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New Smash Bros for WiiU

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Verde Coeden Scalesworth

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Yeah, the graphics weren't much of an upgrade. But that's probably the Wii's fault in the first place. Agreed on the Stage Builder. Was still fun, though.

Wait, what do you mean by the SSE? Your sentence confuses me, Metal Overlord.

@Kuma: All of those are Technical Fighters. Smash is a Beat-'Em-Up, or practically it's own genre. Likewise, it could also be called a Platform Fighter. Which none of those games are. That's why we want ideas from games that have similarities to Smash. Keeping it within the game overall genre still keeps the feel of the game.

The only other game I can think of that actually has similar gameplay to Smash Bros. that I haven't mentioned already was TMNT: Smash Up.(which wasn't known to be that great anyway :p)
 

Verde Coeden Scalesworth

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Actually, it's one of the few games to have actual beat-'em-up elements. All three games have those.

It even plays in the same way as one. It's also a Platform Fighter, as SmashChu said. Honestly, that's how the game is designed in the first place, 1 vs many. That's kind of the point of having 4 characters onscreen at once.

Those other fighters are 1 on 1. This is up to 4 players, as in, multiple characters. a major requirement of the beat-'em-up genre. It's been there from the start anyway.

@Metal Overlord: I know that, but your sentence is impossible for me to understand.
 

yani_

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I also feel that Nintendo should offer more playable characters, including third-party entries. I believe that both Megaman AND Zero would make great combatants :).

The whole smash bros. game series, in general, is grand. None of them were even remotely close to "sucky" or "horrible". I've spent, like others on here, count-less nights just smashing my way through hordes and hordes of CPU characters. I've honed my skills (I'm no pro, believe me :p). I really honestly don't think there is a way to make it better than it already is :/. They should just keep working on these two things, imo:

1)~More Characters (Including third-party characters)
...and...
2)~More Stages (Including a bigger variety and not a "Limited" Stage Builder)

From what I've heard, most people I talk to are concerned about the "poor quality" of the graphics on Brawl. I'm not worried about the graphics at all. In fact, I play on an HD TV, in my room every day! And Brawl looks AMAZING on it. So, about the graphics; no need for improvement. And besides, aren't there Wii HDD cables/cords that you can buy via a store or online? I'm sure they cost a pretty penny, but if you're in a bind for some-what better graphics, then that may float your boat.

The Soundtrack is beautiful. I love listening to (almost) every song on it. And, speaking of the sound. I love the ability to allow more than one track on almost every stage. And, depending on how high/low the song is going to frequently occur, makes it a rather enjoyable experience each time I play on a different stage. And with Stage Builder, the options are limit-less with the Song choice(s).

The adventure mode (Subspace Emissary, I think?) is a great concept as well. At times, it's not very clear (or to me, anyways) but it still got the job done. It took me about...say...20 hours? the first time I played through it. The second time I recorded myself, from start to finish, on a speed-run; that took me a good 18 hours. If you're a completionist, you'd be playing that on-and-off for hours on end, trying to get 100% on the SSE. So really, I don't think that they could top the SSE, unless they made a sequel to it (?), I don't know. Whatever it is, I know that I'd be willing to play it as a dedicated smasher.

Lastly, most people with Internet got their dream come true; online play. This was a must for most smashers, and even with the lag (good or bad), it's still fun to battle someone randomly world-wide.

To me, I think that Nintendo has hit all the best aspects of the game series. Now, if only they could vamp it up somehow, make it an "irrestiable" game, y'know? Oh, and sorry for the long post. Kind of went on a rant there ^.^;.
Definitely post of the day award :awesome:
 

Metal Overlord

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I meant that I disagree with 51V3 so much (about the part where he said that the SSE gets the job done and that there would be no way to top it) that I couldn't possibly disagree with him more than I'm disagreeing now...
 

Verde Coeden Scalesworth

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I meant that I disagree with 51V3 that the SSE gets the job done and that there would be no way to top it.
Agreed. I like that they TRIED to expand on the original Adventure Mode, but a lot of characters were just... there. Hell, Mario didn't even feel heavily important to the game. Besides a battle with Link, he pretty much did nothing of importance.

Sadly, Sonic did more.
 

Metal Overlord

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Agreed. I like that they TRIED to expand on the original Adventure Mode, but a lot of characters were just... there. Hell, Mario didn't even feel heavily important to the game. Besides a battle with Link, he pretty much did nothing of importance.

