I actually find it quite sad that the world of Smash Bros revolves so strongly around the characters than the gameplay. You could put every single character that anyone and everyone wants in the game, but without good mechanics, everyone would hate it, and the game would flop. On the other hand, even if you were to put I don't know... a 100 characters including a bunch of bull****ters like Goku, Master Chief, Naruto, Cloud, etc, etc, the game would still flop.
Boundaries are necessary.
When deciding what characters should be in the game, the developers must take into account what characters would: a) fit in with the others, not feeling 'filler' and extraneous, b) sport a cohesive, [unique], and enjoyable moveset that works in conjunction with every single other character, and c) would appeal to the
majority of players.
Now, aside from fan-service, it can be grueling to pick which characters actually [more or less] deserve to be in the game. For instance, while we have three Starfox characters already, do we
really need another, when that space could be given to another, more necessary character? Is Krystal, despite being a female, really necessary? Okay, so she's had a staff in the past, but judging from the path that Smash Bros has taken, all characters act differently than they do in their respective games, despite any similarities like Link's bow, boomerang, and bombs. Many say that Krystal (sorry, I'm just using her as an example) would use her staff, but odds are, she wouldn't. Ganondorf should have used his sword, but he didn't. Just to be clear, I'm not complaining at all, I'm perfectly happy with Brawl and the direction that Smash Bros has taken since day one.
Now, since this thread is heavily influenced by Smash Bros' possible incarnation on the DS, I will translate over to this realm. The DS is built entirely different than the Wii, duh. Brawl, however, was built for the Wii, but for both Wiimote and Gamecube controller players. That being said, if possible, Brawl
could have appeared on the Gamecube, if the system could support it (which it could not). This being said, the DS is similar to the GCN controller, and the Wiimote, is it not? Aside from the Wii, the DS is built around the use of dual-screens, using both for different purposes. We may not have a thumbstick on the DS, but we have a D-Pad, and that can definitely control the direction that you move in. However, unlike systems like the Playstation in which the D-Pad buttons are separate, the DS's directional buttons are all conjoined, working like a more-fixated analog stick. We also have A, B, X, Y, L, and R. In other words, we have attack/smash, special, jump, and shield/dodge, and grab. We have Smash Bros in the palms of our hands.
To address extraneous game modes, I feel that many should be taken out, such as: trophies, stickers, stage builder (unless room can be made for it), masterpieces, and chronicle. The only modes I see fit for returning are: Target Test, Training, Home-Run Contest, and of course, Classic, Adventure, and the entirety of the Versus mode. Cutting back on a lot of this would make room for perfecting the mechanics, polishing the graphics, and making the game overall enjoyable.
Now, to divert back to characters. I mentioned several pages back my idea for a great character system. Since SSBDS is more or less a "spin-off" title, due to the history of the series being
only on the big consoles, the roster should be much different than it ever has before. Firstly, I feel that they should have about 26 characters, 16 of which are veterans, and 10 of which are newcomers, ordered in a full roster of a 3x9 rectangle, the last space being the RANDOM select. I propose the following roster:
EDIT: I've designated this idea because I feel that we need a substantial shift from the roster that we have had. Rather than subtracting a few characters and just tacking on more, why not change it substantially? Besides, given that this would be a spin-off title, fans could be introduced to a new set of characters, different from the normal "add-on" formula that we've been following so that when SSB4 is being designed, the developers can choose the characters from both Brawl and SSBDS that the fans like the most. Keep in mind that this cast has been semi-chosen in correspondence with the handheld appearances/debuts of the characters such as Link (PH latest appearance), Vaati, Lucas, Pokemon, Animal Crossing (latest appearance), Fox and Leon (latest appearance).
EDIT 2: Reasoning for the aforementioned characters are as follows:
- Mario - Nintendo's #1 mascot; you can't have the game without him.
- Luigi - Been there with Mario since day one; he's tails if Mario is heads - you can't have one without the other.
- Bowser - Mario and Luigi's long-time nemesis and Nintendo's most recognized villain.
- Donkey Kong - Nintendo's first real video game and one of the most iconic characters in video game history.
- King K. Rool - Donkey Kong's rival (after Mario) and a prominent characters in the DK games.
- Waluigi - Wario appeared in Brawl, so for a spinoff, a very relative character takes his place.
- Link - in his Toon appearance due to Phantom Hourglass being on the DS.
- Vaati - a recurring villain of the "Toon Link" in Minish Cap, Four Swords, and Four Swords Adventures.
- Isaac - a much desired character who debuted in Smash Bros as an AT in Brawl. Has a very potential moveset.
- Samus - one of the video game's leading female heroines.
- Ice Climbers - were resurrected in Melee from the depths of retro gaming and have since established quite the name for themselves.
- Little Mac - both Melee and Brawl have inducted retro characters; and now SSBDS gets a new one.
- Kirby - is Sakurai's child and a staple on the Nintendo world.
- King Dedede - One of (if not) the most well-known Kirby character (besides the pink puffball himself).
- Olimar - a genuine Nintendo character of recent years who plucks plant-people to do his bidding.
- Fox - a veteran; what more to say?
- Leon - we were introduced to Falco in Melee, Wolf in Brawl, and now Leon in SSBDS. The heroes : villains ratio is complete. Fox : Wolf :: Falco : Leon.
- Captain Falcon - The only F-Zero rep to date and has been here since SSB64.
- Pikachu - one of Nintendo's most well-known mascot, and the core representative of Pokemon.
- Pokemon Trainer - if Pikachu wasn't around, the Pokemon Trainer would take the cake as the most popular character, with an arsenal of three alternating Pokemon.
- Deoxys - Mewtwo was replaced by Lucario, and now Lucario has been replaced by Deoxys; a Pokemon who can change between four different forms.
- Ike - makes the cut because of his recent appearance in Brawl. Marth is not gone, but Ike deserves a spin-off comeback.
- Lucas - see Ike's description.
- Animal Crosser - yeah, yeah there's no violence in AC, but many characters in Smash Bros have never fought before, so why can't a moveset be made for him/her?
- Bomberman - a bit of a stretch, but as a spin-off replacement for Snake, he's well deserved; plus he has garnered quite the reputation for years.
- Megaman - The third most likely 3rd-party character to appear in Smash Bros. As a spin-off replacement for Sonic, he fits in perfectly.