays. Take Krystal for example. I took into account the attacks from SFA and thought of what her specials would be. In her case, I thought of Fire Blast, Ice Spray, Quake, and Boost for her specials. I also took into consideration that she uses a staff. So, with her staff and specials, it seemed like a good idea to make her a mid-range, versatile character so I made the move list based on this while using moves from SFA. Sure, some attacks were made up, but the majority of them are straight from the game.
When you were making your accusations about the playstyles for Ridley and Toad. You failed to take into account that berserker and I came up with these descriptions based on the movesets that have been posted in the past. You should do some research and wonder as to why we had those descriptions.
This is a common case of internet whining because "You don't agree with my opinion." I have always called you out on this because you try to turn Smash into Kuma's dream game. I argue against you because you don't want to understand Smash. You want to make it like games you like. Sound familiar.Mention Smash in terms of other fighting games, insult Smash, make references, small or large to other fighting games in regards to Smash ideas and he throws a fit. Tries to justify it by saying X is or isn't Smash or some kind of arbitrary crap.
The problem I have with the suggestions that come out of Kuma and beserker are that they are not very Smash. They are pretty much right out of the Capcom book. Some may say it's not that bad, but let me put it this way. A few years ago, there was a new Battlestar Galactic. While the original was popular and spawn a few spinoffs, the new one suffered in ratings. When they made a new one, it did poorly, being beaten by Enterprise reruns. The Star Trek movie ran into a similar fate. In both cases, the creators of the new series hated the old one. Zelda has a similar happening as Anouma hates classic Zelda games. Zelda game have become a bargain bin game in Japan because of this.
What play style. What does Rest and Sing have to do with a play style. Or even RollOut. Pound is probably the only one you have geared towards a set way to play as her. Most of the characters have moves with multiple purposes. That's what I meant when I said no "shoehorn."Wait a minute.....
So what about Snake, Wario, Zelda, Jiggs, (other characters). Don't they have moves that all help their "certain" playstyle? Oh and playstyles aren't the thing of Sakurai. He just picks the characters. The playstyles are identified by the players of the game.
This is an excuse to keep saying stupid things. Here is the thing: people want to keep making this stuff without understanding what Smash is. You fail to try to understand what Smash is. What is the identity of the game.Chu is right regarding what Sakurai thinks. You see.... The 2 points, one being Sakurai only paying attention the the character and the other regarding the playstyles are waaaay too disjointed to be argued about. Playstyles are just something we have fun trying to predict and wish for but it's not as likely. Characters are actually not so hard to predict even though it's not assured. They're practically 2 different topics so I don't understand the point of debating about them.......... FUN FACT: Most of the character's playstyles in competitive brawl resemble to most SF and MvC fighters. Just sayin'
There is the problem. Let me make this very clear. Smash is not about competitive play. Great games stay great when they ignore the competitive community. Smash has done well to ignore them. So mix-ups are not designed into the game like they are with other Capcom fighters. Sakurai takes a very general approach with characters as many of the moves have multiple purposes and don't fit into a nice style (Jigglypuff for example).And one more thing... Did you know that only 1/16 of the moves in my movesets are ripped from SF. Most of them are just either from SSU or they're original. Also, there are characters who are extremeeeeely reliant on mix ups. Problem is that this is in the view of the competitive side. Most of the characters are not so reliant on mix ups but once you take up competitive, you'll find out that mix ups are pretty much important in the game. I know Sakurai never notices but ERM... OKAY. In general, Smash is simple at first but competitively speaking, it's seriously complicated. Please understand that this is aimed towards the competitive side rather than the casual side. Casuals can enjoy playing the game casually and competitives can enjoy the game competitively. Pretty much goes like that in most fighting games.
^^I knew I'd end up posting this again. lol1. The character's inclusion must make people want to play the game.
2. The character must be unique.
3. The character must fit into the style of Super Smash Bros.
4. They must contribute to the game balance.
True. It is still a valid point. Sakurai does have unique on there. I might take some time in the future to really delve into those. If we understand that, we can understand who's getting in (maybe).I mostly agree with Chu, although I do think unique can indefinitely be a good reason. Ice Climbers are a team. That's unique and what makes them so interesting to play as. Of course, really, if you look at Sakurai's old criteria, he did say they should want to be played as. If unique was a major reason, there would be no playable clones.
It'll be OK......It'll be OK.Butbutbut... Junior's paintbrush... Krystal's staff... They could be fun...
THEY COULD BE... *cries*
I feel so BROKEN.
It may not sound like much since it's just a one number different, but DK has sold over 50 million copies in it's overall lifespan whereas Star Fox has barely broke 10 million total (heck, Donkey Kong Country almost completely outsells the entire Star Fox franchise). Not only that, Donkey Kong is far more important to Nintendo then Star Fox has been and Retro picked the franchise over Star Fox for a revival in the main series (heck, Sakurai picked Kid Icarus over Star Fox for a new installment, that shows Star Fox is not that important to Nintendo). Also, the most influential Donkey Kong game (DKC) is more important to Nintendo then Star Fox for SNES considering that more people got their hands on the latter. Donkey Kong has (at least) seven significant entries that sold over a million, Star Fox has only three.@SSB Fan
2:3 isn't really that significant, plus Star Fox is a classic game/series, the fact that they have 3 reps to DK's 2 could be justified by this logic. Wolf also has a pretty large fanbase.
Next time before you get heat, please say "probably not" instead of "definitely not". It'll give you less heat on you.Tacket said:I'm not even saying I'm 100% right (though I may clearly say it, I am joking). It's just an educated guess.
True that it is Mew-like, and that it might get the Pokeball treatment due to that but it's not like patterns can't change. Here are some reasons why I feel Victini might be able to break this pattern:@Asage
Because he's a cute (Pokémon term) legendary, and they are known to only appear in PokéBalls.
It happened with Manaphy...
To be fair, Manaphy never really had a serious fan base and Lucario was the latest poster child of movies when Brawl was in development. Also, Darkrai was the lastest movie guy before Brawl was out.Opelucid said:Manaphy was the Pokemon with the newest movie before Brawl came out and he didn't get in.