This is Master Chief, or otherwise known as John-117. People argue that his appearence into Sm4sh would be "Dumb" or "Not right". Well, I wanna know why. Is it that he uses guns all the time? Or is it because the game itself is too graphic for Sm4sh? If so, I believe Snake destroyed that problem. Here is my moveset for Master Chief.
Weight Class: Heavier then Samus w/ Armour.
Speed: Faster then Bowser (Who's actually kinda fast O_o)
Jumps: Regular/2.
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Dodges (Eyesight is >):
(LR)>: He rolls around the opponent, much like Snake.
(LR)<: He does a backflip.
(LR)v: He sidesteps to the side.
(LR)Aerial: He curves his body into an S.
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(A) Combo:
He punches, then he knee-kicks forward, then uppercuts (Doesn't jump). DMG: 2%, then 4%, then 6% (A total of 12% DMG.).
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(A) Normal:
(A)>: He kicks forward, then if you press (A) again, he'll punch forward. DMG: Kick: 7%. Punch: 4%.
(A)^: With a Knife, he slices above him. DMG: 5%.
(A)v: He low kicks the opponent. DMG: 5%.
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(A)Aerial:
(A): He aerial kicks twice, like Capt. Falcon. DMG: 6%, then 5%.
(A)>: With his Knife, he cuts forward. DMG: 6%.
(A)^: He kicks upwards. DMG: 6%.
(A)v: He lower-Swing kicks below himself. Slow to hit, but awesome dmg. Chance of Meteor Drop. DMG: 11%.
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(A) Smash:
(A)>: With the Spartan Laser, he charges, then fires straight, which the Laser goes a # of character spaces depending on the charge. DMG: Click: 1 character space for 6%. Kinda charged: 2 Character spaces for 9%. Charged: 3.5 character spaces for 14%.
(A)v: With a Frag grenade, he charges, then throws it in front of him, and he then goes into armor lock. The grenade blows up in front of himself, while he stays OK. DMG: Click: 9%. Kinda Charged: 13%. Charged: 17%
(A)^: Much like the (A)>Smash, but goes upwards. DMG: Click: 1 character space for 6%. Kinda charged: 2 Character spaces for 9%. Charged: 3.5 character spaces for 14%.
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Throws:
Grapple: He grabs with hands.
Pummel: He knees them, doing 2% DMG every hit. Hits slowly.
(Z)^: With an Energy Sword in hand, he throws the opponent upwards, then slices straight up. DMG: 9%.
(Z)>: He palms them in the gut, then with the Energy Sword, slices straight across. DMG: Palm: 3%. Slice: 10%.
(Z)v: He throws them down, then stabs his Energy Sword into them, making them fly towards eyesight. DMG: Throwdown: 4%. Stab: 10%.
(Z)<: He throws them behind, then with the Spartan Laser, he (With a cool awesome flair) shoots it behind himself, without turning. DMG: 10%.
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(B) Moveset:
(B): Spartan Laser
He charges his Spartan Laser as you hold the (B) Button. Unlike the others, you must hold the button in order to charge. However, it won't fire off until it's fully charged. But, unlike the Halo games, you can hold the charge. You can also move around with it, including one jumps and such. DMG: 23%, takes 4 seconds to charge (Look at that dmg!).
(B)v: Armor Lock
He ground pounds the floor, and gets into armor lock. His body becomes blue, and after every 1/2 second, his body turns bluer and more electrifying. He cannot be hurt in this phase. After 3 seconds, he'll let loose, doing 2% DMG to self, but anyone 1 character Space near him will take huge knockback, with electrical push, like Samus's (B) move. DMG: After Hit: 9%.
(B)>: Needler
He brings out the Covenant Weapon, The Needler, and uses it as a normal weapon. At the lower corner of the screen (Depending on your player #) it'll say "24, 96". 24 is the # of bullets you have for use at that moment. 94 is what's in the Magazine. Just like in Reach, if the opponent takes too many needles, they blow up. The needles don't break until after 2 seconds with no fire onto them. That means that if MC isn't firing the Needler at them, their timer of breaking off starts, but does reset once MC attacks again at the opponent with the needler. After the gun is empty, throw it away or hit an opponent with it, much like the Ray Gun or Super Scope. DMG: Needles: 1% each. Blow up impact (After taking 15 needles): 23%. Thrown Weapon: 7%.
(B)^: Aerial Assult
He uses his Jet Pack and flies upwards. It's about 75% as long as ROB's (B)^ move. The cool thing is this. You can drop Frag Grenades by pressing (B). Once the Jet Pack's Timer is up, you still have action You can even use the grenades, but only until you've landed. DMG: Grenades: 7%. Fire under Jet Pack: 3% (Don't be under him).
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Final Smash: Target Locator
He calls in a Falcon, and flies off. Now you see the Falcon in the backgroud, while MC controls the Target Locator. You have 5 seconds to decide where the laser, which you control, fires off. The circle is 3 character spaces long on each side. Once blown, missles will drop onto the stage from above. Anyone hit will auto die, taking 80% DMG on impact, or even more then that.
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Taunts:
^: He polishes his Needler for a second, then says, "You chose a wrong person to fight.".
>: He looks right, then quickly left, then says, "Heh, where's the fight?".
v: Using his communicator, he tells the team, "I believe this fight is already won."
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Victory Circle:
Win:
1: He walks into the scene, then stands tall and straight, then looks to upper right.
2: In a Warthog, Before driving off, He says, "Be happy your not the Covenant, or else it would of been worse.".
3: Standing there, a Grunt comes from the right screen, then without looking back, he uses the Spartan Laser on it, which blast the Grunt back to where he entered. Then MC looks down, and chuckles.
Lose:
He claps, with his Spartan Laser on the ground next to him.
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Snake's Codac
Snake: Who is that guy? He looks like an andriod.
Master Chief: I can assure you I'm not an andriod.
Snake: Whoa! Is this..?
Master Chief: Yes. I'm Master Chief.
Snake: ...Wow...
Master Chief: The Covenant... you didn't happen to see any, citizen?
Snake: Whoa! I'm not your average joe. I'm Snake, one of the greatest soldiers you'll ever meet!
Master Chief: I don't see you saving worlds.
Snake: Well, I... Uhh...
Master Chief: Nevermind. Let's just fight. That's what you want, right?
Snake: Eager. I like it.
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Color Pallete:
Normal (Green)
Red
Blue
Black
Mix 1 (Blue and Purple)
Mix 2 (Red and Yellow)
Mix 3 (Brown and Orange)