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New Smash Bros for WiiU

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Starphoenix

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All I know is when it comes to Brawl Sakurai said there were many things he was not able to implement at the time. Likely he will come back to those things with the next title.
 

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Pra_Mai needs to go to hell. Why couldn't it just have been RANDOM instead of pra_mai? Like...everyone else had regular names. what is a pra_mai????
Thinking about it now, if it was them wouldn't they have had separete models like Popo and Nana?
 

Oasis_S

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On Andy, would he really qualify as the face of the Nintendo Wars series? He's only been in like... 1/6th of the games, right?

I like the idea of the Infantry units better. They were actually Assist Trophies, y'know. :troll:

ALSO, listening to all those unused beta sounds made me giggle.
 

Shorts

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On Andy, would he really qualify as the face of the Nintendo Wars series? He's only been in like... 1/6th of the games, right?

I like the idea of the Infantry units better. They were actually Assist Trophies, y'know. :troll:
And Sakurai loves him some faceless no named chumps (Animal Crossing Villager>.>) instead of cool cats (Tom Nook).

I'm so nervous for this game...how much time will he have do you think? Will it be a Brawl time crunch or will he have time to finish it up and make me happy? Also, i don't THINK this game is going to "dumb down" further than Brawl did, but if it does....I'm done.

@Oasis, I was eating, and their puking voices made my stomach churn.

@---, IKR?
 

SmashChu

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Well, Smashchu beat me to it. His decision was along the lines of why he did not include an Animal Crossing fighter. The only thing I see him going back on, so to speak, is when it pertains to Mii's.
Sorry, I need to better avoid those unspecific pronouns. I was referring to Sakurai.
Ahh, no problem. Thanks for the clarification.
 

ProfPeanut

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R.O.B and Andy are not comparable. One is a retro life saver, the other is a recent unknown. HE COULD be cool, but I'm betting we get an AW AT.
Recent? Advance Wars is a whole decade old already, and the whole franchise is surprisingly large. Though I guess it's plausible to assume the most we'll get is an Assist Trophy anyway.

Oasis_S: Infantry units, while certainly workable, strike me as uncomfortably generic to be a character, moresoe than Toad or any Pokemon. But, eh, personal opinions.
 

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Recent? Advance Wars is a whole decade old already, and the whole franchise is surprisingly large. Though Í guess it's plausible to assume the most we'll get is an Assist Trophy anyway.
2008 was a little bit more than three years ago.. four in a few months..
 

Starphoenix

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If the developers go about cutting Snake, than there is no reason they could not mold the old moveset to Will. I choose Will given the gritty nature of Days of Ruin. Since Snake's moveset is more realistic, which is not saying much in a game with a ****** plumber and a flying gumball, rocket launchers and CQC would fit better on Will in my mind. Problem is Days of Ruin never released in Japan, so the only character that region is even remotely familiar with is Andy.
 

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Uh...that was Days of Ruin, the grimdark version of the franchise. Which had Will, not Andy.
I like Midna and Gooey too, but times are a changin'. Oasis wins this round.

@Star You talked about helping a kid find a videogame, so now whenever I walk into gamestop, everyone becomes you. They all love Saki and want to sell me ****.
 

Oasis_S

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Fog of War would be a great Down Special for any Wars character... Would essentially create a Smoke Ball effect around you long enough to only do one attack. I imagine its moveset would revolve around summoning (radioing?) units onto the battlefield and having them attack. With the Fog of War, your opponent couldn't see what unit you called out. :awesome:

MIX UPS. I've realized that for any moveset idea I have, I always follow it up with the comment "Could have some mix ups."
 

ProfPeanut

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I like Midna and Gooey too, but times are a changin'. Oasis wins this round.
That doesn't even respond to the fact I pointed out. And I find a strict adherence to the "Get the characters from the most recent titles" rule silly.

Fog of War would be a great Down Special for any Wars character... Would essentially create a Smoke Ball effect around you long enough to only do one attack. I imagine its moveset would revolve around summoning (radioing?) units onto the battlefield and having them attack. With the Fog of War, your opponent couldn't see what unit you called out. :awesome:

MIX UPS. I've realized that for any moveset idea I have, I always follow it up with the comment "Could have some mix ups."
Hmm...that WOULD be awesome. *thinking on movesets*
 

Johnknight1

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Long Response! BEWARE that reading this may make you blind! :D

LOOOONNNNGGGGG... RESPPPPOnnnsSSEEEEE!!!!

