Xermo
Smash Champion
And yet it's complete utter ****.Nope, made from scratch, but besides the Final Smash, the moveset is accurate to Smash 4.
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And yet it's complete utter ****.Nope, made from scratch, but besides the Final Smash, the moveset is accurate to Smash 4.
I love the Smashboards censorship, hahahaha.And yet it's complete utter ****.
I think some people at Sega actually support Project M... When the Beat costume was revealed, one of the art guys was all like "whattup bruddah, dis cool", or something like that.@ GunBuster : Knuckes being there as a trophy and as a Green Hill Zone easter egg does help the PMDT alot and follows their motto. Just sayin' that SEGA just seems to be that type of company. There is probably no risk from SEGA at all. But, Sega seems to be that type of company who protects it IPs. So, lets hope that Dreamworks doesn't get mad when Shrek is confirmed .
Vergil alt please.Taking things in a slightly different direction for a moment, what alt colors would you like to see for a given character? For example, Lyn could draw from female swordswomen in the FE series, changing the color of her outfit and hair.
NOW IM MOTIVATEDVergil alt please.
we get our DMC 4: Special Edition soon enough. That's all the motivation we require.Vergil alt please.
Taking things in a slightly different direction for a moment, what alt colors would you like to see for a given character? For example, Lyn could draw from female swordswomen in the FE series, changing the color of her outfit and hair:
Eirika from FE8 would make a good red alt. Fir and Lucina both work for blue (or have both, their colors are different enough). Default would probably be her green team costume. Lucia or perhaps Karla could lend a white alt, Marisa gives a black alt, Mia or Briget would work for an orange color, and Say'ri provides the obligatory purple alt (Aira wears similar colors). That's 8 if you count both Fir and Lucina. To round it out, you could add Malice from FE12 and... hm. Maybe Micaiah, just for the nod to one of the only other lead females in the series (the only one not referenced in this list is Celica of FE2).
I like the idea of basing her outfits on other characters in her game! Sain (green) and Kent (red) automatically came into mind but they are armored men. Rath is another one who hails from the plains of sauce or whatever it was called, his alternative could be brown or tan. I think it would be extra cool if her evolution was included in the alt costumes, is that what you meant by awakening?im'ma have to step in right here
the only alt lyn needs is her awakening dlc outfit.
we get our DMC 4: Special Edition soon enough. That's all the motivation we require.
View attachment 37018
no, her default outfit makes a blue alt already. and if anything it'd be better to make her alt colors based off of characters from her own game. also, changing the color of her hair seems a bit unnecessary - the other 3 FE characters don't in any of their alts, and it's only something Lucina and Robin do in sm4sh (which i think is a bit of a stupid thing on Lucina). I'm much more of a fan of just the outfits changing.
so, I think a green alt based on Priscilla, red alt based on Vadia, a non-team specific mint green Ninian themed alt, Karla for a white alt and maybe Louise as a pink alt. then the blue, green, and red awakening swordmaster alts, as seems to be the standard for most character alt costumes.
well Kent and Sain are already referenced in the red and green Hector Armour Ike alts, as they kind of reference the entire array of the "Christmas Knights".I like the idea of basing her outfits on other characters in her game! Sain (green) and Kent (red) automatically came into mind but they are armored men. Rath is another one who hails from the plains of sauce or whatever it was called, his alternative could be brown or tan. I think it would be extra cool if her evolution was included in the alt costumes, is that what you meant by awakening?
Yeah, it's a stretch. I just couldn't think of anything suitable for a green alt using that particular concept.no, her default outfit makes a blue alt already.
I'd be down for that. The idea of referencing other swordswomen came to mind from a mostly unrelated discussion, when I realized that I'd really enjoy a Marisa or Lucia based alt (particularly Marisa). Karla's kind of close to the latter though, and I do know someone who would probably love a Ninian based alt...and if anything it'd be better to make her alt colors based off of characters from her own game. also, changing the color of her hair seems a bit unnecessary - the other 3 FE characters don't in any of their alts, and it's only something Lucina and Robin do in sm4sh (which i think is a bit of a stupid thing on Lucina). I'm much more of a fan of just the outfits' colors changing.
so, I think a green alt based on Priscilla, red alt based on Vadia, a non-team specific mint green Ninian themed alt, Karla for a white alt and maybe Louise as a pink alt. then the blue, green, and red awakening swordmaster alts, as seems to be the standard for most character alt costumes.