Sadly, Sonic did more.
Sonic's "role" in the SSE really pissed me off...
 

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Yeah, the graphics weren't much of an upgrade. But that's probably the Wii's fault in the first place. Agreed on the Stage Builder. Was still fun, though.

Wait, what do you mean by the SSE? Your sentence confuses me, Metal Overlord.

@Kuma: All of those are Technical Fighters. Smash is a Beat-'Em-Up, or practically it's own genre. Likewise, it could also be called a Platform Fighter. Which none of those games are. That's why we want ideas from games that have similarities to Smash. Keeping it within the game overall genre still keeps the feel of the game.

The only other game I can think of that actually has similar gameplay to Smash Bros. that I haven't mentioned already was TMNT: Smash Up.(which wasn't known to be that great anyway :p)
Yeah, the only characters to get a noticeable upgrade were the LOZ characters. I mean, look at Link from Melee to Brawl. That was a complete overhaul. Giga Bowser, too, though not as noticeable. But Giga Bowser, IMO, looked like his shell was made of Legos in Melee. :p

:phone:
 

Verde Coeden Scalesworth

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Sonic's "role" in the SSE really pissed me off...
If they could've added him earlier, it probably wouldn't have been as ridiculous. Atleast it fits his M.O. Sonic is always late to the party anyway. Atleast in Sonic X, heh.

Poppy said:
Yeah, the only characters to get a noticeable upgrade were the LOZ characters. I mean, look at Link from Melee to Brawl. That was a complete overhaul. Giga Bowser, too, though not as noticeable. But Giga Bowser, IMO, looked like his shell was made of Legos in Melee.
I'm pretty sure only Zelda herself got a real upgrade, she was buffed. But that's it.(too bad she still sucked) Actually, Giga Bowser isn't nearly as powerful as his Melee counterpart, and all the super armor does is slow his attacks heavily. I'd say he's worse overall. Also, lol at Legos.

Link is slower as ever, and the Gale Boomerang actually hurt him more. Likewise, his Spin Attack is harder to deal damage with, as it lost its power boost from Melee. Arrows seemed unchanged, as did Bombs.
 

y.toonlink

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Sonic's role is more of an excuse to add him in SSE (plot device). But agreed, it was a pretty simple story but I think they spent more time on the gameplay of the entire thing: like a platformer. However, SSE looks like an experiment (like the rest of Brawl) for SSB4. We might see more familiar enemies this time around, and the story will probably have more depth to it (or at least make each characters' role more interesting). So basically, I have faith that SSE will be a lot more satisfying in SSB4 if it returns. Either mixed in with a Melee style Adv Mode or separate. I prefer separate, but mixing them shouldn't be too bad.
I just really hope SSB4 will the product of the experiment that was Brawl...if I'm totally wrong on that then I guess I'll just have to wait for Melee Online and Project M...

Off to more moveset research! :D
 

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What about character related mini games? Or something like that. You know, like the ones they had in Kirby's Dreamland for GBA for example, but character specific and longer and more challenging. I think it would work well in the 3DS version. Also I'd like more Event Matches, both for single and multi player.
 

Verde Coeden Scalesworth

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What about character related mini games? Or something like that. You know, like the ones they had in Kirby's Dreamland for GBA for example, but character specific and longer and more challenging. I think it would work well in the 3DS version. Also I'd like more Event Matches, both for single and multi player.
You mean like in Mario Party where you might be putting together a puzzle with a character's head? Or something like the first two games' Target Tests?

And agreed on the Event Matches. They were pretty lacking overall.
 

Diddy Kong

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Anything BUT Mario Party really. I mean more like mini games that could be part from the game the character is from. Star Fox Arwing missions for example. Pokemon Gym battles? Combat training for characters? Area matches from Fire Emblem? Anything could do. But it'd likely cost as much space as SSE, so probably not a good idea.
 

Verde Coeden Scalesworth

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Anything BUT Mario Party really. I mean more like mini games that could be part from the game the character is from. Star Fox Arwing missions for example. Pokemon Gym battles? Combat training for characters? Area matches from Fire Emblem? Anything could do. But it'd likely cost as much space as SSE, so probably not a good idea.
Sounds like major gameplay changes that require a lot more work than it's worth, honestly. The Target Tests do that well enough without heavily changing the gameplay. As do the other mini-games.

I think Events did fine in that idea, though. Using various rules like with the Pokemon Battle event in Brawl.
 

