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New Smash Bros for WiiU

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JavaCroc

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@CàvaJava:

Your take on it.
Thank you. :) Did you call me "Undermined Java"?

Anyways, here's a really quick script for the beginning of a Wario storyline for Adventure mode.

*Updated version of this Wario Land 2 intro cutscene plays.*

*When clouds depart and Kitchen Island is in sight, giant Wario nose descends from above screen, and a large hand with pointed index finger emerges from below. The exclamation "Pick!" pops up on the screen and disappears quickly. Generic WarioWare microgame music plays.*

*Finger digs into nose. The exclamation "Success!" fades in the front of the screen with fireworks behind.*

*We now see a television in front of us, on which the microgame is playing. Camera zooms out, showing a generic microgame developer seated near the television, and then the backside of Wario, seated behind an office desk. The setting is an office.*

*Camera shows close-up of microgame developer as he widens his smile.*

*Camera shows Wario behind his desk staring uninterested in the microgame developer's eyes.*

*Camera shows the two on each side of the screen from one side of the office. The office is mostly surrounded by glass panes, and sound from outside in Diamond City can be heard.*

*Close-up of Wario again. Wario reaches for and presses a red button on his desk.*

*A trapdoor opens below where the microgame developer is seated, and the developer and chair fall through. Wario laughs at the incident.*

*Wario behind his desk. Wario gets out of his desk, stretches, scratches his butt, and approaches a solid wall opposite the desk. On it is a calender. The calender shows the month of July and depicts Wario's castle on it's top half. On the bottom half, two weeks are marked out with pen. Wario looks at the calender with mild enthusiasm and marks out the last day before his typical summer vacation. He then moves out of his office. Behind a glass pane, a mysterious, blob-ish figure can be seen on a scaffold. The scaffold descends out of sight.*

*Wario is seen moving through various offices and hallways in the WarioWare building down to the bottom. Many of the well-known microgame developers - Ashley, 9 and 18-Volt, Dribble and Spitz, Jimmy T., etc. - can be seen in the rooms and halls.*

*Wario reaches the bottom floor, opens one door marked "Private" with a key, and enters his personal garage. He turns on the lights, revealing his bike in front of him. This Brawl remix begins playing.*

*The garage door opens up and Wario speeds out on his bike and drives onto the streets of Diamond City, blatantly missing the traffic lights and driving erratically. While driving, he pulls out garlic from his back pocket and chows on it while car crashes pile behind where his bike drives.*

*Wario drives beyond the screen's view, and the music fades out. On the sidewalk, a shadowy group of four blob-ish figures with the outlines of bandanas on their heads can be seen. The camera zooms in on them. A car crashes into the fourth and farthest of these strangers and into the adjacent building, and the car explodes. The three strangers in front open their eyes wide.*

*This musi begins playing. The four three strangers are seen entering the WarioWare building.*

*Two of the strangers enter the building. The third one catches up quickly, running into the second one and falling backwards. The other two look back and roll their eyes. The third one joins in with them. The three are heard whispering to each other. The group then splits up and explores the building.*

*One stranger is seen moving towards a giant vault with an engraved Wario face - the WarioWare savings vault. The figure blowtorches it open, revealing a vast sea of rollings hills of money and bags of money in front of him.*

*The second stranger is seen entering the basement of the building, where a giant faucet can be seen. The stranger begins running into the faucet until it gives way and releases giant gushes of water into the basement. The stranger sneaks outside as the room floods.*

*The third stranger is seen sneaking through one hallway. Jimmy T. walks by, greets the stranger with a wave of the hand, and the stranger greets him back. Jimmy T. then stops, realizes who he saw, and turns back, pointing at the stranger. The stranger, eyes wide open at his blunder, runs away.*

*All three strangers are seen running outside the building with two more strangers poised outside, gluing the doors shut. All of the strangers run away as the WarioWare employees - all the familiar ones plus generic ones - run towards them. The employees smash into the glued-shut doors and try to pound through when the basement door gives way to the gushing water from the faucet. The building floods up with water, the WarioWare employees seen swimming through it.*

*Jimmy T., floating in the depths of the water, notices an emblem on the floor of the building. He picks it up and examines it - the emblem of the Brown Sugar pirates.*

To be continued...
 

