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New Smash Bros for WiiU

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Oasis_S

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Shouldn't you be able to... CANCEL out of dive kicks. Instead of committing to them. Maybe I just lack INTEGRITY.

I have died so many times because of those. Specifically when trying to EDGE HOP.

Balls.
 

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My only problem with dive kicks is the amount of end lag you get from using them into the ground. If anything you should be able to cancel them on the ground, that would at least make them somewhat useful as I fail to see any real use as of now given the lack of knockback they give and how they're unsafe to use mid-air.

That and when I accidently use them mid-air and I kill myself. :facepalm:
 

Sunnysunny

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That reminds me, almost all the dive kicks in Brawl suck. Play Street Fighter IV, and you'll be amazed as to how good dive kicks are. The only thing holding back the Smash ones is their crappy recovery for the most part.
OH MY GOD GET OUT OF MY HEAD!
Was just thinking about that a few days ago.

Like I can kinda understand not being able to follow up from yoshis or bowsers stall n falls, but what about shieks? I mean she IS a ninja, so why does she sit there forever after dive kicking? uhg... she needs a way too approach too. Zamus and sonic can use a decent dive kick too.

Besides, in brawl dive kicks STILL wouldn't be that powerful. The mobilitys so high in this game you can avoid the dive kick all together. Damnit sakurai... :l

EDIT: The only decent stall n falls is T-links. The little bounce he does when it hits something makes it decently safe. I'd like more moves like that. Like, that bounce off the opponents head too make it safe or too get away. It would make rush down a little more viable.
 

Big-Cat

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Anyone that has a dive kick should have a small short hop. Otherwise, it's so telegraphable, it's not even funny (looking at you Zamus). The only way you wouldn't have that requirement is if we could do TK divekicks, but Smash's fundamental design prevents motions from ever being doable outside of the air.

Smash needs a lot of changes. As much as I know people are going to hate me for saying this, but Smash really needs to borrow some things from other fighting games, namely various cancelings (not counting Smash exclusive ones), chains, and a better offensive and defensive game to give this game proper 50/50s.
 

Mario & Sonic Guy

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Yoshi's pivot and dash grab are good. Pivot is pretty amazing, comes out as fast a standing grab from other characters. Only his standing grab sucks. His throws and GR CGs also landing said grabs even better.
Interesting stuff there. Problem is, I've been more about smash attack abuse with Yoshi.

Anyway, some of Yoshi's specials could deserve some adjustments...

normal - Egg Lay: Same as in the prequels.

side - Egg Throw: Hold the special button to get an egg set up. While holding the button, use the Control Pad, Control Stick, or Circle Pad to adjust the angle of the shot. Release the special button to throw the egg. Unlike with the prequels, these eggs follow a straight path, and can bounce off of walls up to two times. Most of the eggs that Yoshi throws will have green spots. However, he might throw Yellow Yoshi eggs and Red Yoshi eggs as well. The Red Yoshi eggs pack the most power, and are the rarest to throw; the Yellow Yoshi eggs pack moderate power, and are more common than the Red Yoshi eggs; the Green Yoshi eggs are the weakest, and are the most common egg thrown.

up - Flutter: Yoshi will do a flutter jump. It is much weaker than the midair jump, and it does not give Yoshi flinch resistance. Fortunately, Yoshi can never enter a helpless state with this move. However, the height of the flutter jump gets weaker with each use, and it does not reset until Yoshi touches the ground. In some way, it's similar to Pit's Wings of Icarus.

down - Ground Pound: Operates the same way as the Yoshi Bomb.
 

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謹賀新年!
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Hmm, quick thought.

What if, like in the Yoshi games, you could hit the jump button mulitiple times mid-air after the inital jumps in order to gain horizontal distance?
 

Verde Coeden Scalesworth

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Something like using the Golden Hammer for extra air time, Try-Hyphen? Sounds interesting. But it'd have to be fairly limited.
 

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Yeah extra air time sounds about right.

Here's a video of it in action.