Diddy Kong

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Then what was SSE for? Wasn't exactly well received in the end either. Remember Melee's adventure mode? Maybe something more similar to that, but to each character an own type of 'adventure mode'. Gameplay would remain the same, but elements are added here and there.

Now anyways...

I forgot.
 

51V3

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Definitely post of the day award :awesome:
Thanks! :)

And I know that the SSE wasn't the *best* Adventure mode EVER, and it could have been a lot better (now I sound like a bit of a hypocrite, oops). The only thing(s) I didn't like were that most of the characters (like you all have said, Mario hardly had a major impact) didn't have very, uhm, contributing? roles to the story of SSE, and the fact of "Wth is going on now?" retained (to me, anyways), as a major key element of the SSE mode. I was merely comparing it to the "Adventure" mode on Melee, which, for its time, was awesome none-the-less. I remember being in 5th grade and playing Melee for the first time. All I kept saying was the same sentence, over and over: "This is the BEST game I've ever played!".

The graphics to me are stunning (in comparison to many Wii games, anyways >.>). I honestly thought it was one of the best-looking games ON the Wii. Especially how they did the fur for DK and scaly-stuff for Bowser and all the backgrounds? I just take in the small things, I assume :). And don't get me wrong; if they could improve the graphics even MORE, that'd be freakin' sweet. But to me, like I've stated previous times up above and in numerous posts before-hand, the graphics are, indeed, radical.

Yeah, the only characters to get a noticeable upgrade were the LOZ characters. I mean, look at Link from Melee to Brawl. That was a complete overhaul.
^Agreed. Watching that trailer for the first time made my heart race. Link went from..."ugh"...to..."BA" looking (trying to avoid cussing here). Even if some of you say it isn't a "complete" overhaul, you have to admit, he does look a LOT better. I prefer him now than his Melee counter-part.

Link is slower as ever, and the Gale Boomerang actually hurt him more. Likewise, his Spin Attack is harder to deal damage with, as it lost its power boost from Melee. Arrows seemed unchanged, as did Bombs.
^I don't know, good sir. To me, Link seems the same (except for cooler looking, if that counts, hahahahha). His Gale Boomerang seems more like a strategic weapon now; if you throw it just right, it could pull-in enemies towards you. Hmm....

I like the fact that they added the Spin Attack as a charge-attack of sorts. I always thought that they should've done that, and now, they've brought justice to that ideal. And I agree about the Arrows and Bombs part. But, then again, I'm some-what of an avid Link player here and there, and one of my best friends has always played as Link, no matter what.

Sonic's "role" in the SSE really pissed me off...
A LOT of the characters roles did that to me, honestly. I mean, how did some of those characters pair-up with the others? Olimar and Falcon? Fox and Diddy? Mario and Pitt? I mean, I guess I could understand if I really thought about it, but I just get a sense of "meh", I don't know. :/

I'm not a big Sonic fan by any means, but I was waiting during the WHOLE time frame of SSE for Sonic to pop out and help fight. I thought it was kind of, I don't know, stupid? that they put him in at the end of the SSE. Even being a third-party character, he could've been at-least a little more important. Hell, even Snake had some-what of a role! :O

...again, sorry for long reply ^.^;
 

Diddy Kong

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Ey, Diddy + Fox was actually one of the best things in SSE. They fitted well togheter I thought.
 

Verde Coeden Scalesworth

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Then what was SSE for? Wasn't exactly well received in the end either. Remember Melee's adventure mode? Maybe something more similar to that, but to each character an own type of 'adventure mode'. Gameplay would remain the same, but elements are added here and there.

Now anyways...

I forgot.
SSE still played like Smash, but it was just a Beat-'Em-Up segment. The problem with it was generic enemies, bosses, and increased weight. Also, the characters weren't programmed to handle that exact environment in the first place. Characters like Kirby strive well due to multiple jumps, while heavyweight characters are horrible in there. Ganondorf is a huge example of this.

Melee's Adventure Mode was very similar, but it wasn't storyline-based and gave no character any specific benefits. It was pretty neutral. Albeit, some stages are a bit better for certain characters. The F-Zero stage is horrible for anyone without decent jumps/recovery. But for the most part, it was pretty neutral.

All it lacked was stages based upon every franchise. Which Brawl's still lacked in the first place.