Claire Diviner

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Which Castlevania game should I get? I, II, III, IV, or Rondo of Blood? I like me the redhead anime guy, or the female. Just not the lame barbarian. A good storyline would be nice as well. Someone help.
I'd say you should get all of them... well, except for II, if you want. That game kind of sucks, but did introduce some classic tunes. Of those listed, my faves are a tie between IV and Rondo of Blood! You know what? Yeah, Rondo of Blood is my favorite among those. X3
 

Aurane

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Lucas and Zoroark

-It shows Lucas, sitting on a rock near the water, stirring the water, just being bored.
-A sharp growl is heard.
-Lucas hears it, and jumps onto his feet and looks around, and then flees.
-In the bushes, it shows two big, blue transparant eyes. They then dart Lucas's way.
-Lucas runs, and then he hears a yelp, like a dog.
-He stops, then turns slowly, and it shows Zoroark's foot trapped in a crack.
-Lucas, with all his bravery, helps Zoroark out of the crack.
-Zoroark looks at him, then pats his head.
-Zoroark points towards the west, showing that he needs help. The quest begins, but for what?
-Play as Lucas (1st player) and Zoroark (2nd Player), and travel through Sap Sap Forest, battling some creatures from the Kirby and Mario series.
-Lucas spots a bell tied onto a chain. Zoroark picks it up, then howls into the sky. Lucas tilts his head in confusion.
-Play as Lucas (1st player) and Zoroark (2nd Player), and travel through Sap Sap Forest interior, battling some creatures from the Kirby and Mario series.
-Zoroark leads point, when a giant robot comes out of nowhere and kicks the Dark type pokemon!
-Zoroark hit's the rocks hard, and is knocked out.
-Lucas, scared out of his mind, knew what he had to do, and challenged the Robot.
-BOSS BATTLE! VS EGG SMASHER!
-When the robot is finished off, the chest of it opens, and Dr. Eggman appears from it. He snarls at them, hold a tiny Zorua under his arm, and flies off.
-Zoroark awakens, seeing such, and chases after him, yelling and screaming.
-Lucas knew that Zoroark would catch up to him, and stares into their direction, wondering if he's actually right.
-Credits..?

Normal or harder.

-Lucas decides to chase after them.
-Play as Lucas and travel through Sap Sap Forest Interior Deeper
-He sees Zoroark with her baby, and they're snuggling together.
-Lucas smiles, and walks over, until...
-Dr. Eggman comes back, but with a new robot. And it's bigger, fast, and double the trouble then before. With Zoroark's assistance, Lucas faces off the terrible Doctor.
-BOSS BATTLE ULTRA! VS THE EGG SMASHER 2.0!
-Dr. Eggman flees again, only to fall down a cliff, due to Lucas's PK Thunder attack, which destroyed his machine.
-Zoroark pats Lucas on the head, then takes baby Zorua, and leaves.
-Lucas, with fluffy feelings inside, decides to leave too, and leaves to Zoroark's direction.
-Credits

King, mai boi! What is going on, here?!
 

Starphoenix

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Those people definetly have faulty points, either are being biased towards the series and character in question or are just plain ignorant and stubborn, I really don't know how you and ChronoBound can handle that place on a daily basis, so much illogic happening over there obviously. :/

:phone:
I don't receive nearly as much flak as Chrono gets. ON Gamefaqs nobody knows me from the gum under their shoe. So I fly under the radar. Only reason I have been getting some "attention" is for the Square Enix debates and my views on the Mario series.
 

OmegaXXII

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OMG! I love you! Why did I not think of KOS-MOS earlier?! Yeah, she's never been on a Nintendo console (handhelds seldom count), but it's freakin' KOS-MOS! <333

Following pic is so related!

He'll yeah dude, KOS-MOS was freaking awesome, yhe fact that Monolishsoft is owned by Nintendo means she could possibly be in, technacally.

