Agreed. Although I have been wondering what the tier list would look like if we gave each Pokemon their own separate spot.
The same thing as Zelda/Sheik in Melee and Brawl-unpredictable.
However in Brawl both are very underpowered, and when worked with together are slightly underpowered. If they were both slightly under average alone, but slightly above average together this would be awesome with Zelda/Sheik, or all the Pokémon Trainer's Pokémon.
New Trailer? More hype. Hype is good.
More discussion too. I approve.
I'm hyping Golden as being worthless again...
But yeah-expect a trailer... within the next year.
It sure as hell does. And I hate to tell you, but a lot of people were dissapointed in the lack of extra costumes for anyone but Wario. I can call him lazy if I want to. And frankly, there's no excuse for not giving other characters their full due, or even close. If he couldn't make Dr. Mario playable, he could've just put in the costumes. The fact that the data was already there proved it was super easy to program in the end. Delaying it a bit longer to add in the rest of the decent costumes could've taken a DAY. Once again, there's no excuse.
That's the graphic designers being busy with other stuff (the SSE), not Sakurai's fault. Costumes ultimately comes later for them, after stages, story mode, single-player modes, the original outfits, and having to deal with the Wii's severe limitations.
Granted, you are right; the design of extra outfits was lazy. I think Smash oughta have a 8-12 alternate outfit minimum. In Brawl every character had 6 minus the Pokémon reps (Pika had 4, the rest 5), Sonic (only 4 due to being a late addition), and Wario (who had 12). On top of that, there oughta be color palette options, and options for different shades of a color for teams (ie: Mario can wear light blue or dark blue).
Trust me, Sakurai works his a** off on Smash. He used to work 20 hour days on Melee nearly every day, yet was able to work only somewhat shorter days on Brawl. I dunno about you, but 20 hours a day is more than I would be willing to put in on any game. On top of that, Sakurai has learned from his mistakes in each games. He is also finally is taking some pressure off himself and some control away from himself, and instead putting some of the pressure and control on other people's shoulders as well.
Sakurai also left the "competitive development" up to the players (balancing aside and L-cancelling, too)-something of which other developers dare not do. I dunno about you, but that's turned out pretty good, considering any of the smash games aren't broken as heck. So far, Sakurai has done fantastic, but other developers need to step up and take some pressure off him.
It's kinda like watching Dan Marino carry some crappy Dolphins team and getting all the crap for them losing because he doesn't have enough talent. Well, hopefully this time Sakurai finds all the talent he needs (he is looking for talent in job offers, after all).