I'm all for seperate adventure modes myself.(albeit, they shouldn't be too long in the first place. Classic was beyond long in Brawl and was kind of boring)

51V3 said:
^I don't know, good sir. To me, Link seems the same (except for cooler looking, if that counts, hahahahha). His Gale Boomerang seems more like a strategic weapon now; if you throw it just right, it could pull-in enemies towards you. Hmm....

I like the fact that they added the Spin Attack as a charge-attack of sorts. I always thought that they should've done that, and now, they've brought justice to that ideal. And I agree about the Arrows and Bombs part. But, then again, I'm some-what of an avid Link player here and there, and one of my best friends has always played as Link, no matter what.
Pulling in enemies when he doesn't have a very good ground game doesn't help much. Having strategy only works if you can capitalize off of it.

I have a Link player amongst my group, but he even knows that Link wasn't very good in Brawl. Also, the charge move would work... if he had time to charge it. Melee's version was one of his few advantages. He has less in Brawl.
 

51V3

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The adventure mode that could be different and unique for each character intriques me...would it have something to do with the characters origins? If so, that sounds really awesome! I'd rather play that than SSE all over again, haha.

Classic Mode in Brawl WAS too long, horribly long. -shudders-

And is it just me, or do the Target Tests suck now?

Also, the charge move would work... if he had time to charge it. Melee's version was one of his few advantages. He has less in Brawl.
Good point. +1 for HyperFalcon :p
 

TheFirstPoppyBro

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If they could've added him earlier, it probably wouldn't have been as ridiculous. Atleast it fits his M.O. Sonic is always late to the party anyway. Atleast in Sonic X, heh.



I'm pretty sure only Zelda herself got a real upgrade, she was buffed. But that's it.(too bad she still sucked) Actually, Giga Bowser isn't nearly as powerful as his Melee counterpart, and all the super armor does is slow his attacks heavily. I'd say he's worse overall. Also, lol at Legos.

Link is slower as ever, and the Gale Boomerang actually hurt him more. Likewise, his Spin Attack is harder to deal damage with, as it lost its power boost from Melee. Arrows seemed unchanged, as did Bombs.
Well... I meant upgrades on graphics like you were talking about earlier. Everything in there, I agree with, though. With Link's Gale Boomerang, I dodge when it goes out, then use a Down Smash while it pushes me toward Link.

:phone:
 

Verde Coeden Scalesworth

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The adventure mode that could be different and unique for each character intriques me...would it have something to do with the characters origins? If so, that sounds really awesome! I'd rather play that than SSE all over again, haha.
I don't think it was horrible, I mean, the gameplay in itself was generally fine. It was the generics that bothered me the most. Also, increased gravity. Remove that, and it could've been really great!

Classic Mode in Brawl WAS too long, horribly long. -shudders-
A few more mini-games would've helped. Grab The Trophies and Race to the Finish could've been in, and people would've been happy.

And is it just me, or do the Target Tests suck now?
I blame them being only 5 and generic. After a while, they get boring as hell. Also, every character has to do it, that's about 165 times you have to do it. Let's not get started on the trophy for being 100 Man Melee with everyone.... I just don't like completely tedious stuff. I mean, level grinding is tolerable sometimes, but this? Nah.

Good point. +1 for HyperFalcon :p
Heh. Thanks.

Poppy said:
Well... I meant upgrades on graphics like you were talking about earlier. Everything in there, I agree with, though. With Link's Gale Boomerang, I dodge when it goes out, then use a Down Smash while it pushes me toward Link.
Ah, right. Yeah, it's kind of easy to punish due to Link's speed.
 

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when i use the spin attack on the ground, i use it to knock back characters... does it not do this in brawl like it did in melee?

personalized targets testing should return... along with it, target test builder. same goes for the return of board the platforms.

would personalized target test builder be too big? i mean being allowed to make target tests in the vein of custom stages? hmmm... limit this to one custom made target test and board the platforms for each character along with their professionally made tests still being around.
 

Verde Coeden Scalesworth

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Correct. It does weak chip damage. You have to charge it to do any real damage, but it only combos the opponent and sends them flying afterwards. It's no longer a Power move.

Totally agreed. I want all the mini-games back, all of them.
 

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Correct. It does weak chip damage. You have to charge it to do any real damage, but it only combos the opponent and sends them flying afterwards. It's no longer a Power move.

Totally agreed. I want all the mini-games back, all of them.
Yes. Three words: Board The Platforms.