Micaiah!! The person who should've been in SSB4 along with TikiIf PMDT follows the cosplaying other Lords trend they did with Marth and Ike then Lyn's only options are either Eirika or Micaiah
Well, simply having a red and green color doesn't reference the entire array of "Christmas Knights" alongside negating the possibility of Lyn doing so lol. PS: Ike's red Hector costume is a reference to Zelgius, whereas his green is a reference to Stahl (Awakening).well Kent and Sain are already referenced in the red and green Hector Armour Ike alts, as they kind of reference the entire array of the "Christmas Knights".
and no. her promotion to blade lord effectively only results in a stance change, visually. View attachment 37024 ---->View attachment 37025
i'm talking about the DLC in fire emblem awakening where she is portrayed as a swordmaster.
View attachment 37026
i thought the coloring of Ike's armor was off from Kent and Sain.: Ike's red Hector costume is a reference to Zelgius, whereas his green is a reference to Stahl (Awakening)
I was a bit perplexed by the green alt upon release, but I got this from the designer (showcasing the character inspiration and symbol for the cape's back): http://a.pomf.se/elfpsr.PNGi thought the coloring of Ike's armor was off from Kent and Sain.
Well I'll be. i really just thought it was christmas knights. Not sure how to feel about referencing Stahl since he was in a game so far after brawl. but then again, I am pushing for Awakening DLC Lyndis...I was a bit perplexed by the green alt upon release, but I got this from the designer (showcasing the character inspiration and symbol for the cape's back): http://a.pomf.se/elfpsr.PNG
Fire Emblem is a big series in Japan, idk when Stahl came out in Japan, but also didn't PM make the Ike armor's in 3.5 (just recently) so what does Brawl have to do with it?Well I'll be. i really just thought it was christmas knights. Not sure how to feel about referencing Stahl since he was in a game so far after brawl. but then again, I am pushing for Awakening DLC Lyndis...
Still, just realized that the obvious choice for lyn is making the red and green alts just be like Marth's - pallet swaps based on the red "enemy" and green "allied/neutral" units in an actual map on fire emblem.
the FE Stahl came out in was 2012. brawl was 2008. Hector is 2003-4. I just find it odd to reference someone who is completley minimal to his game's plot compared to The Black Knight/Zelgius, and who came so far after Brawl. I seem to remember reading that the PMDT modified brawl's new characters off of how they think they would have appeared if they were introduced in melee (hence Warioland Wario), and with the way they're being selective about their clone engine characters I thought maybe this principle would carry over to the alternate costumes. Of course then Dark Queen Peach exists, so that's shot in the leg automatically.Fire Emblem is a big series in Japan, idk when Stahl came out in Japan, but also didn't PM make the Ike armor's in 3.5 (just recently) so what does Brawl have to do with it?
Interesting. I had always thought Wario Land Wario was because that was the legit and original form of Wario, a sentiment carried by many many players.the FE Stahl came out in was 2012. brawl was 2008. Hector is 2003-4. I just find it odd to reference someone who is rather minor compared to The Black Knight/Zelgius and who came so far after Brawl. i remember reading that the PMDT would be modifying brawl's new characters off of how they think they would have appeared if they were introduced in melee (hence Warioland Wario), and with the way they're being selective about their clone engine characters I thought maybe this principle would carry over to the alternate costumes. Of course then Dark Queen Peach exists, so that's shot in the leg automatically.
but anyway, like I said, don't really think I have the right to make any sort of deal out of it when I am pushing for the Awakening swordmaster outfit for lyndis.
well, that too, but I swear I've read the other point somewhere. However, as I've been unable to dig up a source for it, I suppose it doesn't mean much.Interesting. I had always thought Wario Land Wario was because that was the legit and original form of Wario, a sentiment carried by many many players.
