Madame puff
Smash Journeyman
- Joined
- Aug 13, 2011
- Messages
- 268
Oh yea forgot. -- - will it give a warning before coming from the side?
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That is encouraging to hear. I would pick it up, but I have to wait until there is a little more cash in my pocket. It is not high on my priority list, but it will come eventually. Holiday pay will help.I got it 15 minutes before midnight last night. I'm currently in the second dungeon. I had to break my "No Guides" rule to find the last two pieces of a puzzle. I'm loving the game. Even the general mooks are a challenge.
Hey, that joke had a better story than Other MNice ending tho. Wish more games had endings like yours xD
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Yep. Sorry I forgot that little detail. I'll add it in.Oh yea forgot. -- - will it give a warning before coming from the side?
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Show me the concept again so I can remember what it is.@Star: Yep.![]()
I can see it now! Some chaingrabbing and all of a sudden BOOM!Yep. Sorry I forgot that little detail. I'll add it in.
Although I think it'd be funner not to have it.![]()
Sonic isn't for those who prefer slow and steady or control. He's for those who want to go one speed: FAST! Nobody wants to go as fast as Mario on a Sonic game! Sonic=speed!I prefer slow and steady. I prefer control. I could control Falcon in Melee. Twice as fast is just not acceptable for playable.
And anti-competitive thing is stalling. All of those are legit tactics. There is no honor in winning a fight. It's a concept, but isn't realistic.p/QUOTE]
I typed in "low-risk, high-reward offense" there. I meant that for defense. Thought I should clear that up.
Also, stalling (depending on how long) can be debated is anti-competitive. There are a few anti-stalling rules in the URC Rule set, and most other (recently updated) rule sets.
There is honor in winning a match by being better than your opponent based on aspects that require skill. Low-risk, high-reward of anything doesn't require much skill at all.
I'm not referring to just camping. I am more so planking, edge grab spamming, move spamming (to where each player just does the same move and stays in the same spot for up to 4 minutes), hit and run tactics, stalling, and low-risk, high-reward tactics. (you reading it that way is more so my choice of words, which could have been better)Once again, Meta Knight. He does fine without the need of them. You don't need projectiles to camp. It just helps. The problem is that you're saying stuff is anti-competitive, when it isn't at all. Stalling is the only point you have is because it makes the game take longer for no purpose but to waste time. Camping is how you win. So is everything else. It's fine if you like faster-paced games(but frankly, not everybody does), but don't act like it's against competitive nature(which is to WIN at all costs) to do anything but stalling. All of that? It's playing smart. Yeah, Brawl is campy. It's just how you win in the game. Nothing is illegitimate in playing to win using the best strategy for the game style.
I'm not saying anti-competitive (I'm not getting into that). Rather, I am saying it is boring! Watching a game played at the highest level should make you want to get better to play it at the highest level, not give up. I've met so many people at smash tournaments who are turned off by this boring Brawl game play. Most of them quit, a few go to Smash 64 and/or Melee, and maybe one or two of said people I've met actually stuck with Brawl for much longer after stating displeasure with such styles in their first tournament.
I re-posted it one page back. lolShow me the concept again so I can remember what it is.
How about some Pyramid Cave music or Egg Fleet music?Well thank you, I did try to make it appeal to the Sonic fans of the thread. lol
As for the music, I was having trouble with it, and I did originally ask for help... Any suggestions?![]()
Controlling the sword does take some getting used to, but I say it's worth it. I've died more times in this game than I have in the last couple of Zeldas.That is encouraging to hear. I would pick it up, but I have to wait until there is a little more cash in my pocket. It is not high on my priority list, but it will come eventually. Holiday pay will help.
Asante sana Squash banana, Wewe nugu mimi hapana....
Lol at the 2nd top cmmnt on the sonic2 music vidHow about some Pyramid Cave music or Egg Fleet music?
