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New Smash Bros for WiiU

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鉄腕
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All this gameplay and physics talk is starting to bore/annoy me.

Can we all just agree that neither Melee or Brawl was perfect,
and since we never talk/complain about it, 64 was?
:laugh:
 

Conviction

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HELLLLLLLLLLLLL NO.

Get over it.

We always talk about some damn character addition. On some real ****. Let's get some variety going in here.

This is a good start. We've been on the casual aspect for so long let's go into the competitive aspects my *****s. You feel me?
 

Aurane

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SSB4 needs these things fixed (My thoughts and probably others' too):
Online Wi-Fi Matches
Character combo layout
Stanima (EX: PKMN trainer)
Adventure Mode
New game titles (Like Boss Battles and Multi Man, but new and improved)
Stage + Music mixing (Putting music from Sonic into Mario sort of thing. Many games do this.)


Those are my guesses on the fixes. Maybe the last two were add-ons, but it would still make it better (Not that it's bad -_-)

Also, just played Sonic Generations for the 1st time today. ALMOST beat it, but I'm too tired XD Classic Sonic 4 Sm4sh. Regret? No sir. Worth it? Maybe, but truely. Also ALSO I'm making a new Game add-on. Race Capture. I'll give out more news soon. Also, anyone cast their votes on my poll-ideo? I need polls done even from here, just to hit everywhere. I'll advertise this in Serebii and Smogon too legitly.
 

---

鉄腕
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@Iblis: Sorry I don't feel yea. But I will admit it's nice to be on topic for once.


Anyway all I want to see change is Wi-Fi and no tripping.
 

Conviction

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Maybe if Sakurai put some unique input maybe we could.

Actually just put it as wavedashing input L/R+Direction, only difference is that you have to be landing and the airdodge animation doesn't happen. It would look more smooth because it was more planned on.

@---: I'd reach out to you so you can feel me but the (no homo) the closest I would ever get to you is New York.

EDIT: New Mini Game idea: Racing!

LOL someone who is better at fleshing out ideas like that help me!!
 

Aurane

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^No. I didn't say racing, I said Race Capture. It's a lot different from racing. Add Capture the Flag and racing and tag games. Made for everyone (I'll explain when I cast out the entire idea).
 

Oasis_S

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Oh yeah, I guess just MAKING IT AN ACTUAL THING works fine.

Would racing involve karts. I love thinking about Smash Karts. Trying to come up with different little karts for each character... SO FUN.
 

TheFirstPoppyBro

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@Iblis: Sorry I don't feel yea. But I will admit it's nice to be on topic for once.


Anyway all I want to see change is Wi-Fi and no tripping.
All right, where's that darn tripping?! Someone tell me where it lives, so I can assassinate it by tomorrow afternoon(everyone hates it, after all)!
Also, more interesting story. Maybe voice acting? Not sure on that one.

:phone:
 

Conviction

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@Oasis now Franky: Yep

@Asage: I know, I was saying racing should be a mini game though

@Poppy: I'm not too sure on the whole voice acting thing tbh...it would have to be amazing for to go over well seeing how it's been fine without it.
 

Aurane

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Racing... Meh, I got many custom stage maps done on racing. More then 15 on 5 SD cards. Loved racing with buds at the time. Ahh, good times...
I'm looking foward to a Time limit match on Adventure mode, a survival match, and etc. Like Mario Galaxy, the only awesome thing on there (THAT I LIKE)
 

TheFirstPoppyBro

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@Oasis now Franky: Yep

@Asage: I know, I was saying racing should be a mini game though

@Poppy: I'm not too sure on the whole voice acting thing tbh...it would have to be amazing for to go over well seeing how it's been fine without it.
I know, I was just thinking about how much I hate how they're like, "WE HAVE MUTUAL UNDERSTANDING EVEN THOUGH MOST OF US HAVE ONLY SHARED ONE GAME(derp)!"
I don't know. Maybe it would work, maybe it wouldn't. Meh.

@Asage: You mean like the Meta Ridley fight in Brawl?

:phone:
 

Aurane

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Lol, voice acting... Peach tried it on Super Mario Sunshine... LOL
Peach: Mario, where's Zelda?
Mario lip syncing what he can JUST say.
Peach: Ok.

T_T

@Poppy No, definatly off course of what I have in mind.
 

TheFirstPoppyBro

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Lol, voice acting... Peach tried it on Super Mario Sunshine... LOL
Peach: Mario, where's Zelda?
Mario lip syncing what he can JUST say.
Peach: Ok.

