This is a common case of internet whining because "You don't agree with my opinion." I have always called you out on this because you try to turn Smash into Kuma's dream game. I argue against you because you don't want to understand Smash. You want to make it like games you like. Sound familiar.
... Okay wait a minute....
First off, only a few of the things I want are the same as Kuma's. Second, this was just for fun. Third, most of the descriptions are basically RECYCLED from the old smash bros. games. Thus, there is nothing to complain about.
What play style. What does Rest and Sing have to do with a play style. Or even RollOut. Pound is probably the only one you have geared towards a set way to play as her. Most of the characters have moves with multiple purposes. That's what I meant when I said no "shoehorn."
Then again, the players identify the playstyle. I never said Sakurai is the one in charge of the playstyles. He's basically the guy who dumps characters in with their signature attacks.
This is an excuse to keep saying stupid things. Here is the thing: people want to keep making this stuff without understanding what Smash is. You fail to try to understand what Smash is. What is the identity of the game.
...............
What now? Isn't Smash a fighting game? YES. It is simple. It can also be complicated (Especially melee). I obviously understand what Smash is. How offensive.
There is the problem. Let me make this very clear. Smash is not about competitive play. Great games stay great when they ignore the competitive community. Smash has done well to ignore them. So mix-ups are not designed into the game like they are with other Capcom fighters. Sakurai takes a very general approach with characters as many of the moves have multiple purposes and don't fit into a nice style (Jigglypuff for example).
That's the problem. This was focused towards the competitive scene. Not the casual scene. If you don't like it, don't whine about it right? If you knew this was coming, it was best for you to not post. Am I right?
And plus, there's nothing Capcom-like about Mix ups. They exist in... Well... ALMOST ALL THE FIGHTING GAMES. Just differently. Brawl's mix up is mainly mind games, faints and manipulating moves into other moves AND also punishing basically.
I miss posters like HextupleyooDOT because he tried to understand Smash. Too many people here want to argue that Sakurai has been doing it wrong. Too few people try to really understand the game. This is how we end up with "Let's make Smash every other fighting game."
Never said Sakurai has done something wrong.
Smash is a fan service. Smash is a simple game. BUT that does not mean it can't be competitive.
THEN AGAIN...
THERE IS NOTHING CAPCOM LIKE IN ANY OF MY SUGGESTIONS.
Is that so hard to understand? I mean seriously.... I can't name one move that resembles to anything capcom at all NOR a game element I suggested that resembles to any CAPCOM game. I don't know where you get the idea of this. ALSO, my dreams are different from Kuma's. I even like SSB more than SF. Seriously. No lie. I like the game because of it's unique design and for the characters but I'm not gonna stand for another Super Smash Bros 64, Melee or Brawl. Even Sakurai said so himself. This won't be some sort of extension of SSB, SSBM, SSBB. It's gonna be different (Not drastically but in terms of the feeling). These are just some of my wishes from my wish list... And I'm pretty much assured...
NONE OF MY WISHES ARE CAPCOM LIKE. Maybe a few like Toad... BUT MOST OR 999/1000 of them have no reference towards Capcom. I even checked them out and double checked them again.... AND AGAIN... Wolf's forward B MAY resemble to berserker barrage but it does not function like it at all. It even says in some of the capcom resembling moves "IT DOES NOT FUNCTION LIKE (Insert move from MvC here)". It's either the number set up your pretty pissed about or maybe it's because I'm usually talking to Kuma or maybe you're just hallucinating.
My bad if I sound angry here
It's just that I don't understand where Chu is coming from with all this "Berserker is suggesting Capcom crap in SSB." is coming from. Seriously.... Saying that I want Smash 4 to become a Capcom fighter is like saying I want the super mushroom as a playable in Smash 4
Aight. I'll so the revamps again and see if there is any "Capcom" element seen in it.
[collapse=Mario]
Neutral B : Fireball
Can be shot 3 times in a row. Has more bouncy physics and it travels faster
Same as usual
Forward B : Cape
Slaps with the cape (8%) then glides with it. Click A to kick while gliding. You can use Mario's neutral B and down B while gliding. Clicking forward B will make Mario remove his cape. Clicking Up B will make the cape disappear and make Mario do his super jump punch recovery
Nothing capcom like here
Down B : Star spin
1 hit spin that deals 16% damage
Same as Mario tornado except it only hits once
Up B : Super jump punch
The same except it goes up higher
Same as usual
CHANGES IN NORMALS
D-air : Stomp
Mario enters a state. It can be cancelled into another aerial. If an enemy goes in contact with Mario, Mario will jump on the enemy. Something like footstool. Deals 13% damage.