Sonic Adventure 2- Keys the Ruin (Pyramid Cave): http://www.youtube.com/watch?v=-XrDr-CPHZI
Sonic Heroes- Egg Fleet: http://www.youtube.com/watch?v=fJWpsMZ38ss
Here's it is: Importable custom music needs to happen, and you need to be able to play any song on any stage. We all agree! Discussion over! Now Sakurai, make it happen!No music discussion? Bummer.![]()
We found out Sakurai is a huge Sony gaming buff, and owns several copies of most consoles (especially handhelds) via his Twitter.anything interesting happen here in the weekend? (58 pages).
HEEY, 439 IS MIME JR! I AM OFFENDED, AND WILL NOW USE MIME JR'S MOVE PROTECT TO HURT YOUR FAMILY!!!Oh No. Your right. I'm not Sakurai. That means everything I say isnt true and thus I can't say your idea for random Pokemon number 439 isn't dumb and wont happen wth a hundred other ones available to chose from. Ack. You have slain me. Go...od...s..ho.....w...
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So is this supposed to replace Green Hill or be a second stage?
Controllable speed. He should be as fast as Falcon was in Melee, but he should only be that exact speed in Brawl. He does not need to be as good as the Mach Speed sections were. /SarcasmSonic isn't for those who prefer slow and steady or control. He's for those who want to go one speed: FAST! Nobody wants to go as fast as Mario on a Sonic game! Sonic=speed!![]()
Still not seeing a problem as one is using it to win.I typed in "low-risk, high-reward offense" there. I meant that for defense. Thought I should clear that up.![]()
There's really not a debate in this case. Stalling is the act of wasting time without a goal to win. It's like Fiber Jar in Yu-Gi-Oh! It has no purpose to actually win.Also, stalling (depending on how long) can be debated is anti-competitive. There are a few anti-stalling rules in the URC Rule set, and most other (recently updated) rule sets.
I'm sorry, but this just isn't true. It doesn't matter if the moves are really that good. It takes actual skill to win. Even if the character is easier to play, you aren't going to win without skill. Even the best Meta Knights still require a lot of skill to win. Not as much as other characters, but it still requires some. This is part of why Ike was at first highly regarded. But take a look where he is now. It just doesn't work that way.There is honor in winning a match by being better than your opponent based on aspects that require skill. Low-risk, high-reward of anything doesn't require much skill at all.
Once again, only Stalling without the goal to win is any reasonable point. All are perfectly legit tactics. Honor is good sportsmanship. You know what's dishonorable? Not playing with the best options you can or not trying your hardest. Using any trick in the book is how you play to win. We aren't Knights here. We do not have an honor code like them. The only thing that is honorable is playing by the rules, which those rules have nothing against spam, and for good reasons.I'm not referring to just camping. I am more so planking, edge grab spamming, move spamming (to where each player just does the same move and stays in the same spot for up to 4 minutes), hit and run tactics, stalling, and low-risk, high-reward tactics. (you reading it that way is more so my choice of words, which could have been better)
You know, we had a lot of quitters due to Meta Knight as well. The difference is that he actually wouldn't allow the metagame to evolve. Those tactics did not stop this. I only found MK matches boring, but nothing else in multiplayer. Single player, yes. Multi, not really. I personally love the slow nature of the game is that it requires a lot of thought and timing and for you to carefully control each individual move. I prefer slow-paced as the most skillful way of doing things. I prefer thought in my gameplay. Going at super high speeds does not really make this reasonable to do. Sure, there's thought, but all it really is just physical reaction time. Brawl is more mind-games than the other two, since you have to figure out what your opponent will do before attacking. You can't rush in either. Which I find a good thing.I'm not saying anti-competitive (I'm not getting into that). Rather, I am saying it is boring! Watching a game played at the highest level should make you want to get better to play it at the highest level, not give up. I've met so many people at smash tournaments who are turned off by this boring Brawl game play. Most of them quit, a few go to Smash 64 and/or Melee, and maybe one or two of said people I've met actually stuck with Brawl for much longer after stating displeasure with such styles in their first tournament.
Hmm, both of those would work. So for now I'll wait to see what Star has for us.How about some Pyramid Cave music or Egg Fleet music?