Them twins are awesome!!! <333 :grin:

:phone:
 

Shorts

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I don't receive nearly as much flak as Chrono gets. ON Gamefaqs nobody knows me from the gum under their shoe. So I fly under the radar. Only reason I have been getting some "attention" is for the Square Enix debates and my views on the Mario series.
What views on the Mario series? Star, you are about as level headed as they come, there is really no reason to let these people upset you. Besides, that's my job.

ALSO, DKC2 OR DKC3?
 

Claire Diviner

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What views on the Mario series? Star, you are about as level headed as they come, there is really no reason to let these people upset you. Besides, that's my job.
Yeah, GameFAQs is all about trolls trolling trolls trolling trolls trolling trolls...

ALSO, DKC2 OR DKC3?
Oooo, good one. Personally, my favorite is DKC2, but DKC3 gets viable mention for having a great set of music tracks. Then again, all DKC games have great music, so it's really hard to say, but I would go with DKC2.

Or you can get both. :3
 

OmegaXXII

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Thank you. :) Did you call me "Undermined Java"?

Anyways, here's a really quick script for the beginning of a Wario storyline for Adventure mode.

*Updated version of this Wario Land 2 intro cutscene plays.*

*When clouds depart and Kitchen Island is in sight, giant Wario nose descends from above screen, and a large hand with pointed index finger emerges from below. The exclamation "Pick!" pops up on the screen and disappears quickly. Generic WarioWare microgame music plays.*

*Finger digs into nose. The exclamation "Success!" fades in the front of the screen with fireworks behind.*

*We now see a television in front of us, on which the microgame is playing. Camera zooms out, showing a generic microgame developer seated near the television, and then the backside of Wario, seated behind an office desk. The setting is an office.*

*Camera shows close-up of microgame developer as he widens his smile.*

*Camera shows Wario behind his desk staring uninterested in the microgame developer's eyes.*

*Camera shows the two on each side of the screen from one side of the office. The office is mostly surrounded by glass panes, and sound from outside in Diamond City can be heard.*

*Close-up of Wario again. Wario reaches for and presses a red button on his desk.*

*A trapdoor opens below where the microgame developer is seated, and the developer and chair fall through. Wario laughs at the incident.*

*Wario behind his desk. Wario gets out of his desk, stretches, scratches his butt, and approaches a solid wall opposite the desk. On it is a calender. The calender shows the month of July and depicts Wario's castle on it's top half. On the bottom half, two weeks are marked out with pen. Wario looks at the calender with mild enthusiasm and marks out the last day before his typical summer vacation. He then moves out of his office. Behind a glass pane, a mysterious, blob-ish figure can be seen on a scaffold. The scaffold descends out of sight.*

*Wario is seen moving through various offices and hallways in the WarioWare building down to the bottom. Many of the well-known microgame developers - Ashley, 9 and 18-Volt, Dribble and Spitz, Jimmy T., etc. - can be seen in the rooms and halls.*

*Wario reaches the bottom floor, opens one door marked "Private" with a key, and enters his personal garage. He turns on the lights, revealing his bike in front of him. This Brawl remix begins playing.*

*The garage door opens up and Wario speeds out on his bike and drives onto the streets of Diamond City, blatantly missing the traffic lights and driving erratically. While driving, he pulls out garlic from his back pocket and chows on it while car crashes pile behind where his bike drives.*

*Wario drives beyond the screen's view, and the music fades out. On the sidewalk, a shadowy group of four blob-ish figures with the outlines of bandanas on their heads can be seen. The camera zooms in on them. A car crashes into the fourth and farthest of these strangers and into the adjacent building, and the car explodes. The three strangers in front open their eyes wide.*

*This musi begins playing. The four three strangers are seen entering the WarioWare building.*

*Two of the strangers enter the building. The third one catches up quickly, running into the second one and falling backwards. The other two look back and roll their eyes. The third one joins in with them. The three are heard whispering to each other. The group then splits up and explores the building.*

*One stranger is seen moving towards a giant vault with an engraved Wario face - the WarioWare savings vault. The figure blowtorches it open, revealing a vast sea of rollings hills of money and bags of money in front of him.*