Not only Forward B.

While he has the enemy inside his mouth, he can input Up B, down B, forward B or B. He'll copy the move and err... You probably understand what I'm getting to right?
That sounds like too much work.

Imagine making about 4 moves for 50 characters... TWICE! That would be like having 150 extra attacks.

Doing half of that amount would be easier.

Recent and future games disagree with ya
But Toad has not fought as much as Paper Mario has... well... in terms of battles at least in the average game. Toad has fought in like... about the same amount of games as Paper Mario. You definitely could make a Toad move set pretty easily, but Paper Mario's move set practically makes itself.

And for the record, I like all the Mario characters in question (Paper Mario, Bowser Jr, Toad, and especially Geno).

Off topic: Just read the reviews of Kirby returns to Dreamland in Gamespot and IGN. There are a LOT OF CONTRADICTIONS in the reviews
It's Gamespot and IGN. Gamespot is anti-Nintendo to the core (saying Twilight Princess didn't evolve from Ocarina of Time, while they said Halo 3 didn't need to evolve). And you can't spell IGNorant with IGN (plus they are owned by News Corp, which actually thinking about it makes me lulz).

Expect the awful when it comes from reviewing from them.

Is Sakurai done with Kid Icarus: Uprising?

Also a quick guide I wanted to show you. In Pokémon media, Charizard is shown to be huge, much bigger than a human. However, in Super Smash Bros. Brawl, it is much smaller, being not that much taller than Pikachu, Jigglypuff, Squirtle and Ivysaur.
Charizard is 5'7 according to the Pokédex. That's a half foot shorter than me! :psycho: :glare: :oneeye: :reverse: :cool:

I wish I could say that about my young brother... >.> :ugh:

Tetra is old now, Brawl was her best bet, and she didn't make it then so she won't now. Compare him to Skull Kid if you will. His best bet was Melee, he didn't make it then, so he didn't make it in Brawl either. Cause he's an old (irrelevant, by now then) character.

Hector and Lyn are old now to. Roy moreso. Heck, I would even say Ike is old. Characters that are not re-appearing and aren't retro won't probably be making it in. By those standards, I don't even think K.Rool is all that likely. If DKCR is the new 'standard' for the series then the Tiki tribe has officially 'conquered' the Kremling Krew as the main bad guys for DK. That's not so good for K.Rool as you can imagine.

Bowser Jr. would in no way be a clone of Bowser either. Even without Shadow Mario transformation (that'd be the clone). Just you see. Before Brawl came out, everyone and his dog who were against Diddy's inclusion said he would be a DK clone to... Conclusion; I guessed most of Diddy's moveset right. Now that I talk about it, there was someone saying 'All that Diddy would do if he was included in Brawl is throwing bananas, nothing more' conclusion; he was also right.

Ever since that moment I believed in wizards. I might even be one myself.
Agreed on Tetra, Skull Kid, Hector, and Lyn. Not so much on Roy and Ike (LOL; I remember you making similar points on the Diddy Kong thread way back pre-Brawl). They had a shot and made it. Plus unlike the others, Roy and Ike were the sole star of a game. Plus Ike actually stared in two games, and both were very popular. That reason alone can keep them in.

As for K. Rool and Dixie Kong, they're in a whole different ball park. The Donkey Kong franchise is a monster franchise, and DKC Returns has sold massive amounts of units. DKC was a sleeping giant, and it has barely woken up.

I agree on the Bowser Jr. part. The reason why many people were against Bowser Jr. was Shadow Mario. Most of the people back then hated Shadow Mario, myself included (I really hated clones, but I kinda liked Bowser Jr). Plus many-myself included-felt he hadn't been in enough games, or had a constantly big enough role. Now, my stance on that is reversed, and I'm sure many people have changed their stance as well.

Also, only people with 5 posts and who never played Donkey Kong Country said Diddy Kong would be a Donkey Kong clone. Everyone else was pretty much all for him (minus the people who didn't like Donkey Kong) and could see him having a jetpack, guns, a super attack as his side B. We couldn't really agree on the last attack, which ended out being naners.

Also, I believe in myself being a wizard. How else could I guess 10 of the last 11 Super Bowls right=???

