• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

New Smash Bros for WiiU

Status
Not open for further replies.

y.toonlink

Smash Ace
Joined
Aug 15, 2011
Messages
820
Location
San Diego, CA
Or Marios Dash Attack could be mind gaming :D Kinda like how De3 "trips"

Sounds good Iblis. I think Crawling was an attempt at doing that. Maybe either replace it add to it? Like make Sliding a "dashing" form of Crawling.

@Poppy
Wish I could tell you, Ive only played up to the third world, and it was on my friends file while he was using his pc
 
Joined
Jun 8, 2009
Messages
18,990
Kirby should be able to inhale more that 1 character

I can imagine him inhaling Ganondorf, Bowser or Dedede all at the same time 8D
 

y.toonlink

Smash Ace
Joined
Aug 15, 2011
Messages
820
Location
San Diego, CA
@Iblis
Air Spit could be good zoning/approaching :p

@broserker
I actually had that idea since Kirby can super inhale in RTDL. How about this: while holding B move the joystick in circles, more endlag if used but more range and multiple characters/items
 

Sunnysunny

Blue-nubis
Premium
Joined
Jan 26, 2010
Messages
3,085
Location
Peyton, Colorado
@Oasis: Yea man, it's so simple but yet so effective it makes me wonder how come it's not in a Smash game yet!
Espicially since slidings in the kirby games as well. =p
Wait....WHY DOESN'T KIRBY HAVE HIS SLIDE AS HIS DOWN TILT?! SAKURAI!!!!!

but yes, if the characters dash attack blows, sliding could be an awesome alternative~!
 
Joined
Jun 8, 2009
Messages
18,990
@Iblis's suggestion: I like it and also what sunny said.

Funny that Meta Knight can't also slide. Replace that ****ing marth cloned d-tilt!
 
Joined
Jun 8, 2009
Messages
18,990
@Iblis
Air Spit could be good zoning/approaching :p

@broserker
I actually had that idea since Kirby can super inhale in RTDL. How about this: while holding B move the joystick in circles, more endlag if used but more range and multiple characters/items
Fine with me.

****. Double post
 

y.toonlink

Smash Ace
Joined
Aug 15, 2011
Messages
820
Location
San Diego, CA
Hey thanks
Were there any Kirby mains who actually used the copy abilities? If not they should be more useful :p
Btw I still dont know what you mean by "comment like this"
 
Joined
Jun 8, 2009
Messages
18,990
"Comment like this"? I never said anything like that.

Kirby mains copy abilities depending on the usefulness of the neutral special they copy. If it's useless they just use the star shot, if it's useful, they copy it. Landing inhales though is difficult but it's something to get used to
 

y.toonlink

Smash Ace
Joined
Aug 15, 2011
Messages
820
Location
San Diego, CA
Yeah you did, a page back
NO Sorry two pages back about the Hammer stuff

Im sure thats how anybody would use Kirby, but I mean like if it was actually in their playstyle, since some players tend to not use certain attacks like Marth's B in Melee, not if it was just useful or not.
 

---

謹賀新年!
Super Moderator
BRoomer
Joined
Jan 27, 2008
Messages
13,604
Location
Michigan
NNID
TripleDash
3DS FC
1719-3728-6991
Switch FC
SW-1574-3686-1211
Here are my quick comments for over the page few pages:

@Gameplay - It's weird but I think I like Casual Melee to Casual Brawl, and Competitive Brawl to Competitive Melee. 64, IMO, has the best of both worlds. All were great games.

@SonySmash - It's nice to see more rumors, but I doubt Sony's will ever be as good as Smash.


As for the Kirby stuff, it really all depends on the opponent and what is more useful for Kirby at the time. Either way, Kirby has a lot of options to deal with opponents which is nice.
 

y.toonlink

Smash Ace
Joined
Aug 15, 2011
Messages
820
Location
San Diego, CA
Apparently this one guy is making Sony Smash (probably with a team of course) so it might not even be an official Sony game, just a fan made one.
For using the copy I was just curious if some competetive players actually use it. Did you catch my question about replacing Kirby's Hammer ---?
 

