GreenKirby
Smash Master
Yeah, it's not like there were fans who DIDN'T played those games and now get a second chance. =/
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I heard Mario Power Tennis' demand actually did justify a rerelease.The Gamecube versions are still there, they might be a little bit harder to come by but it's not like they're exactly rare.
The demand for those games don't seem to justify re-releasing them with new controls.
Now that would be a reason to buy the exact same game over again. If 3rd parties would be able to get their hands on that, then I would be one happy guy!*raises hand*
The potential of online Metroid Prime 2: Echoes multiplayer makes me happy inside.
Why would you want melee: New Play Control?Rawrgh!
This still upsets me..and...didn't they say they were going to add a little more content? That was the only thing that made this the least bit tolerable, hoping for Melee or such with more characters or something bizarre, maybe I just dream.
Plus, they aren't giving me Pikmin 3, theyre giving me the other 2..amazing as they were, I already own them both!!
And where's mah ****in' new DK platformer Nintendo? y'know...the real one? I liked JB, but stop pushing it on the DK fanbase!
And for those of you who never played Power Tennis, it's actually really great, dunno how it'd be with Wii controls, though.
Exactly why I use a Gamecube Controller.Why would you want melee: New Play Control?
I've never met anyone who actually likes waggle based smash attacks with the nunchuck-wiimote combo in brawl.
They could remake Melee with online play, and give you 4 different control options like in Brawl.The Halloween Captain
Why would you want melee: New Play Control?
I've never met anyone who actually likes waggle based smash attacks with the nunchuck-wiimote combo in brawl.
UnfortunatelyThey could remake Melee with online play, and give you 4 different control options like in Brawl.
People buy into it because Nintendo is really, really good at making good gameplay.How the hell could anyone support this new play sh**?
The only games worthy of a re-release with new controls are the Metroid ones, but that's just about it.
Common people, don't buy into this crap. We want new games, not remade ones. Nintendo just wants to make money without putting in any effort.
Wii controls usually mess up the experience anyway... except for Metroid, Zelda, and a few others.
I was thinking just a new play control Wind Waker would be great but Wind Waker Master Quest you do have a excellent taste in gameing.Wind Waker Master Quest please.
You do realize they've never done remakes at all before, right?Yeah, except they've never done a series of remakes, the generation after, before. The point of remakes is generally to greatly enhance the original game with new technology and bring back a game which is fairly old. These games are having different controls slapped on and are being brought back shortly after their first release (relatively speaking).
This is clearly a money-making scheme, don't kid yourself.
That'll never work. Melee's too fast for online. SamuraiPanda theorized that's online the reason Brawl had to be slow down.They could remake Melee with online play, and give you 4 different control options like in Brawl.
Wait, what?You do realize they've never done remakes at all before, right?
People used to say that about all fighting games, and then Mortal Kombat Deception had online play. Then people said that the reason MK could have online was because it was more slow paced than other fighting games like Street Fighter. Now practically every fighting game has online play. People underestimate what can be done with technology.That'll never work. Melee's too fast for online. SamuraiPanda theorized that's online the reason Brawl had to be slow down.
Brawl is the best selling fighting game of all time. Not only that, but the actual animations in Brawl weren't slowed down much if at all, rather, the AT's were removed, which slowed down the game only for high-level players.The reason Brawl was slowed done is because Nintendo is stupid and tries to casualise everything for the soccer moms who think Wii Fit is a good game and think Wii Music is a game. Those people don't even know what Smash Bros. is and would never play it anyway, and yet Nintendo still waters it down to please them.
This is full of truth and win and is going in my favorite quotes.The reason Brawl was slowed done is because Nintendo is stupid and tries to casualise everything for the soccer moms who think Wii Fit is a good game and think Wii Music is a game.
Yes, due to the Smash Bros. DOJO! hyping it, and because Melee was such a good game (objectively, it was one of those few games that brought even the Xbox/PS2 fanboys to actually play Gamecube) and so successful that people assumed Brawl would be a worthy successor.Brawl is the best selling fighting game of all time.
Um...have you played Melee recently...? At all...? Brawl is a lot slower, not just because of ATs, but because of the physics and everything. Even falling is much slower. There's a reason people make jokes about it taking five minutes to come down in Brawl after jumping.Not only that, but the actual animations in Brawl weren't slowed down much if at all, rather, the AT's were removed, which slowed down the game only for high-level players.