It, of course, should be limited. Around 3 times?

EDIT: Wow the person in the video has some skill. I always sucked at that mini game. :laugh:
 

Verde Coeden Scalesworth

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3 times sound good. They gotta buff up his other stuff. Like his Meteor Smash shouldn't have such a long startup. That would severely help.
 

augustoflores

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what games are these?

pay no attention to the cat

these games were bought by sakurai and... i think that might be blazblue... i don't know... it's not blazblue... the hell are these games? only thing i can make out is that it's PSP.
 

Verde Coeden Scalesworth

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Ah. I'm wondering why he'd pick up 3 of the same game, though. Probably for a friend/family, etc.

Cecil for SSB4. :awesome:
 

Starphoenix

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Man I would be so happy with Cecil Harvey. I think it is just safe to say Sakurai appreciates a good RPG.
 

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Nintendo lost 70,000,000,000¥

this... just... hurts me deeply... if only i had money, i would buy their hardware... if only i had a job.

in other news, watch this video on PIPA. (Protect your IP Act... to stop this go here or here if you are an artist (like me).)
second vid
 

JavaCroc

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[COLLAPSE=Pictures]



[/COLLAPSE]

I won't lie, for this stage concept I did draw inspiration from someone else. Since I am not a fan of plagiarizing ideas go ahead and see the video for yourselves.
http://youtu.be/5rnBRTEEfBw

Zenan Bridge is the bridge from 600 A.D which is broken upon Chrono's first arrival in that time period. Later on as the story progresses it is fixed and you proceed to fight a boss on that bridge. The stage itself will take place on a semi broken version of the bridge. While the left side is broken on the right the stage will lead into a grassy patch. Zenan Bridge will not be as long as Bridge of Eldin and will not suffer from the middle of the bridge collapsing. The stage itself will make use of many things from Chrono Trigger in the background. Little Imps, Roly Polys, Guardia Castle, the town and Magus's Castle will all make appearances. Frog will also make an appearance in the stage as he can be seen brandishing Masamune as he hops about the land.

Because this is Chrono Trigger, naturally time travel will have to be involved somehow, right? At points throughout the match a blue warp hole will appear in the air behind the stage and warp everything through time, sending everyone to a different time period. The background, along with the bridge itself, will change their design to reflect the time period they are in. 65,000,000BC, 12,000 B.C., 1000 A.D., and 2300 A.D. are the other four time periods you can visit.

In 65,000,000BC the time is in a prehistoric jungle with pterodactyls soaring the skies as lizard men ride on t-rexs as they chase the prehistoric humans. The Ioka tribe also makes an appearance along with Ayla. The bridge design be less extravagant and will also be over run with grass and vines.

In 12,000 B.C. the bridge will change to a very basic bridge over some water. What is not basic is the backdrop. Full of little islands floating in the sky with strangely shaped buildings and waterfalls. A place brimming with magic and strange dread. The Black Omen can be seen hovering above the icy waters below the sky.

In 1000 A.D you actually land in the port right in front of the Millenial Fair. Balloons rise from the fair as a myriad of excited noises and sounds come together. Boats can be seen leaving the harbor as birds flutter about in the water. Lucca, Robo and Marle all make appearances. Lucca can be seen working on a twitchy Robo as Marle sits along the deck, kicking her feet along the water while enjoying an ice cream.

Finally 2300 A.D is the last place time period. The bridge actually becomes a broken street both mechanical and dilapidated. Domes can be seen through the murky land and destroyed cities. The only living things seen are the Robo Biker Gang and little Robo clones. Otherwise no human dares venture beyond their domes into the murky, dense air.

The stage, even through every time warp, is much like Bridge of Eldin only with aesthetic changing. It takes a little liberty in place, but that is not actually all that unheard of for stages. Everything that is beloved about the series is represented in this stage.