*The second stranger is seen entering the basement of the building, where a giant faucet can be seen. The stranger begins running into the faucet until it gives way and releases giant gushes of water into the basement. The stranger sneaks outside as the room floods.*

*The third stranger is seen sneaking through one hallway. Jimmy T. walks by, greets the stranger with a wave of the hand, and the stranger greets him back. Jimmy T. then stops, realizes who he saw, and turns back, pointing at the stranger. The stranger, eyes wide open at his blunder, runs away.*

*All three strangers are seen running outside the building with two more strangers poised outside, gluing the doors shut. All of the strangers run away as the WarioWare employees - all the familiar ones plus generic ones - run towards them. The employees smash into the glued-shut doors and try to pound through when the basement door gives way to the gushing water from the faucet. The building floods up with water, the WarioWare employees seen swimming through it.*

*Jimmy T., floating in the depths of the water, notices an emblem on the floor of the building. He picks it up and examines it - the emblem of the Brown Sugar pirates.*

To be continued...
Wow, I must say, the plot is impressive indeed, you and asage are remarkable at this. :)

:phone:
 

Starphoenix

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What views on the Mario series? Star, you are about as level headed as they come, there is really no reason to let these people upset you. Besides, that's my job.

ALSO, DKC2 OR DKC3?
Basically that new Mario characters are not a guarantee, and the only ones in contention are Bowser Jr. and Toad. I've defended and attacked arguments for both. As for the others it doesn't really upset me per se, but dealing with emotional whiners who somehow feel these character's fates hinge upon their winning the debate is too much to deal with at points. You know what is wonderful though? The close tab button! It is that simple.

Dude, Donkey Kong Country 2! I cannot recommend it any higher! It is worth every point.
 

Aurane

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Well, this time, I'm seriously gone for now. I'll be back l8r with Samus and Young Link. My fandom might kick in by mistake. And I really hope not >_>'
 

---

謹賀新年!
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Basically that new Mario characters are not a guarantee, and the only ones in contention are Bowser Jr. and Toad. I've defended and attacked arguments for both. As for the others it doesn't really upset me per se, but dealing with emotional whiners who somehow feel these character's fates hinge upon their winning the debate is too much to deal with at points. You know what is wonderful though? The close tab button! It is that simple.
That sounds about right. I'm sure Toise would agree.

As for myself on Gamefaqs, other then my info thread there. I really don't try and do much there. Too many trolls. :p

The only thing that gets to me is that it's annoying to bump my thread all the time. But besides that, the place is bareable if you know what to except, which is trolling noobs.
 

Hoots

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If you have to choose one, go with

.

I'd recommend both though, obviously.
Don't even ALLOW him to consider DKC3. DKC2 is the greatest game ever made and probably will remain to be for all time. DKC3 was kinda... meh. No Diddy, plus Kiddy sucking ***, as well as the challenge coming from gay gimmicks instead of interesting level design kinda brings it WAY down. Plus worse music (I mean, it's still David Wise, but comparatively... come on.)
 

Starphoenix

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Actually, with Donkey Kong Country 3, David Wise did not do the entire soundtrack. Only 2-3 songs.
 

ToiseOfChoice

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That sounds about right. I'm sure Toise would agree.
Why is it that anytime I glance at this thread, there's a post in the last page where someone wonders what I think about stuff?

More importantly, did Shorts buy a Castlevania yet? I feel like he needs pictures of the characters to seal the deal.
 

Starphoenix

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You are just loved Toise. You are like that grumbly ol' patriarch of the family that everyone respects.
 

Kantrip

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Don't even ALLOW him to consider DKC3. DKC2 is the greatest game ever made and probably will remain to be for all time. DKC3 was kinda... meh. No Diddy, plus Kiddy sucking ***, as well as the challenge coming from gay gimmicks instead of interesting level design kinda brings it WAY down. Plus worse music (I mean, it's still David Wise, but comparatively... come on.)
Heh. I agree, but that's putting it bluntly.

DKC3 was a respectable, well-made game.