TheFirstPoppyBro

ᕦ_(⌐■+|+■)_ᕤ
Joined
Sep 5, 2011
Messages
8,183
Location
Gensokyo
NNID
breloomer236
3DS FC
2449-4708-5381
Switch FC
SW-7045-4156-8715
Apparently this one guy is making Sony Smash (probably with a team of course) so it might not even be an official Sony game, just a fan made one.
For using the copy I was just curious if some competetive players actually use it. Did you catch my question about replacing Kirby's Hammer ---?
Wait, what? Get rid of Kirby's Hammer? Isn't that like, his signature weapon? That's like playing as Link with no sword, or as PT with no Pokes. It just wouldn't feel right to me.
But... If I had to choose... Beam would be the next plausible option, I think...

:phone:
 

---

謹賀新年!
Super Moderator
BRoomer
Joined
Jan 27, 2008
Messages
13,604
Location
Michigan
NNID
TripleDash
3DS FC
1719-3728-6991
Switch FC
SW-1574-3686-1211
Apparently this one guy is making Sony Smash (probably with a team of course) so it might not even be an official Sony game, just a fan made one.
For using the copy I was just curious if some competetive players actually use it. Did you catch my question about replacing Kirby's Hammer ---?
Fan made? Bummer. Oh well I'd still play it for fun.


As for the Hammer, that's actually a good idea, but for which Power should replace it I don't know so I'll have to think on it.

I have class in a few minutes. Later.
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,463
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
What's the use of 2 options for movement
That's so that players can have a choice on what to use to move their characters. If you've played any Kirby games, then using the Control Pad for movement should be a cakewalk.

The only reason why the horizontal Wii Remote control scheme failed is due to its limited button options.
 

51V3

Smash Rookie
Joined
Nov 3, 2011
Messages
24
Location
Oklahoma
I feel like Brawl wasn't really a sequel to Melee, but an entirely new Smash. Like Melee was the successor to 64, and SSB4 could be the successor to Brawl. It would take what Brawl implemented, and make it better. (Hopefully more competitive)

I feel like in terms of peaking, Brawl sort of didn't, OR barely topped Melee... I just want SSB4 to beat Brawl. I don't think we will ever see a Smash like Melee again. HOPEFULLY, we don't see another game quite like Brawl either. Something totally new would be nice.
I feel the EXACT same way bro! 64 was an AMAZING game. And they topped that with Melee two years later. And then, seven years later, Brawl came out. I mean, don't get me wrong, I LOVE Brawl. It's an awesome game that became even awesomer when half the stuff that I predicted came true (e.g. Online, Stage Builder, Diddy Kong/Lucas).

My ideal for Sm4sh Bros. is for it to have EVERY character from the first three games (because, I, like most others, have a main that isn't on the current smash bros), including the clones. You could give the clones different movesets (some-what, not to sure atm), like I believe that Ganon should be able to use his sword. And, speaking of clones, they made Falco WAY-LESS of a clone on SSBB by adding some of his (instinctual?) moves (e.g. fair, a neutral, fsmash) to the game.

The only character I really want to return, is Dr. Mario. Clone or no clone, I always thought he was a beastly character to play as.

@HyperFalcon (a few posts back, sorry! hahah): Yeah that would make sense. I don't really take that all with a whole lot of heart, y'know? At this point, ANYTHING couldn't be true because it could all change from now and then.

@TheFirstPoppyBro: I agree. Out of all the Kirby games (I haven't played all of them, mind you :p) I've played, most of them involve him with the hammer. Why take that out? Not only is it one of his sig. moves, it also helps him to recover.

...I WOULD, however, like to see the return of Kirby's dash attack (SSB64) on the new Sm4sh bros. I've always liked that attack, with the fire and all.
 
D

Deleted member

Guest
I'd be okay if shielding came with a high and low block.
Here's my say on this Sony Bros.