Quick, name an iconic FE character known for wearing green armor!I just find it odd to reference someone who is rather minor compared to The Black Knight/Zelgius and who came so far after Brawl.
Ohey, I hadn't seen that one before. Good stuff.Speaking of Lyn, I just saw this pretty crazy MUGEN build of her:
all the green cavalry characters. which is why the red alt just clicked as the "red cavalry unit" reference. because TOGETHER, they're iconic. but no, it's the Black Knight, twice, for the red and black alts. this is why it throws me so much, the green and red just "made sense" as referencing the christmas knights across the games as a whole.Quick, name an iconic FE character known for wearing green armor!
That Lyn is BOSS, if Lyn becomes a character the PMDT should use her critical animation as a blade lord for her final smashSpeaking of Lyn, I just saw this pretty crazy MUGEN build of her:
It's definitely sweet enough to deserve such a treatment, as the vid amazingly displays.That Lyn is BOSS, if Lyn becomes a character the PMDT should use her critical animation as a blade lord for her final smash
I had the same line of thoughtIf you looked at early screenshots of 3.5 Armor Ike, you can see it was originally based off Oscar. And it looks way worse TBH, I think Stahl's palette is way more pleasant from a design choice and was probably only decided based on that.
omg i never saw this...well Kent and Sain are already referenced in the red and green Hector Armour Ike alts, as they kind of reference the entire array of the "Christmas Knights".
and no. her promotion to blade lord effectively only results in a stance change, visually. View attachment 37024 ---->View attachment 37025
i'm talking about the DLC in fire emblem awakening where she is portrayed as a swordmaster.
View attachment 37026
i always found that funny about awakening actuallyomg i never saw this...
odd how in that game swordmasters are dual weilders.
Not even addressing the solo weilding in combat but still.
Definitely a lot of cool ideas here!Isaac would be such a wonderful character in PM, lets look at his most iconic options:
Move: can be worked into isaac as a tethering grab. Can be a projectile special option. Needs an obvious downsize (unless if a PP system is applied and he gets to use 1 or 2 big ones, should still be smaller, a lot of other moves would need a downsize for balancing purposes.)
Quake: can be a vA input or a v-special (maybe it can bury in a sweet spot)
Growth/Thorns: potential smash or special option. I see it as a combo extender more than anything since thorns stick to things.
Ragnarok: can be a d-air, direct-able recovery, or another special attack, either a projectile (too true to the game) or a melee lunge/fall.
Titan blade: very iconic attack, similar animation to Ragnarok. Maybe this can be Ragnarok's air option if its a projectile.
Spire: can be a dair, a special projectile, or even a smash. I like PSAs version (except too much distance) spiking with a spike- genius.
Rockfall: extremely similar to gaia in animation. not very iconic or epic IMO
Retreat: the only viable option this could be is his recovery. (If PSA's recovery is this, it needs a visual revamp)
Punji- high vertical but not very iconic IMHO
Sabre Dance- wasn't in the first game, any class could learn it but such a cool potential neutral air (inspired by anti-guy)
Gaia: could be a recovery, smash or special. i like PSA's version except for the coloring (red blast please)
Cure: notable since Isaac was one of your 2 major healers. special option.
Revive: possible recovery since it has a high vertical animation.And feathers which is akin to birds and flying.
Flint/dijiin: with 7 different dijiin (3 attack 4 support) there is a lot of options they dijiin can contribute. I honestly see Isaac holding a dijiin while blocking. Flint is the first and one of the strongest dijiin you can get in the game. Very iconic. Could be a smash or a special option with good distance. (note: looks like his normal attacks except with pretty lights)
Venus: the first summon Isaac learns. Notable if a dijiin/summon system is installed. Otherwise... ehh....
Judgement: the end all, be all attack. Should be his final smash but if a dijiin system is installed maybe a weaker version of judgement can be an option since its just sooo much cooler than Venus.