DKC2 is god.
 

Starphoenix

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No, there is no debate. Shortie can only choose between Donkey Kong Country 2 and Donkey Kong Country 2. On top of that Castlevania apparently.
 

---

謹賀新年!
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Why is it that anytime I glance at this thread, there's a post in the last page where someone wonders what I think about stuff?
Sorry, but I had remembered that you had posted your thoughts on the Mario series a few (hundred) pages back and from what I remember they were similar to what Star was saying in his post.
 

Shorts

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Why is it that anytime I glance at this thread, there's a post in the last page where someone wonders what I think about stuff?

More importantly, did Shorts buy a Castlevania yet? I feel like he needs pictures of the characters to seal the deal.
People love the Toisecat. AND YES. I did. I bought the blood of Ragna the Bloodage or something. I also bough DKC3... I was giving Kiddy the benefit of the doubt, and being a Smash speculator I went into "Oh I wonder how he plays mode". After three levels I realized he's an idiot. What's his ability? Dixie has flappy hair, what is he? Slow? Oh well. DKC2 can be bought next time.
 

deuxhero

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So I made an Isaac set that has minimal sword use. Thoughts?


Special note: Isaac can move while a lot of his attacks are still in progress (similar to some of Snakes moves like his Mortar), encouraging him to act as a mobile combo focused combatant.

Colors
Blue: Standard
Red: Red tunic with brown armor
Green: Brown pants and green armor
Black: Black clothes, black and yellow armor, red scarf.
White: White pants, blue armor, purple scarf.
Special: Matthew
Special 2: Felix

Entrance: Reforms as if at the end of retreat or teleport.
Taunt 1: Isaac uses Scoop and the floaty hand digs in the ground. When items are on, this may rarely find something.
Taunt 2: Isaac tries to cloak, but, lacking shadows, the cloak fails instantly.
Taunt 3: A ! appears over Isaac and he jumps up and down.
Win Music: GS victory fanfare
Win pose:
Lose pose: Isaac kneels as though at critical HP

A+a+a: Isaac's weapon glows and unleashs combat dance ( http://www.youtube.com/watch?v=WveU9_07vz0 @1:50).
Right Tilt: .Spire: A pointy piece of rock appears above and in front of Isaac and drops down: Grass damage
Up Tilt: Growth: Plants appear from the ground and attack above Isaac's head : Grass damage.
Down Tilt: Gale: A small tornado appears in front of Isaac: Electric damage
Right Smash: Fire ball: Isaac sticks out his hand: When charging is released, fireball(s) flow from his hand depending on how long the charge was held, with distance and vertical size of the hitbox also increasing with charge: Fire damage
Up Smash: Frost: A frozen pillar emerges from the ground, with size and length the pillar remains increasing with charge, Isaac and allies may use the pillar as a platform while it remains. Ice Damage
Down Smash: Gaia appears centered at Isaac's feet, hitting targets up to at least his waist with upward flying rocks. Charges increase sizes and residual effect of the blast: Grass damage
Dash Attack: A leaping slash (standard attack)

Grab: The big white hand from various utility psynergy appears, grabs the opponent, then hovers slightly above the ground
Pumel: Hand crushes
Down Throw: Pound: A 2nd hand appears and slams down on the foe as a fist.
Up Throw: Carry: A 2nd hand appears and with the first hand they do an upward chuck
Back Throw: Slap: A 2nd hand appears and slaps the foe
Forward Throw: Ragnarok: Ragnarok's sword comes and impales the foe: Grass Damage

Nair: Planet Diver: Isaac gets covered in flames/reentry GFX, damaging what he runs into while keeping his momentum. Fire Damage
Dair: Helm Splitter: A "sex kick" with Isaac's sword
Uair: Quick Strike: Isaac disappears briefly and a horizontal slash appears above he. He then reppears (the disappear lacks any mechanical effect): Electric damage
Bair: Meld (Chain if Matthew): Meld/Chain appears and one of the allies randomly appears at Isaac's back, making a slash before disappearing.
Fair: Annihilation: Isaac strikes forward with his sword, if it connects, horobiru/to destroy; appears. Sometimes "critical" and korosu/to kill appears with higher damage/knockback

