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new moves that are worse

kr3wman

Smash Master
Joined
Feb 16, 2008
Messages
4,639
Well unfortunately, some characters had to get nerfed a bit for one reason or another. Imagine if all the moves from Melee remained the same when Brawl came out. There would be some crazy stuff going on.
Crazy good, you mean.
 

Barge

All I want is a custom title
Joined
Aug 9, 2008
Messages
7,542
Location
San Diego
Fox's downthrow. You can't do much with it anymore. Except for a fair follow-up, but its so predictable and easy to dodge.
 

Donkey Bong

Smash Ace
Joined
Sep 17, 2008
Messages
610
^^^^^

lololol

they should have taken out the tornado altogether and just kept the drill kick that mario had in SSB 64
that thing was legit broken
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
The people who say FLUDD sucks are correct. It's just obvious, and the Mario Tornado from melee was better because it could be used for recovery. Just watch Boss's videos; he's the best Mario, and he very seldom uses FLUDD. When he does use FLUDD, it doesn't do much other than refresh a stale move which is enough to justify its rare use I guess (and the only useful thing it ever does against a smart opponent who knows how to recover correctly). To be honest about the Mario vs Sonic thing, I think Sonic's speed to get over the edge faster and his spring are better gimping tools than anything Mario has.

FLUDD is a pretty rare example of a completely new move in brawl, and it's even rarer in being a bad new move. In general, they tend to be improvements (like Mr. Game & Watch's new neutral aerial), but I'm sure someone can find another downgrade.
 

fox219

Smash Journeyman
Joined
Oct 31, 2008
Messages
365
Location
CA
Peach's side b is way better. Is has more rage, is reliable for recovery, and is floatier and has less lag after it is executed.

The "water gun" is called Fludd btw.
rage or range? o.o
 

fox219

Smash Journeyman
Joined
Oct 31, 2008
Messages
365
Location
CA
I liked Marth's old Shield Breaker, but it works.

Yoshi's Up B combined with terrible air dodge just don't work.

Samus, just about all of 'em.

FLUDD isn't great, but it has its(albeit few) uses.

Sonic's Down B/Forward B would've been great if they weren't so similar.

The Koopa Klaw wasn't as sweet(IMO), but it does its job. Except in All-Star, ****it!

Pikachu's Air Back A has sucked since Melee, and his Forward B probably isn't as awesome as Pichu's.

Jigglypuff...just Jigglypuff.

I prefer Mr. Game & Watch's Up B in Melee.

Way too many others to list, probably.
Mr Game and Watch's Up-B is good. Better recovery.
 

AAP

Smash Journeyman
Joined
Oct 3, 2007
Messages
241
Peach's f-throw,

I'm sure there are other nerfed throws as people have mentioned, but I sure miss that baby once my Fair has gone stale.
 

phi1ny3

Not the Mama
Joined
Apr 15, 2008
Messages
9,649
Location
in my SCIENCE! lab
Jigg's rest, Falco's fair (though both really sucked compared to other aerials), Fox's shine doesn't come out on like frame 1 anymore (sob), M2's upB got nerfed (though the wall cling helps, and the "Extreme-Awesome"). Also FLUDD is ok, but still situational at heartbleedingly best (aka it pretty much stinks unless you know what you are intending it for). Kirby's bthrow no longer does suicide (but it isn't breakable, as with fthrow). Let's see, Captain Falcon as a whole (especially knee), Samus, Jiggly. Whoever said M2 doesn't look good in the amazing ninja suit with dreads, take it back!(lol). Sheik also became sucky with fair. TL's dair is horrible, and link's upB has been nerfed as well.
 

Judge Judy

Smash Lord
Joined
May 18, 2008
Messages
1,638
The people who say FLUDD sucks are correct. It's just obvious, and the Mario Tornado from melee was better because it could be used for recovery. Just watch Boss's videos; he's the best Mario, and he very seldom uses FLUDD. When he does use FLUDD, it doesn't do much other than refresh a stale move which is enough to justify its rare use I guess (and the only useful thing it ever does against a smart opponent who knows how to recover correctly). To be honest about the Mario vs Sonic thing, I think Sonic's speed to get over the edge faster and his spring are better gimping tools than anything Mario has.

