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New Characters for Project M Discussion Thread (Voting Closed)

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Darkmask

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Why are we discussing Shadow again? Don't we have enough clones already with Snake and Mewtwo?

If we're going to be discussing Sonic characters in the first place, shouldn't Tails or Knuckles have a much higher priority AND be more unique than making a clone character of a literal clone character? I might be sounding a bit forward, but I'm certain this Shadow discussion has happened three or four times already, while nothing has come of the more important Sonic characters.
Nothing is stopping you from talking about someone else, but I see no issue with us revisiting Shadow as an option. Besides, Clones are cool!
 

Darkmask

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I see that Skullkid has an entry, but how about Zant from Twilight Princess?



We need more villains, and he could have quite an array of interesting moves with his Twilight Powers.
 

Darkmask

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Skull Kid > Zant, plus he's still a magic-using villain.
Well ok, let's talk about Skullkid/Majora then.

I suppose one of his gimmicks could be summoning parts of Majora, like for instance, launching tendrils/tentacles from his mask for grapples/tethers. And also he can hover. But other than that, what other moves are there really? I mean he's a trickster, and such, but he doesn't really have too many attacks on his own, since the battle was more about Majora's Incarnation/Wrath really.

I mean at least with Zant, he has magic and physical moves, cause you actually fight him.
 

Shin F.

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Well ok, let's talk about Skullkid/Majora then.

I suppose one of his gimmicks could be summoning parts of Majora, like for instance, launching tendrils/tentacles from his mask for grapples/tethers. And also he can hover. But other than that, what other moves are there really? I mean he's a trickster, and such, but he doesn't really have too many attacks on his own, since the battle was more about Majora's Incarnation/Wrath really.

I mean at least with Zant, he has magic and physical moves, cause you actually fight him.
Full movesets have already been built for Skull Kid. I'll look for the last one.
 

Darkmask

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Full movesets have already been built for Skull Kid. I'll look for the last one.
Hey, at the very least, maybe Zant Mask Skullkid could be his alt costume!


That or Skull Mask Skullkid

Or maybe the super creepy Twilight Princess Maskless Skullkid
 

Shin F.

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Found it. This was a complete Skull Kid moveset made by the people in the thread. (Mainly Fortress, Spire, and myself.)
I like the idea of him having a Zant-inspired alt costume, though. Perhaps he could even wear the Fused Shadows for an alt.
 
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Darkmask

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For his Taunt 3, maybe instead of that, it should be him just turning his body and staring straight out at the player, like he did when Link first discovered him playing with his Ocarina, would be a game reference and also kinda creepy! Skullkid is staring into your soul!
 

Shin F.

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For his Taunt 3, maybe instead of that, it should be him just turning his body and staring straight out at the player, like he did when Link first discovered him playing with his Ocarina, would be a game reference and also kinda creepy! Skullkid is staring into your soul!
Well, that taunt was also a reference to when you first meet him, right before he turns you into a Deku Scrub.
 

MLGF

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Now that everything has calmed down I would like to bring up my long shot character, as it seems we all have one, that I think would be preferable.



I've brought him up beforehand, but generally it was rough and not very polished. As these things have become better, I've desired to update this.
Let's start

Why Black Knight
* The high demand for villains
* The lack of slow using characters that wield weapons is a slot unfilled. People push for Sworddorf, but that is the only roster decision that could offend some players, so I believe that this is by far the best option.
* Generally popular character within the Fire Emblem and Smash franchise, competed with Lyn, Roy, and Sigurd for a slot within the fanbase during Brawl development
* Has the same teacher as Ike, so giving him Ike's base and cloning some moves would actually make sense. At the same time, the Black Knight is far more refined and has a smoother style, offering plenty of independent movements.
* Many of the sound effects from Fire Emblem: Radiant Dawn and Path of Radiance could fill sound effects. Black Knight has the fortunate fate of being a character already with a voice actor, and his quotes actually fit the Smash environment. To add to that, his voice sounds filtered enough that it wouldn't be impossible to imitate. His movement and sound effects can come from the distinctive noise that comes when he walks, as well as skill effects such as when he activates eclipse. To add to this, all of Fire Emblem: Path of Radiance, and Radiant Dawn, were fully dubbed in Japan. So if there's a limit in the American games, they can just use the Japanese Black Knight and it would not be out of place either.