A. It's probably fake.

B. If it's not, there is no way in BLOODY HELL a 20 character, SONY fueled game is going to touch a 40+ Nintendo character FILLED SSB4. This game is going to be big, but won't touch SSB4.
Agreed. Why people expect a 35+ character roster is beyond me. Also, looks too much like a rip-off of well, you know.

:phone:
 

y.toonlink

Smash Ace
Joined
Aug 15, 2011
Messages
820
Location
San Diego, CA
@---
And thats what games are for :)
Pretty cool to be playing Kratos haha (he was weird to play in MK)

@Poppy and 5
Im not entirely sure but I think Beam Kirby was around as much as Hammer. But I was wondering if it could be replaced with something else and pass the Hammer moves to De3 since he basically uses Hammer Kirby attacks.
 
Joined
Jun 8, 2009
Messages
18,990
Yeah you did, a page back
NO Sorry two pages back about the Hammer stuff

Im sure thats how anybody would use Kirby, but I mean like if it was actually in their playstyle, since some players tend to not use certain attacks like Marth's B in Melee, not if it was just useful or not.
OH. That one. I knew you would comment something about projectiles being used as offensive tools. Among the newcomers, Saki would fit the offensive projectile rushdown style.

Regarding Kirby, that's how Kirby is played. Stringed normals, f-throw-u-air, kirbycide, star shots and copy abilities and more combos.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
I always wondered why Falcon punch is CF's neutral special.

I mean... It's so slow and rarely used. I LOVE the move especially how it's applied in machinimas. But... The question remains on why Sakurai made it that way
I've felt, for some time, that Falcon punch should be a chargeable move like Makoto's Hayate. You can't collect the charge like with DK or Samus, but you can use it for feints better.
 
Joined
Jun 8, 2009
Messages
18,990
@Kuma: ...... OH. THAT ACTUALLY WORKS.

Just for the purpose for machinimas, memes, etc, hold B to start the initiating frames of Falcon punch. Holding B for a long time will result into a 35% damaging Falcon punch that we all know and love. Damage varies depending on what frame or amount of time you let go of B. Instantly letting go of B is dishonorable (Lol) but it's the fastest and it deals 10% damage.
I'd be okay if shielding came with a high and low block.
Blocking is probably the only thing I want other than the mechanic Iblis suggested
Agreed. Why people expect a 35+ character roster is beyond me. Also, looks too much like a rip-off of well, you know.

:phone:
It's stupid that they predict 35+ characters. It seems like it will have around 20 imo.

I'm still hype for Drake
That's so that players can have a choice on what to use to move their characters. If you've played any Kirby games, then using the Control Pad for movement should be a cakewalk.

The only reason why the horizontal Wii Remote control scheme failed is due to its limited button options.
WAIT A MINUTE.

Can't we customize controls in Smash Bros?

Too bad we can't customize the movement controls. Most likely though, it will obviously be the L analog.
...I WOULD, however, like to see the return of Kirby's dash attack (SSB64) on the new Sm4sh bros. I've always liked that attack, with the fire and all.
You mean the melee air dash?

Oh nooo D: It's too punishable and weak
 

y.toonlink

Smash Ace
Joined
Aug 15, 2011
Messages
820
Location
San Diego, CA
@broserker
Oh I see, well its sort of a given for projectiles to be offensive. But not an entirely rushdown based play for Kirby, just an addition.
And I know, I was just curious if Copying was used competitively. Poop to Kirbycide tho, the one that should stay is the Inhaling one lol

@Kumo
That sounds cool, although I think Falcon Punch is fine, the feint tatic could be with Raptor Boost.
 

