Banjo-Kazooie
Neutral: Egg Shot-Banjo gets on all fours, and Kazooie pops out to shoot an egg. Chargeable. Depending on charge, a different egg will be shot. Click: Regular Egg-4% damage. Kinda charged: Fire Egg. Causes residual burn damage. Moves fast. Egg: 9%. Residual burn: 1% every 5 seconds for spread out length of time. Fully charged: Grenade Egg. Moves slowly, but has the most power. Upon impact, the egg explodes, resulting in an explosion 2 character spaces in all directions. Egg: 18% damage. Explosion: 5% damage.
Side: Beak Barge-Banjo will charge forward, and Kazooie will smash anything in range with her beak. After hitting an opponent, the two will keep going for a bit. Hitbox is the same at all points, but damage decreases the longer the move goes on. DMG: 8-22%, depending on how long the move has been going.
Up: Flip Flap Backflip-Kazooie will extend her wings and flap, thrusting the duo upward. Even in the air, opponents should be cautious, as the attack button can be pressed to make Banjo kick his legs, which can do decent damage. Hitting Kazooie's wings when she flaps also results in minor damage. DMG: 0%. If Banjo kicks: 10%. Kazooie's wings: 4%.
Down: Bill Drill-Banjo flips over, his back facing the ground. Kazooie will then thrust down, using her beak like a drill, spinning in place for a bit. The two then flip back over. Can cause combo damage. Sparks flying from Kazooie's beak also cause minor damage. In the air, the two will simply thrust down, smashing anybody they hit. Possible Meteor Smash. DMG(On Ground): 19%(if all hits connect). Sparks: 1% each. DMG(In Air): 21%.
Stage Entry: A starting pad from the original Banjo-Kazooie appears, and they materialize onto it.
Taunts:
1. Banjo jumps into the air, and Kazooie flaps. The two flutter for a bit.
2. Kazooie coughs up a Jiggy. Banjo picks it up and gives it back to Kazooie.
3. A Jinjo flies around the two, and they look at it and smile.
Winner's Circle:
1. They perform the dance from BK for when the collect a Jiggy.
2. They perform the dance in BK for when a Note Door is opened.
3. Banjo and Kazooie play their instruments in triumph.
Loser's Circle: Banjo claps whole-heartedly, while Kazooie makes goofy faces at the winner.
Snake Codec:
Snake: Otacon! What's with the bear? Why is it wearing yellow shorts and a backpack?
Otacon: Oh, that's Banjo. He's a talking bear who lives in Spiral Mountain on the Isle O' Hags.
Snake: Isle O' Hags? Doesn't sound like that good of a home to me...
Otacon: Oh, trust me, Snake. I don't think he likes it very much either. You see, back in 1998, Banjo's little sister Tooty was kidnapped by the evil witch Gruntilda.
Snake: Hmmm... How many times has this kind of thing happened to him?
Otacon: Ummm... Four, I think. First Tooty, then his friend Kazooie. In 2000, his best buddy Bottles the mole was killed by Gruntilda, and he spent his time trying to both stop Gruntilda and find a way to bring Bottles back to life. Then in 2008, he and Gruntilda fought for the rights of Spiral Mountain.
Snake: Hmmm... Fighting for friends, family, and a home... Wait... What's with the backpack, though?
Otacon: Oh, that's where Kazooie lives. Careful Snake, or you'll get an egg in the face!
Snake: Uh... Okay... Thanks.
(A) Combo:
A: Banjo swipes with his right hand.
AA: Banjo swipes with his right hand, followed by his left.
AAA: Banjo swipes with both hands, and Kazooie pecks once. DMG: 3% for each of Banjo's punches, 5% for Kazooie's beak.
Tilts:
Side: Banjo punches with both fists. 7% damage.
Down: Kazooie sweeps the ground with her wing along the ground. Causes tripping. 6% damage.
Up: Kazooie makes an scissor sweep with her wings. 10% damage.
Dash: Banjo will roll into the opponent. 8% damage.
Smash Attacks:
Side: Kazooie will peck, but Banjo will pull her out and smashes her against the ground. Exactly like the Pink SNS egg secret move in Banjo-Tooie. DMG(Peck): 5%. DMG(Smash): 13%.
Up: Kazooie will thrust herself out of Banjo's backpack(similar to Talon Torpedo) and careen into the opponent. DMG: 15%.
Down: Kazooie will peck to the left and right. DMG: 11% per hit.
Aerials:
Fair: Kazooie will use the Rat-a-tat Rap, pecking three times. DMG: 9% per hit.
Nair: Banjo will perform a small spin. 7% damage.
Bair: Banjo flings his back pack behind him(similar to Pack Whack). 11% damage.
Uair: Kazooie will peck the air above Banjo in three places. 8% per hit.
Dair: Banjo and Kazooie will use Beak Buster. When they hit someone, they will bounce off of that character. 13% damage.
Whew, that took a while to think of. Any thoughts?
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