The playstyle
Black Knight certainly looks like a slow character, but he's deceptively fast in cutscene.
At the same time, his movements are extremely slow in game. I'm not entirely sure why there is such an inconsistency, but let's roll with it.
The Black Knight should have a slow walking speed, but keep a running speed that's a little slower then Ike.
At the same time, his kill moves in the games generally consist of extremely long startup while his basic hits are quite a bit quicker/smoother, so he can alternate between rough kill moves and smooth fencing depending on the ferocity of the attack.

Movements
The Black Knights standard position is extremely relaxed. He stands still when not moving, and keeps his sword in an equally relaxed downward position.
Crouching, the Black Knight entered a kneeling position. Resting his sword arm on the raised knee while having his other arm on the ground. His sword is facing behind him during the crouch.
Jumping, the Black Knight jumps quickly and falls extremely fast. His jumps are rather short as well.
Walking, the Black Knight moves slowly while his armor makes his distinctive clink sound.
Running... look at the video posted in playstyle.

Basic Ground Attacks
Now then, let's start

A: Black Knight does a basic jab, identical to Ike
AA: Second Jab, identical to Ike
AAA: Black Knight extends his arm further into an open palm to push the opponent away.

F-Tilt: Black Knight does a quick ground to upwards swipe.
D-Tilt: Black Knight, still kneeling, does quick jabs with the hilt of his sword. It reaches out rather far and comes out quickly, but it is far shorter then a large part of his moves
U-Tilt: Black Knight once again takes a lesson from Ike and raises the sword rather similarly.

Dash Attack: Black Knight dashes and raises the sword to his shoulder then lashes it down.

Front Smash: The Black Knight raises his sword arm behind him, then unwinds to slam the sword into his foe.
Down Smash: Black Knight raises his sword, my dear friend Hakumen will show ay how it's down.
Up Smash: Ike's Upsmash seems appropriate.

Aerials
Black Knight, like the other Fire Emblem characters, hasn't really fought in the air. The obvious is that due to his armor, he should fall extremely quickly... but everything else is pretty up for grabs.

Nooch: Black Knight performs a sex kick.
Back Air: Black Knight emulates Marth, having a long backwards cut that covers a large amount of the area behind him.
Forward Air: Black Knight copies Ike once again, having a large lunge attack.
Down Air: Black Knight copies Ike... again. The attack comes out later, but he pulls it back slightly faster, making it less punishable.
Up Air: The Black Knight does a straight upward stab, similar to Link.

Grabs
Black Knight's grab range is about as long as Marth's, leaving him with a lot of room to control the area around him.

Basic Grab: The Black Knight reaches far in front of him with his arm
Running Grab: The Black Knight tries to reach far in front, and takes extra steps trying to grab his opponent. He has more active frames, but is more punishable.
Pummel: Black Knight does quick strikes at the opponent's chest
Down Throw: Black Knight grabs the opponent and slams them into the ground so hard that the opponent rises straight up.
Up Throw: Black Knight launches the opponent lightly up in the air, allowing for follow ups.
Forward Throw: Black Knight kicks the opponent away.
Back Throw: Black Knight kick the opponent away BUT BACKWARDS

Specials
Up Special: Warp Power. The Black Knight has a magical seal similar to the intro of Ike/Marth/Roy. In this time he remains still, or falls slowly if in the air, and moves to another location, depending on player input, when B is released. It has a limit of being slightly shorter then Zelda's recovery.
Forward Special: Quick Draw. I was thinking of something else, but screw it. Quick Draw is amazing.
Standard B: Luna, Black Knight holds his sword and charges, he releases the blade in a slash similar to Marth. Like in the games, it pierces enemy defense
Down Special: Counter. It's tradition.

Final Smash:
Eclipse is the only right choice here.