Name: Zenan Bridge
Stage Icon: Pendelum

Chrono Trigger - Chrono Trigger
Chrono Trigger - Battle ~ Lucca's Theme
Chrono Trigger - Boss Battle 2
Chrono Trigger - Magus
Chrono Trigger - Wind Scene ~ Frog's Theme
Chrono Trigger - Secret of the Forest
Chrono Trigger - Corridors of Time
Chrono Trigger - World Revolution
Chrono Trigger - Battle against Lavos Core
Chrono Trigger - Bike Chase
Chrono Trigger - To Far Away Times
Chrono Cross - Time's Scar

Fun fact, Chrono Trigger (Crono) is actually my most desired third party series for Super Smash Bros 4.

As for my promised Kirby's Return to Dreamland and Skyward Sword stage concepts. Considering I won't really be able to play either game until around December I probably won't have stage concepts for either games until that time.

Well this place is dead for a change...
Heck yeah, Chrono Trigger! Gotta love the music from that game if not the rest of the game. :cool: I don't see anything to complain with here.

BTW, I noticed you still have the "Pranked" status. You still want that off? :ohwell:
 

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謹賀新年!
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Nintendo lost 70,000,000,000¥

this... just... hurts me deeply... if only i had money, i would buy their hardware... if only i had a job.
Me too. I'm feeling bad enough that I should ask for a 3DS for Christmas this year. I'm going to end up buying one for KI anyway so I might as well help Nintendo out now.

But what to get? Mario, Mario Kart, or Sonic Generations?
 

Verde Coeden Scalesworth

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Wait for Mario Kart 7's full character and stage list. Generations already looks to be great.

What systems do you have?
 

Starphoenix

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Heck yeah, Chrono Trigger! Gotta love the music from that game if not the rest of the game. :cool: I don't see anything to complain with here.

BTW, I noticed you still have the "Pranked" status. You still want that off? :ohwell:
Chrono Trigger is a cool cat.

Yes I do. Omega tolc me how to do it, but I am having technical difficulties doing the process. So I may be cursed with this status forever... Forever...

You know, browsing this forum becomes a very epic experience when you are playing Megaman Battle Network 3's Undernet theme in another tab. Seriously, it is like totally funky.

Also, I put my 3DS on layaway. During the Christmas time I will have a 3DS, possibly Mario Kart and/or Super Mario 3D Land, and three Wii games (Kirby's Return to Dreamland, SKyward Sword and Fortune Street). That will make for a good Christmas season. Until I begin the next semester...
 

JavaCroc

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Chrono Trigger is a cool cat.

Yes I do. Omega tolc me how to do it, but I am having technical difficulties doing the process. So I may be cursed with this status forever... Forever...

You know, browsing this forum becomes a very epic experience when you are playing Megaman Battle Network 3's Undernet theme in another tab. Seriously, it is like totally funky.
Cool song. I'm listening to both National Park from Pokemon Gold/Silver and Smouvmaster's remix of Star Maze from SML2: Six Golden Coins (not at the same time, of course).

BTW, I asked the question to everyone else before, but are there any non-professional remixes of video game music you want in SSB4?

By non-professional, I mean fan YouTube remixers for the games as well as official bands for remixing game music and not original game composers.
 

Shorts

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Does anyone else think this game is either going to be very good, or very bad? From Brawl, the game could develope even further, and learn from the mistakes/wi.s. OR degenerate even further than Brawl did from Melee in a lot of ways. Which would in every way, be bad.
 

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Wait for Mario Kart 7's full character and stage list. Generations already looks to be great.

What systems do you have?
Agreed. As for a list of systems I own, look at my blog link in my signature. I have several so forgive me if I'm being lazy. ;)

EDIT: Here ya go.

Does anyone else think this game is either going to be very good, or very bad? From Brawl, the game could develope even further, and learn from the mistakes/wi.s. OR degenerate even further than Brawl did from Melee in a lot of ways. Which would in every way, be bad.
I have confidence in Sakurai. I think Brawl was more or less a testing ground for new ideas and concepts that he didn't have time to implement during Melee's short development time. And based on statements he's given for Brawl it sounds like SSB4 will be very similar with ideas not yet implemented in the last title. I think SSB4 will be fine, Sakurai hasn't failed anyone yet (except for tripping :p).
 