Reference from Super Mario Bros.[/collapse]
[collapse=Wario]
Neutral B : Earthshake punch
At the start up time, you can aim the punch. Without aiming it, Wario will automatically punch the ground. It deals 18% damage default. It can deal a maximum of 35% damage.
Reference to Wario Land
Forward B : Shoulder charge
Wario charges with his shoulder dealing 11% damage. He can follow up a shoulder charge to another one 3 times. Aiming the analog at the #3 direction makes Wario shoulder charge upward on ground. In air, it makes him charge downward. This move has superarmor.
Reference to Wario Land except with a few tweaks
Downward B : Wario's car
Like Wario's bike except the health is higher
Same as usual except it's a car
Upward B : Wario Waft
UM
Lol[/collapse]
[collapse=Zero Suit Samus]
Neutral B : Paralyzer
In air, she aims at a #3 direction
Same
Forward B : Arrow kick
If this goes in contact with an enemy, Samus jumps off. You can follow up a d-air after this.
WELL... That is one capcom - ish attack
Normals
Forward smash : Cartwheel kick
13 - 20% damage. Weak knockback.
Based on her agile-ness
Upward smash : Spin kick
Remember her u-tilt? It's just that it deals 11 - 18% damage and it has really weak knockback
Upward tilt : Flip kick
Has set knockback. Usually, the enemy is in front of you so you can follow up an air attack
Agile-ness again
Down air : Dive kick
Has faster start up and lagless ending.
Dive kicks exist in brawl so **** it.[/collapse]
[collapse=Wolf]
Forward B - Ravage
Wolf lunges and rapidly slashes forward. Each slash deals 3% damage making a total of 15% damage. This move has high priority. (Kinda resembles to berserker barrage I guess)
Resembles to berserker barrage but it doesn't act like it. It's not used for rush down actually..... MAYBE IT IS but it's not really used in combos... AH whatever. It's like it I guess.
Down B - Claw spin
Wolf does some circular motion slash attack. YA KNOW.....Like MK's nair except he uses his claws. It deals 10% damage. It's great to use in the middle of combos. This can also reflect by the way...
It's still a reflector technically. Just with claws.
Up B - Rising claw
Wolf rises upward and slashes. It's like Marth's up B except it's higher but it has some start up and ending.
Prettty much says there already[/collapse]
[collapse=Sheik]
Changes
Downward A - Tackle
Sheik tackles quickly dealing 8% damage. This can be cancelled to a short jump or any attack.
It's actually like her d-tilt except she slides A LITTLE
Forward smash - Quick lunge
Sheik lunges quickly through the enemy dealing 12 - 17% damage.
Only difference is that she uses her fist and lunges through the opponent cause ya know... NINJA
Downward air - Dive kick
Has lesser start up and ending
Dive kick in brawl jafjslfjs;f
Forward special - Double palm
(Check Kuma's suggestion)
From Impa
Upward special - Smoke teleport
Faster start up and ending
Same
Downward special - Deku nut
Sheik throws down the nut stunning the enemy. It deals no damage
OoT reference[/collapse]
[collapse=Falco]Upward B - Flying Bird (Sort of)
Falco does multiple number of flip kicks dealing 15% damage in total
Hehe.... GUILE'S FLASH KICK
Downward B - Plant reflector
Falco plants his reflector. Lasts for 10 seconds.
Pretty much the same[/collapse]
[collapse=Samus]
Neutral B - Charge shot
Difference is that it fires faster and it pretty much resembles to the Metroir Prime/Other M charge shooting shots. Deals 4 - 13% damage.
Forward B - Missile shot
The normal missile travels FAAAAST but it has poor tracking. It deals 7% damage. The super missile just shoots at a straight direction BUT it deals 11% damage. Btw, hold B for a while then Samus fires 4 normal missiles
Downward B - Morphball bomb
Chargeable. If fully charge, causes a huge explosion dealing 15% damage.
Dash attack - Shoulder boost
Samus does that hyper boost move from other M. Click the jump button to follow it up with a shine spark jump. The jump can reach 3 stage builder blocks
Forward smash - Diffusion spark
Samus shoots out a spark that resembles to the diffusion shot's texture/color. Deals 13 - 19% damage.