TheFirstPoppyBro

ᕦ_(⌐■+|+■)_ᕤ
Joined
Sep 5, 2011
Messages
8,183
Location
Gensokyo
NNID
breloomer236
3DS FC
2449-4708-5381
Switch FC
SW-7045-4156-8715
ERP. I think Falcon Punch is an awesome move yet it's too slow and it's underused in tourneys
Yeah but if you use it as Kirby, you get basically thrown into the air. Pretty good vertical recovery to me. Plus, it's always satisfying to hit someone with it. :)

:phone:
 

Aurane

ㅤㅤㅤㅤ
Joined
Sep 17, 2011
Messages
34,173
Location
A Faraway Place
Gravity issues... Mewtwo fell slowly, Fox fell fast. So... Victini may have the same fall like Mewtwo and Lucario, along with Jumps?
 

y.toonlink

Smash Ace
Joined
Aug 15, 2011
Messages
820
Location
San Diego, CA
I see Victini working like Pika, but with Jiggs' running speed. I hope being Psychic/Fire will be taken advantage of...why isn't there a Pyrokinesis attack/ability in Pokemon yet? lol (unless there is then whoops)
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,463
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
WAIT A MINUTE.

Can't we customize controls in Smash Bros?

Too bad we can't customize the movement controls. Most likely though, it will obviously be the L analog.
It's not that unheard of that the Control Pad and Control Stick can have the exact same actions. DBZ: Budokai Tenkaichi 3 is a perfect example for that statement.
 

SmashChu

Banned via Warnings
Joined
Jul 14, 2003
Messages
5,924
Location
Tampa FL
Chu, how can Kuma be any more close minded than you? You REFUSE to let any new implications be added. You shot down EVERYTHING he tried to add. Brawl IS NOT FINE the way it is, despite it not supposed to appeal to the competitive fanbase, it does. The flaws Meta Knight, Ganon, Pichu, and Fox have are bad, especially since Nintendo isn't a shotty no name company, making Cartoon Network Smash bash or whatever. Errors like the ones we've seen in terms of balancing shouldn't happen this much, or big this big.
Shortie, did you every think why I shot down Kumaa's ideas? It's quite simple.

All Kuma ever does is look at a fighting game. Never anything else. I mentioned Kirby because that is where the gameplay originated from (Kirby Super Star). It would be more beneficial to look towards other platform games. Also, Smash tried to avoid the Street Fighter way of doing things and make the game more open. So why go back that way. Really, I was poking at the fact that whenever someone doesn't like Kuma's ideas that he says "Your closed minded." Which is really he doesn't want to admit it's a bad idea.

The reason I hate on a lot of ideas is because Smash is fine as it is. Melee really defined the gameplay, and all Brawl did was tweak the elements and add small things (swimming, foot stool jump). Most ideas are trying to change the gameplay, and there really isn't much you need. Smash would do better expanding it's content (more characters, more stages, better online, more balanced, more modes, improve adventure). Basically, if it ain't broke, don't fix it.

I agree, Smash is good on it's own, but I cannot see how you're any less close minded? Don't bring up the "Smash was balanced for casual play/4 vs. w/ items" because if that was the games intention, we wouldn't have all the options we do.

If we balance the game at the most basic 1v1 no items level, shouldn't balance follow through the rest of the types of Gameplay?
For reference, Blizzard has said that Starcraft 2 is balanced for 1v1s. They don't try to balance team games because that isn't their focus. But it's there. Usually with balance, you have to just chose one and go with it.
 
D

Deleted member

Guest
@asage94: Being Mew-like, I'd expect Victini to have a slow falling speed and emphasize on aerial game.

@y.toonlink: Not sure if this is right, aside from a non-normal Darmatin, Victini is the only Psychic/Fire Pokemon. Perhaps that explains why.

:phone:
 

51V3

Smash Rookie
Joined
Nov 3, 2011
Messages
24
Location
Oklahoma
ERP. I think Falcon Punch is an awesome move yet it's too slow and it's underused in tourneys
Isn't it supposed to be slow, and for good reason? I mean, it's powerful and has a good KO rate. It'd be broken as hell if someone was using Captain Falcon and spam his Falcon Punch. If it hit, instantaneously, at full power, then that wouldn't be fair for anyone, right? I'm sure that if it came to that, he'd get banned from tourneys and what-not.