(video link to judgment : http://youtu.be/0CMHy3eRrRo?t=9s )
My Text-based Character Concept:Neutral Air: Sabre Dance (Isaac is at the epicenter of it) is the perfect animation for a neutral air IMO (inspired by Anti Guy) the only down side is that it came out in the second game where Felix is the main character but Isaac was also playable or he could have double kick or a sword spin or a magic punch (PSA has a magic punch that looks good idk what the input is)
^ Air: Backflip kick for diversity similar to Ganon's
> Air: Sword Swing similar to Roy's
v Air: Spire (isaac summons a spire beneath him and jumps off it, adds air time, spike potential, similar to Lucas's dair, spire disappears after isaac jumps, PSA's spire travels too far to be a fair dair but its done perfectly otherwise)
Back Air: Backwards Stab (Isaac stabs behind him, small hitbox almost like a punch.) (PSA's looks really bad IMHO, super awkward punch tourettes twitch)
Neutral A: punch, slash, vertical slash, (sends target up, combos into magic)
^ tilt A: Uppercut, vertical sword swing or stab. quick but weak.
v tilt A: mini-quake (stabs ground or slam fist onto ground, creates a very small tremor, flips opponent)
> tilt A: sword swing with good knockback.
Dash: a simple down-swing that he does in the game whenever he normal melee attacks, or vorpal slash (released by the elven rapier, good distance and hitbox, often lands behind opponent) I'm biased since Vorpal Slash is my favorite weapon summon in the game for some reason... maybe cuz its green?
Smash ^: Gaia (sends opponent up, finisher, charge to increase size- maybe)
Smash >: Powerful sword swing with dijiin might (either close ranged or a lunge attack, if close ranged and if Dash isn't vorpal slash, the animations should look the same for canon likeness and less telegraphing for Isaac)
Smash v: Quake (charge to increase size- maybe)
Neutral B: Ragnarok (projectile, sword is summoned and falls) OR Ragnarok (lunge, isaac summons a sword and slams down with it, center stage finisher potential, good damage, spiking potential and good ledge guard but if its done off the ledge isaac will plummet off stage, delay animation before activation [isaac flips upward then falls], hitbox begins in the air, super armor frames while falling, if hit before fall but after sword is summoned it shatters. The difference between projectile and lunge could be charging it)
Neutral B (air): Titan Blade (Isaac summons a giant blade beneath him, maybe. only including this to include Titan Blade since it is so iconic, and this gives Isaac extra options)
> B: Move (hold it to increase duration, Isaac stays in animation)
v B: Growth/Thorn (both sides, holds opponent in place briefly, if done in the air it activates on the platform below him)
^ B: Retreat (teleports, no hitbox)
Grab: grabs with Psynergy hand
Grab >: Toss/hit forward
Grab <: Back toss and launches a psynergy hand
Grab ^: Toss/hit vertically.
Grab v: Slams down then casts vines/growth (most damage for his grab)
Final Smash: Judgement
PP (Psynergy Point) System:Land Isaac's side smash dijiin attack, "Flint", to gain PP which lets him charge Gaia and Quake for extra range. Max 2 PP. This system is an unassured suggestion.
Alternative System: Dijiin Summon System:In the game you had to use dijiin in order to summon stronger attacks. These dijiin either casted a support buff, or attacked. After every X side smashes that land, Isaac gets to summon using A+B. The summon can either be Venus or a mini Judgment depending on how many side smashes you've landed (or just Venus since mini judgment could be way OP). Would work like Lucario's giant aura sphere. If his dijiin appear when he blocks, they could be added into the dijiin system, temporarily weakening his smashes when his guard is broken, or taking away his Dijiin points, or preventing him from Summoning until his shields recover.
*note* The worst thing PMDT could do is include a bunch of attacks that aren't even canon, especially since he has so many options.
Oh you have no idea. I've joined the thread, a war has started between the casuals and the competitives, and Sakurai was kidnapped.hey guys im back from inactivity whats going on
i thought that war has already been going on for like, several years. oh well.Oh you have no idea. I've joined the thread, a war has started between the casuals and the competitives, and Sakurai was kidnapped.
