Fortress
Smash Master
This isn't that other thread, cut that out.Wouldn't females like that?
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This isn't that other thread, cut that out.Wouldn't females like that?
Don't bring that up, please -_- It makes me grr.This isn't that other thread, cut that out.
Canas > Joshua > GuyJoshua > Guy
Stefan > Canas > Joshua > GuyCanas > Joshua > Guy
I said A character. As in one. Not many... <.<But what would the point in having a thousand unique builds of PM be? That wouldn't work for tournaments, and I can promise you that it wouldn't be nearly as professional and balanced as what the PMBR could do.
You do know the entire thing is there? Kind of in the P:M files? And that the only reason you can't use the slots already is because they're locked by pmbr right? Therefore the only work would be unlocking those slots from the user side, and then character development begins. Yaaay.Yes, well - no ****, Sherlock. If you can find someone else capable of figuring out PMBR's Clone Engine, by all means - get them to use it. But it's a lot more complex than just accessing the empty slots. Hell, it took Dantarion - one of the best hackers in the community - years before he got the Clone Engine to a workable state. If you want to add your own clones, you're better off just using BrawlEx (which unfortunately isn't compatible with Project M).
You do know the entire thing is there? Kind of in the P:M files? And that the only reason you can't use the slots already is because they're locked by pmbr right? Therefore the only work would be unlocking those slots from the user side, and then character development begins. Yaaay.
Because they're trying to be legitimized within the competitive community and maintaining complete professionalism instead of changing things willy-nilly is absolutely integral to that end?I just meant dont use that as the reason. Wasn't trying to imply that you personally said that.
But if most of the community was accepting it, doesn't really make sense that TO's would not include it, or not even put it to a vote of the participants.
Project M is a mod after all. I dont undersand why they're so uptight about outsider people developing characters with the clone engine, or outsider content in general.
Yes, I do know that. You do know that there's more to it than just accessing the slots, right? There are slot-specific codes that are different for each character. Think about it logically. You're not just adding a character when you're doing this: You're adding an announcer call, a franchise mark, a victory theme (as well as their name on the top of the victory screen), and cosmetics. Then you have to know how to create a new Module file for the character, which almost no one would even know how to do! Even some of the most talented modders out there like Eternal Yoshi or Pikazz have a hard time modifying modules properly. You then have to know how to use the code to actually assign all of these things you've created to your new slot.You do know the entire thing is there? Kind of in the P:M files? And that the only reason you can't use the slots already is because they're locked by pmbr right? Therefore the only work would be unlocking those slots from the user side, and then character development begins. Yaaay.
So I suggest Ridley get that orange and white swag to channel the Condor's pure awesomeness.
I figured most would assume that I meant all the hard work would be included with the character development part.Yes, I do know that. You do know that there's more to it than just accessing the slots, right? There are slot-specific codes that are different for each character. Think about it logically. You're not just adding a character when you're doing this: You're adding an announcer call, a franchise mark, a victory theme (as well as their name on the top of the victory screen), and cosmetics. Then you have to know how to create a new Module file for the character, which almost no one would even know how to do! Even some of the most talented modders out there like Eternal Yoshi or Pikazz have a hard time modifying modules properly. You then have to know how to use the code to actually assign all of these things you've created to your new slot.
You then have to do extensive PSA work to ensure the character doesn't have conflicting graphics with whoever they're cloned from, replace their soundbank with the soundbank of a boss, then PSA the sounds so they use them. Then you have to balance the character, which is going to be hell without a dedicated team of testers like what PMBR has. Along with this comes a bunch of code to fix any glitches or errors. It happens when porting characters over normal slots, so there's no way there won't be any over these dummied-out slots. That's not even including the actual creation of the moveset at a high quality level.
Like I said, if you can find someone both able and willing to do all that for you, props. You've probably snagged a high-up PMBR Member. But I highly doubt that's going to happen.
It's not changing things "willy nilly" at all. It's the inclusion of a character. Which is up to the TO anyways. And has been done with the banning of MK in tourneys before.Because they're trying to be legitimized within the competitive community and maintaining complete professionalism instead of changing things willy-nilly is absolutely integral to that end?
This is f***ing basic, people.
Don't you think if someone was willing and able to do all of that, they already would have? It's not that hard of a concept to grasp. Like I said, even the best modders that we have aren't able to create the module files, and that's a vital step that the Clone Engine would simply not work without. The ones who are able would not be willing to do it.I figured most would assume that I meant all the hard work would be included with the character development part.
Guess not.