And the only reason I can't fly is because I don't have wings. Slower is slower. It makes no difference what the reason is.The Halloween Captain
Brawl is the best selling fighting game of all time. Not only that, but the actual animations in Brawl weren't slowed down much if at all, rather, the AT's were removed, which slowed down the game only for high-level players.
Yes, I've played melee recently. Without L-canceling, wave dashing, and dash dancing (which is kinda in Brawl, but not usefully so), horizontal movement in melee is generally slower than in Brawl. Falling is faster, but the AT's are a necesity to the speed.This is full of truth and win and is going in my favorite quotes.
Yes, due to the Smash Bros. DOJO! hyping it, and because Melee was such a good game (objectively, it was one of those few games that brought even the Xbox/PS2 fanboys to actually play Gamecube) and so successful that people assumed Brawl would be a worthy successor.
Half of the people dropped it a month in, if not sooner.
Um...have you played Melee recently...? At all...? Brawl is a lot slower, not just because of ATs, but because of the physics and everything. Even falling is much slower. There's a reason people make jokes about it taking five minutes to come down in Brawl after jumping.
I still occasionally practice to try and learn ATs, but I don't know them fully yet so I hardly actually use them, and Melee's speed versus Brawl's speed is like F-Zero racers versus an old man with a walker. (Okay, slight exaggeration, but you get my point.)
Not trying to turn this into a Melee versus Brawl, merely saying; Melee is factually much faster than Brawl.
Unfortunately for you, yes it does. I'd imagine one of the things that makes Brawl a better selling game than melee would have to be that it is not as difficult to pick up. Nintendo figured it would be better to clip everyone's wings a bit than retain a lot of the highly technical aspects that are difficult to learn. All in all, the air movement has been greatly improved, and the movement in the game is significantly less clunky than in melee, as long as you only consider the options that are common to fighters in both games.And the only reason I can't fly is because I don't have wings. Slower is slower. It makes no difference what the reason is.
>_>Yes, I've played melee recently. Without L-canceling, wave dashing, and dash dancing (which is kinda in Brawl, but not usefully so), horizontal movement in melee is generally slower than in Brawl. Falling is faster, but the AT's are a necesity to the speed.
And the problem with making things easier for new players is that skill becomes a less significant factor and then the veteran players get tired of it and go back to the last installment in the series.Unfortunately for you, yes it does. I'd imagine one of the things that makes Brawl a better selling game than melee would have to be that it is not as difficult to pick up. Nintendo figured it would be better to clip everyone's wings a bit than retain a lot of the highly technical aspects that are difficult to learn. All in all, the air movement has been greatly improved, and the movement in the game is significantly less clunky than in melee, as long as you only consider the options that are common to fighters in both games.
The problem with AT's is that they are hurdles for new players, and quite often decrease the size of the audience around a game. This is because as they become more and more common among good players, they factor against the "easy to learn" aspect of the game, increasing the entrance hurdle over time. Veteran players tend to love the fact that it's "hard to master," while forgetting that because they are so good, they alienate new players, which eventually leads to either stagnation of even depletion of the game's audience, with a strong chance of the game becoming niche.
The thing about Super Smash Bros. is that it has NEVER been a difficult game to pick up and learn to play. Just the previous two had features, not including ATs that made them just more competitive, more exciting, and all around more fun. You wanna play melee with a casual player or a newbie? Then just turn items on!Unfortunately for you, yes it does. I'd imagine one of the things that makes Brawl a better selling game than melee would have to be that it is not as difficult to pick up. Nintendo figured it would be better to clip everyone's wings a bit than retain a lot of the highly technical aspects that are difficult to learn. All in all, the air movement has been greatly improved, and the movement in the game is significantly less clunky than in melee, as long as you only consider the options that are common to fighters in both games.
imo it's a waste of time. They should be spending time developing new games and not relying on the WiiShop Channel and WiiWare to tide us over under the big names come along.
Yes, I've played melee recently. Yes, Brawl's controls are not as clunky as melee's. The only way melee controls better than Brawl is the ATs that were never intended to be used as a mask for some very annoying control problems; for example simply falling through a platform takes more time and effort than in Brawl, and it is generally much harder to space in melee without knowing how to wavedash with precision.>_>
Are you SURE you've played Melee recently?
And the problem with making things easier for new players is that skill becomes a less significant factor and then the veteran players get tired of it and go back to the last installment in the series.
...Oh wait, Nintendo doesn't care about them.