I second that. I have come to the conclusion that Diddy Kong is indeed one as well.

Rudimentary really.
If you aren't silly, you aren't on this thread.

At least he's one of us (now) old pre-Brawl people. We're probably all 20 somethings anyways, lol... >.>

THIRD PARTY PHILOSOPHY~

How do you guys feel about non big five (SEGA, Konami, Square, Capcom, Namco) characters? Do you think they're going to happen? Do you like them? Just, give me your reasoning with third parties.
We're keeping our SEGA and Konami representative, and we seemed destined to get a certain blue half human, half robot Capcom character. I have a hard time seeing more than 2 new 3rd party characters.

Still, I think Slime and Pac-Man would make great characters. If we got everyone from Bralw (they could cut Wolf and it wouldn't be a big deal to me), we got Roy and Mewtwo back, and our other newcomers were Paper Mario and Toad/Bowser Jr/Geno, :awesome: K. Rool, Dixie Kong, 2 or 3 new Pokémon, and 2-4 other characters that aren't Tingle or Waluigi, I would be all for it.

And Sakurai loves him some faceless no named chumps (Animal Crossing Villager>.>) instead of cool cats (Tom Nook).

I'm so nervous for this game...how much time will he have do you think? Will it be a Brawl time crunch or will he have time to finish it up and make me happy? Also, i don't THINK this game is going to "dumb down" further than Brawl did, but if it does....I'm done.
Brawl wasn't much of a crunch, at least compared to Melee. Maybe... rush the roster idea, make the single-player stuff first, and then make the multiplayer (which is the opposite of what happened in Brawl).

That way stalling isn't considered "defense," camping isn't considered "offense," planking isn't considered "special teams," and running away isn't considered "transition offense/defense."

Edit: Holy crickets jimminy! I killed the conversation!

Anyways, Andy would be awesome, but he hasn't appeared in Advance Wars in forever. We either need him to return, or need a new guy to be a constant main character.
 

Verde Coeden Scalesworth

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I replied to you a long time ago, Johnknight. Perhaps you thread hopped. But I think the whole point overall is that if they already used the most iconic moves, it should be stuck with(and we know they really are anyway), and clones should be the first to be changed regardless of "tiers".(which are subjective anyway)
 

Johnknight1

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^ Yeah I responded to that a long time ago with a simple response. Overall my points were what I felt it should be. I also think with a new era of Zelda introducing new moves in smash bros could spice up his character and help him. Neither Link or Toon Link really needs more than 2 projectiles, especially since the bow and boomerang both cover huge distances.

Plus Link in Brawl just felt... unmotivated. Why does the Gale Boomerang not do damage? Why did Link's slashes feel so stale? Why is Link just so bland to play with? Maybe Brawl was just bad for Link, but at least Captain Falcon showed signs of life after not being near the top for the first time, and even Ganondorf had some new tricks (despite feeling a tad underwhelming in his movement his move set felt inspired).

Link in Smash 64 was always pretty fun to play with, despite him sucking hardcore. In Melee Link was only so slightly below average, but he had some great moves and combos and whatnot, and could really corner foes into bad situations (again he was fun to play as). That's part of the appeal even amongst the best players. That's also probably why he is most likely the most played character in smash bros.

Truthfully, I understand why the most well-known attacks are changed, and I understand why you don't want them changed. It's just that I would personally rather see more unique attacks, particularly since Link never seems to have useful special attacks.. I've suggested the same thing with Ness and Yoshi, who have both also always been on the lower end of the tiers.

I think with all three of them they just need a few changes:

Ness:
-Make PK Flash more controllable and able to go farther and explode faster. That or change it.
-Make his PK Fire actually cover a long range, give it more stun, and have it damage you all at once.
-PK Shield needs to be able to block physical attacks like Pit's shield, or perhaps damage foes in the area of it, and knocks them back quite a distance at higher percentage (that or it could set up combo or mind game/tech chases).
-PK Thunder needs to launch Ness a long distance, and after it hits Ness should be able to do his two jumps again (which would be awesome). Also, Ness should have next to zero vulnerable after PK Thunder 2 (which is when he is hit) frames, and PK Thunder 1 (when it doesn't pass through Ness) should also do about two or three times as much stun.