It's not changing things "willy nilly" at all. It's the inclusion of a character. Which is up to the TO anyways. And has been done with the banning of MK in tourneys before.
This is completely, totally false. We have to "make" every single slot, and put a ton of work into it from around a dozen different, highly specialized modders who are probably the best at what they do in the brawl modding community. To suggest that we just "unlock" the slots and slap a character in there is pretty highly dismissive of the immense amount of work the whole process takes.You do know the entire thing is there? Kind of in the P:M files? And that the only reason you can't use the slots already is because they're locked by pmbr right? Therefore the only work would be unlocking those slots from the user side, and then character development begins. Yaaay.
Plz read above posts.This is completely, totally false. We have to "make" every single slot, and put a ton of work into it from around a dozen different, highly specialized modders who are probably the best at what they do in the brawl modding community. To suggest that we just "unlock" the slots and slap a character in there is pretty highly dismissive of the immense amount of work the whole process takes.
If it was as easy as you seem to think, then the Clone Engine and Brawl EX would not have taken literally years of work.
Plz check the ribbon under cmart's name. Being a member of PMBR, no one but another PMBR member would be more qualified to tell you this. Show some respect to one of the people who even made this possible! You're either incredibly simple-minded or in extreme denial. You can't just put a character (developed or not) into one of the slots and expect it to work. Here you are, hearing it right from a developer, and you still think you can just unlock the slots and add a character. Ugh.Plz read above posts.
All work is intened to be under the phrase "character development"
Moving along now
I think he might be my second or third time.I've never had to use the Ignore button before...
...Until now.
This is what everyone should do. We shouldn't let this entire thread get derailed trying to shove logic into this kid's head.I've never had to use the Ignore button before...
...Until now.
Condor 4 life!dat condor tho
His name was U-Throw. Last time I saw him he was making a fool of himself on the Smash 4 boards.Speaking of people I almost ignored... Whatever happened to Up-Throw?
Got grab-released to his doom, I'm afraid.Speaking of people I almost ignored... Whatever happened to Up-Throw?
Best. Comment. Ever. Wish I could like it again.Got grab-released to his doom, I'm afraid.
I can confirm that he hangs out in the mewtwo thread 4 smash 4.I had completely forgotten about U-Throw. He just sort of disappeared, but apparently he's on the Smash 4 boards, after all. How fortunate for us.
Best. Comment. Ever. Wish I could like it again.
Hmm... How about this guy?So, anyone wanna discuss Mach Rider?
Because I mean, other than Skapon and Our Saviour The Condor we haven't discussed characters from the NES era too much. He and Balloon Fighter interest me. Neither has a ton of defined skills besides the basics, so they could be creative to work off of.
That would be awesome, but StarTropics wasn't so much as referenced a single time in Brawl ):<Hmm... How about this guy?
Noted. I thought he was a sticker.That would be awesome, but StarTropics wasn't so much as referenced a single time in Brawl ):<
Mike Jones from StarTropics would be awesome.Hmm... How about this guy?
SAKURAAAAAAAIIIII!!!!!That would be awesome, but StarTropics wasn't so much as referenced a single time in Brawl ):<
If he was eligible, he could take some cues from my Ninten moveset. Ness only uses his bat and yoyo for his smashes. A moveset implementing them for normals or specials would be pretty unique. The yoyo could even be a tether grab.Mike Jones from StarTropics would be awesome.
Still, we already have a character that uses a bat and yo-yos, so I don't know how he could be implemented in a unique way.
I missed your post while replying to andalsoandy, but yeah a yo-yo is a great weapon to build a moveset around. If Ninten got in I'd like for it to be used almost all the time.If he was eligible, he could take some cues from my Ninten moveset. Ness only uses his bat and yoyo for his smashes. A moveset implementing them for normals or specials would be pretty unique. The yoyo could even be a tether grab.
That sounds pretty cool. His B move could be like Pikmin Pluck, and he blows up a balloon when he uses it, giving him an extra jump until it pops. We can call it Balloon Blow.Balloon Fighter's number of balloons could relate to his number of double jumps and his falling speed, and he could use his down-special on the ground to get more.
He should lose a balloon 15% after he pulls another out.
During this he should be able to control his vertical speed slightly, and it should put him into special fall.That sounds pretty cool. His B move could be like Pikmin Pluck, and he blows up a balloon when he uses it, giving him an extra jump until it pops. We can call it Balloon Blow.
I would want his Side B to have him spin around so his balloons hit people kind of like Tails' side b in SSF2.