Edit: OH SHOOT, I FORGOT TAUNTS AND VICTORY SCREENS!

Taunts

Taunt 1: Black Knight's victory animation as seen in the eclipse video
Taunt 2: Black Knight points his sword in front of him, challenging the opponent.
Taunt 3: Black Knight raises his sword between his eyes, then swipes down and back into his standing position.

Victories
1) Black Knight sticks his sword into the ground and says "Is that it, no challenge?"
2) Black Knight's back faces the player and he warps away from the stage
3) Black Knight raises his sword to the air and it shines.
 
Last edited:

Cool Blue

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Now that everything has calmed down I would like to bring up my long shot character, as it seems we all have one, that I think would be preferable.



I've brought him up beforehand, but generally it was rough and not very polished. As these things have become better, I've desired to update this.
Let's start

Why Black Knight
* The high demand for villains
* The lack of slow using characters that wield weapons is a slot unfilled. People push for Sworddorf, but that is the only roster decision that could offend some players, so I believe that this is by far the best option.
* Generally popular character within the Fire Emblem and Smash franchise, competed with Lyn, Roy, and Sigurd for a slot within the fanbase during Brawl development
* Has the same teacher as Ike, so giving him Ike's base and cloning some moves would actually make sense. At the same time, the Black Knight is far more refined and has a smoother style, offering plenty of independent movements.
* Many of the sound effects from Fire Emblem: Radiant Dawn and Path of Radiance could fill sound effects. Black Knight has the fortunate fate of being a character already with a voice actor, and his quotes actually fit the Smash environment. To add to that, his voice sounds filtered enough that it wouldn't be impossible to imitate. His movement and sound effects can come from the distinctive noise that comes when he walks, as well as skill effects such as when he activates eclipse.

The playstyle
Black Knight certainly looks like a slow character, but he's deceptively fast in cutscene.
At the same time, his movements are extremely slow in game. I'm not entirely sure why there is such an inconsistency, but let's roll with it.
The Black Knight should have a slow walking speed, but keep a running speed that's a little slower then Ike.
At the same time, his kill moves in the games generally consist of extremely long startup while his basic hits are quite a bit quicker/smoother, so he can alternate between rough kill moves and smooth fencing depending on the ferocity of the attack.

Movements
The Black Knights standard position is extremely relaxed. He stands still when not moving, and keeps his sword in an equally relaxed downward position.
Crouching, the Black Knight entered a kneeling position. Resting his sword arm on the raised knee while having his other arm on the ground. His sword is facing behind him during the crouch.
Jumping, the Black Knight jumps quickly and falls extremely fast. His jumps are rather short as well.
Walking, the Black Knight moves slowly while his armor makes his distinctive clink sound.
Running... look at the video posted in playstyle.

Basic Ground Attacks
Now then, let's start

A: Black Knight does a basic jab, identical to Ike
AA: Second Jab, identical to Ike
AAA: Black Knight extends his arm further into an open palm to push the opponent away.

F-Tilt: Black Knight does a quick ground to upwards swipe.
D-Tilt: Black Knight, still kneeling, does quick jabs with the hilt of his sword. It reaches out rather far and comes out quickly, but it is far shorter then a large part of his moves
U-Tilt: Black Knight once again takes a lesson from Ike and raises the sword rather similarly.

Front Smash: The Black Knight raises his sword arm behind him, then unwinds to slam the sword into his foe.
Down Smash: Black Knight raises his sword, my dear friend Hakumen will show ay how it's down.

Aerials
Black Knight, like the other Fire Emblem characters, hasn't really fought in the air. The obvious is that due to his armor, he should fall extremely quickly... but everything else is pretty up for grabs.

Nooch: Black Knight performs a sex kick.
Back Air: Black Knight emulates Marth, having a long backwards cut that covers a large amount of the area behind him.
Forward Air: Black Knight copies Ike once again, having a large lunge attack.
Down Air: Black Knight copies Ike... again. The attack comes out later, but he pulls it back slightly faster, making it less punishable.
Up Air: The Black Knight does a straight upward stab, similar to Link.

