Conviction
Human Nature
Importance to series.
Separating them could actually could them a new B. Anyways it's plausible.
Separating them could actually could them a new B. Anyways it's plausible.
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Sheik being separated from Zelda would mean something. I THINK one of the the things they do with Zelda and Sheik is balance them as if they're used in tandem. Of course, that went horribly wrong in Melee (yet horribly right for Sheik). At least this way, they can be treated as individual characters instead of two halves of a whole which would also be further emphasized with their own Down B moves.You don't really have to get into the details when deciding if someone is a big name or not. Don't think a lot of people would really care to play as Impa. Especially when she could just be Sheik. Also it's silly to think separating Sheik from Zelda would actually mean anything to us at all. It's not like Sakurai could pull a fast one over us like that, lol.
Besides, in Smash, Zelda transforms. It's her thing.
Completely agreed.Sheik being separated from Zelda would mean something. I THINK one of the the things they do with Zelda and Sheik is balance them as if they're used in tandem. Of course, that went horribly wrong in Melee (yet horribly right for Sheik). At least this way, they can be treated as individual characters instead of two halves of a whole which would also be further emphasized with their own Down B moves.
While I do think it's not the best handling, those are done with pro-programmed combos OR that you use a move to create a new stance. Since she's changing her clothing entirely, it's pretty much a transformation anyway. This takes time whether using magic or not.Zelda may transform and all, but I don't like the way it's handled in Smash. The time it takes is just impractical in the heat of a fight so you're best off sticking with one or the other for the most part. A Diddy-Dixie duo would be more practical as both characters could be present at the same time and switch seamlessly. Characters in other games with alternating styles and stances switch quickly. Zelda does not.
I'd prefer using a special move or taunt. Insane combos outside of user-created ones are a pipe dream in Smash.I'm not quite sure how to change Zelda's transforming without it being awkward. Maybe it's because I'm picturing her doing some insane combos by switching between both forms.
Despite loving to play as Sheik in Melee(first main), I have no problem with this whatsoever.I'm not one to normally say this, but if we see Impa like her SS counterpart in future Zelda games, I think we can say goodbye to Sheik except in the form of an alternate costume as fan service.
That's all she really has in the real game. Project M does not count due to not being the official game, nor will it ever be. I can deal with examples from official games to understand, but don't cite something that's pretty much what M.U.G.E.N. is. A fangame with modifications.And lol at magic using and transforming being considered unique. There's more to Zelda than those two things, and other things can be given to her. Remember her epic mind game in Project M? That alone could easily set her apart from everyone else.
It's quite possible Sheik can be cut. From a character standpoint (not gameplay), Sheik was merely an alter-ego for Zelda so she can travel without being caught by Ganondorf. Therefore, Sheik was never actually a person just like Jem wasn't real but Jerrica was.It will probably take months before we fully know the fan consensus regarding Ghirahim.
Also, it seems Impa might become Skyward Sword's Midna, only her main merits being her recentness and taking an existing character's moveset. I can see some people backing this on the grounds of being the best chance for the Zelda series getting five slots. Also, they will use the argument of Impa being the next most re-occurring Zelda character outside of the Triforce 3 next to Tingle. However, can a character who already has been in two Smash games be cut?
Also, there is the point that Sheik in now fresh in the minds of Zelda fans thanks to Ocarina of Time 3D (which is currently still the highest selling game on the 3DS).
I know it takes time, but I'm saying that it's not practical in a faster paced game like, say, Melee.While I do think it's not the best handling, those are done with pro-programmed combos OR that you use a move to create a new stance. Since she's changing her clothing entirely, it's pretty much a transformation anyway. This takes time whether using magic or not.
Only if you go by the current design in Smash. I picture a Smash with traditional combos while being heavy on resets like Street Fighter and MvC2 (not 3 as that game had a buttload of touch of death combos).I'd prefer using a special move or taunt. Insane combos outside of user-created ones are a pipe dream in Smash.
