red9rd
Smash Ace
Pretty badassSo, I would like to post a more thorough version of my Masked Man moveset (mMMm for short) from a ways back. Feel free to take a gander at any of these three sections.
I tried to visualize several possibilites for certain moves, so just about every moveslot listed has several potential moves listed under it. I also tried to keep in mind that the Masked Man has a big advantage in borrowed animations and designs that really help him out as a candidate. All the same, I did mention some original ideas, because it would certainly be nice to make him as unique as possible.
Warning, physics and character attributes abound:
Stance:
The question here is whether he'll keep his sword drawn all the time (or at least most of the time). My personal vote would be yes, if it were possible.
There are certain moves I'll discuss, such as Upsmash, that might require him to put away the sword.
Just to clarify, the arm cannon is attached to the right hand, so sword techniques will use the left.
Next I'll be expounding on his potential jumping abilities:
Base 1: Standard PSI jump set, with all the perks involved. Probably the most metagame-enhancing, safe pick.
Base 2: Meta-Knight-style, 3 midair jumps. Thought I'd mention it, but it would seem to have less depth, require more animation effort, and be a little out-of-line with how the wings are just used to glide with the jetpack.
Weird-ish idea: PSI jump, with a single bat-wing-jetpack jump on top of that. Could create some interesting follow-ups to rising aerials, but could also introduce a lot of other imbalances and be technically unfeasible or not worth the effort. Or it could be just plain weird.
On the subject of the wings, if at all possible I would give preference to uses of the wings that left them as static objects. It lines up with the games just fine and prevents them from being a hassle to the animators.
Glide: A glide would certainly be possible within these bounds, and give some unique gameplay aspects to the Masked Man. A glide attack would be easy enough, simply a stab or slash forward. Whether it would be particularly fair hinges somewhat on my next subject:
Grab:
Mini-grapple beam, or other similar device used via his arm cannon. Not from the game, and could be seen as copying Samus, but within reason.
The Masked Man lacks a canon equivalent to the Rope Snake, so some other normal grab would be just as fitting. The only problem is that this might require him to put away the sword if that were his default stance.
If a normal grab is opted for, this could possibly open up the option of a glide to make up for lack of a tether recovery.
Pummel could be a headbutt for no animation time cost(also for putting that helmet to good use) or a punch with the arm cannon.
Giving him Lucas's telekinetic throws seems fair enough, but there could very well be some good unique ones as well.
Used this page for reference, it might be a little outdated, but it should hold true for the overall semblance of Lucas's physics stats:
http://www.smashmods.com/forum/thread-3849.html
Lucas already has awesome physics, so hopefully they can be changed to be unique but still just as fun to use. I personally think the best choice would be rather moderate stat changes overall, since he'll have a lot of other differences, but if more extreme measures are needed for balance and/or variety I have listed some of them as well.
Fewer specific changes in mind here, just pointing out areas that could be changed. By no means is this meant to be a definitive list, and I make no claims that it is flawlessly designed.
-He could arguably be lighter or heavier than Lucas, who ranks in at the same weight as Pikachu, but that seems like a decently balanced weight already.
-Could also have a slower dash speed, if necessary, possibly about as fast as Ness or Bowser (which would be in between Lucas and Ness). If major game changers are needed he could be slowed even more.
-Lower initial jump height, possibly lower double jump as well. Or, could be higher too if he was more vertically focused. Same short hop.
-Aerial mobility (see linked smashmods post for an explanation) and max air speed are good points to change. Lucas has very high mobility, which could be toned down, and a fairly decent max air speed, which could be increased in the case of an aerial mobility drop.
-Lucas's falling speed seems about right where it's at, although I suppose it could stand being slightly higher for the Masked Man. I was thinking an increase in fast-falling speed (good on Lucas, but not at the top by any means) might give the Masked Man an interesting tool. I'm unsure precisely how much this would effect DJC's, if it would have any major effect at all, but it might be in order if other areas of mobility were cut down. Think of it like Roy's movement is to Marth's for this one, I guess.
-No particular changes in mind for jump momentum, given Lucas's fairly decent but not stellar stat for it, but that's one possibility to change as well.
-Jump startup I'm also unsure of, since it would make some sense to add an extra frame a la Falco and Roy, but that's going to change up a lot of DACUS stuff as well. Maybe that's part of the strength in changing it, I guess.