Starphoenix

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Cool song. I'm listening to both National Park from Pokemon Gold/Silver and Smouvmaster's remix of Star Maze from SML2: Six Golden Coins (not at the same time, of course).

BTW, I asked the question to everyone else before, but are there any non-professional remixes of video game music you want in SSB4?

By non-professional, I mean fan YouTube remixers for the games as well as official bands for remixing game music and not original game composers.
Oh I could name names boy. I am a part of OcRemix and know me some artists. Trust me, there are a lot of guys I would like to hear contribute, hypothetically, to the next games OST.

Willrock is my absolute favorite. His synthrock style just warms my 80's loving heart! My favorite work of his is when he contributed to the "Heroes Vs. Villains" collaborative CD and remixed a Streets of Rage track. Awesome saucesome dude. :cool:

Halc is another one of my favorites. His chiptune/squarewave sound is just phenomenal. Lately Halc has been part of Insert Rupee, which is the name himself and another artist by the name of Benjamin Briggs go by when they collaborate together. My favorite work is Kirby's Dream Land Bias, a medley of several Kirby's Dreamland themes done as Insert Rupee.

HylianLemon I like because he has a very "world" sound. He incorporates many different styles. Though I was never able to publish anything I had the fortune of participating in a competition that had him in it. His round 1 song for this competition remains my favorite track of his.

PrototypeRaptor, this guy is so sick I cannot even get close to him for fear of what he could give me. This guy is dope is every possible synonym that could be ascribed to him. The pinnacle of his work remains the dirty glory that is C.H.E.E.T.A.H.

Lastly, but certainly not least, there is Sixto Sounds. I always get weird Crush 40/Black Mages vibes from him, but none the less his rock works are amazing. His latest remix of Megaman 9's Flash in the Dark is my current favorite of his.

There are others that could probably list that are just as worthy as these guys. Right now these are my current favorites. If any of them were able to contribute I know they are all more than capable of creating content wothy of being in a Super Smash Bros. title.
 

Verde Coeden Scalesworth

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I'd say it'll get better. But then again, that's all subjective. I honestly think the order of best to worst is the order of the release. But that's just me.

What I do hope for is to fix obvious mistakes. Make it less defensive-based, put back in AT's(and Assist Trophies :p), removing TRIPPING, less clones.(and preferrably none outside of bosses/mini-bosses), and a lot more characters and less gimmicky stages.
 

Shorts

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I have confidence in Sakurai. I think Brawl was more or less a testing ground for new ideas and concepts that he didn't have time to implement during Melee's short development time. And based on statements he's given for Brawl it sounds like SSB4 will be very similar with ideas not yet implemented in the last title. I think SSB4 will be fine, Sakurai hasn't failed anyone yet (except for tripping :p).
Sakurai hasn't FAILED ME yet, but I will give him some C's and D's in Brawl. Somethings just weren't up to par with what you would expect from a sequel.
 

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Custom Music at this point is a must IMO.

I would so love to have music from the Orchestral Game Concert or Smashing...Live series playing as I play. Which by the way my offer is still there for anyone interested. ;)

But other then that having some other artists get the chance to add to the game would be awesome, but I doubt it'll happen unfortunately.
 

JavaCroc

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Does anyone else think this game is either going to be very good, or very bad? From Brawl, the game could develope even further, and learn from the mistakes/wi.s. OR degenerate even further than Brawl did from Melee in a lot of ways. Which would in every way, be bad.
Actually, at worst, I can only see the game having the same effect as Brawl; heavily criticized at launch, but eventually accepted as overall a mild improvement over the previous SSB game. At least that's what the reception to Brawl feels like to me. Although I heavily enjoyed Melee and do like Melee's faster combat, I didn't think Brawl ruined many of Melee's features and generally built upon Melee reasonably.