T_T
I'm just saying they might try it.
I at least hope the ones that can't exactly TALK still make their noises(like Pikachu and Olimar's Pikmin did in Brawl).

:phone:
 

Aurane

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Heh... Victini...
"Ta ta ta?!"
(Play the game. He cries just like that when u meet him in Liberty Island XD)

Also, Sonic Gen was truely badass. Facing Perfect Chaos was brilliant. Rival battles are awesome, especially Sonic VS Shadow. Straight from Sonic Adventures 2. City Escape is my official favorited stage (Remix song of City Escape? O_O Win!), and Classic Sonic can't talk, but Classic Tails CAN? T_T
 

TheFirstPoppyBro

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Heh... Victini...
"Ta ta ta?!"
(Play the game. He cries just like that when u meet him in Liberty Island XD)
Yep. And Kirby would make his little poyoes from Mass Attack.
Starfy would also say "Fy!" quite often like he does in his games.

:phone:
 

Verde Coeden Scalesworth

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Mewtwo talks in the japanese version of Melee.

I could see voice acting where applicable. But not everyone should. Just using words is good enough. To be honest, it helps tell a story when you have words in general. Grunts only do so much. If we're going to have an elaborate cutscene, go all out or don't bother.
 

Aurane

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Remember my Micheal moveset? He communicates with Snake. Not well, but I'll make arrangements. Also note that Link... Nvm, not touching that subject.
 

TheFirstPoppyBro

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Mewtwo talks in the japanese version of Melee.

I could see voice acting where applicable. But not everyone should. Just using words is good enough. To be honest, it helps tell a story when you have words in general. Grunts only do so much. If we're going to have an elaborate cutscene, go all out or don't bother.
If they have speaking roles, then yes. If not(such as Mario and Link), then no. It's actually fairly simple to make lists of the Brawl characters who would of wouldn't talk.

:phone:
 

Aurane

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Lucario's too badass to speak in roles :awesome:

Perhaps one of the better things in Voice acting is no cheesy crap, like ZSamus. Sorry, words and accent made her more sexier.
 

Verde Coeden Scalesworth

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@Poppy: That's exactly what I meant.

@Asage: Lucario can still say his Pokemon names. :awesome:

And agreed. The narm is terrible with some characters. Samus has no speaking roles in the regular games for a reason. No, her monologues in Other M weren't a good thing either.
 

Aurane

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@HyperFalcon Incorrect. In the anime, Lucario speaks with grunts like, "Hae" and "Keh" kind of things. Nvr said Lucario as a speaking term.
 

TheFirstPoppyBro

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Lucario's too badass to speak in roles :awesome:

Perhaps one of the better things in Voice acting is no cheesy crap, like ZSamus. Sorry, words and accent made her more sexier.
Fun fact: Did you know that the original voice of Lucario was also the voice of Goku?

Anyway, here's my list of voice acting.
Mario: No
Luigi: No
Peach: Yes
Bowser: Yes
Donkey Kong: No
Diddy Kong: No
Yoshi: No
Wario: No
Link: No
Zelda: Yes
Ganondorf: Yes
Toon Link: No
Samus/ZSS: Yes
Pit: Yes(if Uprising gives him a voice)
Ice Climbers: No
ROB: No
Kirby: No
King Dedede: Yes
Meta Knight: Yes
Olimar: No
Pikmin: To some extent
Fox: Yes
Falco: Yes
Wolf: Yes
Captain Falcon: No
Pikachu: No
Pokemon Trainer: Trainer=Yes, Trainer's Pokes=No
Lucario: Yes
Jigglypuff: No
Marth: Yes(if he talks in FE)
Ike: Yes
Ness: No
Lucas: Yes
Mr. Game and Watch: No
Snake: Yes
Sonic: Yes

:phone:
 

Aurane

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Fun fact: Did you know that the original voice of Lucario was also the voice of Goku?

Anyway, here's my list of voice acting.
Mario: No
Luigi: No
Peach: Yes
Bowser: Yes
Donkey Kong: No
Diddy Kong: No
Yoshi: No
Wario: No
Link: No
Zelda: Yes
Ganondorf: Yes
Toon Link: No
Samus/ZSS: Yes
Pit: Yes(if Uprising gives him a voice)
Ice Climbers: No
ROB: No
Kirby: No
King Dedede: Yes
Meta Knight: Yes
Olimar: No
Pikmin: To some extent
Fox: Yes
Falco: Yes
Wolf: Yes
Captain Falcon: No
Marth: Yes(if he talks in FE)
Ike: Yes
Ness: No
Lucas: Yes
Mr. Game and Watch: No
Snake: Yes
Sonic: Yes

:phone:
I've known of this, yup. Ironic that Kamehameha stayed around... XD
Going to sleep... Night all.
 