FLUDD is a pretty rare example of a completely new move in brawl, and it's even rarer in being a bad new move. In general, they tend to be improvements (like Mr. Game & Watch's new neutral aerial), but I'm sure someone can find another downgrade.
The tornado was only useful for recovering in Melee because of how awful Mario's recovery was, as an atk it was virtually useless; FLUDD is far more useful than the Melee tornado ever was. Edgeguarding is one of the main aspects of the FLUDD, not so much as to directly gimp but to force setups (mainly with the cape). Additionally, FIHL serves as a powerful defensive tool; although Boss doesn't use it much, you see other high level players such as Fear, HeroMystic, and Big B use it quite often.

If you want a decent demonstration of FIHL: http://www.youtube.com/watch?v=b6LARCVyg28&feature=channel_page

And read this: http://www.smashboards.com/showthread.php?t=196174
 

Judge Judy

Smash Lord
Joined
May 18, 2008
Messages
1,638
Wow.

That's the most boring technique I've ever seen.

OMG TURTLE GET OFF MY FACE x 45
I was just a demonstrational vid, and that was guy's first time using the tech. Anyway, just because it isn't flashy, doesn't mean it isn't useful.
 

Mota

"The snake, knowing itself, strikes swiftly"
Joined
Jul 19, 2008
Messages
4,063
Location
Australia | Melb
Jiggs Rest...

Links New Boomerang, sure it has it's uses but I just preferred the Melee and N64 one. Pretty much the reason I chose Toon Link over Link as main.
 

Big Bear

Smash Cadet
Joined
Jan 17, 2009
Messages
46
Location
Horsham, West Sussex, UK
haha the second I read the title I thought of the fludd attack and what d'ya know, its the first one mentioned. Obviously its very similar to squirtle's watergun. However I wouldn't brand these moves useless, because like link's wind boomberang they can send enemies slipping off the edge. I found that the boomberang was surprisingly effective against a jigglypuff with an obsession for the roll attack (how annoying, starting a thread on it) as it whipped her straight off the platform to roll helplessly into oblivion. TWICE, IN A ROW! You would have thought they'd have learned after the first time!
 

Nicole

Smash Champion
Joined
May 23, 2008
Messages
2,868
Location
MIDWEST
samus's bombs (down b) are terrible now. as is her charge shot and missiles...basically all of samus's projectiles are much worse.

link's up b is certainly worse also.

peach's 2nd jump is now terrible as well.
 

JOLT143

Smash Apprentice
Joined
Aug 24, 2007
Messages
83
Location
Northbrook, IL
Samus's projectiles, Nair, and Down smash.
Falcon's everything except side B
Roy and Mewtwo
Final Destination

and what else people said before me.
 

Sonic Phantom

Smash Cadet
Joined
Jan 8, 2009
Messages
46
Location
St. Louis
99% of Samus is worse in brawl.

1% = Z-Air B*tch!
I still do not understand why Samus required that much of a nerf... it is like the Sheik and Zelda difference in Melee, most people went Sheik full time because Zelda was vastly worse. They fixed that in Brawl, but the issue remains between Samus and Zero Suit Samus.
 

Ville

Smash Apprentice
Joined
Aug 14, 2008
Messages
191
Location
Germany
I was just a demonstrational vid, and that was guy's first time using the tech. Anyway, just because it isn't flashy, doesn't mean it isn't useful.
That's not even a technique or something, it doesn't do anything at all, it just prevents your enemy from attacking you IF YOU HIT PERFECT.
Why wouldn't your enemy just repeat the attack all over until you kinda miss the F.L.U.D.D?
He's got nothing to lose but getting pushed back...

BTT:
I think Falcon Punch and rest and all the other stuff aren't "new moves"?
They're just adjusted in one or another way.

Whoever said Bowsers claw sucks is lol O_o
(srsly, there's nothing more awesome than grabbing someone from the air)

Anyway, I'd go with fludd as well.
 

Judge Judy

Smash Lord
Joined
May 18, 2008
Messages
1,638
That's not even a technique or something, it doesn't do anything at all, it just prevents your enemy from attacking you IF YOU HIT PERFECT.
Why wouldn't your enemy just repeat the attack all over until you kinda miss the F.L.U.D.D?
He's got nothing to lose but getting pushed back...
FIHL forces your opponent to do one of two things:

1. DI away from the FLUDD to attempt to avoid being punished

2. DI towards it, sacrificing their spacing and taking the risk that they will be punished

And no, you don't have to "hit perfect" you just need reasonably good aim.
 

Terodactyl Yelnats

Smash Ace
Joined
Oct 25, 2008
Messages
844
Location
B.C Canada
NNID
Perseids_Tero
Samus' new charge shot. It sucks now, It doesn't even kill reliably anymore at 120%. Like Linkspecialist said it's got no bite to it's bark anymore.
 
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