You just hate mods, don't you? Project M does count as it presents what Zelda can be given. It's not an official game, but there's been more than one occasion where a mod change becomes official. Case in point, Counter Strike. I'm not saying Nintendo will adopt Project M, but I'm saying that ideas from mods could show up in future games. Chun-Li got her fireball from SF2 Rainbow Edition (a bootleg) and Dhalsim got his Teleport from that bootleg as well.That's all she really has in the real game. Project M does not count due to not being the official game, nor will it ever be. I can deal with examples from official games to understand, but don't cite something that's pretty much what M.U.G.E.N. is. A fangame with modifications.
Jigglypuff seemed to be added very late into the development and may have not made it into Brawl. I wouldn't really use her as a good example in this case. We do not have concrete proof that she was planned from the start to indefinitely be in. It was probably closer to a status quo than fan demand. Likewise, tons of characters were planned, but never made it in. If you look at the SSE, she, Wolf, and Toon Link has no SSE stuff. Toon Link might've been hard to implement into the story without going for a Time Paradox idea. But the rest? I'm not sure how hard it would've been to have Jigglypuff, say, get interrupted while trying to sing, and go from there. Wolf could've been a villain as is. Toon Link? Uhhhhh...I personally hope Sheik is not cut, because it would set a very dangerous precedent. Heck, there are still idiots who go around saying Jigglypuff should be cut. Jigglypuff at this point is important to Smash Bros. as series, so the argument that she is no longer important to Pokemon is becoming increasingly redundant.
Don't even start on the whole speed thing. It's fine if you think Zelda/Shiek's transformation speed should be faster. I agree with this. Brawl's speed was fine as well.KumaOse said:I know it takes time, but I'm saying that it's not practical in a faster paced game like, say, Melee.
I'm picturing the game how it was MEANT to be played, which is without traditional controls. Not its design. And never will be. Go play M.U.G.E.N. if you want that.Only if you go by the current design in Smash. I picture a Smash with traditional combos while being heavy on resets like Street Fighter and MvC2 (not 3 as that game had a buttload of touch of death combos).
As long as it's not an official game or approved by Sakurai or Nintendo, the game does not count, and never will. They won't take ideas from fanmade stuff anyway. Want to know why? They'd rather shut it down, as proven in the past.You just hate mods, don't you? Project M does count as it presents what Zelda can be given. It's not an official game, but there's been more than one occasion where a mod change becomes official. Case in point, Counter Strike. I'm not saying Nintendo will adopt Project M, but I'm saying that ideas from mods could show up in future games. Chun-Li got her fireball from SF2 Rainbow Edition (a bootleg) and Dhalsim got his Teleport from that bootleg as well.
Lol no. The transformation speed was just horrid. There's no reason why it went slower than what it was in Melee.Brawl's speed was fine as well.
Intention is irrelevant. Things change over time.I'm picturing the game how it was MEANT to be played, which is without traditional controls. Not its design. And never will be. Go play M.U.G.E.N. if you want that.
Because that totally explains why every Brawl mod still exists. Otherwise, websites solely for downloading Brawl mods would've been deleted ages ago. Besides, they probably figured that people have to buy the game to play the mods, so why not?As long as it's not an official game or approved by Sakurai or Nintendo, the game does not count, and never will. They won't take ideas from fanmade stuff anyway. Want to know why? They'd rather shut it down, as proven in the past.
Hate, hate, hate, hate, hate.And that ONLY applies because it isn't Nintendo. Go play M.U.G.E.N. if you want those changes. What I hate is that people even dare to suggest that a mod of a game(that is not allowed to modded legally) is even a legitimate claim to how it should be played. The second you break the rules, your legitimacy is 100% fake.
I was JUST thinking about removing shiek and giving Impa her moveset.What I meant by "not meaning anything to us" was that some people act like making Sheik separate would actually count as a fifth character? It's like, it gives us five slots, but SERIOUSLY. Who wasn't counting Sheik as a character anyway. It's not solving any kind of problem. It's like separating Zamus from Samus just so you can say Metroid will get three slots. The analogy also works since it would mean taking away a gimmick. Samus has that Final Smash transformation, and Zelda has Transform.
Sheik is already more popular and well-known even if it's just because of Smash. Her appearance in Brawl pretty much solidifies that she's an established part of Zelda's character. There's really no reason to bring Impa into this.
Game was slower. Sheik and Zelda never worked well as a transformation combination because of how the game works. They're better off seperate.Lol no. The transformation speed was just horrid. There's no reason why it went slower than what it was in Melee.
