Big-Cat
Challenge accepted.
That's not what I was getting at. It's hard to explain, but after playing the game so much, you come to realize what are your opponent's options and which ones are most likely. You eventually get to a point where you do stuff on reaction. The execution is the easy part, putting into strategy, let alone making one, is the hard part.They both require quite a lot of skill. I'm sorry, but skill is just as much thought as it is having good reflexes. You both have time to analyze. This means that it's pure mind games, not just being more physically fit than your opponent. Super fast gameplay never promoted thought.
I can take your opinion seriously since you've said that you don't play fighting games competitively in the first place.Those are more the combos than actual thought. I've played them too. I don't have to think while playing those because it's simply a case of memory when inputting a command. Not the case in Brawl. There's strategies to remember, not only button presses. Brawl requires more literal thought. Having a great memory does not mean you put thought into your actions. It can, but it's not automatic. Not when you can spam fireballs all day. It won't win you games anywhere in Brawl. If you don't actually do an attack that sends them flying, you're not going to win. It's two completely different scenarios.
I know it looks like it, but believe when I say that there are insane levels of strategy going on in fighting games that aren't Smash. Dhalsim has to be calculating on how he'll keep the opponent out with fireballs and normals. El Fuerte must read his opponent to keep them knocked down by attacking with different moves from different angles (for a lack of better words). Xiaoyu must predict where the opponent will strike and evade those moves into a counter strike. Viper must test the reactions of her opponent by doing feints and strikes in favorable and risky situations.
Again, that combo is the easy part. Landing the first hit is another story.