Yoshi:
-Neutral B needs to be a setup kill move at higher percentages.
-Forward B should go faster and serve as a recovery. Yoshi should also have about half as many vulnerable frames as in Brawl. That or this move needs to die, because it's pretty worthless. Maybe make it some sort of counter.
-Up B needs to make Yoshi jump higher in air (Yoshi also needs higher jumps and more jumps).
-Yoshi's down B needs to serve as a legitimate mid-weight kill move, and suck in foes around him.

I've already gone into Link, so no need to dig that up.
 

Oasis_S

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Come to think of it, Yoshi's Side Special could have the added bonus of being able to aim your TRAJECTORY if you hold it down, kind of like something you could do in... Yoshi's Story I think it was. Once you land, it would act as usual.

Really wish my new SIGNATURE would show up.
 

Oasis_S

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I suffer from mind numbness, so to say.
At least you didn't say anything as bad as HyperFalcon. *POINTS TO SIGNATURE IF IT SHOWS UP THIS TIME*

WELL EFF. Usually it always works when QUOTING.

Maybe if I make this post LONGER. NOPE, I am wasting my time and embarrassing myself. Balls.
 

Johnknight1

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Come to think of it, Yoshi's Side Special could have the added bonus of being able to aim your TRAJECTORY if you hold it down, kind of like something you could do in... Yoshi's Story I think it was. Once you land, it would act as usual.

Really wish my new SIGNATURE would show up.
Nah. I think Yoshi should be able to move on the ground while holding an egg to charge a fire of it. His side B should either stay the same or go a completely different route to like a shield or Diddy Kong side B-esk charge attack.

As for your signature, you need to write out a certain length of post in order for it to show up.

Edit: LMAO at Oasis embarrassing himself with himself... again... >.> :p :grin: :awesome: :088: :troll:
 

Oasis_S

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His Side Special would be much more useful it just had the right colored spots respective of which palette swap you chose. I want a yellow-spotted egg, damn it.

I think a lot of Side Specials (which, I had thought were MEANT to aid in mobility) would be much more useful if they had less ending lag on them. Though, that might lead to an OVERUSE. Balls again.

C'MON NOW HOW WAS THAT NOT LONG ENOUGH. I give up.
 

Shorts

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How BAD is it to switch up a character's playstyle? I mean, semi clones aren't bad, but if we can change them why not? I MEAN, if you like how Falco used to play(assuming he we FULLY decloned) play Brawl/Melee, or play Fox. I mean, that sounds kind of mean, but I seriously see no big deal in changing it.. no reason not to.

Although I suppose I have NO REASON TO, aside from the fact that it just bugs me.

Oasis_Sucks. And says balls. A lot.


LOL. That sig....makes me happy.
 

y.toonlink

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Yo John, Yoshi's Side B in Project M kinda works like C.Falcon's Melee Down B: d.jump after

Oasis:
Exactly! They can do G&W's whole moveset like his color, why not 3 (Roll, Throw, Dodge/Shield) Yoshi moves?
btw was Yoshi's Roll and Shield fixed to work like everyone else/not be so damn laggy in Brawl? Don't remember much from Brawl...
 

ProfPeanut

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Oasis:
Exactly! They can do G&W's whole moveset like his color, why not 3 (Roll, Throw, Dodge/Shield) Yoshi moves?
btw was Yoshi's Roll and Shield fixed to work like everyone else/not be so damn laggy in Brawl? Don't remember much from Brawl...
I didn't notice Yoshi's moves didn't match his color, which is a shame. I do remember that his Side Special had a lot more aerial horizontal movement and priority back in Melee, so I wish they'd restore that.

Another topic: I know a lot of people here probably find Toon Zelda's and Tetra's chances of both becoming characters slim, but I've noticed that those who throw them into their wishlists always couple them into one slot, intending for them to have a Down Special transform move. My question is, should that really be the case? That's the system with Zelda and Sheik because Sheik is literally just an alter ego as opposed to being a separate character. But Tetra's someone who's not only radically distinct, but also rejects being referred to by her lineage namesake. Not to mention the Toon Zelda people are often familiar with isn't necessarily from Wind Waker, or known to transform into a pirate.
 

