CardiganBoy
Smash Lord
Nah, everybody is wrong, the Clone Engine works by the infinite power of LOVE.
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You need reasons for your down votesDown Vote-
Pichu- enough pokemon!
Any Sonic character.
holy **** its dancing!Yes generally all Sonic characters are generic. So are generally all existing Nintendo characters. Mario is the generic platformer hero, Link is the generic swordsman (along with a majority of Fire Emblem, Golden Sun, and various Nintendo characters), Samus is a generic armored space warrior. The list goes on. Simplicity is best.
But bland?... that is dependant on personal preference. If people think Shadow is bland let them. He is marked the 25th most popular video game character for a reason.
This please. Can't wait till they get rid of those ugly warning signs.i doubt that is there primary focus, right now i figure they are working on fixing the models so that they dont cause slowdown
It may be fixed already, if we're lucky. Have you seen the changelog for the newest BrawlBox? BlackJax added the ability to optimize models.This please. Can't wait till they get rid of those ugly warning signs.
Thanks. Are you working on a Skull Kid moveset as well? I'd like to see it since a proper one hasn't been posted yet.It may be fixed already, if we're lucky. Have you seen the changelog for the newest BrawlBox? BlackJax added the ability to optimize models.
- v0.71- (12/25/2013) - BrawlLib v0.18
. Added a tristripper and integrated it into Brawllib. This allows for mesh optimization for smaller filesize and less in-game lag.
. Added several new options to the model importer settings dialog, including tristripper algorithm options
. Added "Optimize" option to model object right click menu. This will allow you to re-optimize meshes that have already been encoded.
. Added support for writing string type user data properly
. Added toggles for texture matrices in model object properties
. Fixed a bug where exported Collada models would have _ID added to the end of all bone and object names.
I've only just skimmed the Waluigi moveset, but I like what I see so far. I'm gonna go read it in more detail now.
I haven't started one yet, though I might later. I think he would be fun to do, I've just got to get into the right mood for working on it.Thanks. Are you working on a Skull Kid moveset as well? I'd like to see it since a proper one hasn't been posted yet.
Nah, that's okay. I'm actually kind of starting to get into it a bit, now.EDIT: I just realized how pushy this sounded, my bad.
Yeah, even I'd be iffy too, which is why I made it purely for fun.I haven't started one yet, though I might later. I think he would be fun to do, I've just got to get into the right mood for working on it.
I read the Waluigi one a bit more thoroughly, and it sounds really fun. I'm still iffy about another Mario Universe character, but I wouldn't object to him. I like the fluid, spidery way you describe his movements.
Yeah, even I'd be iffy too, which is why I made it purely for fun.
And don't sweat, just if you ever feel like it.
Hopefully traffic will start start booming again soon. Creativity's not dead yet!
It's gonna die eventually? D:Creativity's not dead yet!
Pretty much this. I mean, come on. Mewtwo took 700+ hours. Even working straight through with no rest, they can't have possibly gotten anywhere with a new character yet.A combination of when they figure it out for themselves and when they think it's appropriate.
Because holy ****, 3.0 came out less then a month ago, give it some time.
maybe they could have put a characters stock counter in the coding, if only the did that. . . oh wait i forgot they didIt's gonna die eventually? D:
On a different note, how long do you think we will get a small hint on what the next Clone Engine character will be?
I meant judging from how long it took to make mewtwo; didn't mean to sound pushy. Seeing how it took 700+ hours, which seems to be about more than half a year in game time (I've played MH3G for 900 hours or so and have been playing since release) so once they've sort out most of the bugs from 3.0 and start focusing on the Clone Engine more, I assume it will be about the end of 2014 or so. Seems like another great Christmas gift if you ask me.A combination of when they figure it out for themselves and when they think it's appropriate.
Because holy ****, 3.0 came out less then a month ago, give it some time.
it only took Mewtwo +700 hours because he was completely new and required a lot of extra work compared to Roy which was said to take a lot less time, Having Pichu would be easy and not that much timePretty much this. I mean, come on. Mewtwo took 700+ hours. Even working straight through with no rest, they can't have possibly gotten anywhere with a new character yet.
I'd love to work with you on a [more realistic] Skull Kid moveset.I haven't started one yet, though I might later. I think he would be fun to do, I've just got to get into the right mood for working on it.
I read the Waluigi one a bit more thoroughly, and it sounds really fun. I'm still iffy about another Mario Universe character, but I wouldn't object to him. I like the fluid, spidery way you describe his movements.