Verde Coeden Scalesworth

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Fun fact: Did you know that the original voice of Lucario was also the voice of Goku?

Anyway, here's my list of voice acting.
Mario: No -Has a cartoon voice
Luigi: No -has a cartoon voice
Peach: Yes
Bowser: Yes
Donkey Kong: No -has a cartoon voice
Diddy Kong: No -has a cartoon voice
Yoshi: No -has a cartoon voice
Wario: No -has an actual voice in various games
Link: No -I'll give you this. But his voice acting always sucked.
Zelda: Yes
Ganondorf: Yes
Toon Link: No -Okay.
Samus/ZSS: Yes -Her voice acting is terrible, though.
Pit: Yes(if Uprising gives him a voice) -He does talk, and it sounds okay.
Ice Climbers: No
ROB: No
Kirby: No -He talks in the Japanese Anime.
King Dedede: Yes
Meta Knight: Yes
Olimar: No
Pikmin: To some extent
Fox: Yes
Falco: Yes
Wolf: Yes
Captain Falcon: No -In the Anime, and games, he clearly has a voice.
Pikachu: No -He can say his name. He already does.
Pokemon Trainer: Trainer=Yes, Trainer's Pokes=No -Pokemon can say their names.
Lucario: Yes
Jigglypuff: Yes
Marth: Yes(if he talks in FE)
Ike: Yes
Ness: No
Lucas: Yes
Mr. Game and Watch: No
Snake: Yes
Sonic: Yes

:phone:
Any others I agreed with that I didn't say something about.
 

TheFirstPoppyBro

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I gots to go now. Off to Dreamland! Night night... Zzzzzzzz...

@HyperFalcon: I was trying to avoid cartoons and(with the Pokes) the obvious. I meant in games. I also don't recall Wario ever really speaking. If I'm wrong, correct me.
Avoiding cartoons because that voice acting usually sucks. Plus, Kirby only spoke while using his attacks aside from poyo…
I also did not know about Captain Falcon. I never played any F-Zero.

:phone:
 

Verde Coeden Scalesworth

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But Kirby DID speak. And frankly, those are all parts of the character regardless.

While they aren't going to be taking specific things from the Anime/Cartoon and adding them into the game, they still were able to speak, and that's all the matters. Origin of it doesn't matter.

And if any character has voice acting in Brawl already, that means they can have a full version as well.
 
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Change list for SSB characters:

Mario

  • Hold forward B to use the cape to glide
  • Downward B : Star Spin - 1 hit spin that deals 13% damage
  • Fireballs travel farther, have more bouncy physics, is faster and has a larger hitbox
  • Downward aerial will be like his Melee D-air : Mario Drill
  • f-air is a faster attack with the same meteor smash strength
  • F-smash is faster and more powerful

Luigi

  • Neutral B : Lightning ball - Stuns?
  • Downward B : Poltergust - Move the control stick backwards to suck opponents, forward to blow
  • Downward aerial has multiple hits
  • Final Smash : Negative blast (Umm........)

Peach

  • Neutral B change/no change

Bowser


Donkey Kong

  • Grounded f-air causes a quake that staggers the opponent
  • No ending lag for grounded f-airs
  • Smashes have super armor
  • Forward air and down air have super armor
  • You can move while doing your final smash

Diddy Kong

  • Weaker f-air
  • Slower air game
  • Weaker aerials
  • Weaker d-air meteor smash
  • Stronger and quicker ground attacks

Link

  • Neutral B : Weapon use
  • Downward B : Weapon change - Bow, boomerang, bombs, hammer, big sword
  • Forward B : Sword beam (Like in Skyward Sword)
  • Neutral A : Can rapid stab in the end
  • Faster attacks and stronger attacks
  • Tether recovery can hook on walls

Zelda


Ganondorf

  • Moveset revamp (Sword)

Sheik


Toon Link

  • Upward B : Deku Leaf
  • Downward B : The Wind Waker
  • Neutral B : Bomb chu
  • Forward B : Helm splitter (Like ZSS's d-special)

Yoshi

  • Better grab release options
  • Higher KO potential overall
  • Up B : Flutter jump (Super Armor)
  • Forward B : Egg roll
  • Downward B : Egg throw