No, it's perfectly relevant. You just can't accept that Brawl wasn't how you pictured it to be.Intention is irrelevant. Things change over time.
Nintendo does not think that way. You do realize that trying to stop the Memory Card method is even harder? Oh, and they have. They have created updates that do nothing more than delete Homebrew, even at the cost of screwing up your system. Want to know why they haven't here? Because we have not made it a competitive standard. That's where they'll drawn the line, and the fact that you think doing something illegal is not a problem is actually pretty bad.Because that totally explains why every Brawl mod still exists. Otherwise, websites solely for downloading Brawl mods would've been deleted ages ago. Besides, they probably figured that people have to buy the game to play the mods, so why not?
Then don't complain when they won't add fanmade options. Play the game correctly, or don't whine. You can't really have it both ways. No matter what you say, hacking the Wii is entirely illegal, and a mod is never the official game unless the Company adopts it. That's why it worked for Counter-Strike, because they thought they would make more money off of it. It wasn't official till they did. All Brawl Mods are never official, and do not have official status and never will. You're living a pipe dream here.Hate, hate, hate, hate, hate.
And like I'll be playing Mugen anytime soon.
Thanks for keeping it real, Iblis.Stupid arguments are stupid.
@Kuma: You are stupid for fueling this argument, I feel you know that what are saying will just get a reaction out of him
@Hyper: You are stupid for thinking Nintendo would never give fanmade stuff consideration. Heard of Sonic vs. Mario? Wait isn't Sonic in Smash now
Problem solved. Moving on...
But he said that one air dash= jump. So it takes away the character's air jump.Metal overlord just made me a happy 3ds owner. =]
@air dashes
The only thing I dont like about that is I feel it unnecessarily boosts everyone's recovery. Unless blast lines in general are brought inward or stages are made wider I think air dashes to a certain degree undermine the strategy of taking advantage of bad recoveries. As far as using it for tactical approaches/follow ups it could work nicely.
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...That's just bad, then. All the double jumps are specific to each character. It also ruins their vertical recovery and makes them too similar. Yeah, just a bad idea in general.But he said that one air dash= jump. So it takes away the character's air jump.
Peach may have great horiztal recovery but her 2nd jump sucks HARD. Its tied with link's aerial jump if not, then the worst aerial jump in the game.Most of the deaths I've seen from the bottom or side blast lines are the result of horizontal inadaquatecies rather than vertical. With that being said and assuming my choice of brawl vids isn't especially selective I think it's a fair bet to say that an air dash would be more helpful in a lot of cases than a 2nd jump.
Also note that I said "to some degree". For instance someone like peach who has an amazing horizontal recovery wouldn't necessarily need it at all where as someone like link whose 2nd jump is terribad has a lot more to gain. With increased aerial mobility lent to him by the air dash he effectively minimizes one of his greatest weaknesses. In cases like link it sort of disturbs the checks and balances system.
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I didn't know Nintendo ran a friggen GOVERNMENT! Again, who cares what Nintendo says? All that applies to is your warranty contract with them. NINTENDO ISN'T A GOVERNMENT! Stop being a fanboy who thinks everything Nintendo says IS THE LAW! Once you buy crap, you have legal right to do whatever to that crap that doesn't make anyone a profit for anyone but the company that produced the original product (unless you have legal consent from said company to do so). It doesn't matter if Nintendo says otherwise. That's why Pokémon Online (a MMORPG) is able to run (they get "donations" instead of a "profit). Anything AMERICA says IS LAW overrules anything a corporation like NINTENDO says is law in AMERICA! Nintendo isn't a country.This would be right if Nintendo didn't already said they could. They have every right to check it because they officially own the data. And they can easily get a warrant from the law officers themself, which if they wish to, they will do so and stop the tourneys.
The newer updates try to prevent hacking by shutting that part of the console. By law, you agree to every online update the Wii has. If your console is broken or you can't play any games as a result, your warranty doesn't protect you. You don't need the warranty or the Wii's online to play the Wii.The fact that they can disable your ability to play the Wii is not the warranty itself. You are voiding your allowment in playing the system and games. The Warrant is ALSO included. Read it better.
