Being a Smash Bros. enthusiast ever since I was seven (SSB64), I've always had very great, imaginative ideas that coincided along with my best friends' ideas.
In SSB4, we've thorougly discussed (to great lengths) of the "Stage Builder" mode. It's a GREAT concept, don't get me wrong. Very grand ideal! Only problem is...it was limited. We think that it should've been in categories of the enormous array of Nintendo franchise games, such as "Mario" or "Metroid" or "The Legend of Zelda" (E.g. Under the category "Mario", a Brick-block would be used for the ground instead of those 3 default blocks used in Brawl). If any of you have ever used Flash, you'd understand what I'm about to say; the categories that would be in use would be considered as a "Sprite Sheet". Simply put, it would have "ripped" sprites that you could pick-and-place on the map, such as:
-Brick-block (Mario)
-Chozo statues (Metroid)
-Sky City parts (The Legend of Zelda; sub-category: Twilight Princess)
Yes, it may seem VERY complicated, but that would be the full unlock-age of the Stage Builder potential that me and my friend see.
Another simple idea; no 3DS version. We believe that because it's a Hand-held, it wouldn't be able to hold much memory. NO, I'm NOT hating on it. I do believe it's a great idea to play "on the go", but at the same time, I can't help but wonder of how much memory it'll have compared to the ported version of Wii U.
Here's a comparison that I just thought of:
3DS = 25 Characters (Not REAL number, just going with it)
Wii U = 55 Characers (MUCH more memory, thus allowing it to hold more than twice the 3DS's amount).
I know I'll probably get a lot of hate/flammed for this, but I really hope not. This is a thread meant to discuss such theories/ideals, amirite? And I'm not trying to piss anyone off; I apologize in advance if I do such a thing. I feel that it's safe, however, to wish for bigger and better things. I eagerly await all responses.
EDIT: Along with the Stage Builder ^ discussion above, I'd like to add a few more things. I don't want to double-post, so that's why I've edited this.
1) Another reason of "limited", despite the obvious lack of building parts, is how MANY you can place. You can place (I'm guess-timating, so don't hate me please) about, say, half the screen in blocks and not be able to place anymore. Shouldn't we be able to add as much as we want, WITHOUT limitation? o.O
2) I've had a SMASHING (pun) idea just a few minutes ago while on the phone with my friend! Instead of just working with the one layer (the one the fighters all fight on), we should be able manipulate the one in the background as well (E.g. adding hills and pipes, clouds with animations in the backgrounds).
3) Instead of the pre-set 3 backgrounds, I'd also like to use the backgrounds from the *current* stages in-game. Like, on Brawl, for example: To rip the background image (animation and all) of Smashville, and to be able to use it in Stage Builder. Just an idea.
In SSB4, we've thorougly discussed (to great lengths) of the "Stage Builder" mode. It's a GREAT concept, don't get me wrong. Very grand ideal! Only problem is...it was limited. We think that it should've been in categories of the enormous array of Nintendo franchise games, such as "Mario" or "Metroid" or "The Legend of Zelda" (E.g. Under the category "Mario", a Brick-block would be used for the ground instead of those 3 default blocks used in Brawl). If any of you have ever used Flash, you'd understand what I'm about to say; the categories that would be in use would be considered as a "Sprite Sheet". Simply put, it would have "ripped" sprites that you could pick-and-place on the map, such as:
-Brick-block (Mario)
-Chozo statues (Metroid)
-Sky City parts (The Legend of Zelda; sub-category: Twilight Princess)
Yes, it may seem VERY complicated, but that would be the full unlock-age of the Stage Builder potential that me and my friend see.
Another simple idea; no 3DS version. We believe that because it's a Hand-held, it wouldn't be able to hold much memory. NO, I'm NOT hating on it. I do believe it's a great idea to play "on the go", but at the same time, I can't help but wonder of how much memory it'll have compared to the ported version of Wii U.
Here's a comparison that I just thought of:
3DS = 25 Characters (Not REAL number, just going with it)
Wii U = 55 Characers (MUCH more memory, thus allowing it to hold more than twice the 3DS's amount).
I know I'll probably get a lot of hate/flammed for this, but I really hope not. This is a thread meant to discuss such theories/ideals, amirite? And I'm not trying to piss anyone off; I apologize in advance if I do such a thing. I feel that it's safe, however, to wish for bigger and better things. I eagerly await all responses.
EDIT: Along with the Stage Builder ^ discussion above, I'd like to add a few more things. I don't want to double-post, so that's why I've edited this.
1) Another reason of "limited", despite the obvious lack of building parts, is how MANY you can place. You can place (I'm guess-timating, so don't hate me please) about, say, half the screen in blocks and not be able to place anymore. Shouldn't we be able to add as much as we want, WITHOUT limitation? o.O
2) I've had a SMASHING (pun) idea just a few minutes ago while on the phone with my friend! Instead of just working with the one layer (the one the fighters all fight on), we should be able manipulate the one in the background as well (E.g. adding hills and pipes, clouds with animations in the backgrounds).
3) Instead of the pre-set 3 backgrounds, I'd also like to use the backgrounds from the *current* stages in-game. Like, on Brawl, for example: To rip the background image (animation and all) of Smashville, and to be able to use it in Stage Builder. Just an idea.