Jab -
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
does a quick
![Pikachu :pikachu2: :pikachu2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
like headbutt. (Evo's also headbutt)
Dash Attack -
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
curls up into a ball and throws his/her self forward. Same for Evo's.
Forwad Tilt -
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
bucks forward with back two legs. (Evo's all do a vertical arc elemental breath move.
![136 :136: :136:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
does fire breath
![135 :135: :135:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
electric etc. The arc is similar to waddle doo's electric beam)
Down Tilt -
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
crouches and does a tail sweep similar to
![Pikachu :pikachu2: :pikachu2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. ( Same for Evo's)
Up Tilt -
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
hops up and hits with head. Similar to
![Squirtle :squirtle: :squirtle:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
hitbox wise but it looks like
![Charizard :charizard: :charizard:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's up tilt/ up air. ( Same for Evo's except they emit a burst of their element.)
Down Smash -
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
does
![Pichu Melee :pichumelee: :pichumelee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's dsmash from melee. (Evo's do
![Pikachu :pikachu2: :pikachu2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's dsmash but for their element.)
![050 :050: :050:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
pops up in the direction
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is facing while
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
just attacks around
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's legs.
Up Smash -
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
jumps and arcs his/her head in a similar motion to wolf's up aerial. (Evo's do the same but emit their element in multiple bursts similar to
![Samus :samus2: :samus2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's Up Smash)
Forward Smash -
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
curls up into a ball and propels his/her self forward. (Evo's do their elemental rendition of pikachu's fsmash. All are slightly different)
Nair -
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
.....Hard to explain this one so i'll start with the Evo's. They do an arc'ed elemental breath move similar to
![Ike :ike: :ike:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's nair. It would cover in front of, under and slightly behind
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
.
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
just curls up into a ball and follows the path of the nair.
Fair -
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
In an arcing motion similar to
![Marth :marth: :marth:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's fair or
![Samus :samus2: :samus2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's fair,
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
curls up into a ball and propels his/her self downwards with a slight curve. Evo's just do a breath based element attack following the same path.
Bair -
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
curls up into a ball and horizontally wips around the other side of
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's body,
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
turns around as it happens. Evo's do the breath thing again but horizontally instead of vertically.
Dair -
![050 :050: :050:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Pops up quickly then goes back under ground.
Uair -
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Curls up into a ball and propels his/her self straight upwards. Evo's do an arc'ed elemental breath attack that follows the path of wolf's up air
Zair -
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
uses the Pokemon ranger whip in a similar manner to
![Samus :samus2: :samus2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's zair.
Grab -
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
uses the Pokemon ranger whip to try and lasso the other character.
Pummel - This is where things get interesting.
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
would have a semi wobble. His whip would have a shock mechanic which would be his actual pummel but
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
could jab the character with the infinity headbutt. For balance the character should be able to breakout after a certain number of hits or
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
would stop attacking after a certain number of headbutts.
Down Throw -
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
slings the whip downwards which lifts the character slightly then as they're coming down
![050 :050: :050:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
pops up under them for the attack.
Forward Throw -
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
curls up into a ball and propels his/her self into the body of the character
Back Throw -
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
spins the character around and throws them with the whip similar to
![Samus :samus2: :samus2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's back throw but at the end of the throw
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
curls up into a ball and launches his/her body into theirs.
Up throw -
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
turns around with the whip over his shoulder and his back facing the character. Then he yanks forward and downward as hard as he can. The character is sent upwards and
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
swoops in to hit the character.
Time for Specials.
Neutral Special -
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
picks up a rock and throws it. Small chance to pull a pokeball out of his backpack and throw it which captures the other character for a short period of time. More damage = longer time in the ball. The ball itself can't be damaged but can be picked up and thrown. I know it sounds broken because you can just pick the ball up and throw the character offstage but, you'd have to already have extreme amounts of damage for you to be in it that long and the chances of him pulling a pokeball would be like 1/10 and that doesn't even guarantee it. He has to actually hit you with the ball first.
Forward Special - Special move for
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
and her evo's. Haven't thought of them all yet but they will definitely be different from each other. I'm thinking some variation of a projectile.
Down Special (Dig) -
![050 :050: :050:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is called. Everytime he pops out of the ground is an attack. Tap
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
once to send him under ground as a trap. Tap
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
again to make him reappear where he currently is. Press
![Gamecube Joystick Down :GCD: :GCD:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
to make him go underground and follow you as long as you hold
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. If you let go he'll resurface for a surprise attack. Before he resurfaces while your still holding
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
tilt
![Gamecube Joystick Down-Right :GCDR: :GCDR:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
or
![Gamecube Joystick Down-Left :GCDL: :GCDL:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
to make him resurface just in front of or behind you.
![051 :051: :051:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
has a larger hitbox and deals more damage.
Up Special (Fly) -
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is called. While on ground
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
will swoop down to the height that
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is at and fly straight across with extreme speed then flys back up in the air. The attack kocks other characters away from red. If
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is in the air off the stage,
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
swoops straight down then comes up under red who proceeds to grab onto
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's leg as he holds onto the foot of
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
.
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is then controlled by the player in a similar manner to
![Pit :pit: :pit:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's brawl up special as long as
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is held. When
![Gamecube B :GCB: :GCB:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is released,
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
flings his/her leg and foot forward and red and
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
are sent tumbling in the direction the control stick is held.
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
then returns to the top of the screen. As
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
evolves, the amount of time he/she can stay in the air is increased. His/her hitboxes and damage is increased as well. Also
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
will auto attack any character that flies into him/her that isn't red. If red flies into
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
from an attack, Red will autotech against
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
as if he/she were a wall.
As
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
moves around the stage,
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
positions his/herself on the same side of the stage as
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. If
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is more towards the middle of the stage,
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
will hover above the stage. Using up special while grounded switches sides that you would like
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
to be on. If
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is on the left and
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is on the right, when
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
goes to the right
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
will fly to the left. If you use up special
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
would then swoop to the right where
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is and when
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
goes to the left
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
will also go to the left. Do the move again and
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
will now be opposite of
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. If
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is offstage and calls for
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
and
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is on the opposite side of the map,
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
swoops downwards off screen and flies up just under
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
however because they weren't on the same side
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
wouldn't gain as much altitude.
Taunt 1 -
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
turns his cap around like ash and points forward saying something cheesy like "I'm ready to fight!" All Pokemon would then do a battle stance and battle cry.
Taunt 2 -
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
raises his fist into the air and in the most annoying voice possible says "We did it!". The Pokemon would then howl and do some kind of happy dance.
Taunt 3 -
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
reaches into his pack and throws out 3 rare candies at the same time.
![016 :016: :016:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
then swoops down to catch one in its mouth,
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
jumps up and catches one in its mouth and
![050 :050: :050:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
just catches it on its head and goes underground for a second then resurfaces with the rare candy missing.....weird. Sometimes
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
will throw out a stone that can evolve
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. If the stone thrown out isn't the evolution you prefer, there are two things you can do. 1 if you taunt cancel by sliding into the ledge as the candies are thrown, command
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
mid taunt. The candy will disappear and
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
will remain the same. 2 throw a rock at
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
. Use your neutral special just as
![133 :133: :133:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
is evolving and he/she will stop. It's cruel but it will prevent the evolution.