Neutral Special: Megiddo: A small planatoid appears, growing in size as long as b is held. When b is released, the object is launched. Moving the control stick while b is held adjust the angle launched at. (A guideline appears showing what direction it will go in): Grass damage.
Down Special: Titan Blade: A large blade crashes down from the sky, similar to Pikachu's thunder: Grass damage.
Right Special: Thorny Grave: A ghost flys away from Isaac. Normally travels right and disppears if it hits a solid object, it has limited homing abilitiy, but can't make sharp turns. Does no damage, but "haunts" the foe, dealing damage every time they attack
Up special: Hover: The hover graphic appears at Isaac's feat and allows him to walk on air for some time. Can be ended (double jump off it or up-b again) and restarted in the same jump, but maintains the same timer. WHen in hover, ground moves are used instead of aerials.


Final Smash: Iris: Iris appears and all enemies are launched into the sky with heavy fire damage, while Isaac is restored to 0%.
 

Claire Diviner

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Why is it that anytime I glance at this thread, there's a post in the last page where someone wonders what I think about stuff?
Your timing is just that beast, I guess.

More importantly, did Shorts buy a Castlevania yet? I feel like he needs pictures of the characters to seal the deal.
Castlevania II




Super Castlevania IV




Castlevania: Rondo of Blood







Does this work? :awesome:

I couldn't find any artwork for Castlevania I or III, sadly.
 

Verde Coeden Scalesworth

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I might as well post it here too.

Brian - Quest 64

A Moves-
A: Staff Swing (Brian swings his staff in a diagonal position, going up from his left hand)
AA: Staff Cross (He does a sideways swipe against an enmy)
AAA: Head Stave (Brian smacks the opponent on the head, this has a 1 second delay)
Running A: Homing Arrow 2 (5 red arrows emit from his staff as he slides on the ground. They spin around it and rarely fire off at the opponents, doing small damage)
Forward A: Rock 1 (a small Rock about Brian's size arise into the air and shoots down diagonally towards the nearest opponent in front of him. The range is decent, but the chance of hitting anyone because of the delay it causes is small)
Down A: Staff Trip (this works similar to Sword Cutter, but it causes a trip upon a successful impact(via Mortal Kombat style))
Up A: Wind Cutter 1 (He throws a small blade of wind somewhat upwards, hitting anyone within its range, which is high, but damage isn't very much)
Smash A: Rock 2(Rock 3 full charge) (it can be confusing, but it works the same way including delays as Rock 1, except Rock 2 is bigger, and doesn't go as far, and Rock 3 is Huge, and stops even closer. Rock is hard to dodge unless right next to Brian because it's a 2D game...)
Smash Down A: Hot Steam 1(Hot Steam 2 full charge) (a small range of gas emits from the bottom of his Staff, burning all who comes near, but lasts barely a second. The full version has almost twice the range, but the same ammount of time)
Smash Up A: Wind Cutter 2(Wind Cutter 3 full charge) (Wind Cutter 2 sends 3 cutters upwards to two diagonal spots and one upward spot. Wind Cutter 3 does the same thing, except it also does this to the left and right, making it a decent "shield")
Air A: Wind Wall(if it hits an enemy, it may give them more weight, and slow them down) (this has a similar range to Hot Steam 1, but not as damaging, and has the effect just listed before this parenthesis)
Air Forward A: Large Cutter(he swings his staff forward, creating a large blade of wind, slicing forward for a few seconds) (it looks like Wind Cutter 1, but is obviously bigger and may make an enemy lag before moving, ie a failed L-Cancel)
Air Down A: Ice Knife(he points his staff downward and 4 blades of ice appear around him, cannot freeze, or do much, but looks rather sweet) (it has the shape of a downwards Pyramid, and makes an interesting sound. Normally, this move would sometimes Freeze an opponent, but that'd be too abuseable if it's random)
Air Up A: Fire Pillar (this works similar to Zelda's Air Up A, but an actual Pillar of flames, complete with a red aura and being quite tall. It's directly upwards, despite having a range large Diameter(about the size of Giant Pichu's Shadow)
Air Back A: Homing Arrow 1(he stabs his staff backwards, creating three red arrows that spin around it, doing mediocre damage) (the falling he doesn't apply till after he finishes the move)

