Berserker.
:^)
- Joined
- Jun 8, 2009
- Messages
- 18,990
Long jump for Mario's dash attack (Super armor)
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Espicially since slidings in the kirby games as well. =p@Oasis: Yea man, it's so simple but yet so effective it makes me wonder how come it's not in a Smash game yet!
Fine with me.@Iblis
Air Spit could be good zoning/approaching
@broserker
I actually had that idea since Kirby can super inhale in RTDL. How about this: while holding B move the joystick in circles, more endlag if used but more range and multiple characters/items
Wait, what? Get rid of Kirby's Hammer? Isn't that like, his signature weapon? That's like playing as Link with no sword, or as PT with no Pokes. It just wouldn't feel right to me.Apparently this one guy is making Sony Smash (probably with a team of course) so it might not even be an official Sony game, just a fan made one.
For using the copy I was just curious if some competetive players actually use it. Did you catch my question about replacing Kirby's Hammer ---?
Fan made? Bummer. Oh well I'd still play it for fun.Apparently this one guy is making Sony Smash (probably with a team of course) so it might not even be an official Sony game, just a fan made one.
For using the copy I was just curious if some competetive players actually use it. Did you catch my question about replacing Kirby's Hammer ---?
That's so that players can have a choice on what to use to move their characters. If you've played any Kirby games, then using the Control Pad for movement should be a cakewalk.What's the use of 2 options for movement
I feel the EXACT same way bro! 64 was an AMAZING game. And they topped that with Melee two years later. And then, seven years later, Brawl came out. I mean, don't get me wrong, I LOVE Brawl. It's an awesome game that became even awesomer when half the stuff that I predicted came true (e.g. Online, Stage Builder, Diddy Kong/Lucas).I feel like Brawl wasn't really a sequel to Melee, but an entirely new Smash. Like Melee was the successor to 64, and SSB4 could be the successor to Brawl. It would take what Brawl implemented, and make it better. (Hopefully more competitive)
I feel like in terms of peaking, Brawl sort of didn't, OR barely topped Melee... I just want SSB4 to beat Brawl. I don't think we will ever see a Smash like Melee again. HOPEFULLY, we don't see another game quite like Brawl either. Something totally new would be nice.
Agreed. Why people expect a 35+ character roster is beyond me. Also, looks too much like a rip-off of well, you know.Here's my say on this Sony Bros.
A. It's probably fake.
B. If it's not, there is no way in BLOODY HELL a 20 character, SONY fueled game is going to touch a 40+ Nintendo character FILLED SSB4. This game is going to be big, but won't touch SSB4.
OH. That one. I knew you would comment something about projectiles being used as offensive tools. Among the newcomers, Saki would fit the offensive projectile rushdown style.Yeah you did, a page back
NO Sorry two pages back about the Hammer stuff
Im sure thats how anybody would use Kirby, but I mean like if it was actually in their playstyle, since some players tend to not use certain attacks like Marth's B in Melee, not if it was just useful or not.
I've felt, for some time, that Falcon punch should be a chargeable move like Makoto's Hayate. You can't collect the charge like with DK or Samus, but you can use it for feints better.I always wondered why Falcon punch is CF's neutral special.
I mean... It's so slow and rarely used. I LOVE the move especially how it's applied in machinimas. But... The question remains on why Sakurai made it that way
Blocking is probably the only thing I want other than the mechanic Iblis suggestedI'd be okay if shielding came with a high and low block.
It's stupid that they predict 35+ characters. It seems like it will have around 20 imo.Agreed. Why people expect a 35+ character roster is beyond me. Also, looks too much like a rip-off of well, you know.
WAIT A MINUTE.That's so that players can have a choice on what to use to move their characters. If you've played any Kirby games, then using the Control Pad for movement should be a cakewalk.
The only reason why the horizontal Wii Remote control scheme failed is due to its limited button options.
You mean the melee air dash?...I WOULD, however, like to see the return of Kirby's dash attack (SSB64) on the new Sm4sh bros. I've always liked that attack, with the fire and all.
