The only thing here I agree with is battery issues. The Wii U will be improved from the Wii, so frequency will be fixed (hopefully). U don't use the pointer in Brawl, so it would matter to begin with. 5 to 6 wiimote issue? Turn 1 or 2 of them off, which is HOPEFULLY simple. Mario Kart is different due to how you use the Wii Mote. If you turn off Shake Smash in the options menu, it'll remove the frequency glitch. But thats the past, and we're walking into the Wii U era. So anything that was a problem with the Wii should not be carried on to the Wii U.
Sorry for DPing.
What I said wasn't an opinion; it was what happened. The Wiimote frequency easily get mixed up with more than 4 Wiimotes. That's a fact that has been proven, and it doesn't involve the "pointer;" it involves all attachments on the Wiimote, whether the Nunchunk, Classic Controller, Wii Motion Plus, Wii Zapper, or whatever attachment you have.
Most tournaments have more than 3 people, trust me. Heck, I went to a Melee tournament (with MvC on the side) with about 30 to 40 people. At a tournament like Genesis or Pound, there will be over 1,000 people there for Brawl. Imagine 1,000 Wiimotes. That would be unplayable with that many Wiimotes and broken/laggy frequencies. That's how this could kill smash Wii U's competitive scene. It would also ruin that 30 to 40 person tournament, unless we played one match at a time.
It would take a century to finish the tournament, instead of about 2 hours if we all played our matches at the same time. With Brawl it would probably take an eon or two, given how many matches get timed out!
Laziness is partially an attitude. Just because you do all your work doesn't mean you can't be lazy about it. You can still do half-***** jobs... (to be honest, the clones are pretty half-*****, since there's really no excuse. If it took more time? Just take more time. We want the best possible.) Not saying that Sakurai is lazy here, just saying that being there working 24/7 doesn't mean you can't be lazy about it, that's all. Only clarification.
Anyway, yes, Nintendo just needs to learn that wired controllers are what people want these days. Even some casuals who don't play mini-games want wired controllers. The majority wants traditional controllers, plain and simple.
I hardly call it lazy. Sakurai was on a schedule (make a game to be released about the same time the Gamecube console was released), and he released the game on time. Again, Sakurai is not the one in charge of the release date, Nintendo is. They gave him a time he needed to finish by, and he finished it by then. That wasn't lazy at all on Sakurai's account. Sakurai isn't the producer who is in charge of everything. He's the head developer, involve of developing and crafting the game.
Maybe it was laziness by Nintendo's standard, but honestly, who would be hyped for the Gamecube without Melee? What else was a release-date title? Pikmin didn't look like a game many people would buy, and people (myself included) were skeptical of it (I did love it, though). Luigi's Mansion was okay, but I think we all knew it was just another short game you forgot about 2 months later. Wave Race looked exactly like the last Wave Race. Mario Sunshine was about 1 1/2 years away, and Zelda and Metroid Prime were 2 to 2 1/2 years off.
The NES launched with Super Mario Bros. The SNES launched with Super Mario World. The N64 launched with Super Mario 64. Each of those games was a classic, and either were the best-selling game on said console, or one of the best-selling games on that console (the same goes with Melee). Without a good launch title, systems usually struggle early on. The PS3 before Uncharted 1 and MGS4 and pre-Gears of War and Halo 3 Xbox 360 are proof of this. That's how this "rushed" end of development is justified by Nintendo.
He had to make a few "copy" characters, but he made them all unique. Most of 'em anyways. Luigi obviously was the most well-done given he was pre-planned and had original moves. Dr. Mario was clearly just a funny joke, and only had a few changes (overall he was just a better Mario). Ganondorf had a new forward air, and played a totally different style from Captain Falcon. Young Link had several noticeable move effect differences. Falco felt like a more aerial and floaty version of Fox with a lot of differences, despite similar play. Pichu was just a funny yet weak version of Pikachu. Roy was suppose to be a strong and slow version of Marth with more fire attacks (fun fact: most of Roy's attacks have less range, speed, knock back, and strength than Marth's attacks). All of them felt unique, even if just a little bit.
In the end, despite these small annoyances, Melee is still the best made Smash Bros. game, and the one that really put smash bros on the map. The game sold more than double it's prequel, and it's sequel has only outsold it by about 2 million despite being on a system that's sold about 3 to 4 times as many units as the Gamecube. I sure as heck would take a game that was rushed and as polished as Melee over a game made like Brawl any day.
While I agree the frequency issue can be fixed and modernized like the PS3 and Xbox 360 controller wireless frequency (which even that at a major tournament would have issues, which is why said console's controllers have wires!), I think wired controllers still ought to be used. Sure, Nintendo can fix it, but until it is proven that they have, many of us will remain skeptical.
tl;dr: Give everything a wired option.
... The hell's goin' on this thread now?
I have controlled everyone's mind to where they now demand Ridley in smash, including Masahiro Sakurai.
Also, there's like a new post here every minute now out of nowhere. WTF?