Oh, and now there's this greakin' sweet Tingle emoticon:
No - I mean, it's an ACTUAL WAR. Like - with real violence. Like outside, the casuals are burning Melee discs, I'm trying to be the in-between, trying to get peace...i thought that war has already been going on for like, several years. oh well.
this must be what aang felt like when he was frozen for 100 years //nerd joke
i hope that theyre interrogating sakurai to put lucas and takamaru in smash 4
It'd been a while since I last played Golden Sun, but what if Djinn summoning was like Samus' beam swap? It wouldn't excessively change the moveset, especially the special moves, but certain attacks would change mild function and elements.Isaac would be such a wonderful character in PM, lets look at his most iconic options:
Move: can be worked into isaac as a tethering grab. Can be a projectile special option. Needs an obvious downsize (unless if a PP system is applied and he gets to use 1 or 2 big ones, should still be smaller, a lot of other moves would need a downsize for balancing purposes.)
Quake: can be a vA input or a v-special (maybe it can bury in a sweet spot)
Growth/Thorns: potential smash or special option. I see it as a combo extender more than anything since thorns stick to things.
Ragnarok: can be a d-air, direct-able recovery, or another special attack, either a projectile (too true to the game) or a melee lunge/fall.
Titan blade: very iconic attack, similar animation to Ragnarok. Maybe this can be Ragnarok's air option if its a projectile.
Spire: can be a dair, a special projectile, or even a smash. I like PSAs version (except too much distance) spiking with a spike- genius.
Rockfall: extremely similar to gaia in animation. not very iconic or epic IMO
Retreat: the only viable option this could be is his recovery. (If PSA's recovery is this, it needs a visual revamp)
Punji- high vertical but not very iconic IMHO
Sabre Dance- wasn't in the first game, any class could learn it but such a cool potential neutral air (inspired by anti-guy)
Gaia: could be a recovery, smash or special. i like PSA's version except for the coloring (red blast please)
Cure: notable since Isaac was one of your 2 major healers. special option.
Revive: possible recovery since it has a high vertical animation.And feathers which is akin to birds and flying.
Flint/dijiin: with 7 different dijiin (3 attack 4 support) there is a lot of options they dijiin can contribute. I honestly see Isaac holding a dijiin while blocking. Flint is the first and one of the strongest dijiin you can get in the game. Very iconic. Could be a smash or a special option with good distance. (note: looks like his normal attacks except with pretty lights)
Venus: the first summon Isaac learns. Notable if a dijiin/summon system is installed. Otherwise... ehh....
Judgement: the end all, be all attack. Should be his final smash but if a dijiin system is installed maybe a weaker version of judgement can be an option since its just sooo much cooler than Venus.
(video link to judgment : http://youtu.be/0CMHy3eRrRo?t=9s )
My Text-based Character Concept:Neutral Air: Sabre Dance (Isaac is at the epicenter of it) is the perfect animation for a neutral air IMO (inspired by Anti Guy) the only down side is that it came out in the second game where Felix is the main character but Isaac was also playable or he could have double kick or a sword spin or a magic punch (PSA has a magic punch that looks good idk what the input is)
^ Air: Backflip kick for diversity similar to Ganon's
> Air: Sword Swing similar to Roy's
v Air: Spire (isaac summons a spire beneath him and jumps off it, adds air time, spike potential, similar to Lucas's dair, spire disappears after isaac jumps, PSA's spire travels too far to be a fair dair but its done perfectly otherwise)
Back Air: Backwards Stab (Isaac stabs behind him, small hitbox almost like a punch.) (PSA's looks really bad IMHO, super awkward punch tourettes twitch)
Neutral A: punch, slash, vertical slash, (sends target up, combos into magic)
^ tilt A: Uppercut, vertical sword swing or stab. quick but weak.
v tilt A: mini-quake (stabs ground or slam fist onto ground, creates a very small tremor, flips opponent)
> tilt A: sword swing with good knockback.