Sonic Adventure 2- Keys the Ruin (Pyramid Cave): http://www.youtube.com/watch?v=-XrDr-CPHZI
Sonic Heroes- Egg Fleet: http://www.youtube.com/watch?v=fJWpsMZ38ss
YouTube also said how to unlock geno in brawl.^^^ That's even more true after this picture GAIZE!!!...
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It's a fact now! Youtube says it!![]()
Lol no. If anything, a faster pace requires more skill as it requires to get to the point where you don't think, but feel. Sure, that may sound like herp derp, but believe me when I say that you don't need slow speed to be calculating. In fact, the way I play in other fighting games is actually rather quick. I get a feel for my opponent and analyze what he is doing/will do. I will move around and attack to test the waters, and then I make my strategy from there. Once you have the lead, you can't afford to let your opponent to think. A slower pace will allow that, and as the one in the lead, that's bad for you.I prefer slow-paced as the most skillful way of doing things. I prefer thought in my gameplay. Going at super high speeds does not really make this reasonable to do. Sure, there's thought, but all it really is just physical reaction time. Brawl is more mind-games than the other two, since you have to figure out what your opponent will do before attacking. You can't rush in either. Which I find a good thing.
People play Sonic games because they like SPEED! Make Sonic play at least somewhat similar to his games! Ask anyone here; they will tell you they want him faster, too.Controllable speed. He should be as fast as Falcon was in Melee, but he should only be that exact speed in Brawl. He does not need to be as good as the Mach Speed sections were. /Sarcasm
It makes the game one-dimensionally competitively. Either you play low-risk, high-reward defense or you lose. That's why Melee generates more interest at national tournaments.Still not seeing a problem as one is using it to win.
I'm not talking about characters, I'm talking about playing a one-dimensional offense to counter a three-dimensional defense. It makes the game boring. Look up hype videos for Brawl and Melee at Genesis 2. That's the difference that offensive options create! That's also why there's dozens of Brawl mods, and few Melee mods.I'm sorry, but this just isn't true. It doesn't matter if the moves are really that good. It takes actual skill to win. Even if the character is easier to play, you aren't going to win without skill. Even the best Meta Knights still require a lot of skill to win. Not as much as other characters, but it still requires some. This is part of why Ike was at first highly regarded. But take a look where he is now. It just doesn't work that way.
It isn't Meta Knight. it's not the game speed! It's the game! The game promotes that style of slow (as in stand there, move, stand there again like baseball, but without a batter or pitcher), boring low-risk, high-reward running away defense, and because most characters have limited offensive options due to the removal of things like L-cancelling, wave dash, and combos that require skill (those dumb chain grabs aside) that create offense, the game is boring to watch and play to a lot of people, including those using high tier characters like Meta Knight, Snake, Falco, Marth, and Diddy Kong.You know, we had a lot of quitters due to Meta Knight as well. The difference is that he actually wouldn't allow the metagame to evolve. Those tactics did not stop this. I only found MK matches boring, but nothing else in multiplayer. Single player, yes. Multi, not really. I personally love the slow nature of the game is that it requires a lot of thought and timing and for you to carefully control each individual move. I prefer slow-paced as the most skillful way of doing things. I prefer thought in my gameplay. Going at super high speeds does not really make this reasonable to do. Sure, there's thought, but all it really is just physical reaction time. Brawl is more mind-games than the other two, since you have to figure out what your opponent will do before attacking. You can't rush in either. Which I find a good thing.
Most companies go crazy with dlc power.I've known that for a looong time. In fact, that was my very first post here, reporting the DLC news in this thread...
I've believed in DLC for this game since Smash 4 first got announced
Why do you feel that way, puff? I think Nintendo will do right by us when it comes to DLC
They both require quite a lot of skill. I'm sorry, but skill is just as much thought as it is having good reflexes. You both have time to analyze. This means that it's pure mind games, not just being more physically fit than your opponent. Super fast gameplay never promoted thought.Lol no. If anything, a faster pace requires more skill as it requires to get to the point where you don't think, but feel. Sure, that may sound like herp derp, but believe me when I say that you don't need slow speed to be calculating. In fact, the way I play in other fighting games is actually rather quick. I get a feel for my opponent and analyze what he is doing/will do. I will move around and attack to test the waters, and then I make my strategy from there. Once you have the lead, you can't afford to let your opponent to think. A slower pace will allow that, and as the one in the lead, that's bad for you.