Samus

  • Neutral B : Faster fire rate, Weaker damage (4 - 15%), spammable
  • Chargeable Downward B (7 - 18%)
  • Hold Forward B for super missiles (Normal : 9%, Super : 14%)
  • Missiles travel faster but have poor tracking
  • A tad little higher KO potential

Zero Suit Samus

  • None. Samus still plays fairly well and it's based upon her agility. It's fine as is

Kirby

  • Air forward B is like Melee air hammer
  • Faster attacks
  • Weaker U-tilt
  • Range increase in U-tilt

Meta Knight

  • Super low KO potential (KOs at 200%)
  • Shuttle loop has no invincibility
  • Mach Tornado has mid priority
  • Dimensional cape is faster
  • D-smash and n-air can only KO at 170% with no DI

Dedede

  • Forward B : Hammer spin
  • Downward B : Waddle Dee throw

Fox

  • None lol.

Falco - I'm fine with no changes but just for the lulz

  • Neutral B : Laser machine blaster? (Shoots 3 shots dealing 4% damage each)
  • Faster f-air with no landing lag

Wolf

  • None

Pikachu

  • None

Jigglypuff


Pokemon trainer

  • Super fast pokemon switching

Squirtle

  • none

Ivysaur

  • F-smash is faster and more powerful
  • More options to KO

Charizard


Captain Falcon

  • None

Ness

  • Shorter grab release annimation

Lucas


Marth

  • None

Ike

  • None

Wario - I'm fine with no changes but....


Ice Climbers

  • None

Mr. Game and Watch

  • None

ROB

  • Neutral B : NES zapper (deals 10% damage)
  • Final smash : Tetris? Dunno

Olimar

  • None

Snake

  • Decreased KO potential
  • Weaker U-tilt
  • Weaker B-air
  • NEW FINAL SMASH : Metal Gear

Sonic

  • P:M version
  • Super Sonic has his own moveset. He does not damage enemies when he touches them.
 

Sunnysunny

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HELLLLLLLLLLLLL NO.

Get over it.

We always talk about some damn character addition. On some real ****. Let's get some variety going in here.

This is a good start. We've been on the casual aspect for so long let's go into the competitive aspects my *****s. You feel me?
HELL YEAAAA~!

Glad someone spoke up. I love more then a homo loves **** blissy~! <3

But yea. Waaaaay too much character roster debate. Weve just been going in circles and unless anyone has a new character idea for smash i'd rather avoid having yet another pokemon debate. lets get down too the nitty gritty of the mechanics ey? C: Hell even stages i'd be cool with! Or story mode~!
 
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Heeeey

My change list is up there D:

Off topic: My new team: Chris (Main), Rocket Raccoon, Phoenix Wright
 

Big-Cat

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Every time I watch Project M videos, I'm reminded that maybe Smash doesn't need a whole lot changed.

I still want high-low, left-right mixups, tech grabs, and DI on only certain moves.
 

PsychoIncarnate

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oh!! how old do sheikah get!! that could be Impa from way back!! a young Impa. after all, OoT Impa had white hair signifying her possible age.


Interesting fact, Impa didn't originate in OoT.

So even if that is Impa, it's not necessarily the SAME Impa
 

Shorts

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Not feeling that afterthought character design. Sheik, and that's it. GTFO Impa.
 

augustoflores

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well, i can't speak for the oracle games version of impa as i know nothing about them but i could easily connect zelda and zelda II's impa as the same incarnation with OoT's impa... after all, it has been said that impa was an old lady and along with my statement of "how old do sheikah get", you can see where i am going with this.

I'm totally fine with both theories. one that says it's Impa as she is identified as "servant of the goddess" of which oot impa serves the royal family. she also guards zelda... a trait seen in the new trailer with her defending zelda from girahim.

the other theory goes with sheik. sheik has no backstory whatsoever, this will flesh him into his own character. one that maybe, perhaps will be more interesting with his relationship with the zelda of this time.

im betting on that's impa though... even if he/she has an A cup or less... (don't know the cups measurements and stuff)
 

Verde Coeden Scalesworth

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Impa was mentioned first in Zelda II via the manual. As were most of the Sages.

Anyway, that could indeed be Impa.
 

SmashChu

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SmashChu, I don't know about you, but Smash needs to get out of Kirby's shadow and establish its identity better. To be honest, you could at the very least make it NOT look like a Kirby game.
Why does it need to be? It's worked and has been successful as more mirrored towards Kirby.

I think it has more to do that you want it to be like every other fighting game. The comments show that.