B Moves-
B: Fireball 1(Fireball 2 with slight charge, Fireball 3 with full charge) (Fireball 1 has little range, but he most damage. Fireball 2 fires 2 shots of flame, with better range but less damage. Fireball 3 has, of course, 3 shots, but even lesser damage. If in the air, it'll ark towards the enemy, making it extremely easier to dodge, unless Brian is right besides them, horizontal-wise)
Down B: Water Pillar 1(Water Pillar 2 with slight charge, Water Pillar 3 with full charge) (a pillar of water, much like a huge cylinder jettisons upwards right next to Brian's faced direction. This works the same way in the air, but starts a bit lower. Water Pillar 2 is goes higher, and Water Pillar 3 goes as high as top platform of Yoshi's Story(n64) from the bottom of the stage(the actual stage, not the screen))
Forward B: Cyclone (quite simple, as he fires a literal tornado complete with whirling sounds and bad coloring towards the opponent. If fired at an opponent when facing the opposite way, the range is cut severely.)
Up B: Return/Exit(Return teleports him a certain distance equal to 1/3 inches times his current damage, directly towards the edge, and it will grab the edge if
applicable. Exit is the same as Mewtwo's Teleport, but only is in use while on the ground.)

Grabs-
Z: Grab
Z + A: Head Stave (works the same as the AAA version, but can be done constantly)
Z Forward: Fire Bomb(he launches them forward in a lowball shot while they're encased in flames)
Z Downward: Ice Wall(light blue clouds appear around Brian, possibly freezing the enemy, doesn't move them very far or do much damage though)
Z Upward: Wind Walk(just throws them high into the sky, and the character launched goes much slower for 5 seconds than normal, this includes falling speed)
Z Backward: Rolling Rock(the character is sent rolling on the ground backwards a few feet, if it hits someone, there's a small chance the hit character may join the
opponent in a rolling frenzy)
Air Dodge: Escape(similar to Mewtwo's, slightly longer, and isn't seeable where he happens to be like Mewtwo is)

Final Smash(es)
When Brian grabs the Smash Icon, he gets 2 seconds to choose a following move by pressing Up, Back, Down, or Forward on the Control Stick. Default is
Forward.
Up: Extinction(The ultimate fire spell selects the highest damaged opponent, and if they have over 100% and more than 1 Life, then lose a stock(but stay in the same
place)
Back: Avalanche(The extremely powerful rock spell launches Boulders in a similar fashion to Onix's Rock Throw from SSB64, with wider range, but much less
height. The damage is 10% per boulder)
Down: Walking Water(This giant water spell starts by creating a Water Pillar 3 itself, and sending it forward for tremendous damage, but little knockback. Causes
about 20% to each opponent)
Forward: Ultimate Wind(Unlike the other spells, this one targets all opponents, including weak monsters if applicable. They take 30% damage each.)
If Brian has 150% or more damage, the moves change to these.
Up: Power Staff 2(A red beam appears below Brian and shoots upwards...doing no damage, though. For 30 seconds, he does double the damage he normally
would for pure Physical attacks only, in other words, with his staff.)
Back: Magic Barrier(a small red bubble creates over him, and then a somewhat larger bubble goes around him. For 20 seconds, all non-physical attacks, including
items, do absolutely nothing to Brian. However, Fans will break his shield even with a weak attack or throw. And Shield Breaker destroys it automatically.)
Down: Healing Level 2(Brian heals 30% damage onto himself.)
Forward: Weaken All(all opponents cannot use their normal shield for 10 seconds)

Taunt 1: He lifts his staff above his head, and circles it, then slams it into the ground.
Taunt 2: Brian twirls his staff on his finger for about 2 seconds.
Taunt 3: He casts a spell called Spirit Armor 2, which sends a blue pillar around him and shoots very high upward. No actual effect applies, though.