No, it voids your right to play the game and system WITH AN ONLINE UPDATE. It also voids your right to play the game and system ONLINE! That's it!It voids your right to play the game and system. You pay to only be allowed to play the system in the game
Yes it does. NINTENDO'S "rules" that you seem to have had fantasies about and fictionalized DO NOT overrule America's laws in America. America law govern over America, not Nintendo's laws. Stop making stuff up.None of that applies for the Wii EULA. That stuff is for other systems, where they DO allow it.
Because you are making up a part of the law. I know business and business laws from past experience. Meanwhile, you are using the "Chewbacca" O.J. Simpson argument. Nintendo is legally governing your CONTRACT to the rights to system updates, playing online, and your right to a warranty with Nintendo. Otherwise I am protected by AMERICAN LAW! Last I checked, I PLEDGED ALLEGIANCE, TO THE FLAG, OF THE UNITED STATES OF AMERICA-not the rules of a Nintendo contract that goes again AMERICA'S LAWS!Only if the Company's EULA allows it. If they say no, you are breaking the law. What part of this is soooo hard to understand?
The one thing I'll say about him is that he has more of a role than a lot of the other characters (especially Zant).While I never said that being a one shot has no shot at getting in, I just don't have much hope for Ghirahim because of it, that and other previous Zelda characters like Skull Kid, Wolf Link, Minda, Zant, even Vaati have set major examples of this. So forgive me if I have my doubts.
But I do agree with you Smashchu.
He's the Sheik of men. I'm not sure if he's a male or not. He doesn't interest me enough to warrant being a playable character spot in my eyes, regardless of his role. There are tons of more unique looking characters that should be playable over him. I also felt Midna was more interesting, and if you think about it, she was the co-main character of the game (along with Link).Hey Johnknight, thoughts on Ghirahim (if you've played through Skyward Swords)?
http://www.smashboards.com/showpost.php?p=10021085&postcount=259Incorrect statements.
Yes, your Wii is not designed for unauthorized Nintendo products. Big WHOOP! Nintendo does not approve of Game Shark, Action Replay, and various other hacking devices, but they cannot ban the sale or use of these. Some hacking devices ARE illegal (as in devices used to spread viruses or hack, much like what happened to the PSN)."Your Wii Console and the Wii Network Service are not designed for use with unauthorized software, services, or devices or non-licensed accessories, and you may not use any of these with your Wii Console or the Wii Network Service. Such use may be illegal, voids any warranty, and is a breach of this agreement."
Yes they can delete stuff you put on there, because when you got the system you SIGNED AN AGREEMENT to not do that. Plus they can't shut your system down if you don't go online (who even gets a crap about the Wii's online=??? The Wii's online is practically non-existent), and they also can't get legal rights to search your console otherwise."We may take steps to disable or delete any unauthorized software, services or device installed in your Wii Console, for example, by detecting and disabling them through the Wii Network Service and/or game software. If we detect unauthorized software, services, or devices, your access to the Wii Network Service may be disabled and/or the Wii Console or games may be unplayable."
Exactly what I've been saying the whole time, but you were saying I was wrong. Game Genie is a hack device that messes with the programming. They allow you to do so for games, and thus you can add it. That also applies to all sounds. Also, hacking to make Luigi into Chuck Norris and to make Battlefield into Hyrule Castle 64 is also legally protected. That's all I've been arguing, hacking into games' memory, not hacking into the actual console. Just hacking into the console's memory of said game.BTW, the one mistake I made was with Datel's cheat devices. Unlike ours, which specifically change around the inside of the games, and not just add codes, but it manipulates the direct coding of the system. We are actually hacking their coding directly, and changing it directly. Or to put it another way: We are manipulating the programming in a different way from the Game Genie. They simply put in a state that changes it around. We are not doing that whatsoever.
I think we're good enough with just 4 specials.Meh, the 5th special should be A + B.
@---: Tell me about it. It serves no purpose at all other then to troll.
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We're merely debating. At least we all agree on everything on music in smash ever (be able to import any song and play any on disc song on any stage or the main menu).at least it's not politics.
This is true.@ SSBF and ---
All of anyone's purpose on this thread is to troll...![]()
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