EDIT: As for the underused in tourneys part..:
If I participated in another tourney and was maining Falcon (at the time), then I'd use the Falcon Punch quite a lot. I always use it, at-least five times per match at home. Maybe that's just me.

To me, that's the same thing as making DK's Charge Punch, Lucario's Aura Sphere (I think that's what its called?), and Samus' beam at full-power in an instant. Not really fair for gamers who are trying to actually PLAY the game. That would also bring a definite rise in people who camp, because now their projectiles could charge instantaneously.

On one hand, it'd be awesome to play as THAT character with THAT advantage. On the other hand, however...it'd suck going AGAINST that character with THAT advantage. See what I'm saying? :)
 

SmashChu

Banned via Warnings
Joined
Jul 14, 2003
Messages
5,924
Location
Tampa FL
ERP. I think Falcon Punch is an awesome move yet it's too slow and it's underused in tourneys
I guess this hearkens back to what I said about 4 players. It's a move you us to catch people off guard with. It takes a little strategy and timing. Something that kind of works in a FFA setting.
 

51V3

Smash Rookie
Joined
Nov 3, 2011
Messages
24
Location
Oklahoma
I guess this hearkens back to what I said about 4 players. It's a move you us to catch people off guard with. It takes a little strategy and timing. Something that kind of works in a FFA setting.
Exactly what I was thinking. It's not supposed to be an "easy-win" type of thing, because I'm sure it'd make a lot of people furious. You use it with percision, strategy, and timing. I could've sworn that in Melee I used it as a recovery..? Not sure. That was YEARS back, hahha. I tend to use the Falcon Punch whenever someone (namely a CPU) is recovering back to the stage, then...BOOM!, they go flying away. And, at other times, when I respawn with Falcon, I use it and nail 'em with it!

Different ways and methods of using certain attacks, I assume. Of course, that's also what makes Smash, smash, right? Because not everyone uses the same strategies.
 

y.toonlink

Smash Ace
Joined
Aug 15, 2011
Messages
820
Location
San Diego, CA
@SSBFan
It should be a Victini exclusive then :p But it's Searing Shot right?
I imagine it to be somewhat like Wil-o-wisp, leaving a Burn effect but maybe some initial damage to differ, since Wil-o-wisp looks like it's intended to be a "Ghost" Fire attack.

But yea, Victini could use Searing Shot and then control it with Psychic or something. Maybe even other attacks too (Charizard already uses Flamethrower, so maybe some different ones) like Blast Burn or Flame Burst.
Sakurai might even give Victini attacks it can't even use like Fire Fang since Mewtwo has Dark Pulse (possibly a variant of Shadow Ball) and what I thought was Thundershock/Spark, although I guess that can be Psyshock now.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Shortie, did you every think why I shot down Kumaa's ideas? It's quite simple.

All Kuma ever does is look at a fighting game. Never anything else. I mentioned Kirby because that is where the gameplay originated from (Kirby Super Star). It would be more beneficial to look towards other platform games. Also, Smash tried to avoid the Street Fighter way of doing things and make the game more open. So why go back that way. Really, I was poking at the fact that whenever someone doesn't like Kuma's ideas that he says "Your closed minded." Which is really he doesn't want to admit it's a bad idea.

The reason I hate on a lot of ideas is because Smash is fine as it is. Melee really defined the gameplay, and all Brawl did was tweak the elements and add small things (swimming, foot stool jump). Most ideas are trying to change the gameplay, and there really isn't much you need. Smash would do better expanding it's content (more characters, more stages, better online, more balanced, more modes, improve adventure). Basically, if it ain't broke, don't fix it.
But why look strictly at Kirby? Because it originated from that? It may have originated from that, but the K.O. method originated from Pinball. In my opinion, most of the controls just come from general platforming. It's not like Kirby's the most innovative and distinctive series in the world or anything. In fact, when I first played SSB, I thought of MARIO and fighting games combined.