-I'd like the same wavedash, although if I must follow the trend of presenting possible physics balances, it could be slightly reduced without much trouble.
-Could have a longer/shorter opening dash for a change in dashdancing game
Here's my old post on a possible moveset, I've edited it a little recently, so any new ideas should be underlined and bolded. Astounding.
Now to fill out the rest of his moves (normals and aerials):
-Jab:
1-hit jab with cannon, or stab with the sword
2-hit cannon-sword combo
3-hit based on "lightning shooting series" (slashes from high left to low right, straight up, then from high right to point in line)
Loop-able 2-hit (a la Marth), based on that same series (slashes from high left to low right, then from high right to low left)
-Ftilt:
See last two jab ideas
Lunge lunges forward with an angle-able stab.
Horizontal slash, using a base animation from Lucas's ftilt or fsmash (sped up, and only in the case of there not already being fsmash)
-Dtilt:
Could actually be a kick or something, taken from Lucas with a different knockback angle.
Something similar to MK/Marth/Roy, crouching stab/sweep. Inner hitboxes could be a meteor or a vertical launcher, outer hitboxes could push them away.
-Uptilt:
Stabs/slashes above his head
Slashes upwards, starting at a medium height in front of him and arcing over his head
-Dash attack:
Arm cannon version of Lucas's dash attack. Maybe have the short ranged blast, maybe just make the cannon electrified. Nothing too special. It is nevertheless a dashing laser cannon punch, though, so that might be an inaccurate statement.
-Nair:
Base animation: Ness's nair, although maybe less slanted
Basic version: does a sword spin, sort of like Marth/Roy, but only one rotation
Complex version: Same animation, but holds his cannon out for an additional hitbox. Each hand will have a different use, but they do swap sides during the animation so timing and spacing would be crucial.
Building on that, the cannon could have a little close-range blast, similar to Samus's fair, as mentioned, that it traces out as it goes along for a neat visual effect.
From here, there are a lot of hitbox possibilities. The sword would be fairly standard, and possibly be weaker on the back swing, but obviously have the most range, while the cannon and body hitbox(if any) could be a sourspot and deal weak damage/knockback (possibly usable in combos) and the blast could launch vertically for combos, horizontally for a KO, or even spike/strong meteor or something. Might be overkill, of course.
My favorite idea for this is a spike, strong meteor, or strong low angle on the front blast hitbox, which is delayed and difficult to hit with, but a vertical/high-angle launcher on the back cannon hitbox.
-Fair:
Base animation: Ness's fair
It seemed fitting enough to give a PSI character a multi-hitting tool for use with DJC. I would say a significantly smaller hitbox/less priority than Ness's, and maybe have a launching hit at the end of the move, which would allow for some combo possibilities, and improve it as an option on shields, and if used with a DJC the last hit could be cancelled. Overall, this would be a fusion of Lucas's nair and Ness's fair, so it would be balanced accordingly.
Uses either electricity or PK Hexagon effects, from his hands or from the arm cannon, or both because you can't really tell the difference anyways.
Could also kick like Lucas, or stab/slash forwards to the same effect
-Bair:
Slashes in an arc (sort of tracing Lucas's bair except low to high) while turning around to cover the area behind him. Likely not KO-power knockback, and probably at a moderate upwards knockback angle. I would see it being used in conjunction with the turnaround as a decent setup move.
I'm a little wary of having another KO tool for bair when so many other characters have one like it, but that's also possible
Same kick as Lucas, or a similar backstroke sword sweep
Same kick as Ness or points his arm cannon behind him and unleashes a blast of energy with similar behavior
-Upair:
Meta Knight-esque sweep above his head. Presumably would juggle quite well.
Headbutt, like Lucas/Ness
-Dair:
Sweeps arm cannon below him, shooting a burst as it faces perpendicularly down. This would act as the move's sweetspot and logically be a meteor. Would lack the speed and ease of use of Ness's dair, and the safety from above compared to Lucas's, but have some arc coverage and above-average power.
Could also use a MK vBrawl-style dair. Whether the knockback more resembles MK or Roy/Marth would be difficult to tell.
I could see a modified copy of Ness's or Lucas's dair here as well.
So yeah. Not really a singular moveset but here it is.
tl;dr: Moveset Potential
Anybody who would care to make suggestions or critiques is certainly welcome to do so.