Stage: Halo
Reach (Halo: Reach)
The land works like this:
~~~~~~
~~~~~~
~~~~~~
__-------
``````````
(~ is sky, - is hill, _ is land, ` is pit).
On the stage, covenent enemies, all Grunts, will appear out of the bridge above, which fall out. They use Plasma Pistols, and attack anyone. KO them like enemies from Brawl's adventure mode. They don't appear often, but when defeated, the last one, which is a Grunt Hero, will drop items that are only findable in this stage. Here they are:
Plasma Cannon: Like the Cracker Launcer, but shoots Plasma Grenades. They stick, but won't go off until the Plasma Cannon is out. It'll glow, then you auto drop it, and anyone stuck will blow up. When stuck, try to stick it to your opponents, including the gunsman.
Plasma Pistol: The Grunt's weapon. Like the Super Scope, you can charge and fire, or fire. You have to keep pressing the (A) button to fire, and when you charge, you have to charge all the way (2 second charge, hold the (A) button) in order to fire a Shield Destroying blast. Sheidls take 3x dmg then normal, to be fully accurate.
Also, both edges have pits, so... don't fall off them
As for music for the stage...
Connected (Halo 2)
Lone Wolf (Halo Reach)
Tip of the Spear (Halo Reach)
Halo 3 Theme (Halo 3)
Warthog Run (Halo 3)
VS Ridley (Metriod: Other M)
Mario Party 3: Stardust Duel (Mario Party)
So, that's my stage idea. Like it, or will I be hated for life?
@Hyperfalcon Thank you, man.