On the flip side, what if both players have lost a stock by the time the third transformation comes around/both players have 100+ damage? That would ruin Wario's chance to CG essentially. Basically the whole stage, in one way or another, doesn't want Wario to CG Falco here lol. First part, Falco stands on the slant or on a platform. Second part on any of the slanted platforms, Dthrowing next to a statue throws off the timing slightly as you hit it. Third part if you are on the elevated part it's a no go, and the tilting of the stage can stop it or throw it off. Then you have the problem when the stage is flat and is going to another part as it can easily mess you up if you cannot time it well (which can be a problem since if you have to wait for a second, Falco can use that time to mash out). As for the overall layout of the stage, as Vlade mentioned on the left side it's pretty annoying trying to approach Falco there. It's not hard to run away from him there, but when you need to approach yeah it is.