Jab -
does a quick
like headbutt. (Evo's also headbutt)
Dash Attack -
curls up into a ball and throws his/her self forward. Same for Evo's.
Forwad Tilt -
bucks forward with back two legs. (Evo's all do a vertical arc elemental breath move.
does fire breath
electric etc. The arc is similar to waddle doo's electric beam)
Down Tilt -
crouches and does a tail sweep similar to
. ( Same for Evo's)
Up Tilt -
hops up and hits with head. Similar to
hitbox wise but it looks like
's up tilt/ up air. ( Same for Evo's except they emit a burst of their element.)
Down Smash -
does
's dsmash from melee. (Evo's do
's dsmash but for their element.)
pops up in the direction
is facing while
just attacks around
's legs.
Up Smash -
jumps and arcs his/her head in a similar motion to wolf's up aerial. (Evo's do the same but emit their element in multiple bursts similar to
's Up Smash)
Forward Smash -
curls up into a ball and propels his/her self forward. (Evo's do their elemental rendition of pikachu's fsmash. All are slightly different)
Nair -
.....Hard to explain this one so i'll start with the Evo's. They do an arc'ed elemental breath move similar to
's nair. It would cover in front of, under and slightly behind
.
just curls up into a ball and follows the path of the nair.
Fair -
In an arcing motion similar to
's fair or
's fair,
curls up into a ball and propels his/her self downwards with a slight curve. Evo's just do a breath based element attack following the same path.
Bair -
curls up into a ball and horizontally wips around the other side of
's body,
turns around as it happens. Evo's do the breath thing again but horizontally instead of vertically.
Dair -
Pops up quickly then goes back under ground.
Uair -
Curls up into a ball and propels his/her self straight upwards. Evo's do an arc'ed elemental breath attack that follows the path of wolf's up air
Zair -
uses the Pokemon ranger whip in a similar manner to
's zair.
Grab -
uses the Pokemon ranger whip to try and lasso the other character.
Pummel - This is where things get interesting.
would have a semi wobble. His whip would have a shock mechanic which would be his actual pummel but
could jab the character with the infinity headbutt. For balance the character should be able to breakout after a certain number of hits or
would stop attacking after a certain number of headbutts.
Down Throw -
slings the whip downwards which lifts the character slightly then as they're coming down
pops up under them for the attack.
Forward Throw -
curls up into a ball and propels his/her self into the body of the character
Back Throw -
spins the character around and throws them with the whip similar to
's back throw but at the end of the throw
curls up into a ball and launches his/her body into theirs.
Up throw -
turns around with the whip over his shoulder and his back facing the character. Then he yanks forward and downward as hard as he can. The character is sent upwards and
swoops in to hit the character.
Time for Specials.
Neutral Special -
picks up a rock and throws it. Small chance to pull a pokeball out of his backpack and throw it which captures the other character for a short period of time. More damage = longer time in the ball. The ball itself can't be damaged but can be picked up and thrown. I know it sounds broken because you can just pick the ball up and throw the character offstage but, you'd have to already have extreme amounts of damage for you to be in it that long and the chances of him pulling a pokeball would be like 1/10 and that doesn't even guarantee it. He has to actually hit you with the ball first.
Forward Special - Special move for
and her evo's. Haven't thought of them all yet but they will definitely be different from each other. I'm thinking some variation of a projectile.
Down Special (Dig) -
is called. Everytime he pops out of the ground is an attack. Tap
once to send him under ground as a trap. Tap
again to make him reappear where he currently is. Press
to make him go underground and follow you as long as you hold
. If you let go he'll resurface for a surprise attack. Before he resurfaces while your still holding
tilt
or
to make him resurface just in front of or behind you.
has a larger hitbox and deals more damage.
Up Special (Fly) -
is called. While on ground
will swoop down to the height that
is at and fly straight across with extreme speed then flys back up in the air. The attack kocks other characters away from red. If
is in the air off the stage,
swoops straight down then comes up under red who proceeds to grab onto
's leg as he holds onto the foot of
.
is then controlled by the player in a similar manner to
's brawl up special as long as
is held. When
is released,
flings his/her leg and foot forward and red and
are sent tumbling in the direction the control stick is held.
then returns to the top of the screen. As
evolves, the amount of time he/she can stay in the air is increased. His/her hitboxes and damage is increased as well. Also
will auto attack any character that flies into him/her that isn't red. If red flies into
from an attack, Red will autotech against
as if he/she were a wall.
As
moves around the stage,
positions his/herself on the same side of the stage as
. If
is more towards the middle of the stage,
will hover above the stage. Using up special while grounded switches sides that you would like
to be on. If
is on the left and
is on the right, when
goes to the right
will fly to the left. If you use up special
would then swoop to the right where
is and when
goes to the left
will also go to the left. Do the move again and
will now be opposite of
. If
is offstage and calls for
and
is on the opposite side of the map,
swoops downwards off screen and flies up just under
however because they weren't on the same side
wouldn't gain as much altitude.
Taunt 1 -
turns his cap around like ash and points forward saying something cheesy like "I'm ready to fight!" All Pokemon would then do a battle stance and battle cry.
Taunt 2 -
raises his fist into the air and in the most annoying voice possible says "We did it!". The Pokemon would then howl and do some kind of happy dance.
Taunt 3 -
reaches into his pack and throws out 3 rare candies at the same time.
then swoops down to catch one in its mouth,
jumps up and catches one in its mouth and
just catches it on its head and goes underground for a second then resurfaces with the rare candy missing.....weird. Sometimes
will throw out a stone that can evolve
. If the stone thrown out isn't the evolution you prefer, there are two things you can do. 1 if you taunt cancel by sliding into the ledge as the candies are thrown, command
mid taunt. The candy will disappear and
will remain the same. 2 throw a rock at
. Use your neutral special just as
is evolving and he/she will stop. It's cruel but it will prevent the evolution.