Grabs
Black Knight's grab range is about as long as Marth's, leaving him with a lot of room to control the area around him.

Basic Grab: The Black Knight reaches far in front of him with his arm
Running Grab: The Black Knight tries to reach far in front, and takes extra steps trying to grab his opponent. He has more active frames, but is more punishable.
Pummel: Black Knight does quick strikes at the opponent's chest
Down Throw: Black Knight grabs the opponent and slams them into the ground so hard that the opponent rises straight up.
Up Throw: Black Knight launches the opponent lightly up in the air, allowing for follow ups.
Forward Throw: Black Knight kicks the opponent away.
Back Throw: Black Knight kick the opponent away BUT BACKWARDS

Specials
Up Special: Warp Power. The Black Knight has a magical seal similar to the intro of Ike/Marth/Roy. In this time he remains still, or falls slowly if in the air, and moves to another location, depending on player input, when B is released. It has a limit of being slightly shorter then Zelda's recovery.
Forward Special: Quick Draw. I was thinking of something else, but screw it. Quick Draw is amazing.
Standard B: Luna, Black Knight holds his sword and charges, he releases the blade in a slash similar to Marth. Like in the games, it pierces enemy defense
Down Special: Counter. It's tradition.

Final Smash:
Eclipse is the only right choice here.

I would honestly prefer to see this over Lyn.
 

UberMario

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Oh yes. That is a brilliant idea. I mean the Ganondorf fans enjoyed playing a Captain Falcon clone so much. Why not do the same to the other 4 characters? We can make Ridley play like Bowser, Lyn play like Pit, Dark Samus play like Captain Falcon, and Black Shadow play like Donkey Kong. There is no way anyone could NOT like this idea.
I remembered that time where Ganondorf's moveset wasn't still derivative in Project M . . . . oh.

The point I was trying to make is, considering how long it takes to develop a character without all of the tools and crewmanship that the original developers did and without pay, that if they get around the limitation that prevents there from being more than 5 new characters (sans Mewtwo and Roy), that this could be a viable way to add 4 of them.
 
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lordvaati

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At least I see us getting one more character before the final release...but whoever that character is really comes down to popularity, limitations of moves, how well they fit in the environment of P:M, and whatever the hell the roster of Smash 4 is.

That's why the aforementioned Trainer move set I proposed I made sure was as doable as possible( modified Snake set) and relevant due to the Trainer being a Brawl character. But even then it still might be tricky, due to the Poke ball system( which I tried to make as simple as possible.)
 
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TheGhostlyPidove

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+1 for Medli+Makar! The idea of a duo character is brilliant in my opinion, and I think it should be used more often.
+1 for Tails!!!!! Tails is without a doubt my favorite Sonic character, and clearly deserving of a spot in the roster. I will probably make a thread later for his moveset.
+1 for Shadow. While not as deserving as Tails, Shadow is probably more likely to make it because of how popular he is. I am not against this. He has an OBVIOUS moveset, and the fan outcry practically GUARANTEES him.

I will make my other votes later...
 
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Darkmask

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Messages
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I'm all for adding new villains to the roster, Black Knight, RIdley, Shadow the Hedgehog (more of an anti-hero, I know, but on the same level as Mewtwo IMO), Skullkid, and King K. Rool all seem like a great list to add in to those 5 remaining slots.

Although Golden Sun should get a rep as well.

Now there's one, anyone post a decent King K. Rool moveset? He seems a confusing choice, since he's been in a number of games, but every time he's in some weird costume, from King to Pirate to Mad Scientist (fafuq?), to Boxer.
 

Darkmask

Smash Journeyman
Joined
Mar 7, 2014
Messages
314
Now that everything has calmed down I would like to bring up my long shot character, as it seems we all have one, that I think would be preferable.