Ussi

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Yoshi's laggy shield is probably always going to be there unless he gets a bubble shield. Otherwise dumb amounts of shield drop frames and no jumping out of shield. Still immune to shield pokes though,
 

Mario & Sonic Guy

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Yoshi's laggy shield is probably always going to be there unless he gets a bubble shield. Otherwise dumb amounts of shield drop frames and no jumping out of shield. Still immune to shield pokes though,
Yoshi's grabs are also quite poor. He can just use Egg Lay to grab opponents, and that's more useful in general.

If only Yoshi did grabs with his arms, and not his tongue.
 

Diddy Kong

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Yoshi's tonque needs to be longer, and his B and grabs need to be faster. Also, how about a 3rd jump option where if you hold the jump button he does his flutter kick from the games (or, you'd have to tap jump to get higher, similary to Luigi's Down B recovery in Melee)? Up B could stay the same that way.

Ness needs his bat in more moves. Disjointed grabs maybe to? Less lag on PK Fire, more distance and power with PK Thunder. PK Flash needs to be as big as in Melee, but as fast as in Brawl. Maybe more power on the Yo-Yo Smashes?

I wouldn't mind if Lucas got all Ness' 'old' moves as PK Fire, PK Thunder and PSI shield and Ness gets something different, more true to EarthBound.
 

Starphoenix

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I won't lie, for this stage concept I did draw inspiration from someone else. Since I am not a fan of plagiarizing ideas go ahead and see the video for yourselves.
http://youtu.be/5rnBRTEEfBw

Zenan Bridge is the bridge from 600 A.D which is broken upon Chrono's first arrival in that time period. Later on as the story progresses it is fixed and you proceed to fight a boss on that bridge. The stage itself will take place on a semi broken version of the bridge. While the left side is broken on the right the stage will lead into a grassy patch. Zenan Bridge will not be as long as Bridge of Eldin and will not suffer from the middle of the bridge collapsing. The stage itself will make use of many things from Chrono Trigger in the background. Little Imps, Roly Polys, Guardia Castle, the town and Magus's Castle will all make appearances. Frog will also make an appearance in the stage as he can be seen brandishing Masamune as he hops about the land.

Because this is Chrono Trigger, naturally time travel will have to be involved somehow, right? At points throughout the match a blue warp hole will appear in the air behind the stage and warp everything through time, sending everyone to a different time period. The background, along with the bridge itself, will change their design to reflect the time period they are in. 65,000,000BC, 12,000 B.C., 1000 A.D., and 2300 A.D. are the other four time periods you can visit.

In 65,000,000BC the time is in a prehistoric jungle with pterodactyls soaring the skies as lizard men ride on t-rexs as they chase the prehistoric humans. The Ioka tribe also makes an appearance along with Ayla. The bridge design be less extravagant and will also be over run with grass and vines.

In 12,000 B.C. the bridge will change to a very basic bridge over some water. What is not basic is the backdrop. Full of little islands floating in the sky with strangely shaped buildings and waterfalls. A place brimming with magic and strange dread. The Black Omen can be seen hovering above the icy waters below the sky.

In 1000 A.D you actually land in the port right in front of the Millenial Fair. Balloons rise from the fair as a myriad of excited noises and sounds come together. Boats can be seen leaving the harbor as birds flutter about in the water. Lucca, Robo and Marle all make appearances. Lucca can be seen working on a twitchy Robo as Marle sits along the deck, kicking her feet along the water while enjoying an ice cream.

Finally 2300 A.D is the last place time period. The bridge actually becomes a broken street both mechanical and dilapidated. Domes can be seen through the murky land and destroyed cities. The only living things seen are the Robo Biker Gang and little Robo clones. Otherwise no human dares venture beyond their domes into the murky, dense air.

The stage, even through every time warp, is much like Bridge of Eldin only with aesthetic changing. It takes a little liberty in place, but that is not actually all that unheard of for stages. Everything that is beloved about the series is represented in this stage.

Name: Zenan Bridge
Stage Icon: Pendelum

Chrono Trigger - Chrono Trigger
Chrono Trigger - Battle ~ Lucca's Theme
Chrono Trigger - Boss Battle 2
Chrono Trigger - Magus
Chrono Trigger - Wind Scene ~ Frog's Theme
Chrono Trigger - Secret of the Forest
Chrono Trigger - Corridors of Time
Chrono Trigger - World Revolution
Chrono Trigger - Battle against Lavos Core
Chrono Trigger - Bike Chase
Chrono Trigger - To Far Away Times
Chrono Cross - Time's Scar

Fun fact, Chrono Trigger (Crono) is actually my most desired third party series for Super Smash Bros 4.