Winning Taunt 1: He spins his staff and jumps up, via his classic winning taunt from Quest 64.
Winning Taunt 2: He puts his hand up to his staff and his staff is in a horizontal position, then creates a Red X that falls onto him, basically backfiring a Silence spell
and casting it on himself.
Winning Taunt 3: He quickly runs, then falls on his face. His staff stands up by itself, and glows a bright yellow, then finally dances for a little bit.

Costumes-
White
Brown/Blue
Green
Yellow
Red

Stats-
Weight: 2
Power: 4
Speed: 3
Jump: 2
Usage: 1

Codec Message:

Snake: Colonel, who is that?
Colonel: That's Brian, Snake, an unknown magic user much like Zelda is. He hails from an even more unknown game called Quest 64.
Snake: More fairy tales again.
Colonel: Hardly. His abilities take from multiple elements and he can unleash all kinds of different elemental attacks.
Snake: I've gone through enough elements to not worried about some kid.
Colonel: He is pretty young, true, but Snake, don't judge by size or age. Brian's attacks are quite deadly.
Snake: You're got to be kidding me!
Colonel: I wish I was Snake...

Yeah, crappy, too powerful. I know. How do you do hidden text on here?
 

Oasis_S

Smash Legend
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Why don't we start asking Toise questions about the economy or something.

Or would that just result in "It would be better if people would just buy lots of Castlevania games."
 

Starphoenix

How Long Have I Been Asleep?
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Or how about we stop running to Toise like an unattended spouse? lol

I'm sure the man would like to be able to stroll freely too.
 

ToiseOfChoice

Smash Ace
Joined
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Must be my Michael Keaton-like powers, quit saying my name. Also I remember thinking something about why Wolf got in over Dixie earlier today but it's completely gone now.


Also convinced that Shorts is gonna be all about Maria Renard by this time next week, but who knows?
 

Claire Diviner

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Also convinced that Shorts is gonna be all about Maria Renard by this time next week, but who knows?
That's because:

A - she's broken
B - she's a loli

That's reason enough for most people to wanna use a character. I'd prefer Maria in SotN, if it weren't for the fact she actually sucks in that game.
 

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謹賀新年!
Super Moderator
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Hmm, all this talk of Castlevaina makes me want to go out and buy the ones I don't have yet. Plus RoB sounds like the first Castlevaina game that won't kick my *** every 10 seconds.

It would also seem the word Toise is now taboo to post.
 

Shorts

Zef Side
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That's because:

A - she's broken
B - she's a loli

That's reason enough for most people to wanna use a character. I'd prefer Maria in SotN, if it weren't for the fact she actually sucks in that game.
Not my cup of tea. As for Castlevania, Blood of Ragna the Bloodedge, the game isn't anywhere as easy to get used to control wise as DKC3, I'm going to take another whack at it once I move my bed closer to the tv. I like the storyline, as far as what Ive SEEN (I have no idea what they're saying). It's very cinemeatic.

So far, I'm liking CV more than DKC3.
 
D

Deleted member

Guest
GameFAQs sucks, but surprisingly enough, I can actually bear it. Then again, I have only been active for about four months, so it probably hasn't gotten to me. That said, it has discouraged me from doing my Slime essay at the moment. Instead I'm planning on covering 4-5 common fallacies when it comes to Smash speculation I have noticed.

Also, need to download Rondo of Blood tomorrow after work.

:phone:
 

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謹賀新年!
Super Moderator
BRoomer
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Wow, everyone is on board now with Rob. :laugh:

Anyway I guess I'll try and download it by the end of this week.

Also since his name is taboo, I shall know refer to him as "He-Who-Must-Not-Be-Named."
 

Verde Coeden Scalesworth

Flap and Swish~
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Was my moveset too long or something? Second time mine's been ignored. Oy.

Anyway, it's getting pretty late.
 
Joined
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Messages
18,990
@Game FAQs: Coming from some forum where in people support MLP and Goku for smash then their "predictions" are not trustworthy.
 
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