I've brought him up beforehand, but generally it was rough and not very polished. As these things have become better, I've desired to update this.
Let's start

Why Black Knight
* The high demand for villains
* The lack of slow using characters that wield weapons is a slot unfilled. People push for Sworddorf, but that is the only roster decision that could offend some players, so I believe that this is by far the best option.
* Generally popular character within the Fire Emblem and Smash franchise, competed with Lyn, Roy, and Sigurd for a slot within the fanbase during Brawl development
* Has the same teacher as Ike, so giving him Ike's base and cloning some moves would actually make sense. At the same time, the Black Knight is far more refined and has a smoother style, offering plenty of independent movements.
* Many of the sound effects from Fire Emblem: Radiant Dawn and Path of Radiance could fill sound effects. Black Knight has the fortunate fate of being a character already with a voice actor, and his quotes actually fit the Smash environment. To add to that, his voice sounds filtered enough that it wouldn't be impossible to imitate. His movement and sound effects can come from the distinctive noise that comes when he walks, as well as skill effects such as when he activates eclipse. To add to this, all of Fire Emblem: Path of Radiance, and Radiant Dawn, were fully dubbed in Japan. So if there's a limit in the American games, they can just use the Japanese Black Knight and it would not be out of place either.

The playstyle
Black Knight certainly looks like a slow character, but he's deceptively fast in cutscene.
At the same time, his movements are extremely slow in game. I'm not entirely sure why there is such an inconsistency, but let's roll with it.
The Black Knight should have a slow walking speed, but keep a running speed that's a little slower then Ike.
At the same time, his kill moves in the games generally consist of extremely long startup while his basic hits are quite a bit quicker/smoother, so he can alternate between rough kill moves and smooth fencing depending on the ferocity of the attack.

Movements
The Black Knights standard position is extremely relaxed. He stands still when not moving, and keeps his sword in an equally relaxed downward position.
Crouching, the Black Knight entered a kneeling position. Resting his sword arm on the raised knee while having his other arm on the ground. His sword is facing behind him during the crouch.
Jumping, the Black Knight jumps quickly and falls extremely fast. His jumps are rather short as well.
Walking, the Black Knight moves slowly while his armor makes his distinctive clink sound.
Running... look at the video posted in playstyle.

Basic Ground Attacks
Now then, let's start

A: Black Knight does a basic jab, identical to Ike
AA: Second Jab, identical to Ike
AAA: Black Knight extends his arm further into an open palm to push the opponent away.

F-Tilt: Black Knight does a quick ground to upwards swipe.
D-Tilt: Black Knight, still kneeling, does quick jabs with the hilt of his sword. It reaches out rather far and comes out quickly, but it is far shorter then a large part of his moves
U-Tilt: Black Knight once again takes a lesson from Ike and raises the sword rather similarly.

Front Smash: The Black Knight raises his sword arm behind him, then unwinds to slam the sword into his foe.
Down Smash: Black Knight raises his sword, my dear friend Hakumen will show ay how it's down.
Up Smash: Ike's Upsmash seems appropriate.

Aerials
Black Knight, like the other Fire Emblem characters, hasn't really fought in the air. The obvious is that due to his armor, he should fall extremely quickly... but everything else is pretty up for grabs.

Nooch: Black Knight performs a sex kick.
Back Air: Black Knight emulates Marth, having a long backwards cut that covers a large amount of the area behind him.
Forward Air: Black Knight copies Ike once again, having a large lunge attack.
Down Air: Black Knight copies Ike... again. The attack comes out later, but he pulls it back slightly faster, making it less punishable.
Up Air: The Black Knight does a straight upward stab, similar to Link.

Grabs
Black Knight's grab range is about as long as Marth's, leaving him with a lot of room to control the area around him.

