Over 300 people attended this tournament. Again, you can prove nothing that it is illegal!
Oh, really? So they can't take the Wii away, and check for hacks? Oh, wait, they can. Nice try, though.
Nintendo actually filled a lawsuit against Game Genie for legality back in the 80's for unlicensed hacking Game Genie won the lawsuit, and it was deemed legal, and still is today.. The same ruling goes for Game Genie, Game Shark, and Action Replay, which is why hacking a game is again, LEGAL! Just because Nintendo doesn't approve of it doesn't mean crap. If Obama disapproves abortion, who cares=??? It is still legal! (let's not start an abortion debate)
Only because their old systems did not have the EULA that the Wii does. The Wii's EULA protects against third-party modifications.
Correction to your above statement.: Any modification that the law doesn't protect (like the previously mentioned Game Genie lawsuit) that a company "bans" in a contract is still legal regardless.
That settlement does not apply to the Wii's EULA.
This is the Wii Network section, and mostly covers online detail and warranty. Obviously hacking a console or using it in ways that are breach the warranty contract make the warrant contract nullified. Let me get Chapter II of this contract up...
They aren't just talking about the online.
Again, it says "such uses may be illegal, void any warranty, and is a breach of this agreement." It does not give specifics as to what is legal or illegal. It does make clear, however, that hacking or modding your Wii definitely voids and nullifies your previous warranty contract (if you still have it), and that Nintendo and all involved parties are not responsible for your Wii console, games, software, hardware, etc once you use mods or hacks.
They agreement is to allow you to play their system and games. If you breach it, they have every right to take it away. You're breaking the law. It's not the warranty it breaches, it's the allowing to play the system and games. All hacks are third-party modifications. Which they deem illegal and a breach of the contract. They do not approve of it. Note with Homebrew, they have updates that remove it, which they can do legally. This is the same reason that Datel cannot make a Cheat Device for the Wii. Because they do not approve of it. Every product you use MUST be approved by Nintendo. End of story.
The end merely states that if they detect any mods or hacks on your Wii console through the Wii Network Service (the Wii's online) that Nintendo has the right to disable your online connection to your Wii, and that a result of that may end in your Wii Console or games becoming unplayable.
Yeah, that means you have to buy a new one. You broke their contract and the law. You really need to pay attention better to the wording. It's not the ONLINE that their disabling, they can disable your ability to play that Wii and all games at their own discretion. And you can't do a thing about it because you agreed to it the second you bought the system and games.
You obviously have never played PAL/Japanese versions of any of the three smash bros. games. In the Japanese version of smash 64, there are different sound effects, the tiers are different, and many moves have noticeable damage % and knock back difference, and combos are a lot easier. The Japanese and NTSC version of Melee are about the same, but the PAL version made Fox and Falco a tad weaker, and took away some chain grab potential, specifically with Sheik.
Brawl has the same gameplay outside of the 2 unlockable Masterpieces. Everyting is the same. The other 2 games are different. Brawl has online and must have consistency. There is no gameplay differences in the competitive scene outside of illegal hacks.
Actually, the game Counter-Strike is a mod of Half-Life. Valve (the company that made Half-Life) actually bought the rights to Counter-Strike and hired their creators. Together, they made millions of dollars, and brought us one of the best multiplayer games ever! Counter-Strike sure as heck is competitively stable, and has various modes, many of which are also very competitive and competitively stable.
That's great. And doesn't mean crap to Nintendo at all. They have different rules, and you must follow them, or they can punish you legally.
Stop treating your opinions as facts. They aren't.
None of what I said was an opinion. Except that I believe hacks are non-competitive. And I'll explain why:
1) You are no longer playing the official game itself.
2) There is nothing stopping anyone from making huge changes that affect gameplay.
3) People can bring memory cards to cheat, immediately making it uncompetitive by default.
4) Consistency. Not every person has played Hacks, and thus, cannot realistic train for it. Likewise, because of Hacks having hundreds of different versions, you may be playing the wrong version and are training the wrong way. This is not fair to anyone.
5) This is a pain in the butt for Tourney Runners to take care of. If the Wii resets, everything has to be done all over again. This is a waste of time. Likewise, many will refuse to play hacks, causing arguments and strife. If there is one indefinite ruleset, this won't happen.
6) You aren't really allowed to do this anyway. Nothing's stopping you from smoking underage, but that doesn't make it not illegal.
Likewise, I could easily get a person in here who can 100% explain why hacking the Wii is entirely illegal. I'm sure you know that us putting anything that is not approved by Nintendo is already third-party, and modifications that they have a problem with, specifically stated by the EULA. You need to read it word for word. All Cheat Devices are considered illegal no matter what you live when it comes to the Wii. This does not apply to their other systems as of yet.(possibly 3DS too)
It's fine if you want to break the law. I won't stop you at all. But when you get in trouble for it, you have nobody but to blame but yourself.