Dash: a simple down-swing that he does in the game whenever he normal melee attacks, or vorpal slash (released by the elven rapier, good distance and hitbox, often lands behind opponent) I'm biased since Vorpal Slash is my favorite weapon summon in the game for some reason... maybe cuz its green?
Smash ^: Gaia (sends opponent up, finisher, charge to increase size- maybe)
Smash >: Powerful sword swing with dijiin might (either close ranged or a lunge attack, if close ranged and if Dash isn't vorpal slash, the animations should look the same for canon likeness and less telegraphing for Isaac)
Smash v: Quake (charge to increase size- maybe)
Neutral B: Ragnarok (projectile, sword is summoned and falls) OR Ragnarok (lunge, isaac summons a sword and slams down with it, center stage finisher potential, good damage, spiking potential and good ledge guard but if its done off the ledge isaac will plummet off stage, delay animation before activation [isaac flips upward then falls], hitbox begins in the air, super armor frames while falling, if hit before fall but after sword is summoned it shatters. The difference between projectile and lunge could be charging it)
Neutral B (air): Titan Blade (Isaac summons a giant blade beneath him, maybe. only including this to include Titan Blade since it is so iconic, and this gives Isaac extra options)
> B: Move (hold it to increase duration, Isaac stays in animation)
v B: Growth/Thorn (both sides, holds opponent in place briefly, if done in the air it activates on the platform below him)
^ B: Retreat (teleports, no hitbox)
Grab: grabs with Psynergy hand
Grab >: Toss/hit forward
Grab <: Back toss and launches a psynergy hand
Grab ^: Toss/hit vertically.
Grab v: Slams down then casts vines/growth (most damage for his grab)
Final Smash: Judgement
PP (Psynergy Point) System:Land Isaac's side smash dijiin attack, "Flint", to gain PP which lets him charge Gaia and Quake for extra range. Max 2 PP. This system is an unassured suggestion.
Alternative System: Dijiin Summon System:In the game you had to use dijiin in order to summon stronger attacks. These dijiin either casted a support buff, or attacked. After every X side smashes that land, Isaac gets to summon using A+B. The summon can either be Venus or a mini Judgment depending on how many side smashes you've landed (or just Venus since mini judgment could be way OP). Would work like Lucario's giant aura sphere. If his dijiin appear when he blocks, they could be added into the dijiin system, temporarily weakening his smashes when his guard is broken, or taking away his Dijiin points, or preventing him from Summoning until his shields recover.
*note* The worst thing PMDT could do is include a bunch of attacks that aren't even canon, especially since he has so many options.
OH **** that sounds important!! well good luck on your peace attempts for this probably nonexistant war, you should go save sakurai from his nonexistant capturer as well.No - I mean, it's an ACTUAL WAR. Like - with real violence. Like outside, the casuals are burning Melee discs, I'm trying to be the in-between, trying to get peace...
There is so much blood...
Interestingly enough, he was kidnapped by someone who has nothing to do with Smash.
Joking aside, the discussion is REALLY about Lyn and Isaac, good ideas, but I never really played Fire Emblem, and my imagination's farting on Isaac.
I'm just waiting for the Tingle playable character that I know will never happen.
Ninten and Masked Man?!OH **** that sounds important!! well good luck on your peace attempts for this probably nonexistant war, you should go save sakurai from his nonexistant capturer as well.
anyways, i'd offer some creativity but i've not played golden sun at all and i've only played fire emblem awakening. the best i could do is probably like, ninten and masked man movesets. i could actually probably do more but i dont really want to work that hard.
well if you insist. i dont think my ideas are all that great buuut hey if it helps their chances then i'll try at leastNinten and Masked Man?!
Don't disappoint me, spill the beans!
All I care about are special moves for him, haha.well if you insist. i dont think my ideas are all that great buuut hey if it helps their chances then i'll try at least
just give me a sick day off to conjure up a fleshed out moveset, i do most of my work on a whim. i'll likely get one tommarow with this annoying cold unless im pushed out the door.