:phone:
 

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But why look strictly at Kirby? Because it originated from that? It may have originated from that, but the K.O. method originated from Pinball. In my opinion, most of the controls just come from general platforming. It's not like Kirby's the most innovative and distinctive series in the world or anything. In fact, when I first played SSB, I thought of MARIO and fighting games combined.

And I like how you only think in terms of Street Fighter. As I've mentioned hundreds of times, the ideas are more akin to new age fighters than ones like Street Fighter. Things like jump canceling and chains are found in games like Marvel, Darkstalkers, BlazBlue, Guilty Gear, Arcana Heart, etc. Air Dashing isn't in Street Fighter outside of Oni and jump canceling is left mostly to Ibuki, Viper, and Rolento. You might be surprised I got the idea of that particular mechanic from Kingdom Hearts, an action RPG.

Smash is open enough as it is. I don't think anything I added would be in any way, shape, or form impeding on Smash's signature mobility, combo system (more like DI reading, but I'll give you this one for the sake of argument), and K.O. method.

Brawl really didn't add much, but really took more than it added. Things like swimming and footstooling are not major gameplay changes like the addition of side specials, charged Smashes, and 9-way air dodging.

And finally, while it's true that if it's not broken, don't fix it, the market doesn't like it all that much when you just add and add to sequels. It's one thing to apply that to something like Super Mario Galaxy 2 as that's more or less a subseries so you can get away with that. It's another to go onto the next major Mario game and not have anything new.

All I want really, is to have the potential of the design explored. Combining platformers with fighting games allows for an insane amount of potential. Why just stop at only part of the way?
Most of the post is just short responses to what I've said, but I want to hone in on the last one. Why does it not need to change. Why stop exploring.

Smash has had problems. The problem was 64. It was a good game, but it lacked a lot of content, the fighting didn't work to well and didn't have that fluent feel. The game wasn't expected to do well at all. But lo and behold, it succeeded. Melee would come and touch up the game and Brawl would polish it more.

The truth is that "if it aint broke, dont fix it," rule works for all games. Take New Super Mario Bros Wii. The game was pretty much the same as every other Mario Bro game but it managed to do 10 million in a months time. The DS version, which lacks the multiplayer, sold over 20 million. Heck, fighting games rely on the same old formula. Usually if the same old aint working, something else is wrong.

The bigger picture is you don't get Smash Kuma. You really don't understand the game. You can't come in a try to make this huge combo system. That's not what the game was made for. That is not why people play it. The problem is you've made a fantasy world where Smash is unsuccessful and must instead look to other fighting games and have combos. That's not true at all. In fact, Brawl was even more successful than Melee and Melee did better than 64. The series has just been growing. Yet it hasn't changed much.

There is no need for a change, just expansion. You just want it to be something it's not.
 

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Hmm, what if you could charge up and hold Link's Spin Attack? Would that help at all?

Target Test? I personally don't think we'll get personalized ones ever again. Although it would be fun if we could make our own Target Test stages...

@Oasis: I got your PM, and sent you the list.


Well a group on my campus is doing a Melee tournment tonight. Wish me luck (especially since I haven't played Melee in a while "prays they're all noobs."). Later.
 

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Yes. Three words: Board The Platforms.

:phone:
Race to the Finish alone is good enough for me. But yeah. If it goes anything like Melee to Brawl, though...

@Try-Hyphen: We'd better. Frankly, Brawl's Target Tests were horrible. There was absolutely no reason for that few. Hell, it could've been a Target Test per Franchise Icon. Many of the characters can beat eachother's. Link, Ganondorf, Zelda/Sheik can easily work the same one. Toon Link could too. Mario, Luigi, Bowser, and Peach all could use a similar one. Yoshi and Wario would have their own, of course. Fox, Falco, and Wolf aren't so beyond different from eachother, so it'd be fairly easy to make an universe one for them. Samus would have her own as well, same with any characters of a single franchise. Pokemon might be a bit harder, but it's doable too.
 

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@Kuma: All of those are Technical Fighters. Smash is a Beat-'Em-Up, or practically it's own genre. Likewise, it could also be called a Platform Fighter. Which none of those games are. That's why we want ideas from games that have similarities to Smash. Keeping it within the game overall genre still keeps the feel of the game.

The only other game I can think of that actually has similar gameplay to Smash Bros. that I haven't mentioned already was TMNT: Smash Up.(which wasn't known to be that great anyway :p)
Smash is not a beat-em-up. That genre requires that the player play against a bunch of mooks ala Final Fight and Bayonetta. Smash is a fighting game, a Platform Fighter to be specific. The fundamentals in Smash exist in these so called "technical fighters" (they aren't THAT technical) albeit in different forms.

smash is not a "beat-em-up" anymore than any other fighter.

smash is just spacing
This.
 