Basic Grab: The Black Knight reaches far in front of him with his arm
Running Grab: The Black Knight tries to reach far in front, and takes extra steps trying to grab his opponent. He has more active frames, but is more punishable.
Pummel: Black Knight does quick strikes at the opponent's chest
Down Throw: Black Knight grabs the opponent and slams them into the ground so hard that the opponent rises straight up.
Up Throw: Black Knight launches the opponent lightly up in the air, allowing for follow ups.
Forward Throw: Black Knight kicks the opponent away.
Back Throw: Black Knight kick the opponent away BUT BACKWARDS

Specials
Up Special: Warp Power. The Black Knight has a magical seal similar to the intro of Ike/Marth/Roy. In this time he remains still, or falls slowly if in the air, and moves to another location, depending on player input, when B is released. It has a limit of being slightly shorter then Zelda's recovery.
Forward Special: Quick Draw. I was thinking of something else, but screw it. Quick Draw is amazing.
Standard B: Luna, Black Knight holds his sword and charges, he releases the blade in a slash similar to Marth. Like in the games, it pierces enemy defense
Down Special: Counter. It's tradition.

Final Smash:
Eclipse is the only right choice here.


Edit: OH SHOOT, I FORGOT TAUNTS AND VICTORY SCREENS!

Taunts

Taunt 1: Black Knight's victory animation as seen in the eclipse video
Taunt 2: Black Knight points his sword in front of him, challenging the opponent.
Taunt 3: Black Knight raises his sword between his eyes, then swipes down and back into his standing position.

Victories
1) Black Knight sticks his sword into the ground and says "Is that it, no challenge?"
2) Black Knight's back faces the player and he warps away from the stage
3) Black Knight looks raises his sword to the air and it shines.
This is pretty awesome, sure Fire Emblem already has 3 representatives, but I'm always onboard for a villain and this one seems pretty badass!

From what I've found he already comes with an awesome alt as well, also has the following art from Radiant Dawn:


Still a walking armory, so I think as a special alt it would work just as well!
 
Last edited:

Cool Blue

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This is pretty awesome, sure Fire Emblem already has 3 representatives, but I'm always onboard for a villain and this one seems pretty badass!

From what I've found he already comes with an awesome alt as well, also has the following art from Radiant Dawn:



Still a walking armory, so I think as a special alt it would work just as well!
PUT THE SPOILERS IN.
 

Shin F.

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Hey, guys. I'm going to quote my major Ninten moveset posts (and Saito's) just to have them all in a single post I can link to in my sig instead of using 3 or more. Feel free to ignore the spoiler, it's all stuff that's been said before.

 
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PsionicSabreur

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Would it be terribly offensive if I suggested that PSI Brain Cyclone could function similarly to Luigi's FS? I do realize there's the originality factor (which is a bit more of a factor considering a FS is more of an aesthetic feature) but I'll mention it anyways.
I was thinking it could simply cause immediate stun to any character in the radius for the duration of the move (it makes the enemy "feel strange," right?) unlike Luigi's, which just throws random things at random intervals and spikes Physics' drink, among other things. A proper tradeoff could be that there isn't any difference in KB within the Brain Cyclone, but every move induces a significant "paralyzer" effect (same as ZSS dsmash, about), allowing Ninten to go crazy with the combos for a while. Come to think of it though, paralyzer mechanics don't allow the effect to chain, so a workaround might be needed.
 

Shin F.

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Would it be terribly offensive if I suggested that PSI Brain Cyclone could function similarly to Luigi's FS? I do realize there's the originality factor (which is a bit more of a factor considering a FS is more of an aesthetic feature) but I'll mention it anyways.
I was thinking it could simply cause immediate stun to any character in the radius for the duration of the move (it makes the enemy "feel strange," right?) unlike Luigi's, which just throws random things at random intervals and spikes Physics' drink, among other things. A proper tradeoff could be that there isn't any difference in KB within the Brain Cyclone, but every move induces a significant "paralyzer" effect (same as ZSS dsmash, about), allowing Ninten to go crazy with the combos for a while. Come to think of it though, paralyzer mechanics don't allow the effect to chain, so a workaround might be needed.
I hadn't thought about that, but it's actually quite brilliant. I like it. I could imagine the effects causing a prolonged stunning effect. That would be pretty cool.

I have another idea. What if the technique actually decreased knockback drastically for most of the duration, then increases it greatly just before the end? So, Ninten can get in a ton of combos without much knockback to knock the enemies away, and then at the end he can send them flying with increased knockback. It may sound OP, but it is a Final Smash, after all.