Downward smash - Ice explosion
Samus aims her arm cannon on the ground and shoots out an ice shot 2 times causing an ice explosion. Deals 15 - 23% damage
All moves: Other M[/collapse]
[collapse=Pikachu]
Forward B - Skull bash
Now has faster start up. Basically, an uncharged skull bash boosts Pika forward and the distance travelled is small. Fully charged one is pretty much also the fully charged skull bash we know in brawl. This can now be safe in the middle of combos due to its speed
Still the same Pikachu we know[/collapse]
[collapse=Jigglypuff]
Forward B - Pounding
Hold B then release it to do the alternate version. Jigglypuff will slap the enemy 5 times dealing 10% damage total. The last hit HAS NO KNOCKBACK but it staggers the opponent. This can be used to start combos or to continue them
Pokemon reference
Downward B - Rest
Keeps the same properties except this time, it can heal 3% per second of resting
Pokemon reference
Upward B - Sing
More useful move this time. It has quicker ending lag than the original sing and a quicker start up. This also adds up to Jigglypuff's damage input of pound.
Based on her abilities and special mechanics in Pokemon[/collapse]
[collapse=Olimar]
Forward - Down B - Pikmin run
Olimar commands the pikmin to run towards the enemy and latch on him/her.
Pikmin. That is all
Forward B fully charged (For teh lulz) - HYPUR PIKMIN FORCE
Olimar commands the pikmins to throw themselves towards the enemy. The following deals the certain damage....
Purple - 5%
Red - 4%
Blue - 3%
Yellow - 2%
White - 1%
The pikmins throw themselves 3 or maybe 4 stage builder blocks long
This was out of no where. It was for teh lulz. Don't take it seriously.[/collapse]
[collapse=Ganondorf 2.0]
Neutral B - Thunder magic
Ganondorf fires a thunderball that tracks the enemy. The travel speed is slow but it gets faster if it's hit/deflected by a melee attack PLUS it deals more damage
OoT and TP
Forward B - Murder choke
Same as brawl except there's lesser ending lag
Smash bros. brawl
Downward B - Flight
Ganondorf flies. It lasts for 5 seconds. It's actually a mobile, fast and controllable flight. He can do his specials during this mode.
OoT reference
Upward B - Gerudo charge
Ganondorf charges towards at any direction as dark flames cover him. This move has super armor and deals 17% damage. At the noticeable start up, shift the analog at any direction to make Ganondorf charge there
BASED ON HIS PERSONALITY - HF (HyperFalcon)
Down air - Stomp
Hold A to make Ganondorf dive further. You can also Shift the analog to down-right or down-left (HAPPY CHU?) to make Ganondorf's stomp aim there.
Must I even have to state where it came from. Oh, the aim option just makes it more useful. Ganondorf deserves it.[/collapse]
[collapse=Link]
789
456
123
Neutral B - Weapon use
Link uses the weapon being armed right now
Bow - Shoots out an arrow
Bomb - Throws a bomb. Can also roll it if you hold B
Boomerang - Throws a boomerang
Megaton hammer - Smashes with the hammer.
Beedle - Grabs projectiles, pierces through them and encages enemies with their tiny "mouths"
Forward B - Sword skills
6B - Mortal draw
Link slashes the enemy dealing 20% damage with enormous knockback. Note that the start up is long.
9B - Helm splitter
Link parries the enemy then flips above him then slashes the head. No beheading lol.
Down special - Weapon change
The name says it all
All moves : TP and SS
[/collapse]
[collapse=Toon Link]
Upward B - Deku Leaf
Makes him glide
Downward B - Spin attack
In air, it does not rise him upwards. Basically, it's just the same usual spin attack.... Unless you fully charge it, it becomes the hurricane spin attack where in you can move at ANY DIRECTION (Yes, the 8 directions) while spinning.
Forward B - Bomb Chu
Bomb Chu follows its nearest enemy dealing only a mear 7% damage
Neutral B - Homing boomerang
In commemoration of the usage of boomerangs in the DS games, it tracks enemies.
All moves : Wind Waker and DS Zelda games[/collapse]
[collapse=ROB]
Neutral B - Eye laser
Now chargeable. The more it's charged, the more distance it travels. During the quite long start up, you can shift the control stick at any direction to aim your laser. FUN FACT : Lasers rebound on floors, enemies, and hard platforms (Not the thin ones).
Same
Forward B - Arm crusher
ROB extends his arms and attack the enemy using his "hands". You can aim at the #9 or #3 direction, ROB will extend his arms at that direction. 3B has set knockback.