Verde Coeden Scalesworth

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Smash is not a beat-em-up. That genre requires that the player play against a bunch of mooks ala Final Fight and Bayonetta. Smash is a fighting game, a Platform Fighter to be specific. The fundamentals in Smash exist in these so called "technical fighters" (they aren't THAT technical) albeit in different forms.
It's always had elements of Beat-Em-Up. It's closer to that than any technical fighter, as it's just as much of a Brawler(the other time) as Power Stone is. Which is another one. The only actual key differences is that Power Stone doesn't use simplistic controls and plays in 3D. That's pretty much it.

And no, Smash is not like those technical fighters. It doesn't have those fundamentals. It doesn't use HP. It doesn't use very special controls per character. it uses percentage, and stages as the main point of gameplay with unique characters. Stages are rarely key to most fighting games. In fact, without the unique stages, Smash wouldn't be Smash. That's part of the gameplay.
 

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It's always had elements of Beat-Em-Up. It's closer to that than any technical fighter, as it's just as much of a Brawler(the other time) as Power Stone is. Which is another one. The only actual key differences is that Power Stone doesn't use simplistic controls and plays in 3D. That's pretty much it.

And no, Smash is not like those technical fighters. It doesn't have those fundamentals. It doesn't use HP. It doesn't use very special controls per character. it uses percentage, and stages as the main point of gameplay with unique characters. Stages are rarely key to most fighting games. In fact, without the unique stages, Smash wouldn't be Smash. That's part of the gameplay.
I'm not talking about those fundamentals. I'm talking about footsies, spacing, reading, etc.
 

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I'm not talking about those fundamentals. I'm talking about footsies, spacing, reading, etc.
Which are not specific to any fighter in the first place. They pretty much all have them. That's not related to Technical Fighters specifically.

Smash has its own fundamentals that make it unique. Not the generic stuff that everything else has.
 

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And no, Smash is not like those technical fighters. It doesn't have those fundamentals.
What Kuma said about footsies, spacing, reading, et cetera.

Generic?

Lemme guess: That's your "opinion," right?

Double edit: Smash has a very limited amount of differentiating fundamentals, of which I can name edgeguarding and mobility off the top of my head readily. As far as the pure 1v1 aspect goes...? All of that "generic" stuff from other fighters is very much apparent.

Not our fault that you don't play other fighters to know that. Heh.

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Which are not specific to any fighter in the first place. They pretty much all have them. That's not related to Technical Fighters specifically.

Smash has its own fundamentals that make it unique. Not the generic stuff that everything else has.
Hence why they are called FUNDAMENTALS. Fundamentals are the universal characteristics of the genre. I learn the fundamentals in one game and I can apply them to another along with learning that game's particular fundamentals. It's like how I can't play Marvel like Street Fighter.
 

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Hence why they are called FUNDAMENTALS. Fundamentals are the universal characteristics of the genre. I learn the fundamentals in one game and I can apply them to another along with learning that game's particular fundamentals. It's like how I can't play Marvel like Street Fighter.
And they're already in Smash. So what's your actual point here? Also, both of those games play similarly as is anyway.

A good majority of games spunoff from Street Fighter's gameplay. In fact, many of them still do. Smash was one of the few to NOT use a similar style.
 

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And they're already in Smash. So what's your actual point here? Also, both of those games play similarly as is anyway.
PFFFFFFFFFFFFFFFFFFFFFTTTTT

HAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHAA

Your ignorance is outstanding! <---- (Insert Shao Kahn voice here.)

Playing SF like you would play Marvel is liable to get your *** trounced; the same goes vice-versa. Just like with Smash, you're dealing with two entirely different engines and entirely different concepts of play.

Smooth Criminal
 

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It really would be nice to get Race to the Finish and Board the Platforms back.

PFFFFFFFFFFFFFFFFFFFFFTTTTT

HAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHAA

Your ignorance is outstanding! <---- (Insert Shao Kahn voice here.)
It is possible to get your points across without sounding like a douche, you know...
 

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Agreed on the mini-games, Metal Overlord. And Smooth Criminal can't do that. He enjoys flaming people. The better idea is to report his flames, not feed his Trolling.
 
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