Those are more the combos than actual thought. I've played them too. I don't have to think while playing those because it's simply a case of memory when inputting a command. Not the case in Brawl. There's strategies to remember, not only button presses. Brawl requires more literal thought. Having a great memory does not mean you put thought into your actions. It can, but it's not automatic. Not when you can spam fireballs all day. It won't win you games anywhere in Brawl. If you don't actually do an attack that sends them flying, you're not going to win. It's two completely different scenarios.Games like Marvel and Guilty Gear have plenty of speed, but are also some of the deepest 2D fighters out there.
No lag would be great. I play online sometimes and takes a while to get use to he lag it has most of the time.I want some kind of patching/hot fix system though before we get any DLC.
Something like Black Ops' or Mortal Kombat's, and hopefully it will have a better netcode and host migration (those should help get rid of most of the lag, obviously not all of it though).
I think Nintendo will be different, though. The only company I know of that really screws us over with DLC and whatnot is Capcom.Most companies go crazy with dlc power.
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Or maybe because they like the character. And you're quite wrong about that. You know those Mach Speed sections? Mostly hated. They don't have a problem with speed, as long as they can control it. Speed is useless if you keep dying.People play Sonic games because they like SPEED! Make Sonic play at least somewhat similar to his games! Ask anyone here; they will tell you they want him faster, too.
None of this is true whatsoever. That's just how you think of it. Melee is just as one-dimensional by your own definition.It makes the game one-dimensionally competitively. Either you play low-risk, high-reward defense or you lose. That's why Melee generates more interest at national tournaments.
Do not talk about Mods as if they're competitive. They are anti-competitive by nature due to not using the official version of the game. It's people just whining that the game isn't perfect in their eyes. Play the game the correct way, which is what you're doing at Brawl tourneys. Yes, it's more defensive than Melee. There's nothing wrong with that whatsoever. I adapted to it after all.I'm not talking about characters, I'm talking about playing a one-dimensional offense to counter a three-dimensional defense. It makes the game boring. Look up hype videos for Brawl and Melee at Genesis 2. That's the difference that offensive options create! That's also why there's dozens of Brawl mods, and few Melee mods.
None of that is actually boring by default. Also, those were OFFENSIVE options. And almost all of those Chain Grabs require skill to ever pull off. Also, Infinites are the main combos of the game. Which also require skill.It isn't Meta Knight. it's not the game speed! It's the game! The game promotes that style of slow (as in stand there, move, stand there again like baseball, but without a batter or pitcher), boring low-risk, high-reward running away defense, and because most characters have limited offensive options due to the removal of things like L-cancelling, wave dash, and combos that require skill (those dumb chain grabs aside) that create offense, the game is boring to watch and play to a lot of people, including those using high tier characters like Meta Knight, Snake, Falco, Marth, and Diddy Kong.
None of those are lame whatsoever. Legitimate tactics only. God forbid that people can't try a new style and only depend on a ridiculous "I must hit super fast and all". It's a different style of gameplay. Nothing objectively wrong with that whatsoever. It's fine if you don't like it, but don't act like it's actually a negative thing when it really isn't.Most of us aren't bothered that Brawl is the slowest smash bros. game. What bugs us is that offense is severely limited thanks to lame, broken low-risk, high-reward defensive play styles that involve hit and run spamming, camping, planking, and grabbing an edge over and over and over again! There are so few offensive options, that you can't counter this with most characters. And if you do, the defender will just change his approach, and you have to rely on a high-risk, low-reward offense in most matches, which loses a lot.
Eh, I think Sora needs to try something different from both Melee's and Brawl's fighting mechanics.Melee physics, anyone?
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