As for my promised Kirby's Return to Dreamland and Skyward Sword stage concepts. Considering I won't really be able to play either game until around December I probably won't have stage concepts for either games until that time.

Well this place is dead for a change...
 

---

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Hmm, I'm surprised no one has commented yet.

Anyway great work again Star. It's nice to see ya back after your short break. ;)
 

Starphoenix

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Well I am not exactly coming back from anything. I still have a lot of work, but I wanted to post my Chrono Trigger concept. After all Chrono Trigger, not Dragon Quest, is my favorite game from Square. I think a lot of time people label me as the Slime fanatic because of my write ups, but in all actuality I enjoy a great deal of series SquareEnix does or did produce. Crono is the SquareEnix character I want most of all, but I know he has little to no chance. Third party characters in general have little to no chance.
 

Ussi

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Yoshi's grabs are also quite poor. He can just use Egg Lay to grab opponents, and that's more useful in general.

If only Yoshi did grabs with his arms, and not his tongue.
Yoshi's pivot and dash grab are good. Pivot is pretty amazing, comes out as fast a standing grab from other characters. Only his standing grab sucks. His throws and GR CGs also landing said grabs even better.

Yoshi's tonque needs to be longer, and his B and grabs need to be faster. Also, how about a 3rd jump option where if you hold the jump button he does his flutter kick from the games (or, you'd have to tap jump to get higher, similary to Luigi's Down B recovery in Melee)? Up B could stay the same that way.

Ness needs his bat in more moves. Disjointed grabs maybe to? Less lag on PK Fire, more distance and power with PK Thunder. PK Flash needs to be as big as in Melee, but as fast as in Brawl. Maybe more power on the Yo-Yo Smashes?

I wouldn't mind if Lucas got all Ness' 'old' moves as PK Fire, PK Thunder and PSI shield and Ness gets something different, more true to EarthBound.
Yoshi's grab seems fine, his side B needs improvement. His Up B height gain is pretty fine. Flutter kicks acting like float would be pretty funny though, great mind games with dair as well.

Ness's bthrow should just kill sooner.
 

Sunnysunny

Blue-nubis
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Yoshis recovery doesn't need any help. Its actually really freaking good thanks to his air mobility, double jump armor, rediiiiiculous distance on his second jump, and his ability to hover to the left and right with eggs. Also if Down-Bs any where near the ledge his hitbox gets bigger for some reason and snaps it from places he usually wouldn't. He's one of the hardest characters to gimp.

I use to main yoshi. :3 Not much really needs to be changed EXCEPT side B and his damn shield. If yoshi could just jab or N-air out of shield as quickly as the rest of the cast he'd be amazing.
 

Oasis_S

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Yoshis recovery doesn't need any help. Its actually really freaking good thanks to his air mobility, double jump armor, rediiiiiculous distance on his second jump, and his ability to hover to the left and right with eggs. Also if Down-Bs any where near the ledge his hitbox gets bigger for some reason and snaps it from places he usually wouldn't. He's one of the hardest characters to gimp.

I use to main yoshi. :3 Not much really needs to be changed EXCEPT side B and his damn shield. If yoshi could just jab or N-air out of shield as quickly as the rest of the cast he'd be amazing.
*Hi5z* People just don't understand us Yoshi mains, maaan.

I dunno why this bothers me so much, but I feel like Yoshi's Down Special (and any similar move) should do more knockback and damage the longer you fall. Because I mean, if you did that from the top of the screen, and SOMEHOW managed to hit someone (IT'S PRETTY EASY TO DODGE I'D IMAGINE) it should feel more rewarding. >:

It would kind of make more sense that way... But that's not really important I guess.

Oasis_Sucks. And says balls. A lot.
You don't have a problem with balls, do you Shortshorts?
 

Big-Cat

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That reminds me, almost all the dive kicks in Brawl suck. Play Street Fighter IV, and you'll be amazed as to how good dive kicks are. The only thing holding back the Smash ones is their crappy recovery for the most part.
 

Big-Cat

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And that attacking is actually good.

The whole game is backwards.
 
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