Edit: I want this as one of his yoyo attacks now. Maybe his Up-Smash.
 
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Saito

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I'm sorry everyone.

I failed you.

Shadow postponed for a day because I did homework, ended up taking a nap, then played smash for the rest of the day.

TOMORROW THOUGH.

THE ULTIMATE LIFE FORM

Edit: I want this as one of his yoyo attacks now. Maybe his Up-Smash.
That would be neat. Not physically possible but since when has smash made much sense lol.

I don't really see how it would work though. Kirby's thing looks kind of like it springs him upward.

Now I'm no yo yo master, but I don't think a Yo-yo can spring it's wielder upward.

Although I think it would be badass for Ninten to just do that.
 

Shin F.

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I'm sorry everyone.

I failed you.

Shadow postponed for a day because I did homework, ended up taking a nap, then played smash for the rest of the day.

TOMORROW THOUGH.

THE ULTIMATE LIFE FORM


That would be neat. Not physically possible but since when has smash made much sense lol.

I don't really see how it would work though. Kirby's thing looks kind of like it springs him upward.

Now I'm no yo yo master, but I don't think a Yo-yo can spring it's wielder upward.

Although I think it would be badass for Ninten to just do that.
Kirby's thing IS a yoyo, lol.
 
Last edited:

Saito

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Just call it Sakurai's logic and be done. As for Ninten, he can use PSI to propel himself if need be, Ness used it to basically fly in the SSE.
Hmm, that could work.

But would it really be functionally better than the Usmash that covers both his front and his back rather than a cool looking attack that hits straight up with a kick of the gods?
 

Shin F.

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Hmm, that could work.

But would it really be functionally better than the Usmash that covers both his front and his back rather than a cool looking attack that hits straight up with a kick of the gods?
I'd see a continuous hitbox on the spinning yoyo on the ground as well, and it would have greater vertical coverage as well. It would have less range forward and backward, but would still hit in those directions. I'm not sure if those stars would still be there in the move.

It's hard to say which would be functionally more useful, since I could see each version having advantages. Ness' Up-smash also has better edge-guarding, come to think of it. Then again, the yoyo having a hitbox on it could still have limited ability to guard against edge grabs while also hitting anyone trying to recover by jumping over him. Plus, his down-smash can serve the exact same purposes as the original Usmash, just without the over-head coverage. And the Gazer Spiral (which is the attack's name) would have more of that than the original.

In short, it sacrifices horizontal coverage for much greater vertical coverage, and would also likely knock the enemy much higher since the attack appears to have much more force behind it. I suppose it depends on what playstyle we would want Ninten to cater towards and which move would be best suited to it.
 
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Saito

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Yo-yo master might not want to get close and personal. I could see it working though.

It's an option. I'll give it that.
 
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Shin F.

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I'm all for it if they could make it have a sick Dacus.

would be TIGHT.
Well, that's definitely how I always used it in the original game (though to a lesser extent than I'd like to see it in Smash), so I did see it as being able to do that :p What if you could cancel it into a jump, as well? He dashes, dacus into that to pop them up, then before he comes back down he can jump cancel and combo them.
 
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Darkmask

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Hey, how's this for an idea? We want more Villains, and more Earthbound characters, how about Giygas be a contender? (obviously Mother 1 Giygas, not formless blob Mother 2 version)


Or would that be too much like Mewtwo? I wasn't sure about that, although I am quite sure using Earthbound psychics you could make a completely unique villain moveset.
 

Shin F.

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Hey, how's this for an idea? We want more Villains, and more Earthbound characters, how about Giygas be a contender? (obviously Mother 1 Giygas, not formless blob Mother 2 version)


Or would that be too much like Mewtwo? I wasn't sure about that, although I am quite sure using Earthbound psychics you could make a completely unique villain moveset.
Is it really too much trouble to check that a character is in the game first?

Am I the only one who still does that?

Giygas can't be chosen. He's not in the game. If he were, I'd have already half-voted him as a Mewtwo clone. As it is, I still want him as a Mewtwo alt.
 
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