Oasis_S
Smash Legend
If Sonic is any indication, it probably is up to us.
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BUT I DID. It's mixed in with Click Clock Woods "Night/Day theme"@Shortie Perfect level. Only complaint is it that it lacks this
That would make it worthless and defeats the purpose of an IOH. Obviously, you can't give a character so many setups for it. Juri, for example, has a couple of places where she can do it, and some are downright tough to do against a competent player due to anti-airs and invincible reversals such as Shoryuken.@Kuma: Maybe it could be something like how it takes time to recharge the Wario Waft? If the conditions are increasingly common, then a very powerful move(which comes out instantly) may become too overpowered/broken. Or maybe it could only be done every 30 seconds minimum(or any other reasonable time limit)
Never played as the character. So a Super Jump Punch would easily stop it, correct? Because we have to apply how it would work in Smash to put it in Smash.That would make it worthless and defeats the purpose of an IOH. Obviously, you can't give a character so many setups for it. Juri, for example, has a couple of places where she can do it, and some are downright tough to do against a competent player due to anti-airs and invincible reversals such as Shoryuken.
Right. But I prefer the move is balanced within the game, not the other way around. What does IOH mean? Remember, I'm not as knowledgeable as you are about most Fighters. Smash and Sonic Battle is about what I know.And of course, you'd have to balance it right. With IOHs as a possibility, a DAir meteor Smash must be react able so the only way it'd land as an IOH is if the opponent isn't paying attention. This is actually a common feature in games like King of Fighters and that has managed to survive this whole time. Just so long as the game is balanced with it in mind, it shouldn't be a big deal.
I'm going to rent it. I'm going to save my purchase money for Skyward Sword and Fortune Street.I kind of want to make a Stage Concept, once I get 3Dland or Mario Kart next month I'll make a stage concept out of one of those games. By the way did anyone pick up Return To Dreamland?
Well, I made Banjo's kick because Kazooie doesn't really do anything with her beak. I had an alternate idea that when they use it near an opponent, Banjo grabs them and piledrives them when they land. I dunno. Maybe that or Kazooie's wings?@FirstPoppy
Great! Just take out Banjo's kick in the Up B and make it if they touch her beak it does damage instead.
BANJO, SEISMIC TOSS ATTACK NOW!Well, I made Banjo's kick because Kazooie doesn't really do anything with her beak. I had an alternate idea that when they use it near an opponent, Banjo grabs them and piledrives them when they land. I dunno. Maybe that or Kazooie's wings?
This is probably the stupidest thing you could have said.Anyway it's nice to see more ideas being spread around but lets not make this into a competition.
Comments like these, make me want to do it.You chumps and your imitation stage concepts. As Oasis would say, I'm the strongest in the whole world.
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I highly suggest playing traditional fighters when you' get the chance. Street Fighter IV caught me on the rebound after quitting Brawl and I'm amazed at the world I've stepped into as a result. The strategy behind traditional fighters is just amazing. That's not to say Smash is lacking in strategy, but because there are more traditional fighters, you can see the possibilities in the genre. Platform fighters don't have this luxury since most aside from Smash are rather crummy and not fully thought out.@Kuma: Truthfully, I'm not interested in mechanics outside of Smash and Sonic Battle in general. I don't much do other than play those other games. I actually do more than play when it comes to these.
No, I like playing them. I just don't care for their mechanics specifically. Also, I call them Technical Fighters due to how different their mechanics are. I'm also a very casual player, hence why I prefer Smash more myself.I highly suggest playing traditional fighters when you' get the chance. Street Fighter IV caught me on the rebound after quitting Brawl and I'm amazed at the world I've stepped into as a result. The strategy behind traditional fighters is just amazing. That's not to say Smash is lacking in strategy, but because there are more traditional fighters, you can see the possibilities in the genre. Platform fighters don't have this luxury since most aside from Smash are rather crummy and not fully thought out.
I suggest looking at some of the upcoming fighters like Street Fighter X Tekken, UMvC3, King of Fighters XIII, and Skullgirls.
Ok. So why do you go with these characters/deck archetypes? Do you just like them or what?@Kuma: Let me put it this way: One of my mains in Melee was Pichu. Enough said right there. That said, I like being the odd one.
In a different game, I run probably the worst type of deck available in YuGiOh. One of the worst archtypes is Gaia The Fierce Knight due to dead hands extremely often.
Originality. I don't choose what "wins", I choose what I find fun. I love many mechanics of the game, that includes stuff that doesn't even happen to be good, heh.Ok. So why do you go with these characters/deck archetypes? Do you just like them or what?