Victini: (B) Moveset List
I decided to make a list of possible (B) moves for Victini. Here they are, starting with regular (B):
Searing Shot: Victini's V forehead begins to glow, and his fists are clenched. Once charge is complete, Victini has the power to unleash it whenever he wants to. When unleashed on the ground, he'll blow up 1 1/2 character spaces in front of him, behind him, and above him. Now, if done in the sky, Victini halts in the sky, and 1 1/2 Characters spaces all around him will blow. After a 2 second recovery after explosion, Victini can perform action.
DMG: 19%
Charge: Can only be fired once fully charged. Takes 1/2 a second less than Lucario's ASC.
Range: 1 1/2 Character spaces.
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Fusion Flare: Victini tightens his fists and his body becomes hot. Anyone near him will take knockback and damage when executed. When released after some time, it'll let off a 1 character space counterer in order to keep guard hogs away. Relate to (If you played Halo: Reach) Armor Lock ability.
DMG: First knockback DMG: 5%. Second hit:: 17%
Charge: It protects Victini from all attacks, however will still take dmg from them, but nvr knockback. After 4 seconds of charge, he'll let loose all around him a 2 character spaced pulse that has huge knockback.
Range: Close up at first, then after the charge he'll let loose all around him a 2 character spaced pulse that has huge knockback.
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Stored Power: Victini levitates on the spot. Any projectiles that hit him become uselesz and the power of the item is stored inside Victini. After three successes, Victini can let loose a powerful blast of kenetic energy that can result in serious damage. Refer to G&W's (B)v.
DMG: If all of the projectiles are of different weapons, 25%. However, if they are the same, 40%.
Charge: After being hit by projectiles three times in this phase, press the (B) button again and let loose the power.
Range: 1 1/2 Character spaces in front of him.
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So that's regular (B), so let's take a look at (B)^:
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Reversal: Victini does a backflip straight upwards, going 2x his body legnth, aka character space. If someone attacks or is in contact with him, Victini will grab them, then jump off them, while smashing them downwards. He can perform it again if he succeeds.
DMG: 13%
Charge: None, but Victini loses action if he doesn't hit anyone.
Range: Depending on the opponent Victini jumps off of, the second recovery jump will be higher or lower. The heavier they are, the more jump. The lightest of them gives Victini a small jump.
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Fusion Bolt: Victini's body becomes an intense, electric ball. He is then 1.5x faster and can fly like ROB, but legnth wise, his (B)^ move last half 75% of what ROB's time is for flying. If you press (B), he'll drop straight down, crashing into everything in the path. Enemies who touch him take some dmg. It also auto clings to cliffs.
DMG: Counter: 3%. Impact Drop: 24%.
Charge: None, but Victini becomes inactive if Fusion bolt doesn't land thoughout the time he's in this mode.
Range: Anywhere, as long as you have time to get there.
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Let's hit those (B)> moves:
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Zen Headbutt: Victini dashes foward in quick succession. If opponent is near, he'll grab them, then headbutt them foward. Like Lucario's Force Palm, but does fire damage and has different recovery tactics. CANNOT REUSE AS WELL AS LUCARIO!
DMG: Hit without grab: 11%. Hit with Grab: 16%
Charge: Super Fast attack.
Range: When he darts foward, he goes 2 Character spaces foward.
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Flame Burst: He spits a bullet-like fireball at the opponent. This move is fast and goes straight foward and won't stop until it hits something. If something is hit, it'll explode, hitting anyone nearby as well.
DMG: Actual Hit: 16%. After Effect: 4%
Charge: Shot very fast from Victini's mouth. Can be successivly used 3 times, then Victini will stop, shake his head in exhaustion, then continue the fight.
Range: Straight foward and goes through until it hits someone.
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Last one would be (B)v. Let's do it.
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Inferno: Victini's body becomes cloaked in a fire armor, while he floats in midair as he's executing it. If someone hits him physically, they take dmg and knockback.
DMG: They take as much dmg as their attack would of made to Victini, along with knockback. Awesome Combo Breaker.
Charge: This move works as fast as Fox's (B)v move.
Range: Countering attack.
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Incinerate: Victini's hands jet to both sides, then let loose a stream of fire going upwards. The opponent(s) will be stuck in a mini Bullet Seed lock, as you might say.
DMG: Every 1 1/2 seconds will deal 4% damage.
Charge: Takes 1/2 a second long than Ivysaur's Bullet Seed move, and takes 1/2 a second longer recovery after letting go.
Range: Both sides of Victini
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Surprise! FS!
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V-Create: If an opponent is nearby, he'll dart through them at sonic speed, tossing them into the air, then like Captain Falcon, will go into an awesome movie cut, showing Victini from a distance charging at them, flying, with a flaming V on his forehead. He rips through the opponent, doing exactly 180% dmg (as much as the dmg ratio of the actual move) and do a OHKO. Then Victini lands.
DMG: 180%
Charge: None
Range: He can dart 2 character spaces foward, but if he misses, then he failed the FS. Rips through Super Armor in this sense.
Anyone like these moves? I'm making a vote to see which ones are going into the moveset I'm making. SSBF, I hope ur online