That is a pretty broad "expectation", though.

Oh I could name names boy. I am a part of OcRemix and know me some artists. Trust me, there are a lot of guys I would like to hear contribute, hypothetically, to the next games OST.

Willrock is my absolute favorite. His synthrock style just warms my 80's loving heart! My favorite work of his is when he contributed to the "Heroes Vs. Villains" collaborative CD and remixed a Streets of Rage track. Awesome saucesome dude. :cool:

Halc is another one of my favorites. His chiptune/squarewave sound is just phenomenal. Lately Halc has been part of Insert Rupee, which is the name himself and another artist by the name of Benjamin Briggs go by when they collaborate together. My favorite work is Kirby's Dream Land Bias, a medley of several Kirby's Dreamland themes done as Insert Rupee.

HylianLemon I like because he has a very "world" sound. He incorporates many different styles. Though I was never able to publish anything I had the fortune of participating in a competition that had him in it. His round 1 song for this competition remains my favorite track of his.

PrototypeRaptor, this guy is so sick I cannot even get close to him for fear of what he could give me. This guy is dope is every possible synonym that could be ascribed to him. The pinnacle of his work remains the dirty glory that is C.H.E.E.T.A.H.

Lastly, but certainly not least, there is Sixto Sounds. I always get weird Crush 40/Black Mages vibes from him, but none the less his rock works are amazing. His latest remix of Megaman 9's Flash in the Dark is my current favorite of his.

There are others that could probably list that are just as worthy as these guys. Right now these are my current favorites. If any of them were able to contribute I know they are all more than capable of creating content wothy of being in a Super Smash Bros. title.
Oh, I know Prototype Raptor for Chemixtrixx. Trippy club material right there. :cool:

I have a lot of OC remixes that I enjoy. Joren de Bruin and Tweek's Corrupter of Time stands as one of the best remixes I've heard, IMO. A lot of the Chrono Trigger remixes on OC are spectacular; Fatty Acid's Rhodes to the Past always reminds me simultaneously of Chrono Trigger and Metroid in a great way.

As for non-OC remixes, my absolute favorite is sasukeshika's Past is Prologue remix. It provided me the motivation during my league championship cross country meet yesterday and is just plain awesome. Love some of the piano figures.

Another cool "remix", IMO, is HaunterShadow's Rundas v. Gandrayda, which is actually just an edited fusion of Gandrayda and Rundas' battle themes from Metroid Prime 3. It's a little "messy", as most fusions are, but if it were given a professional take, it would be an awesome combination.
 

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Non OcRemix based remixers. I'd have to turn towards many of the Doujin artists. They are just absolutely incredible. Breis is one of my favorites; his almost Eurobeat version of Green Greens is very cheery. He has also produced, arguably, the two greatest Megaman X remixes I have ever heard in my life.

Although not a remixer I want SUPERSWEEP (Shinji Hosoe and crew) to bring their talents with the next game.
 

JavaCroc

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Non OcRemix based remixers. I'd have to turn towards many of the Doujin artists. They are just absolutely incredible. Breis is one of my favorites his almost Eurobeat version of Green Greens is very cheery. He has also produced, arguably, the two greatest Megaman X remixes I have ever heard in my life.

Although not a remixer I want SUPERSWEEP (Shinji Hosoe and crew) to bring their talents with the next game.
Wow, liking the Breis remixes.

As I've suggested before, I want Jeremy Soule working on music for SSB4. Plus, more involvement from Koji Kondo - it was disappointing he only produced one song for Brawl.

Also, I'd like to hear something with acoustic Wild West influence for SSB4 after listening to Bill Elm and Woody Jackson's contributions to the Red Dead Redemption soundtrack. Music from Rolling Western would probably be ideal, and I can hear Desert Resort from Pokemon Black/White working in this type of music. The background rhodes can be replaced with acoustic guitar, and other parts can be substituted with whistling, strings, and a heavy-hitting electric guitar. Bass would be playing the same aprt, obviously.
 