Nah, that's okay. I'm actually kind of starting to get into it a bit, now.
Just a heads up: Vaati is disqualified.SkullKid or Vaati (Legend of Zelda) - I don't really mind which of the 2. They were both good villains.
I would like to point out that the Sonic series has only had 2 "fighting games". 1 of which was flat out terrible due to lack of mechanics (Sonic the Fighters) and the other barely qualifying as a fighter to begin with (Sonic Battle). If you consider this "plenty" then I can assume you are just trying to write off the series.Down Vote
Tails - Third Party character. There are plenty of Sonic fighting game, and I feel like adding characters 3rd party characters are just straying too far from the purpose of the game (Nintento Allstar).
Shadow - I don't mind it being an alternate costume but third party, so no.
Knuckles - Same reason as Tails.
a) The main point of my post is that they are 3rd party characters. Sure a few is nice but not more than 2.I would like to point out that the Sonic series has only had 2 "fighting games". 1 of which was flat out terrible due to lack of mechanics (Sonic the Fighters) and the other barely qualifying as a fighter to begin with (Sonic Battle). If you consider this "plenty" then I can assume you are just trying to write off the series.
As for Shadow, you people really need to pay attention to Project M's main page. They will not make characters into costumes. This means Shadow, Tails, Knuckles, Silver, Metal Sonic, or anyone else will not be a costume for Sonic. That would be like turning Luigi into a costume for Mario.
No need to break it down. I understood the point of the post. As a Sonic enthusiast and P:M supporter, I was pointing out the unnecessary statements you have made. Nothing about Sonic having a fighting game or two of his own should be used as a point against the series. Your point was valid enough at 3rd party.-snip-
I don't see why it would be any trouble in just adjusting his moveset to compensate for the sword. Given the lack of speed and overwhelming power of his attacks, I'm surprised he doesn't have that range from the start. Even then, it looks like Ganondorf throws his body into his punches. It wouldn't be much of a chore to adjust the animations to fit his attacks with a sword.+1 Black Shadow/True Ganondorf - Seriously, F-Zero needs more representation, and this would be the best idea, since it also declones Ganon, but keeps his old moveset for current Falcon-dorf mains.
Sounds fun. How should we do this? Just talk about it in the thread, or do we just do it all in PMs and post it all at once or what?I'd love to work with you on a [more realistic] Skull Kid moveset.
I think you guys should share it here. It would be nice to breed more discussion over the character.Sounds fun. How should we do this? Just talk about it in the thread, or do we just do it all in PMs and post it all at once or what?
Roy took a long time as well because he had new effects compared to Marth, Pichu would take a bit less time since he has all of Pikachu's effects, for Pichu it is about really changing Pikachu's move properties while adding a damage based on percent ability for PichuA brand new character will take more hours than Mewtwo because at least with him they had a base moveset available to them, as well as an idea of how he could be played competitively from Taj. Trying to come up with a solid moveset for a brand new character, figuring out its competitive niche, then putting in all the animations, making sure they look not completely terrible is going to be a LOT more work than for Mewtwo. I estimate about 1000 hours AT LEAST.
So most likely by next E3.
On another note, I'm posting this on my cell phone and I get like a 1 second lag for every character I type. It's really egregious, any other mobile users experiencing this? Because typing past the lag messes with what you're typing.
Is it possible for you to not write a post that brings up Pichu, even when it's not the subject of discussion?Roy took a long time as well because he had new effects compared to Marth, Pichu would take a bit less time since he has all of Pikachu's effects, for Pichu it is about really changing Pikachu's move properties while adding a damage based on percent ability for Pichu
Why bother when you can significantly improve any post by mentioning Pichu?Is it possible for you to not write a post that brings up Pichu, even when it's not the subject of discussion?
we were on the topic of times it would take to create a new character for the clone engine, Pichu would just so happen to take the least amount of time to makeIs it possible for you to not write a post that brings up Pichu, even when it's not the subject of discussion?
If Pichu wasn't in fact decloned significantly from Pikachu, it would be a complete waste of potential and a clone slot.we were on the topic of times it would take to create a new character for the clone engine, Pichu would just so happen to take the least amount of time to make
im just saying he could keep the same old moves but have different properties to some, like Falco is to FoxIf Pichu wasn't in fact decloned significantly from Pikachu, it would be a complete waste of potential and a clone slot.
So you know, we shouldn't be hoping for that to happen, convenient or not.
Totally. But that would require about as much work as Roy.im just saying he could keep the same old moves but have different properties to some, like Falco is to Fox