On the Kirby thing, I'm talking about the aesthetics and some of the core design. One thing I didn't like about Brawl was that it didn't try to expand on the capabilities of the "Kirby Design" like how you see the Project M developers have been doing. I feel by "trying to keep it like Kirby" may hurt the series in the long run. Now, I'm not saying that it needs to "keep it like Marvel", but it needs to find its own place. Borrowing from various sources to establish itself.
And now I'll hone on this.

You have neglected on how Smash was made. It wasn't made to be a competitive fighter, so Project M doesn't matter and wont matter towards Smash's advancement. And they expanded on the Kirby design by adding elements from other Kirby games (like Footstool jump). The problem is you want to change everything about Smash because of some magic problem that might happen. The biggest risk to Smash is the two version that come out. Not that it doesn't have some crazy chain combos. Which, by the way, have not help fighting games since the mid 90s.

Here is the thing. People flocked to Smash for a different reason. They didn't want the other fighting games. There is enough out them for them to not play Smash. But they want Smash instead. They want that simplistic feel that works so well. Even competitive players here would rather have more simplistic over more like SF. It's what defined Smash. And Smash doesn't need to define itself. From everyone's comments, it already has. They have defined Smash.

So Kuma, stop trying to make Smash something it's not. Stop being so closed minded and look at Smash as Smash, not what it should be. Smash knows what it is and has advanced itself (I'd say the new recovery moves are one thing). Try to make more Smash and leave the SF, Marvel and Guilty Gear at the door step. We're talking Smash Bros.
 

Verde Coeden Scalesworth

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-hands SmashChu a crown-

Beautiful, man. Just beautiful. -claps-

Kuma, it's this simple: Smash is perfect the way it is. It does need fine tuning, but that's about balance here and there, but keeping it still the simplistic fighter it's always been. You have not given a single suggestion from anything but three fighters to which it's not.

Try Sonic Battle, or even Power Stone. They have similar gameplay to it, and actually are at the basic core, beat-em-ups. Smash was always a beat-em-up style fighter from the start. This is a key thing: It does all of that perfectly. The game has items because it was designed that way. All of those technical fighters, at best, have stage demolition. But Smash is unique because it has more than others. It doesn't need super meters. It doesn't need asinine commands or new controls. It branched itself off from those Fighters by being different on its own. It never staled either.

One of the problems with Street Fighter is that it's been very stale lately. There's almost never a new game, it's all just updates. Smash doesn't do that, and while it might have DLC this time around, it doesn't rely on updates alone. It relies on its own unique design and multiple characters with tons of differences. It barely has any full clones, actually, it has absolutely none. Even the clones play differently altogether. It also isn't loaded with a ridiculous amount of characters, but relies on the moveset for competitive depth, not the control scheme itself.

As for Project M, that's still a huge minority trying to change the gameplay. The majority don't even want that. Also, it's an artificial idea that's illegal anyway, and won't be used for mainstream tournaments for that reason alone. Crap like that is the hugest problem Smash has. Hackers. Albeit, I'm not saying it's not fun, but it indeed makes us look worse because we can't accept the game for what it is. I had no real problems with Brawl's physics in the first place. They're not broken at all. Only small things annoy me. Tripping and remove of L-Cancel(which was in the first two). And removal of the Red Shell. That's... it for multiplayer. Small list, right?
 
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I agree with Chu and HF.

Although I like P:M, I still like brawl the way it is. I think I'm one of those guys who like brawl because of it's defensive nature (Doesn't mean I hate Melee, I like it too). Smash was always good until the end. It was never bad or boring.

I got no problems........ Other than tripping
 

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Chu, how can Kuma be any more close minded than you? You REFUSE to let any new implications be added. You shot down EVERYTHING he tried to add. Brawl IS NOT FINE the way it is, despite it not supposed to appeal to the competitive fanbase, it does. The flaws Meta Knight, Ganon, Pichu, and Fox have are bad, especially since Nintendo isn't a shotty no name company, making Cartoon Network Smash bash or whatever. Errors like the ones we've seen in terms of balancing shouldn't happen this much, or big this big.

I agree, Smash is good on it's own, but I cannot see how you're any less close minded? Don't bring up the "Smash was balanced for casual play/4 vs. w/ items" because if that was the games intention, we wouldn't have all the options we do.



If we balance the game at the most basic 1v1 no items level, shouldn't balance follow through the rest of the types of Gameplay?
 

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I can't think of a single person that actually likes Tripping. It's probably the closest to anything that is universally hated about Brawl. The rest seems to be varied.
 
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