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Wow, liking the Breis remixes.

As I've suggested before, I want Jeremy Soule working on music for SSB4. Plus, more involvement from Koji Kondo - it was disappointing he only produced one song for Brawl.
Congratulations, you just invoked todays magic word. As your reward I will post my oft listed favorite song he, Jeremy Soule, composed.

Secret of Evermore - Collosia Temple
 

Starphoenix

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By the way, on an slightly unrelated note. I am not sure how many of you noticed that the Youtube account that had many of the Custom Robo N64 tracks upladed was deleted? Well, the Capsule Holosseum track has just been re-posted.
 

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Congratulations, you just invoked todays magic word. As your reward I will post my oft listed favorite song he, Jeremy Soule, composed.

Secret of Evermore - Collosia Temple
Yeah, Jeremy Soule is an amazing composer. Can't wait to hear his soundtrack for Skyrim. It's sounding... good... so far...

Even though I've never played the original game, my favorite music from Soule would be his soundtrack to Azurik: Rise of Perathia. Clips of some of the songs could be heard on the old version of his website. Unfortunately, I've only found complete, acceptable quality versions of four of the songs on that site. And of course going to his current site just leads to a stupid Artistry Entertainment logo with none of his music playing. :c
 

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Interesting stuff there. Problem is, I've been more about smash attack abuse with Yoshi.

Anyway, some of Yoshi's specials could deserve some adjustments...
[collapse=""]normal - Egg Lay: Same as in the prequels.

side - Egg Throw: Hold the special button to get an egg set up. While holding the button, use the Control Pad, Control Stick, or Circle Pad to adjust the angle of the shot. Release the special button to throw the egg. Unlike with the prequels, these eggs follow a straight path, and can bounce off of walls up to two times. Most of the eggs that Yoshi throws will have green spots. However, he might throw Yellow Yoshi eggs and Red Yoshi eggs as well. The Red Yoshi eggs pack the most power, and are the rarest to throw; the Yellow Yoshi eggs pack moderate power, and are more common than the Red Yoshi eggs; the Green Yoshi eggs are the weakest, and are the most common egg thrown.

up - Flutter: Yoshi will do a flutter jump. It is much weaker than the midair jump, and it does not give Yoshi flinch resistance. Fortunately, Yoshi can never enter a helpless state with this move. However, the height of the flutter jump gets weaker with each use, and it does not reset until Yoshi touches the ground. In some way, it's similar to Pit's Wings of Icarus.

down - Ground Pound: Operates the same way as the Yoshi Bomb.
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I brought up that Project M (in some demo vids, not on the official site) made Egg Roll kinda like C.Falcon's Kick:
Looks like you can pop out of the egg a lot faster and it gives you an infinite d.jump.
I like the idea that --- brought up where tapping the jump button during the flutter gives some horizontal boost.
Otherwise, Egg Throw seems fine if the extra boost in midair stays. Throwing the eggs could be a bit more controllable if it already isn't in Brawl.
I guess the Roll is only really used as an attack for casual players, but as a recovery in Project M if she's able to pop out earlier, it looks like it can be used in a combo on ground to be a bit more useful.
Egg Lay should have a little bit more stun time for more damage or she should be able to force them out with a KO attack. Or both! :D
Oasis's idea with Yoshi Bomber having more damage/knockback from a higher fall sounds good. If anything the stars could do a bit more damage or have more range when falling higher. It could definitely be comboable with the force KO from Egg Lay.
Her Roll and Shield should just work like everyone else.

Does anyone else think this game is either going to be very good, or very bad? From Brawl, the game could develope even further, and learn from the mistakes/wi.s. OR degenerate even further than Brawl did from Melee in a lot of ways. Which would in every way, be bad.
If Sakurai really wants SSB to purely casual, then it'll either stay the same as Brawl or sadly get worse (for competitive players). But he can't be so naive that competitive Smash players exist, so maybe he'll learn from Brawl and go with another Melee direction and actually acknowledge competitive players.
 
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