And I like how you only think in terms of Street Fighter. As I've mentioned hundreds of times, the ideas are more akin to new age fighters than ones like Street Fighter. Things like jump canceling and chains are found in games like Marvel, Darkstalkers, BlazBlue, Guilty Gear, Arcana Heart, etc. Air Dashing isn't in Street Fighter outside of Oni and jump canceling is left mostly to Ibuki, Viper, and Rolento. You might be surprised I got the idea of that particular mechanic from Kingdom Hearts, an action RPG.

Smash is open enough as it is. I don't think anything I added would be in any way, shape, or form impeding on Smash's signature mobility, combo system (more like DI reading, but I'll give you this one for the sake of argument), and K.O. method.

Brawl really didn't add much, but really took more than it added. Things like swimming and footstooling are not major gameplay changes like the addition of side specials, charged Smashes, and 9-way air dodging.

And finally, while it's true that if it's not broken, don't fix it, the market doesn't like it all that much when you just add and add to sequels. It's one thing to apply that to something like Super Mario Galaxy 2 as that's more or less a subseries so you can get away with that. It's another to go onto the next major Mario game and not have anything new.

All I want really, is to have the potential of the design explored. Combining platformers with fighting games allows for an insane amount of potential. Why just stop at only part of the way?
 

51V3

Smash Rookie
Joined
Nov 3, 2011
Messages
24
Location
Oklahoma
I also feel that Nintendo should offer more playable characters, including third-party entries. I believe that both Megaman AND Zero would make great combatants :).

The whole smash bros. game series, in general, is grand. None of them were even remotely close to "sucky" or "horrible". I've spent, like others on here, count-less nights just smashing my way through hordes and hordes of CPU characters. I've honed my skills (I'm no pro, believe me :p). I really honestly don't think there is a way to make it better than it already is :/. They should just keep working on these two things, imo:

1)~More Characters (Including third-party characters)
...and...
2)~More Stages (Including a bigger variety and not a "Limited" Stage Builder)

From what I've heard, most people I talk to are concerned about the "poor quality" of the graphics on Brawl. I'm not worried about the graphics at all. In fact, I play on an HD TV, in my room every day! And Brawl looks AMAZING on it. So, about the graphics; no need for improvement. And besides, aren't there Wii HDD cables/cords that you can buy via a store or online? I'm sure they cost a pretty penny, but if you're in a bind for some-what better graphics, then that may float your boat.

The Soundtrack is beautiful. I love listening to (almost) every song on it. And, speaking of the sound. I love the ability to allow more than one track on almost every stage. And, depending on how high/low the song is going to frequently occur, makes it a rather enjoyable experience each time I play on a different stage. And with Stage Builder, the options are limit-less with the Song choice(s).

The adventure mode (Subspace Emissary, I think?) is a great concept as well. At times, it's not very clear (or to me, anyways) but it still got the job done. It took me about...say...20 hours? the first time I played through it. The second time I recorded myself, from start to finish, on a speed-run; that took me a good 18 hours. If you're a completionist, you'd be playing that on-and-off for hours on end, trying to get 100% on the SSE. So really, I don't think that they could top the SSE, unless they made a sequel to it (?), I don't know. Whatever it is, I know that I'd be willing to play it as a dedicated smasher.

Lastly, most people with Internet got their dream come true; online play. This was a must for most smashers, and even with the lag (good or bad), it's still fun to battle someone randomly world-wide.

To me, I think that Nintendo has hit all the best aspects of the game series. Now, if only they could vamp it up somehow, make it an "irrestiable" game, y'know? Oh, and sorry for the long post. Kind of went on a rant there ^.^;.
 

Metal Overlord

Smash Hero
Joined
Aug 2, 2011
Messages
6,794
Location
Nawf Side
Brawl's graphics weren't anything special. They weren't bad by any means, they were just average.

Stage Builder is definitely a cool concept with a lot of potential, but overall it turned out to be pretty shallow.


And about the SSE... I honestly can't disagree with you more than I already am. But to each his own I guess. ;)

:phone:
 
Status
Not open for further replies.
Top Bottom