Yeah but if you use it as Kirby, you get basically thrown into the air. Pretty good vertical recovery to me. Plus, it's always satisfying to hit someone with it.ERP. I think Falcon Punch is an awesome move yet it's too slow and it's underused in tourneys
Vertical recovery what now--Yeah but if you use it as Kirby, you get basically thrown into the air. Pretty good vertical recovery to me. Plus, it's always satisfying to hit someone with it.
It's not that unheard of that the Control Pad and Control Stick can have the exact same actions. DBZ: Budokai Tenkaichi 3 is a perfect example for that statement.WAIT A MINUTE.
Can't we customize controls in Smash Bros?
Too bad we can't customize the movement controls. Most likely though, it will obviously be the L analog.
Shortie, did you every think why I shot down Kumaa's ideas? It's quite simple.Chu, how can Kuma be any more close minded than you? You REFUSE to let any new implications be added. You shot down EVERYTHING he tried to add. Brawl IS NOT FINE the way it is, despite it not supposed to appeal to the competitive fanbase, it does. The flaws Meta Knight, Ganon, Pichu, and Fox have are bad, especially since Nintendo isn't a shotty no name company, making Cartoon Network Smash bash or whatever. Errors like the ones we've seen in terms of balancing shouldn't happen this much, or big this big.
For reference, Blizzard has said that Starcraft 2 is balanced for 1v1s. They don't try to balance team games because that isn't their focus. But it's there. Usually with balance, you have to just chose one and go with it.I agree, Smash is good on it's own, but I cannot see how you're any less close minded? Don't bring up the "Smash was balanced for casual play/4 vs. w/ items" because if that was the games intention, we wouldn't have all the options we do.
If we balance the game at the most basic 1v1 no items level, shouldn't balance follow through the rest of the types of Gameplay?
Isn't it supposed to be slow, and for good reason? I mean, it's powerful and has a good KO rate. It'd be broken as hell if someone was using Captain Falcon and spam his Falcon Punch. If it hit, instantaneously, at full power, then that wouldn't be fair for anyone, right? I'm sure that if it came to that, he'd get banned from tourneys and what-not.ERP. I think Falcon Punch is an awesome move yet it's too slow and it's underused in tourneys
I guess this hearkens back to what I said about 4 players. It's a move you us to catch people off guard with. It takes a little strategy and timing. Something that kind of works in a FFA setting.ERP. I think Falcon Punch is an awesome move yet it's too slow and it's underused in tourneys
Exactly what I was thinking. It's not supposed to be an "easy-win" type of thing, because I'm sure it'd make a lot of people furious. You use it with percision, strategy, and timing. I could've sworn that in Melee I used it as a recovery..? Not sure. That was YEARS back, hahha. I tend to use the Falcon Punch whenever someone (namely a CPU) is recovering back to the stage, then...BOOM!, they go flying away. And, at other times, when I respawn with Falcon, I use it and nail 'em with it!I guess this hearkens back to what I said about 4 players. It's a move you us to catch people off guard with. It takes a little strategy and timing. Something that kind of works in a FFA setting.
But why look strictly at Kirby? Because it originated from that? It may have originated from that, but the K.O. method originated from Pinball. In my opinion, most of the controls just come from general platforming. It's not like Kirby's the most innovative and distinctive series in the world or anything. In fact, when I first played SSB, I thought of MARIO and fighting games combined.Shortie, did you every think why I shot down Kumaa's ideas? It's quite simple.
All Kuma ever does is look at a fighting game. Never anything else. I mentioned Kirby because that is where the gameplay originated from (Kirby Super Star). It would be more beneficial to look towards other platform games. Also, Smash tried to avoid the Street Fighter way of doing things and make the game more open. So why go back that way. Really, I was poking at the fact that whenever someone doesn't like Kuma's ideas that he says "Your closed minded." Which is really he doesn't want to admit it's a bad idea.
The reason I hate on a lot of ideas is because Smash is fine as it is. Melee really defined the gameplay, and all Brawl did was tweak the elements and add small things (swimming, foot stool jump). Most ideas are trying to change the gameplay, and there really isn't much you need. Smash would do better expanding it's content (more characters, more stages, better online, more balanced, more modes, improve adventure). Basically, if it ain't broke, don't fix it.