Based on his movement of the arms.... YA KNOW.... Twisting, pushing, etc. Basically, I didn't like how the f-special was a d-smash 2.0[/collapse]
[collapse=Zelda]
Neutral B - Nayru's Love
Faster start up and faster recovery
Same
Forward B - Din's fire
Pretty much like P:M EXCEPT...... After releasing the B button for um... controlling the fire ball, there's a small window for a follow up:
Click B once to make the fireball disperse into smaller fire balls. There's also another small window for one last follow up
Click B again to make the small fireballs quickly turn into fire beams then quickly track the opponent. Something like Wright's cellphone projectile
HEHE
Downward B - Triforce trap
(Pretty much the same as Kuma's)
TP
Upward B - Farore's wind
Faster in general
Duh[/collapse]
[collapse=Ness]
Neutral B - PK Flash
Stuns the enemy if you tap B only. If you hold B, Ness will shoot out a beam that deals 13% damage.
Earthbound
Forward B - PK Fire
Much more spammable
Forward smash - Homerun bat
Faster but weaker in terms of damage. The knockback is slightly decreased. The tip of the bat is still the sweet spot
Earthbound[/collapse]
[collapse=Lucas]
Neutral B - PK Love
P:M neutral B - alike
Actually a reference from Earthbound
Forward B - PK Freeze
Same start up as vbrawl: PK Fire (Lucas) except... Once it reaches its maximum distance, it explodes and causes a temporary ice pillar (1 stage builder block long).
Earthbound. The pillar idea was just out of the blue I guess BUT it's still kinda linked to the attack.
Downward B - PSI Magnet
This time... Instead of it absorbing and healing Lucas, it increases his damage in his PK attacks.
Earth bound[/collapse]
[collapse=Captain Falcon 2.0]
Neutral B - Falcon Punch
Now chargeable (13 - 27% damage). The fully charged one acts pretty much like the current Falcon punch in Brawl.
Same.... It's just chargeable and more useful.
Forward B - Raptor punch
Mash B for more hits resulting to 15% damage. Hold B to make it pierce through the opponent causing a different knockback
Same actually. The piercing Falcon Punch is actually useful for just knocking back the enemy forward going for the kill.
Downward B - Falcon kick
In air, it's pretty much like grounded Falcon Kick now. To do the downward Falcon kick, shift the analog to the #3 direction then click B. On ground, the #3 direction falcon kick tackles instead of delivering a flying kick
UM. Centurion kick.
Upward B - Falcon dive
Once you grab the enemy, you have 3 options: Do not do anything and send him forward as usual, throw him upward, or throw him downward.
Still the same. Just more effective now.
Upward A - Axe upward
Falcon kicks upwards. Kinda looks like Nova's special attack motion (Except it doesn't even function like it). It has weak knockback so you can follow up other attacks after.
Nova's S attack but it does not function like it.[/collapse]
[collapse=Snake 2.0]
Neutral B - Grenade
Leaves a puddle of flames. If it explodes in the air, the flames fall to the ground.
Same
Forward B - NIKITA
Now tracks the opponent by itself. You don't control it. The travel speed is a bit faster. Mash the button to fire a maximum of 3 missiles.
MGS reference
Down taunt - Active camo
Snake activates his active camo rendering him invisible. EVERY visual effect, sound effect, model of his attacks and animations are NOT SEEN OR HEARD. You might be thinking of using bidirectional attacks.... Snake's dodges and his walk or dash speed is tremendously fast (As fast as Sheik). The Snake player can know when he's dodging when his GC controller vibrates or if his Wii U controller vibrates. Once he attacks/grabs/gets attacked by the enemy, the camo disappears. You have to wait for 3-4 seconds to use it again.
MGS reference
Backward throw - Smack down
Snake puts the enemy behind him and smashes him on the ground dealing 12% damage. This is great for tech chases since it leaves the enemy on the ground plus it does not have any sort of knockback.
From Naked Snake[/collapse]
Now... What were you saying Chu?
Oh.... One more thing.... You also fail to realize that this is all just wishes we aren't assured about.
WISHES. Must I go to dictionary.com to define what wishes are?
8. an act or instance of wishing.
9. a request or command: I was never forgiven for disregarding my father's wishes.
10. an expression of a wish, often one of a kindly or courteous nature: to send one's best wishes.
11. something wished or desired: He got his wish—a new car.
Don't overreact dude. Chill. Respect it and share your opinion. The problem is pretty much the same as that time when Kuma wanted LMH mix ups in smash. All of you made a big **** out of it. IT'S A WISH..... And it's a speculation but it's more of a wish. I disagree with it and don't like the idea whole heartily but I didn't need to rant about it plus I respect the idea anyway.